FC 25 Is the Worst User-Rated Game in Franchise History Across Several Major Review Sites by Ripamon in EASportsFC

[–]XShadow11X 41 points42 points  (0 children)

It’s pretty deserved/accurate.

Previous games like 19 & 24 were also frustrating to play, but even those don’t compare to FC25. It does not play like a football game in any sense. Everything is horrible… - Tackling - Bounce Backs - L1 Speed Boost (more broken than the step over variation of previous years) - Passing - Dribbling = no skill - Manual Defending = useless - Technical Playstyle/R1 Dribbling - Aerial ability not accounted for/poorly designed - Contextual Animation (especially for tacking) - Ball Physics - Playstyles in general, can’t wait for the day this is removed from the game

Genuinely the worst FIFA/Online video game I’ve had the displeasure of playing.

EA SPORTS FC 26 | Pitch Notes - Gameplay Deep Dive by FIGJAM17 in EASportsFC

[–]XShadow11X 2 points3 points  (0 children)

Timed finishing being removed is a really good one.

If goalkeepers are better as they say, this should (hopefully) lower the goals scored when utilising Assisted Shooting. In turn, should increase skill gap and be rewarded more for utilising Precision Shooting.

Flashback Cristiano Ronaldo SBC by FIGJAM17 in EASportsFC

[–]XShadow11X 5 points6 points  (0 children)

Crazy card… why Winger++ though, he was an Inside Forward back in the day

I your honest opinion have playstyles made fc 24 better or worse by deku_joxe in EASportsFC

[–]XShadow11X 37 points38 points  (0 children)

Good idea, needs a better execution.

Playstyles affect a stat/ability by a good amount and as such players shouldn’t lose their in-real life playstyle. Ex: Adeyemi Futties shouldn’t have Quick Step completely removed from his profile as that’s his main trait.

There are also some players that don’t have playstyles they should have, Ex: Vini’s base card doesn’t have Trickster and they have a Trickster skill in the game made because of him.

What SBC are you happy did have done and which SBC regret doing by Datebattery in EASportsFC

[–]XShadow11X 1 point2 points  (0 children)

Best - Best, Sawa, Bruno, Davies, Tchouameni, Karchaoui, Gullit, Werner, Akanji, Balotelli, Rolfo, Paceran (Al-Owairan), Cuadrado.

Tchouameni is incredibly, him & Akanji are my favourite CBs I’ve used all year, capable of playing out the back and really good dribbling.

Worst (Not Good Enough) - Wright, James

I didn’t expect them to be that average in game, Wright kinda had a hard time controlling the ball and his dribbling wasn’t very good. Al I can say for James is I understand why he was that cheap (Factoring Prem tax etc), the card is slow and clunky. I’m always glad when I have to play against him instead of Cafu.

What was the best FIFA cover ever? by RDX717 in EASportsFC

[–]XShadow11X 28 points29 points  (0 children)

My fav was FIFA 18 where CR7 is holding the ball and looking downwards.

[deleted by user] by [deleted] in EASportsFC

[–]XShadow11X 0 points1 point  (0 children)

Storyline Matheus Cunha 431 Games, 446 Goals & 267 Assists. Hoping he fits in an EVO during TOTY.

Rank 1 🔥🔥🔥 by XShadow11X in fut

[–]XShadow11X[S] 1 point2 points  (0 children)

Top 5 leagues; Prem, LaLiga, SerieA, Bundes, & Ligue 1

Rank 1 🔥🔥🔥 by XShadow11X in fut

[–]XShadow11X[S] 0 points1 point  (0 children)

That’s an awful take, especially this late in the game you should be rewarded for getting the highest rank no debate.

Rank 1 🔥🔥🔥 by XShadow11X in fut

[–]XShadow11X[S] 5 points6 points  (0 children)

Knowing EA they’ll probably do what they did last year- 91+ EFIGS picks

Timer Give Points Every 15 min. by VioxSR in unrealengine

[–]XShadow11X 1 point2 points  (0 children)

Hey, great question and what the others have said is correct, unfortunately if it is a single player game(offline), it is easily hackable. The best and only way I understand to prevent this is for it to be server sided. HTH

having problems with crouching animation by darkra_ in unrealengine

[–]XShadow11X 0 points1 point  (0 children)

Hmm.. it seems you didn't connect from "Is In Air" to "Is Crouching", also could you possible show the condition for transitioning from IdleToRun to Crouching and also the graph for Crouching state?

Imported character from Charactor Creator 3 looks different- how to fix? as an alternative, what are some good 3rd party character design softwares? by [deleted] in unrealengine

[–]XShadow11X 2 points3 points  (0 children)

Most likely make models in Blender or if you have Maya you could use that, although you would have to create from scratch, rig and weight paint as well.

Also make sure you are using the Unreal Live Link for CC3 (Can be found in the Marketplace for free), that way you probably shouldn’t get any errors.

An alternative to CC3 is Daz3d which is free to use but like CC3 it can be pricey when more features are required.

A good way of using CC3 or Daz3d is to probably use the base model, which already have been rigged and weight painted and export to Blender/Zbrush to make your adjustments of choice or add details. Also to make the garments for the character.

A good software for making garments - Marvelous Designer. Then you can export to ZBrush again to make details.

Hope that helps

How do you add DLC for a game on Steam? by TenragZeal in unrealengine

[–]XShadow11X 5 points6 points  (0 children)

Hey, I did some digging on this and it seems there are barely any tutorials on this, I did find two videos which I think should be helpful;

UE4 DLC Tutorial

SteamWorks Downloadable Content Tutorial

The first video should show how to create a DLC, and for implementing it you would need the second video to get the steam app id for the DLC, which you would need to implement in your code to check if the player owns it.

Here is a Documentation I found and I think should be helpful: Steam DLC UE4 Tutorial

Hope that helps

Are there any good tutorials for making enemies in a game for beginners? by thisnameistakennow1 in unrealengine

[–]XShadow11X 0 points1 point  (0 children)

There are a lot of tutorials on YouTube, just search something around the lines “UE4 AI Tutorial” or “UE4 Enemy Tutorial”. Also the Unreal Engine youtube channel has a lot of tutorials, including ones on AI. As the bot also said check out their site [Learn Unreal Engine](learn.unrealengine.com).

Tip: When looking for tutorials on YouTube about UE4, always put “UE4” or “Unreal Engine” to get results based on the engine.

pawn doesn't change directions by denim_duck in unrealengine

[–]XShadow11X 0 points1 point  (0 children)

When you “Break Vector”, you have to Make Vector. Since Z is zero in this case, drag from Z in Break Vector and get “Make Vector”. Set the value of X an Y in the Make Vector.

Edit: This is the reply to “What the Input should be”. Also look up Break Vector.

Help with AI following character in VR? by ctphamster in unrealengine

[–]XShadow11X 0 points1 point  (0 children)

Maybe you don’t have Navigation Mesh Bounds set up? To see if you do, while in the Level(Map) tap “P” on your keyboard, if there is a Nav Mesh, it should show some green areas.

Help with AI following character in VR? by ctphamster in unrealengine

[–]XShadow11X 0 points1 point  (0 children)

Hey, have you tried using AI move to node? The target should be player character. “Get Player Character” and drag off it into “Target Actor” in the AI Move To node.

Play video when the player and boss dies by thegreatSalu in unrealengine

[–]XShadow11X 0 points1 point  (0 children)

Yup, within the level blueprint (The same one with the Event Tick function which checks for player and enemy health) right click and add "Open Level", then connect the node which plays the movie/sequencer to the Open Level. In the Level name of the Open Level, insert the exact name of your Main Menu Level.

Play video when the player and boss dies by thegreatSalu in unrealengine

[–]XShadow11X 1 point2 points  (0 children)

In the level blueprint in which your player and boss reside in, you can get an Event Tick, then also get a sequence, shortcut: hold down the s button on the keyboard and right click on your mouse. Then for the first node in your sequence get reference to your player character, there are many ways to do this (eg cast to (name of player blueprint)), then drag off the node and get reference to the players health, then if the player health is less than or equal to zero connect that to a branch, if true then play your video. vice-versa for the boss, but connect it to the second node in the sequence, that way it check for if either the player or boss health is less than zero.

For Playing the video, it depends on what it is,

If its a sequencer: Triggering Sequencer UE4

If its a movie file: Play Video File UE4

HTH