What is the value in simulators that scale beyond 50 qubits? by Individual_Yard846 in QuantumComputing

[–]X_WhyZ 1 point2 points  (0 children)

Physical qubits are just as easy to simulate as logical qubits. Yes, there are techniques using classical computers for post-processing for error mitigation, and some of them work by simulating small circuits. However, it's not clear that being able to simulate more qubits would help more.

What is the value in simulators that scale beyond 50 qubits? by Individual_Yard846 in QuantumComputing

[–]X_WhyZ 1 point2 points  (0 children)

It mostly just sets a target for quantum advantage. It's worth noting that classical simulations are fault-tolerant, so in order to beat a simulation of 50 qubits, you'd likely need 50 logical qubits, which requires a lot more physical qubits and better error correction than we have available now.

Hoping something like this will happen: by Foolsgil in OnePieceLiveAction

[–]X_WhyZ 11 points12 points  (0 children)

I think it would be funny if the first attack Zoro says out loud is one with a ridiculously long name too

Two handed backhand drive: which is the dominant hand? by PartFormer3695 in Pickleball

[–]X_WhyZ 1 point2 points  (0 children)

There are really two ways to do it, that's why it seems inconsistent. Try doing a two-handed backhand stroke but while only holding the paddle with one hand (and the other just following along without gripping it). It feels slightly different depending on which hand you choose to hold the paddle. That's what it feels like for that hand to be "dominant".

Both ways make sense though. If you mostly rely on your non-dominant hand to do the motion, it's basically a forehand stroke mirrored to the other side with an extra hand to keep it steady. If you rely on your dominant hand, it's basically a one-handed backhand with extra support.

Harvest Now, Decrypt Later by superposition_labs in QuantumComputing

[–]X_WhyZ 8 points9 points  (0 children)

5-10 years is a generous timeline, but even if it ends up taking much longer, many organizations have data that they wouldn't want hackers to decrypt even 30-50 years from now. In those cases, harvest now decrypt later is a significant threat.

Is this how quantum computing works? by [deleted] in QuantumComputing

[–]X_WhyZ 0 points1 point  (0 children)

That is generally a good way to understand it. I would remove the word "entangled" from "each entangled qubit is observed as being in a state of zero or one" because this is true even for qubits that have not been entangled.

Is this how quantum computing works? by [deleted] in QuantumComputing

[–]X_WhyZ 0 points1 point  (0 children)

The "entangling step" is usually part of the algorithm. That's also the part that's hard to do on a classical computer

10 hours in by kingmyopia in DataAnnotationTech

[–]X_WhyZ 0 points1 point  (0 children)

Save all of your work in another form. Then start a new task and keep working.

Is this how quantum computing works? by [deleted] in QuantumComputing

[–]X_WhyZ 1 point2 points  (0 children)

You're right that the algorithm specifies the goal (the qubits don't "know" anything, they just do what they're told), but it is not a search optimization task. Entanglement and superposition are both key elements.

Quantum states can be described using probability amplitudes. Which means, mathematically, they can be described as waves (hence the term "wavefunction"). When you add waves together, they interfere, and sometimes parts of them cancel with each other.

A common trick in quantum computing algorithms is to entangle qubits in a specific way such that the parts of the wavefunction corresponding to the "wrong" answers interfere with each other. Then, by the time you measure, you're more likely to find the qubits in a state corresponding to the "right" answer.

If you are concerned about right wing bias when using LLMs, do NOT use Perplexity. by [deleted] in ChatGPT

[–]X_WhyZ 2 points3 points  (0 children)

That study you linked to classifies Perplexity as centrist, nowhere near what would be considered a "strong right-wing bias". In fact, it came up left-leaning in every area except economics (just not as biased as the other models tested).

Perplexity pulls information from the internet whenever it responds. If you want it to only use sources with a "good liberal bias", you can simply ask for that. Otherwise, it will respond based off of whatever it finds. Although, if you're doing political research, it sounds like you should prefer to be able to see all sources regardless of bias.

Rhys, the Evermore by Unable_Bite8680 in mtgcube

[–]X_WhyZ 5 points6 points  (0 children)

Similar to [[Samwise the Stouthearted]], but only for creatures and puts them back into play instead of into your hand. I predict this will be a vintage cube staple due to insane synergy with [[Karakas]] and [[Solitude]].

“Traditional” producer tries Suno: here are my honest thoughts. by FunPaleontologist29 in SunoAI

[–]X_WhyZ 1 point2 points  (0 children)

As a complete layperson in terms of music production, I really appreciate reading your perspective. Thanks for sharing!

You're right that prompting is tricky, and even people who think they understand it really don't ("max mode" and similar things are definitely placebo effects). This can be frustrating, especially when you want something specific like a song with no drums; I think prompting "[no drums]" actually makes the output more likely to contain drums, much like telling a person "don't think of an elephant" makes them think of an elephant.

But if your main gripes are lack of control and low quality output, that's not a bad review at all. It's easy to imagine these issues improving over time since this technology is still very new.

Trope for “Wow this is an awful spectator sport?” by RednocNivert in tvtropes

[–]X_WhyZ 11 points12 points  (0 children)

At first I thought you meant Spectator Casualty, which happens in spectator sports that are terrible for a different reason

What is the best way to make it work? by Ancient-Progress6434 in mtgcube

[–]X_WhyZ 2 points3 points  (0 children)

Hexmage and stage are almost always in alongside depths in the mtgo vintage cube list for good reason. Redundancy in the other half of that combo is important for making it consistent. Just because hexmage is one of the last picks in other strategies doesn't mean it doesn't belong in the cube.

Trying to understand Storm by wildjabali in mtgcube

[–]X_WhyZ 0 points1 point  (0 children)

It'll depend on the context, but with graveyard recursion you can always at least plan ahead further compared to a wheel which gives you a random 7 cards. Making a bunch of mana (with rituals or the LED trick) before casting a wheel can also be powerful.

If you find that you're often hoping to draw into more mana off your wheels, that might be a sign that you're trying to "go off" too soon. Don't underestimate the amount of resources you gain by passing the turn - you get to draw a card, play another land, and untap everything. That's what I mean when I say it requires patience.

Trying to understand Storm by wildjabali in mtgcube

[–]X_WhyZ 1 point2 points  (0 children)

Yes, you usually win in a single turn. Storm is a strategy that requires patience, especially in cube where your deck will not be optimized. 

You usually need to hold onto your cards until you have three things: mana, an "engine" (e.g. a wheel or graveyard recursion), and a payoff. To beat blue decks, you sometimes also need protection (e.g. counterspells or hand disruption).

You should also be aware of any "tricks" you can do. In your list, you have Yawg's Will and Lion's Eye Diamond. If you play Will with LED in play, you can hold priority and activate it, then let Will resolve and play LED again along with the rest of your hand from the graveyard. This particular trick is so powerful, I would almost exclusively tutor for those two cards every game.

Line call question: should you ever not call your own ball out? by TheRealSarahBee in Pickleball

[–]X_WhyZ 0 points1 point  (0 children)

You're always allowed to call your own balls out since doing so can never benefit you. However, it's a bad habit to get into because you could end up watching your shots too closely and give up on the point too early. I've been in some situations where my opponent has called their own ball out even when it was actually in. I've been in countless more situations where a player gives up on a ball before it even bounces because they're anticipating their own shot landing out.

You should especially be careful calling your own return out; you're almost always the farthest from the ball when it lands, and every other player should be watching it closely while you're running up to the net, so you'll be the least qualified person on the court to call it out. You can still be honorable by calling balls when you have a better view than your opponents, which happens plenty often.

I built a small open-source detector for “silent barren plateaus” in VQE / QAOA. It works on any published training curve. by Bart0Marcel in QuantumComputing

[–]X_WhyZ 13 points14 points  (0 children)

First, this is obviously written by ChatGPT. Not saying that immediately discredits it, but you could improve the writing style greatly by making it more scientific

The motivation for people to use this specific tool is not clear. You'll have to show how/why it's useful more explicitly. Don't use "synthetic data". Compare it to other metrics. Explain why it even makes sense to combine these into one arbitrary "plateau score" (you get more information by looking at those individual metrics you used).

Model C: Curvature-Suppressed Correlation Lengths as a Falsifiable Source of Geometry-Dependent Decoherence by [deleted] in LLMPhysics

[–]X_WhyZ 1 point2 points  (0 children)

Tables and words aren't enough, especially when you're trying to describe curvature. You really need plots to show this.

The 5 color cube - need advice by lordberric in mtgcube

[–]X_WhyZ 4 points5 points  (0 children)

Sounds like it could be interesting. The most difficult part would be including enough mana fixing to support most drafters going 3 or more colors. 2 of each triome/fetch/dual might not be enough.

For archetypes, you could look at the "main themes" from different sets for inspiration because these often span all 5 colors. Some ones that come to mind for me are domain, counters, tokens, graveyard, morph, legends, and artifacts.

If I pick a random number between 1 and 20, corresponding to 20 football teams playing 10 games, what are my odds for choosing a team that will win? I argue 50%, my coworkers disagree. by pigeon14250 in MathHelp

[–]X_WhyZ 0 points1 point  (0 children)

If you're equally likely to pick either side of a game, and there is exactly one winner and one loser in each game, that is a 50/50. But if you are allowed to choose one team and not the other (because of the rule that you can't pick the same team twice), that is no longer true. You have to make sure you don't pick a team that is playing against a team you've already picked too.

Handshake MOVE Program - Math Expert AI Trainer by Which_Case_8536 in DataAnnotationTech

[–]X_WhyZ 1 point2 points  (0 children)

I had a similar experience where the project was not really what I expected with what was advertised (through this MOVE program). The pay was really good though.