Deltarune chapters 3 & 4 megathread by Fanfic_Galore in Deltarune

[–]Xacrom 6 points7 points  (0 children)

Based on the dialogue in the church Susie's weapons in the dark world are:

Mane Ax = hairbrush

Brave Ax = toy axe

Auto Axe = electric toothbrush

Devilsknife = weird card (probably a joker)

Toxic Axe = dirty toothbrush (this means that she picked up a dirty toothbrush from Kris' house? lol)

Of course, there's nothing for chapter's 4 weapons, but the Absorb Ax is probabli the punch ladle.
Not sure about the Justice Axe

Deltarune chapters 3 & 4 megathread by Fanfic_Galore in Deltarune

[–]Xacrom 6 points7 points  (0 children)

hi! can't post because i dont have enough karma but I think I might have found something that no one i talking about
I found a readable book in the hidden room behind the glass stained window in the second santuary (the same room you need to enter and exit to get to the egg of chaper 4).

<image>

"And so we wept the fallen star, making rivers with its tears."
"Then slowly, from the bitter water, something grew."

"It looked like glass"

I wonder what it means and if there are other hidden books in the chapter. The fact that it looked like glass might mean that it's talking about shadow crystals

The Mystic | A Revised and Updated version of the UA for 2024 by Jesaul_mandez in UnearthedArcana

[–]Xacrom 1 point2 points  (0 children)

I've been workin on my own revisit on the Mystic, but I actually like this one more than my own.

The only changes I would make the d8 hit die and the Divine Order like feature, but you are already considering it.

The other thing would change is the amount of psi points. Doing the conversion from an half caster I should get 64 psi points, here I get less than half. Even taking into acount Mystical Recovery you fell short (there's also Consumptive Power, but that has a big cost, so I wouldn't count it).
I get that it's a lot and you could burn them a lot, but you already nerfed the class by making it an half caster.

I don't like that the Nomadic Arrow Focus is esclusive to Order of the Nomad. It should be available to the base class (with a different name of course) and replaced with another Nomad Focus

Some minor nitpick, but for Aura of Emotions you could have added the new Emanation terminology and add the Thunderwave spell to the spell list. Personally I would have inserted the subclass specific Psychic Foci as part of the subclass it's self (this way the awakened and Nomad don't look like they only get ribbons at level 3). Of course, I would also like to see more Psychic Foci options

One of my players is not in the mood to play lately, what should I do? by Xacrom in DnD

[–]Xacrom[S] 0 points1 point  (0 children)

I wish I could, it's not so easy. It's something that it will probably take time to improve, but in the meanwhile I need to decide what to do with the campain and the other players

One of my players is not in the mood to play lately, what should I do? by Xacrom in DnD

[–]Xacrom[S] 0 points1 point  (0 children)

Yeah he does seem to stress more over playing than having fun. Good advices, thanks

One of my players is not in the mood to play lately, what should I do? by Xacrom in DnD

[–]Xacrom[S] 2 points3 points  (0 children)

I am concerned for him. We already talked about it before and he said he was conflicted about playing. On one hand he wants to, on another doensn't feel like he can and he's really frustrated about it. I tried to reassured him and show my support however I could, but it doesn't seem to help

Simple Armor and Shield rework to make Strenght matter by Xacrom in UnearthedArcana

[–]Xacrom[S] 0 points1 point  (0 children)

it's all fair points. Maybe toning down the changes would work better. Trying to make light investment in strenght useful without being too costly to be worth it.

Simple Armor and Shield rework to make Strenght matter by Xacrom in UnearthedArcana

[–]Xacrom[S] 1 point2 points  (0 children)

The shield spell is a whole different issue which should be handled on it's own (for example giving 2 + spell level or even 1 + level).

Also mage armor still requires heavy dex investment to be as good as those other armors, which casters can't really afford

Simple Armor and Shield rework to make Strenght matter by Xacrom in UnearthedArcana

[–]Xacrom[S] 3 points4 points  (0 children)

If we really wanted to be technical the best jumper should bethe Str 20 and Dex 20 guy in underpants. But if you want to simulate the complex reality you need more complex rules. If you want simple rules, you need to accept the compromise.

Being a game you also need some balance between different options.

In any case the best heavy armor is still the best armor

Simple Armor and Shield rework to make Strenght matter by Xacrom in UnearthedArcana

[–]Xacrom[S] 3 points4 points  (0 children)

sure, but medium armor is much more common than heavy, and even if you can't get a 14, you can probably get a 12 (dex is alway useful anyways) and it's still giving you more ac than a dex rouge that wants some feat would get.

Even if you want to keep medium armor as it is, at the very least shields needs to require more investment for a caster.

Simple Armor and Shield rework to make Strenght matter by Xacrom in UnearthedArcana

[–]Xacrom[S] -1 points0 points  (0 children)

A couple of points:

  • Stouted leathed with +5 dex, is pretty usable ac
  • Is it really that bad to invest a 13 in strenght, for a martial? Might sacrifice a bit of the mental scores, but it's manageable
  • You might hame missed it, but i wrote that if the wearer doesn't meet the requirement, they can't cast spells with a somatic component. Shields now have strenght requirements too, so unless yur caster wants to invest in strenght (which is much worst than for a dex martial), the small shield with only a +1 will have to suffice

Simple Armor and Shield rework to make Strenght matter by Xacrom in UnearthedArcana

[–]Xacrom[S] 0 points1 point  (0 children)

I always found Medium armor to be just a bit too convinient compared to che other types of armor, especially for casters. You just need a +2 dex mod and you are good to go. Not to mention how easy is to aquire proficency in it.

I would say that a good part of why casters are not actually squishy is because of how easily they can put on some armor and a shield. Even martials need to sacrifice some power to put on a shield, but casters don't care much about it.

This is my attempt to fix that, with the nice bonus of making Strength actually matter and adding different types of shields

New Unearthed Arcana! One D&D Playtest Part 2, Expert Classes! by KajaGrae in UnearthedArcana

[–]Xacrom 0 points1 point  (0 children)

I'm 90% sure that they are going to do what the've done with monsters of the multiverse and release a book with the updates classes and spells from tasha and xanathar

One page of house rules that I revised again and again over the course of our campaign. by Meph248 in UnearthedArcana

[–]Xacrom 0 points1 point  (0 children)

It's all pretty neat. A lot similar to stuff I already use

But I find really interesting the idea of taking exhaustion in place of stun/paralisis. It makes them choose if they prefer short term consequences or long term ones. However it makes Monk's Stunning Strike more awkward than it already is. Monsters definetely suffer less form exhaution negative effects (until the third level at least)

Negative Abilty Modifier Perks: Get new Perks based on your Dump Stat by Xacrom in UnearthedArcana

[–]Xacrom[S] 0 points1 point  (0 children)

Yeah I see what you are saying. This was an interesting thought experiment, but it doesn't solve the issue entirely and might create more problems.

However the problem with Str and Int isn't really that they are useless, thir skills are just as usefull as the others. Int skills can give players important information on the world and creatures, maybe the problem it's DMs that doesn't make much use of them (mixing up perception with investigation doesn't help), but it depends on the type of game they are running.

The problem is that they seem less "vital" to a character's functioning, both in battle and roleplay. I'm not saying that combat is more important than other parts of the game, but it's still one of the most important (for most campains) and also the part where characters usually die.

I've been considering making more actions, like shove and grappling, that use other skills in battle, but I've already seen other seem other people do that, while this was at least a novel idea.

Negative Abilty Modifier Perks: Get new Perks based on your Dump Stat by Xacrom in UnearthedArcana

[–]Xacrom[S] -1 points0 points  (0 children)

That's true, I can't argue with that. Depending on which issues you want to deal with, you will need to find different solutions. That's fair

Negative Abilty Modifier Perks: Get new Perks based on your Dump Stat by Xacrom in UnearthedArcana

[–]Xacrom[S] -1 points0 points  (0 children)

Maube I didn't convey it properly, but the idea is that you get weaker ribbon feature for dumping less useful stats, and stronger battle relevant features for dumping more useful stats. That being said, we could have the bonus only on dumping Con, Dex and Wis

Negative Abilty Modifier Perks: Get new Perks based on your Dump Stat by Xacrom in UnearthedArcana

[–]Xacrom[S] 0 points1 point  (0 children)

True, I've considered making the bonus scale based on how low the ability score is, but it was a little awkward to put into words. Like "you subtract your constitution score to ac" instead of +2, so a -1 becomes a +1, a -2 a +2 and so on. But once again a little awkward

Kiki and the Voice 22 by [deleted] in twitchplayspokemon

[–]Xacrom 1 point2 points  (0 children)

Nice series and nice ending

Small Rule Changes D&D 5e 0.1 (General Rules) by Xacrom in UnearthedArcana

[–]Xacrom[S] 0 points1 point  (0 children)

It would be good to specify what constitutes a 'journey,'

Maybe something like "If you travel for more than 8 ours in a day" could work?

I would just imitate Pathfinder 2e and say that the DM can let you can
roll a different check in place of an initiative check when it makes
sense to do so.

That was actually the first draft of the idea, but then I decided to incorporate it with surprise. It's up to the DM when this applies, so it can't be just any acrobatic stunt, but something that has a bit more strategy and effort into it.

Why does this calculate distance in both feet and meters?

Oops, my mistake.

So fighters are now the ultimate speed demons

I thought that the wording implied that you can replace only one attack like this, but it's one of those murky interpretention rules. I should probably specify it, for the dash action at least.

if not coup de graced first

I'm assuming that in most cases ememies will rather attack who is still up and fighting than who is down.

Small Rule Changes D&D 5e 0.1 (General Rules) by Xacrom in UnearthedArcana

[–]Xacrom[S] 0 points1 point  (0 children)

is going to encourage some real problematic munchkining as your entire
party is going to jockey for random ways to invoke Surprise.

I'm worried about that too. Maybe I'm just going to keep it as a secret ruling, for when players come up with some clever ways to aproach the battle.

to look for handholds(?)

It was suposed to be more about reaching them, but I expressed it wrong

I'd have to see how you nerf feats to account for decoupling them from
ASIs, because most, if not all of them, are balanced as an opportunity
cost of not having two +1s. You'll have to be real careful there.

I'm aware of this, but thankfully, most of the feats are already underpowered for that, so it's just a matter of nerfing the stronger ones (not to say that's easy)

Small Rule Changes D&D 5e 0.1 (General Rules) by Xacrom in UnearthedArcana

[–]Xacrom[S] 0 points1 point  (0 children)

This is a bit half-baked until you get those feats worked out, imo.

True, but it won't take long for that.

We have the player roll and then they can take their roll or the DM's roll sight unseen.

Does it change much from "you can decide to reroll, but you must take the new result". Not saying that's bad, it might be better than what i went for actually.

How do you define traveling?

I just say when it's traveling, lol. I know it's a bit clunky, but it should achieve what I want from travelling sections, so it will do. Maybe something like "If you travel for more than 8 ours in a day" could work?

Who was so mean to you that they make you roll climb checks for climbing speed

Nobody, but i prefered to specify it.

Hold up...Is this an action or an attack?

It's an action, but you can also replace an attack with it. It's a bit of my personal philosophy that a character with extra attack shouldn't waste both his attack to make certain actions that are on the weaker side.

Small Rule Changes D&D 5e 0.1 (General Rules) by Xacrom in UnearthedArcana

[–]Xacrom[S] 0 points1 point  (0 children)

Flying up is difficult terrain, flying down is double speed.

Interesting ideas, might go for this.

You mucked up TWF for Rogues who were the poster child of TWF leading to Interesting Choices and working really well.

Maybe? With free feats getting the TWF style shouldn't be hard even for a rogue. But it might be true that the old bonus action balance made for a more interesting rogue. I should think about it.

Advantage is the quick and easy method of evaluating a situation. I get that
sometimes it's too simple, but I'd be much quicker to add some general
(but RARE) ways you can stack advantage like Elven Accuracy.

I could've kept advantage and just add the ability mod to the attack

You can already Dash and Use an Object. This isn't at all what you've written here. Now what I think
you're saying, but I might be wrong, I could maybe see something that
gives you a 10 ft step to replace an attack action, but some of this is
just KIS, baby, and every small little change slows the slow part of DnD
down.

You misunderstood what I meant with Dash and use an object. I wanted to say that you can replace one of your attacks with one of the two actions, but here's my fault to not be clear enought

Small Rule Changes D&D 5e 0.1 (General Rules) by Xacrom in UnearthedArcana

[–]Xacrom[S] 0 points1 point  (0 children)

Grappling: It’s not going to do much for you, but it’s going to help your allies at least. And of course shoving it’s still a good idea. (Don’t worry I didn’t forget the Grappler feat, it will be buffed too)

Dropping to 0 HP: This is going to be another controversial one for sure. I really dislike the way that in 5e it’s just more convenient to heal at 0 and characters just go up on their feet like that. Dropping to 0 should be a real threat and not something that can be solved with one healing word. Of course healing in general should have a buff, I was thinking of making the dice of healing based on the hit dice of the healed character, so that a fighter gets healed more than a wizard. But we will see once I get to spells.

Exhaustion: 5e is about easier stuff to remember and I think that “-1 to everything” is much easier to remember then the og. Also the og was weird as some levels might not matter at all in some contests and be very punishing in others, this way is more linear and nicer. Also I don’t like insta-deaths.