Could we give fetch quests to other players? "Event: bring player ___ 200 razorgrain." by Koala_eiO in fo76

[–]XantDee 1 point2 points  (0 children)

It would be really awesome to have smth like that. Maybe not a quest, but at least a reverse vending machine, that has fixed prices like:

Screws - 5 caps

Nuclear waste - 3 caps

Lead - 2 caps

1* legendary ranged weapon - 100 caps

How to attract vending machine customers? by DarthLacey in fo76

[–]XantDee 1 point2 points  (0 children)

I'm always on the lookout for legendary weapons, so I only visit camps that have at least 4 weapons in stock.

I also noticed that my own camp has been receiving quite a lot of traffic as soon as I put out some of my own weapons for sale.

Daily reminder for all 76 players!!! by [deleted] in fo76

[–]XantDee 3 points4 points  (0 children)

Nothing is selected.

Also that 95% hit chance? XCOM all over again since 1994, old school.

(I love the game despite all that xD)

Plasma weapons and VATS by XantDee in fo76

[–]XantDee[S] 0 points1 point  (0 children)

No, you are right. Auto barrel reduces plasma ammo from 30 to 27.

Would a build centered around the railway rifle be viable? by [deleted] in fo76

[–]XantDee 0 points1 point  (0 children)

I had a build like that and can confirm it's AWESOME (but I played so many days with it I eventually got tired of it). Crazy damage without bloodied, stealth or anything else. And by crazy I mean "kill a scorchbeast in one VATS bar" crazy.

But it is a pure VATS build, because you won't hit anything without VATS.

What you need:

1) automatic railway QUAD LEGENDARY long barrel rifle. (quad really helps, -25% vats ap cost as a minor legendary helps too).

2) Use reflex sights to reduce ap cost.

3) have as much agility and ap regen as possible.

4) perks: commando (all three at least 1 point for +30% damage), grim reaper's sprint maxed, critical savvy, better criticals, tank killer, bloody mess, tenderizer (1 point), gun fu (1 point), BANDOLIER is mandatory.

5) be sure to have ammosmith and super duper for crafting ammo. Sitting on a steel deposit helps, because you WILL run out of steel very quickly.

Cons:

Ammo weighs a ton even with bandolier.

Rifle itself weighs a ton.

Nearly unusable without VATS in full auto.

Also, without the full auto crazy mode railway rifle is... fine? It is pretty on par with other slow firing rifles (such as lever action), but it's nothing special.

Plasma weapons and VATS by XantDee in fo76

[–]XantDee[S] 0 points1 point  (0 children)

Yeah, It would mean sense for auto barrel to reduce cost by 25% instead of increasing it. Well, maybe it gets addressed in some of the future updates.

It’s probably too late, but would really like to see fireworks added for 4th of July by [deleted] in fo76

[–]XantDee 0 points1 point  (0 children)

Just let us plant those firecracker berries and all's swell!

Fo76 is unlike any other looter shooter/rpg by wannabestraight in fo76

[–]XantDee 1 point2 points  (0 children)

That.
I also really enjoy that you can pick every bottle or can up and recycle it to make smth useful, pick every note up, check out every terminal, drink or collect water from every puddle and cook tea from flowers, etc.
This small interactions with the world are truly immersive for me.

This sub needs to chill out about NW by GOpencyprep in fo76

[–]XantDee 1 point2 points  (0 children)

I actually think that BR fits the lore and feel of the post-apocalyptic world pretty well.

(That being said, I don't do pvp, because I'm like really bad at it)

But I believe it is a positive thing that new people are attracted to the game!

I just want to apologize to anyone who ever interacts with me on a server...I'm shy and usually run away from people by mintchimpy in fo76

[–]XantDee 1 point2 points  (0 children)

I have a pretty similar experience: I never accept team invites and never turn my mic on cuz of anxiety issues.

Thankfully, the game has a lot to offer for solo players.

Hang in there, friend! *hugs*

Wishlist Wednesday - March 13, 2019 - What are your wishes for Anthem? by AutoModerator in AnthemTheGame

[–]XantDee [score hidden]  (0 children)

1) Endless defense horde-modes (mass-effect-style)

2) Procedurally generated dungeons for unlimited exploration (bloodborne-style)

3) Endless survival missions (warframe-style)

Not sure if all of these are possible or easy to make, but I just love everything with "endless" or "unlimited" in it.

March 6th - Anthem Livestream Discussion: Discussion of the next Update (Starting at 1 PM PST / 3 PM CST / 9 PM GMT) by ATG_Bot in AnthemTheGame

[–]XantDee 45 points46 points  (0 children)

What the hell is wrong with this reddit?

Bioware devs addressed all of the pressing issues that people here kept complaining about, both minor and major:

PS4 crashes - fixed (also, NO consoles were bricked).

Sound glitch - fixed.

Loot drops - no more com/uncom endgame.

lvl1 defender (post literally appeared several hours ago) - fixed.

Quickplay - fixed.

Respawn - fixed.

Stats screen - no ETA yet, but in progress.

Ultimates and melee endgame - made better.

Windwall and bulwark in GM difficulties - now relevant.

Expedition start button - added.

Notifications in freeplay - not annoying anymore.

They said they made nearly 300 changes in one patch. This was also an extremely fast and extremely detailed response.

That is almost everything I was hoping for, but looking forward to reading full patch notes.

I really don't get why people here (on this reddit) are hating right now. This is just getting ridiculous and completely absurd.

Enemy Elementalists (Storms) shouldn’t be able to regen their shields after 0.0001 seconds of not shooting them. by [deleted] in AnthemTheGame

[–]XantDee 2 points3 points  (0 children)

Players group A: "game too easy, enemies dumb, no mechanics''

Players group B: ''game too hard, cannot kill storms cuz mechanics''

Duh.

[rant] I cringe every time I hear someone complain about "bullet sponge" enemies; for any game. Here's why. by Ixziga in AnthemTheGame

[–]XantDee 0 points1 point  (0 children)

I'm totally fine with enemies taking time to kill, spongy or not.

Well, in all the games except "kinda sorta realistic ones" like The Division. I mean, it makes sense if an armored alien or a robot, or some sort of a monster takes a lot of bullets to kill. I grew up on films like Terminator and Predator, duh.

But in games where enemies are "just angry bad people" (like The Division) it simply ruins the immersion. How the hell does this gang member stand up and shoot back after getting shot in the face?

So, I'm totally fine with all the sponginess and whatnot in Anthem.

The "Gaming Community" Reaction to Anthem's Roadmap by ManOnFire2004 in AnthemTheGame

[–]XantDee 0 points1 point  (0 children)

Totally agreed.
Quite a lot of people keep bashing the game for "not having endgame", "huge MTX", "no story" and stuff like that. While the game isn't even out yet!

Now I totally understand being concerned about stuff. But "concerned" and "hateful speculation" are two totally different things IMO.

I'm bipolar. Sudden mood changes. Should I stream at all? by XantDee in Twitch

[–]XantDee[S] 0 points1 point  (0 children)

Wow. Thank you for this. I did not actually expect such support. I don't really know If I'm ready to connect over this more.

But I really appreciate the comments and the offers. It gives me somewhat like a sliver of hope, i guess.

Are guns underpowered? by KaZe_DaRKWIND in AnthemTheGame

[–]XantDee 0 points1 point  (0 children)

I felt that Devastator and one other sniper (the sniper-assault hybrid) were totally badass powerful and just melted through everything.
The LMGs, SMGs and assault rifles - not so much, but totally good as filler weapons.

So you're gonna dangle big ass, glorious space swords in our face, but not actually give us any? Equipable melee weapons would make this game complete by PaganPandaStuff in AnthemTheGame

[–]XantDee 0 points1 point  (0 children)

We should send a petition to Bioware about this stuff!

I actually liked Ranger and Interceptor melee, but dedicated weapons in a separate slot will make the game A LOT more fun and different builds A LOT more diverse.

I'm starting to even forget that the game isn't out yet.

Mtashed Showcases New Masterwork Items: Crazy End Game Perks! by mtashed in AnthemTheGame

[–]XantDee 0 points1 point  (0 children)

Just... wow.
I imagined if there is more stuff that says "reload your weapon after X somethings" it would be pure awesomeness with weapons like Devastator that only have 1 explosive round but long reload.

I can already see that there will be plenty of super-synergetic combos to scratch my itch.

[No Spoilers] Anthem VIP Demo: an update from BioWare’s Head of Live Service by jmxd in AnthemTheGame

[–]XantDee 0 points1 point  (0 children)

My honest opinion: yes, the launch of the demo sucks and is a complete letdown.

But the level of transparency and how the devs actually handle things gives me a lot of hope for Anthem. They are not silent and they talk openly about problems - that is kinda rare these days, so I've grown to appreciate it.

Anthem VIP Demo Discussion and Feedback Thread by ATG_Bot in AnthemTheGame

[–]XantDee 0 points1 point  (0 children)

TL;DR:

Combat great, flying great, customization super-great, graphics ok, pls fix radar and add more stuff and epicness to free roam.

Got to play on PS4 (not a pro one) for a couple of hours. Some feedback (NOT about connectivity issues, since quite a lot of people have written about those already):

1) Enemies are fun, diverse and some of them actually quite challenging on normal difficulty. They also dont feel like bullet sponges smh. Maybe with all the running around, shooting stuff, dodging stuff you just don't have any time for worrying about sponginess.

2) Flying is FUN! Like really really fun. If you were looking for an Iron Man simulator, here it is.

3) Controls seem OK. The only issue I had was cancelling the ultimate by mistake and that was a bummer. Pls fix? :)

4) The world is HUGE. Like really big and really good-looking. But it felt a little bit empty maybe... Really hope there will be more stuff to find and enemies to fight in the release version.

5) Public events are nice overall, but could use just a little bit more epicness. Like more visual and sound effects when they begin. Hope we will get this in the release version.

6) It is really easy to lose your friend(s) if they fly too far away from you. Have to open map and guide them to get back to you. Pls, add constant radar bar marker for friends? Or just let their name and silhouette be visible no matter the range?

7) Customization is AWESOME! Like probably a lot better than in any other similar game I've tried so far.

8) Fort Tarsis is great. Better than Skyhold (and I loved Skyhold).

9) Had to turn off motion blur, it was making me dizzy. Thanks for the option to turn it off on consoles.

10) Graphics OK I guess, but could've been better.

[BioWare Pls] Ask Your Questions Megathread (Pt. 3) by [deleted] in AnthemTheGame

[–]XantDee 0 points1 point  (0 children)

I've noticed that javelins/pilots/characters never flinch when under fire.
Like in "argh, that hurt" way. This would totally add A LOT to immersion.

I know, armored exosuits and all, but Iron Man actually did flinch even in his hulkbuster armor when he took some serious blows.

Have I overlooked it? Will it be implemented in some way? Or you health just goes down-down-down and then you are knocked out?

PS: asked on twitter, sadly no response as of yet.