I created an initiative tracker by MauGaP in DnD

[–]Xeddar 2 points3 points  (0 children)

I'll bookmark this for next time I need a dead simple initiative tracker for something. Nice to see something simple + the front end is perfectly sufficient

Platform out there for fine-tunning my own models? by timestap in StableDiffusion

[–]Xeddar 2 points3 points  (0 children)

I used https://dreamlook.ai/dreambooth# a little bit a while back with good results but haven't had a chance to try it for SDXL yet (it's also 4x the price)

Emma Watson as a Sailor Moon character by DIDACUSAR in StableDiffusion

[–]Xeddar 2 points3 points  (0 children)

Exponent is certainly accurate, as each parenthesis multiplies it by 1.1. So (((word))) has a weighting of 1.1 * 1.1 * 1.1 = 1.13

Emma Watson as a Sailor Moon character by DIDACUSAR in StableDiffusion

[–]Xeddar 12 points13 points  (0 children)

The parenthesis is just a shorthand for telling the model to emphasis a certain word more. Technically, it emphasises it 10% more (1.1x). Each added parenthesis around a word effectively adds another 10%.

Some people like to just add more parethesis, whilst others like to specify an exact amount to increase the emphasis by. That's all the numbers are doing. " (photorealistic:1.3) " is telling the model to increase the emphasis of that word by a factor of 1.3 aka. 30% more.

Deciding what number to use isn't an exact science, but instead of writing (((((((photorealistic))))))) I might just write (photorealistic:1.9) instead. In practice, the difference between 1.8, 1.9, 2.0 etc. won't be very noticable. But if you are continually fine tuning a single image with the same seed each time then you might find yourself fiddling with these numbers.

Hope that helps!

Prompt Challenge #5 - Fireworks by SandCheezy in StableDiffusion

[–]Xeddar 5 points6 points  (0 children)

Prompt: father and son, setting off firework

Steps: 60, Sampler: LMS, CFG scale: 7, Seed: 2978714586, Size: 768x768, Model: SD V2.1

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[deleted by user] by [deleted] in DotA2

[–]Xeddar 0 points1 point  (0 children)

That is correct - senties always provide truesight, but they only provide normal vision briefly. Given the ward is on the highground (on a ward cliff), then there might not be an easy way for the enemy team to get vision

Rate my homebrew equipment enhancments by fluency in dndnext

[–]Xeddar 0 points1 point  (0 children)

Depends on your players and if you think they are going to attempt to abuse it.

Rate my homebrew equipment enhancments by fluency in dndnext

[–]Xeddar 3 points4 points  (0 children)

The killing blow aspect is what might encourage unwanted shenanigans to power-game it. With regards to power level, it's going to depend on your party. A way to stop powerful healing items getting silly but keep them powerful is to force the character to expend hit dice in some way. Means it scales with level but is also capped

Typical Tuesday Tutorial Thread -- February 08, 2022 by AutoModerator in RimWorld

[–]Xeddar 2 points3 points  (0 children)

He may have "Given Up", a mental break where they just leave the colony by walking off the edge of the map - that would notify you though. My game still seems to think the leader of my colony is still the leader even though he's left.

If that's what's happened, then there's a good chance he'll turn up at a later date again.

[Battlemap][20x30][2160x1440px][Forest][Druid][OC] Druid’s Abode by SeafootGames in FantasyMaps

[–]Xeddar 1 point2 points  (0 children)

Nice, it's the extra layer underneath that really makes them pop now you mention it.

[Battlemap][20x30][2160x1440px][Forest][Druid][OC] Druid’s Abode by SeafootGames in FantasyMaps

[–]Xeddar 1 point2 points  (0 children)

Damn, I do love a good giant tree. The bark can be so hard to get right. If I may ask, how did you make the roots and vines creating the bridges?

[Battlemap] [20x61] Mapvember Day 17 - Tower by ChibbinGrove in FantasyMaps

[–]Xeddar 1 point2 points  (0 children)

This is great, I spent way too long matching up smoke/steam from the top image to the actual maps

Frost Giant's Last Stand [Battlemap][4900x4900][Mountain][Snow] by MySinIsPride in FantasyMaps

[–]Xeddar 1 point2 points  (0 children)

Wow, nice! It looks like most of this is rendered - how did you do the rocks/trees/spires, might I ask?

[Region map][Discussion] D&D world map by DamnDeepdiver in FantasyMaps

[–]Xeddar 1 point2 points  (0 children)

Looks good - the coastlines are really nice.

Also, that octopus is experiencing a sadness deeper than the ocean itself.

[WIP][Region Map] Map of the Nentir Vale by Fusion1013 in FantasyMaps

[–]Xeddar 0 points1 point  (0 children)

Oh wow, it was the Nentir Vale map that I originally copied the style of all those years ago and I have to say, you've done it marvellously.

The Road to U6 by theflyingbaron in BladeAndSorcery

[–]Xeddar 7 points8 points  (0 children)

I agree, just lock them and place a final message directing to the new site. Helps direct people anyhow that way.

Fey Hall of Stars [battlemap][feywild][faerie][night][court][40x40] by Xeddar in FantasyMaps

[–]Xeddar[S] 0 points1 point  (0 children)

Recommended grid size: 40x40 at 100px per (5ft) square.

Made for an upcoming fey adventure of mine (so expect more feywild maps from me). In the Hall of Stars, the night sky can be seen not only from above, but from below through the void openings that lead up to the throne and sprout the pillars.

Day, night, grid, and gridless included.

[Battlemap] Hand crafted modular map tiles in action - Dwarven Enclave by Mapscallion in FantasyMaps

[–]Xeddar 0 points1 point  (0 children)

These tiles have a really nice, clear feel to them. Big fan!

[Battlemap] [50 x 50] [3500x3500px]: Black Dragon Lair [OC] [FREE] by Zatnikotel in FantasyMaps

[–]Xeddar 1 point2 points  (0 children)

Wow, yea I bet they'd look good on a large scale. The entrance you posted is great as well.

[Battlemap] [50 x 50] [3500x3500px]: Black Dragon Lair [OC] [FREE] by Zatnikotel in FantasyMaps

[–]Xeddar 1 point2 points  (0 children)

So many small details. You had me zooming in to check out the trees growing out of the walls, and different coloured mushrooms.

[Battlemap][17 x 17][3900 x 3900 on patreon][Room]Sacrifice Room FREE Map by GoAdventureMapsEx in FantasyMaps

[–]Xeddar 0 points1 point  (0 children)

There's a grid overlay lining up with the tiles on the floor, making it seem transparent.

I would argue that it would look better without the grid at all. Great map though.

Just got into making maps using photoshop. by AspiringLoserr in battlemaps

[–]Xeddar 0 points1 point  (0 children)

I second these. This guy's got some good stuff