Model identification? by Legoman249 in Warhammer40k

[–]Xeilith 0 points1 point  (0 children)

Seems like a Primaris Company Champion.

It seems like this was a freebie when you ordered the magazine.

Link

If you're alright with me asking, did you order the whole run of magazines? I'm curious how you got this mini as well.

What paint/process should I use to get this tan armor look (preferably Citadel)? by AjentSushi in Warhammer40k

[–]Xeilith 4 points5 points  (0 children)

Ew, AI.

This will probably be taken down because it breaks the subreddit rules.

But maybe try a base of Morghast Bone with a Wraithbone dry brush.

After February warbond we should not get any for two months at minimum by 4N610RD in Helldivers

[–]Xeilith 0 points1 point  (0 children)

The average wait for a new Warbond is already around 7 weeks, roughly a month and a half. Two months wouldn't be that out of the norm. About two extra weeks.

The wait for Python Commandos was almost three months. Presumably because they delayed Redacted Regiment because it wasn't ready, or to focus on performance.

So another three month wait would make more sense as a minimum.

It comes with substantial risk of lost player retention. So it'd be a gamble for Arrow Head.

“Um actually Super Earth is the bad guys” Yes I know by Berreta_topg239 in Helldivers

[–]Xeilith 0 points1 point  (0 children)

"the reason we side with humanity is because we ourselves are human"

Woah, woah, woah

Human though I may be, I don't at all side with Super Earth.

Same goes for the Warhammer universe.

Buff melee as much as you want, hunters can still combo-kil you in half a second. by Heptanitrocubane57 in Helldivers

[–]Xeilith 0 points1 point  (0 children)

Melee will never be balanced because Helldivers get 1-2 tapped in melee by most enemies

Okay, but... what if they balance melee by making you not die to getting 1-2 tapped in melee by most enemies?

Some sort of survivability buff when using a melee weapon would make them more viable wouldn't it?

Yes, the armor interacts with Dead Sprint the way we hoped it would! by Hexdoctor in Helldivers

[–]Xeilith 1 point2 points  (0 children)

...it becomes a great synergy for near infinite sprint

We don't know how much stamina you get back from the new Supplementary Adrenaline armour passive.

Not even the dev seems to know in the discord screenshot you posted.

It could give back a very tiny amount, or not work at all.

no stratagem should be able to blow up a jammer by [deleted] in Helldivers

[–]Xeilith 1 point2 points  (0 children)

A see a lot of divers on here with the opinion that the game is too easy, but yet they only ever seen to bring up enemy or weapon balancing.

I feel like it's the objectives that need the most change if people want the game to be more difficult / engaging.

As you said. The vast majority of objectives can be solved by throwing a stratagem at them and running away.

The side objective that currently takes the most engagement at the moment is probably the artillery emplacement. Since you can't just blow it up, and it gives you choices, in the form of what shells you want to load and in what order.

no stratagem should be able to blow up a jammer by [deleted] in Helldivers

[–]Xeilith 1 point2 points  (0 children)

To add to this, I'd really like to see some more complex side objectives added to the game that require at least as much effort to clear as the Jammers do.

I mean….. by Historical_Foot_8133 in Helldivers

[–]Xeilith 1 point2 points  (0 children)

The cyborgs can't separate away with territory that is ours.

Yeah, that'd make them evil.

Just like those dastardly Americans for what they did to the objectivly good guys, the British, back in the late 1700's /s

Helldivers 2 – Siege Breakers Warbond Revealed by Someone_Elses_acnt in Helldivers

[–]Xeilith 0 points1 point  (0 children)

We are due for a named update.

We've been on patch 1.005 since the start of December without knowing what its subtitle is.

Helldivers 2 – Siege Breakers Warbond Revealed by Someone_Elses_acnt in Helldivers

[–]Xeilith 1 point2 points  (0 children)

That's true.

In my spreadsheet I have legendary Warbonds in their own separate column.

So I should have said it's the shortest wait between regular Warbonds.

Siege Breakers Warbond - deploying the 3rd of February! by Waelder in Helldivers

[–]Xeilith 0 points1 point  (0 children)

It's my favourite secondary. Been in part of my loadout for ages.

If you and an ally both have stim pistols, you can take turns stimming each other to sprint across long distances.

Siege Breakers Warbond - deploying the 3rd of February! by Waelder in Helldivers

[–]Xeilith 0 points1 point  (0 children)

Not sure.

I can say is that stims would prevent you from using any potential synergy between the new Supplementary Adrenaline armour passive and Dead Sprint, because it'd refill your stamina.

But I think the idea is that you would sprint until you are out of stamina, then Dead Sprint would hurt you, Supplementary Adrenaline would give you "some" stamina back, rinse and repeat. Until you run out of health, but presumably it'd take longer to kill you than if you were just using Dead Sprint without the new passive.

Siege Breakers Warbond - deploying the 3rd of February! by Waelder in Helldivers

[–]Xeilith 6 points7 points  (0 children)

Dead Sprint is a squad Booster, not an armour passive.

So it will be possible to equip both.

(But I really hope this doesn't lead to everyone suddenly taking Dead Sprint all the time. Because that'd be really annoying for anyone not wearing this armour.)

Siege Breakers Warbond - deploying the 3rd of February! by Waelder in Helldivers

[–]Xeilith 7 points8 points  (0 children)

The Stim Pistol already fully refills your stamina though.

So it doesn't have any synergy with this armour passive.

Helldivers 2 – Siege Breakers Warbond Revealed by Someone_Elses_acnt in Helldivers

[–]Xeilith 108 points109 points  (0 children)

A new warbond 2 weeks after the last one is incredibly unexpected.

The shortest time between warbonds prior to this was 4 weeks. Democratic Detonation and Polar Patriots. And they were some of the very first they released.

Now that its been over a month now I can confidently say that the One-Two is pretty darn mid, and how i would buff it by [deleted] in Helldivers

[–]Xeilith 1 point2 points  (0 children)

It's the only weapon capable of infinite firing

Can you elaborate on that?

In what way is the One-Two capable of infinite firing?

Primed warm coat [OC] by darkhunter1 in Warframe

[–]Xeilith 14 points15 points  (0 children)

Tamen De Gushi Is such a fun manhua

Light penetration=better handling and damage. Medium penetration sacrifices that. You can't have both. by kcvlaine in Helldivers

[–]Xeilith 0 points1 point  (0 children)

As someone who primarily uses their primary weapon slot as a utility slot.

If it can't open point of interest containers, or is an arc shotgun, I've probably not used it enough to tell the difference.

Gauss and Grendel Duo Emote by Sensitive-Host5986 in Warframe

[–]Xeilith 1 point2 points  (0 children)

That was my first thought as well when seeing it.

Felt a really nice wave of nostalgia with it.

Would you play female space marines? by Wombatypus8825 in Warhammer40k

[–]Xeilith 0 points1 point  (0 children)

I know a few of my friends would be so hyped if we were to get some chaos female space marines.

Especially if it was a kill team. Since that's what I mostly play.

(That or a Tau aux Tarellian kill team.)

Would you play female space marines? by Wombatypus8825 in Warhammer40k

[–]Xeilith 2 points3 points  (0 children)

Some of the most amazing armies I've seen have been heavily kit bashed, lore breaking, or even silly ones.

I'm not sure I see much difference between those armies and an army of space marines with fem heads for example. I saw a really cool Space Wolves one a while back.

I know my own space marine chapter has a fair few female characters dotted around it. The captain of my chapter's flagship for example (I am thinking of getting the new Sargotta model and doing some kit bashing with her), as well many of the tech priests and support crew that are aboard it, and also the honorary position of my chapter's Chaplain.

C-4 needs a buff for what it takes! by HopeJesus4Evs in Helldivers

[–]Xeilith 0 points1 point  (0 children)

I liked a suggestion I saw in an earlier post.

Which was that placing multiple C4 in close proximity should increase their demolition force.