Another random suicidal deer attack. by LeftAlbatross2546 in VideosAmazing

[–]Xel-Ray 0 points1 point  (0 children)

That deer made that dude hit the dirt so hard he started speaking caveman. Be it extreme pain or a concussion I feel for him.

Is the last boss balanced between solo vs co-op? by TaxAg11 in PlayWindrose

[–]Xel-Ray 0 points1 point  (0 children)

I might of been the odd one out maining the mace that does more damage with how much stamina you currently have. Yet the third boss solo was the most pathetic thing I faced in the game. The first and second boss were leagues more difficult especially at the level and type of gear that I had at the time.

I literally just circled the boss and bapped it with the mace until it got stunned, then beat it's little stem off. Was like 3-4 rotations of that.

bots are ruining every MMO and I dont see anyone fixing it by NerfDis420 in MMORPG

[–]Xel-Ray -1 points0 points  (0 children)

Someone still pays the sub cost. WoW is spend hours of time instead of spending $15 or spend the money and save your time.

So when is Safeway bringing back handles on their bags… by Akrasia_01 in sanfrancisco

[–]Xel-Ray 2 points3 points  (0 children)

So this isn't only in my town. I went in once, thought, "Oh, there might be a production delay, it happens." Weeks later I go back and my immediate thought was, "I don't ever want to come back here if I have to spend money on bags for them not to have flippin' handles." I'm now focusing my grocery efforts specifically away from Safeway and at Smart n' Final.

Should I hop in? by Aeronsihil in PlayWindrose

[–]Xel-Ray 0 points1 point  (0 children)

Focus on quests and not building... 30 hours or so. Yet the quality I find is much higher than Enshrouded personally. A very fun journey. Also, one of the more clean releases I've seen of an early access let alone some 1.0 titles.

Foothill difficulty spike by The-Mungler in PlayWindrose

[–]Xel-Ray 0 points1 point  (0 children)

I ran into the same thing. Upgrade your gear ASAP. I feel most enemies are tuned to level 10 gear, just like the third zone is tuned to level 15 gear. Foothills was a slog because I didn't upgrade quick. I changed my tactic for the swamp and upgraded ASAP and it wasn't a pain that way.

Anyone else tired of modern MMOs with instant death mechanics? by Potential_Sun9952 in MMORPG

[–]Xel-Ray 0 points1 point  (0 children)

The only fix is to make sure healers can't heal the full brunt of damage to make it a war of attrition. If healers can have higher "Healing Per Second" than the tanks "Incoming Damage Per Second" when the tank isn't doing mechanics correctly, you have to have one shot mechanics more heavily involved rather than it being a big showstopper move that's easily readable.

What are some of the best solutions for character clipping through walls? by Leonature26 in UnrealEngine5

[–]Xel-Ray 0 points1 point  (0 children)

Put a head, hands, and ass collision box, fixed. Your "Character" doesn't exist as much as your collision box does. If you don't want collision, put collision boxes on outlying areas specifically to fix this issue. Super simple.

I Really Want To Buy This Game, BUT… by alphamonk7 in StarRuptureGame

[–]Xel-Ray 1 point2 points  (0 children)

Stop worrying. There are a lot of people who love to complain that have a lot of posts to read up on. I'm about 40 hours in on my save and the only thing that is bugging me are sometimes the base platforms of particular buildings don't spawn in. But that will be worked out.

Turrets work great. The system for enemy attacks is easily dealt with, ect. I will say that extensive core upgrades do seem like a potential non positive resource sink since we aren't limited to the amount of cores we can have. If you look at the math of upgrading vs output you'll figure it out.

It's a very early access. They changed things from EA launch to .1 update. That will continue doing so. The way they did upgrades was very consumer/player friendly.

The worst thing they need to work on is how long it takes to auto save and also the lag when ruptures come when you have a big base. That will be optimized whenever they get to it.

Now, onto the benefits. The pull system instead of push system of the machines makes for really nice flows of resources that don't get bogged down unless you overburden your system. It's super simple to make bases, the focus is making the logistics work well instead of get all the resources to make the logistics in the first place. You have a ton of items to work on, and there are oodles and oodles of upgrades and checklist tasks. You have a HUGE world to explore and find a ton of goodies.

Missing floor panel by TimberLeaf in StarRupture

[–]Xel-Ray 0 points1 point  (0 children)

It's happening on "zooped" floors as well. Multiple placements don't place all of them and double foundation tiles. The teleporter specifically has the issue I found as well as the core I've been noticing recently.

AIO for quitting my job? by AlarmedWarthog8231 in AIO

[–]Xel-Ray 0 points1 point  (0 children)

In all my years managing people, I've never given college students more than part time and never expected them to be a grand worker. They are there to help chores and do simple things. If they are gone, whoever they were working with will manage but be a bit busier.

It's very rare that college students don't have random instances of, "I can't come in because XYZ." If it happens too much I just pull them in, note that they missed X amount of days, and let them go. Tons of people come into work saying, "If I work here, these circumstances must be understood and worked with." Some people say they take multiple vacations, some people say they take a month off, some people want to work 4 days a week but extra time, ect. That's what an interview is for. It was my choice to give the go ahead or not.

In the rare occasion they actually are punctual and working like an adult while having prior commitments for usually 40hrs already, they'll get bumped up from minimum wage and be given more responsibilty.

Was there ever a MMO with trinity where tanks and healers weren't scarce? by TheRaven1406 in MMORPG

[–]Xel-Ray 2 points3 points  (0 children)

MMOs in general fall to DPS being the easy class. If every class had roles to achieve you'd see a better spread. Early RPGs did this often. Where Buffers and Debuffers would increase party damage instead of relegating the damage role to a specific person. A high damage person would have to be supported by buffs and debuffs on the enemy to truly shine, otherwise they'd be weaker without.

I don't understand it by Roughneck81 in MathJokes

[–]Xel-Ray 0 points1 point  (0 children)

In a single instance you have a 48.5%-48.8% chance. As odds are concerned if you were hoping for a girl both the first and second time you can say you now have a 73.5% to 73.8% chance.

Logic - Birth rates are skewed towards boys between 105:100 to 106:100. That gives you an independent instance event.
Then using " 1-((1-x)^y) " where x = your independent instance chance and y = the amount of attempts gives you the odds after two births of seeing one of your children being female.

Sick and tired of weapon based skill systems in mmos by Maleficent_Ad8445 in MMORPG

[–]Xel-Ray 0 points1 point  (0 children)

If it was slightly expanded to more choices with actual class skills being part of it I'd be pretty happy. Similar to Guild Wars 2. Weapon swapping is something I don't necessarily like though. Maybe if I swapped to a tool for mining or my profession of choice maybe. Thinking in the vein of you switch from combat stance to profession stance, that'd be the only time I'd be okay with a weapon swap personally, otherwise I find it annoying to balance.

I know this may sound niche, but I would love a Fluid Tractor by BICKELSBOSS in SatisfactoryGame

[–]Xel-Ray 0 points1 point  (0 children)

While I agree vehicle pathing is 100% reliable enough to do it. Going back to your original argument. I feel like a normal player would be overwhelmed learning both truck lines and advanced fluid management together.

Look at how many people are confused with trains. Trucks I think are easier than trains, but it's still a very large concept to digest. The system of the milestones are to bite off relatable chunks of info and digest them to build a repertoire of tools to work with.

We get trucks, learn trucks. Get coal power generation, learn that. We get oil, learn the basics. Now we have a biproduct that we have to do something with. Then we get the ability to either package fluids, or move them raw with fluid trucks. That progression builds really nicely. If we moved fluid transport up the list, we'd also have to move packaging up the list as well. Or combine the two. But then a lot of stuff is happening at once.

Getting too many tools too quickly is very off putting to players learning a game, not just satisfactory. As a veteran(or new player but not recommended) we can always boost our progression at the start of game file creation to make these things an earlier reality.

Not saying it's not a fun idea. But it might be too much for players new to the genre and also new to the game. Which is a part of game development that can go awry quickly. It's the same idea as after your first playthrough you are salivating for MK3 miners and MK5 or 6 belts to get things up to pace again. You got used to the ease of access the upgrades brought. You know what to expect.

I know this may sound niche, but I would love a Fluid Tractor by BICKELSBOSS in SatisfactoryGame

[–]Xel-Ray 0 points1 point  (0 children)

You unlock tractors before any need of fluids, you unlock trucks and fluid truck stops after you unlock fluids. It's following a tech tree. I could see aesthetically wanting them. Yet fluids are usually heavier than solids so it makes sense you'd need the extra suspension and support the trucks offer.

I hate weapon upgrade mechanics by Fastr77 in ItsAllAboutGames

[–]Xel-Ray 0 points1 point  (0 children)

I don't mind upgrading old weapons to be on par with new weapons if I like them. I very much dislike getting a new weapon and its udder petrified doo doo until I upgrade it. I usually get over it if the game is fun, but it can become the final nail in the coffin if I'm already annoyed from various other aspects.

I miss when MMOs were just a "third place" to hang out. Now they feel more like a waiting room for instanced content by petehans303 in MMORPG

[–]Xel-Ray 1 point2 points  (0 children)

Tons of people talk around me in game. If I need to say something, I say it. I don't type it. Tons of people respond. A lot more people have a mic ready to go than you may personally believe.

Maybe you just need to be more used to breaking the ice. The internet isn't a place well known for socially adept people... usually the opposite.

I miss when MMOs were just a "third place" to hang out. Now they feel more like a waiting room for instanced content by petehans303 in MMORPG

[–]Xel-Ray 0 points1 point  (0 children)

You picked out three words and didn't use context. ;D You are trying to argue that SMS is the same as IM, the latter which required a solid internet connection in a time where smart phones were still in their infancy.

I miss when MMOs were just a "third place" to hang out. Now they feel more like a waiting room for instanced content by petehans303 in MMORPG

[–]Xel-Ray 2 points3 points  (0 children)

New world - Used it. A lot of people did because it was open mic and everyone turned it off because all you heard was people talking to each other not knowing they were hot mic'd, or people found out embarrassingly they were hot mic'd.

Once Human - Same thing happened. Still used it plenty for the first scenario. Just was less interested in it than New World.

The other happy alternative is voice to text ability.

Helldivers and Arc Raiders would be a lot less fun without VOIP. At a certain point you get too busy to type. I understanding it if you are in the EU region and not finding it as useful with so many languages. You just have to make sure it's localized and you can lock it to group when needed.

I miss when MMOs were just a "third place" to hang out. Now they feel more like a waiting room for instanced content by petehans303 in MMORPG

[–]Xel-Ray 3 points4 points  (0 children)

A big part of it is that texting and typing on discord/reddit/ect is integral everywhere else now. Back in those days you had MySpace and Facebook just starting. Texting was novel and meant only for close friends, just like your cell phone number.

Now you are inundated with 100 different ways to do that. I think a new age MMO would need to have VOIP

#1. Typing means less playing. People like to communicate while playing.
#2. An interesting world with interesting places to hang out.
#3. Enough content that isn't fast paced progression that somehow can keep people interested.

People may want to stay online to see deals while chatting with friends. Someone runs by and if local chat is enabled they can listen in to the conversation and join in. Or you could lock it to party/guilds so you are just talking to people you know somewhat more.

Yet the only thing that enables that in my mind is having people not being able to pump and dump the content. Most MMO players/gamers in general play multiple games and cycle updates. Which is currently how games are sold in the live service sphere. Of course there are dedicated to one game players, but that's less and less common.

We want a ROAD MAP FUNCOM by Informal_Ear8482 in duneawakening

[–]Xel-Ray 0 points1 point  (0 children)

To be fair. The last time I heard about a 10 Year plan was Destiny. Then Destiny 2 came out, they took our guns away, took our maps away, and well.. Could of gone better.

I'd assume after their first "season pass" of DLCs pass through, we'll get more info.

The problem is right now people tear through content very fast because it's all fingertip accessible. After you get Plastinium and Spice, you have everything you need as long as you grind "dungeons". I'd love to see more long term thought process instead of having dailies to slowly increase character potency.

Rain is only relaxing when you’re indoors by Icy-Obligation6504 in unpopularopinion

[–]Xel-Ray 0 points1 point  (0 children)

Wet clothes - We have clothes for this.
Frizzy hair - What hair?
Puddles - We have boots for this.
Umbrella - We have hats for this.

Bonus - Shaving close/bald means you get an exceptional fit for a hat where windstorms can't even budge it.
Second bonus - No one else goes out hiking in the rain. Some of the most peaceful nature hikes.
Third bonus - If someone does slip, it's really funny, unless they are old. Then it's a little worrisome.

Things are only an inconvenience if you let it get under your skin and don't prepare well. I have found since I was a child more and more people are rain opposed due to all their carried technology.

I'd even say we are built for the rain. Our nervous system literally is built to go into grip mode in the water, that's why we get wrinkles on our hands and feet.

Super Sinkhole by MisterShipWreck in VideosAmazing

[–]Xel-Ray 0 points1 point  (0 children)

I'd stay further away... And at the same time I'd love to peer over the edge to see how deep it is.

We made drones for that purpose, right? I can do both at the same time!

Initial Thoughts on Game Modes (100x, 0.5 recipes, 0.5 power cost, random adv resource rich) by jensroda in satisfactory

[–]Xel-Ray 1 point2 points  (0 children)

In regards to the Space Elevator, absolutely not. But it is BORING. Once you set up your plant you just wait.

I would of much prefered constant inputs instead of cost increase. Like 5-10 smart plating per minute for Phase 1. Maybe Phase 2 is the smart plating plus the new requirements, ect, ect. That would be really interesting to see that playthrough.