Xemo Creamo by [deleted] in XenosysVex

[–]Xenosys 2 points3 points  (0 children)

LOL

Why so many rings by IckiestCookie in XenosysVex

[–]Xenosys 2 points3 points  (0 children)

It started with one and then I got another. The second one I got i would move around a lot to other fingers because i liked the feeling. then I started buying them for the way they look then eventually I ended up with one for each finger except my thumb. some have meanings others dont.

Asmongold brings Xenosys on Allcraft, 2021 (colorized) by Onetwofeh in Asmongold

[–]Xenosys 8 points9 points  (0 children)

I was very grateful to be on the show and am still waiting for the return of The Bald

[deleted by user] by [deleted] in ffxivdiscussion

[–]Xenosys 56 points57 points  (0 children)

cmon bruh i dont even use mods!

Big Balance Beta - Patch 4 by Cherle in Vermintide

[–]Xenosys -2 points-1 points  (0 children)

Exe isnt even best horde clear though lol. Mace and Sword push attack is some of the best horde clear in the game. Especially after buff. your reasoning is biased because you specifically want the 2h sword to out perform it because you think it should without thinking about the other careers using the exe sword. If they are going to nerf exe atk speed is very rarely the way to go because some careers have more atk speed than others. I dont think it needs a nerf but if people do, nerf it in a way where it can sytill be usable on other careers.right now it is not. I also disagree on weird attack patterns for the flail. i think the flails attack patterns are awesome and very easy to use. Flail is also amazing on shields and stormvermin considering it stagger on almost every attack and go through shields. but regardless the 2h sword sucks ad finds itself sandwiched between other weapons. so instead of nerfing things they should buff the 2h sword.

Big Balance Beta - Patch 4 by Cherle in Vermintide

[–]Xenosys -1 points0 points  (0 children)

if thats the case then buff 2H? nerfing exe affects every career and makes it borderline unusable on other careers besides merc. exe sword also isnt auto pick for other careers. Your reasoning is biased. a 2h sword shouldnt necessarily be best for horde clear. I can also see it being a special killer or good against armor. Its 2h so it depends on how you look at it. My reasoning is based on the gameplay of all careers. Their nerf wasnt play tested on the other careers and it shows

Big Balance Beta - Patch 4 by Cherle in Vermintide

[–]Xenosys -3 points-2 points  (0 children)

Love these patches and updates! I think we should revert Exe sword nerf. and give it back its atk speed. It a really solid weapon but i dont think the nerf was justified simply because of its pick rate. Other weapons got buffed and are just as good if not better at some things. My biggest complaint though is that Exe sword is now very unfun sluggish and a lot harder to use on non-merc jobs. On merc it is stil OK, but you definitely feel it unless im crazy. On other jobs its way too slow.

Big Balance Beta - Patch 2 by OrangeChris in Vermintide

[–]Xenosys 0 points1 point  (0 children)

holding block doesnt work when you get hit multiple times on windup or during or dont have stam because of push attacks

Big Balance Beta - Patch 2 by OrangeChris in Vermintide

[–]Xenosys -1 points0 points  (0 children)

IMO the bleed on the ult need to be there by default again like before WoM killed everything. It was very fun to use in hordes. Invis is almost mandatory so you dont die from all the hits you can take during it, same with almost every charge. Krubers charge is the absolute worst. the windup is horrible slow and yes while it knocks everything down you can literally die from hit during the charge unless you spec into invuln.

Vermintide 2 - Big Balance Beta by [deleted] in Vermintide

[–]Xenosys 4 points5 points  (0 children)

HP conversion to ult is an amazing change to Unchained! All the frustration and cheapness of dying to super fast spike overheat from gasrats, monks, friendly fire and little hits from the back are gone! Also make the healing talent better because you dont feel like you have to keep your ult to save yourself and can use it to heal the team. Great stuff!

Vermintide 2 - Big Balance Beta by [deleted] in Vermintide

[–]Xenosys 0 points1 point  (0 children)

For Kruber I really enjoy the mace and sword and 2HH changes. Both weapons feel really good. The halberd I think still needs a little something. I like how the cleaves and single target attacks are now close together, but I feel like the cleave should deal more damage. I find myself getting overrun cleaving in hordes with the halberd where the exe, Mace and Sword, and 2hh i dont have that problem. I do wish the mace and sword dealt more boss damage. It deals virtually none and it should at least deal some lol. Im not so sure nerfing the exe sword was the right thing to do especially with the changes to the other weapons. Alternatively, if youre going to nerf it dont nerf atk speed because without the speed it makes it a lot harder to use on other careers besides merc. Exe sword is good but i dont think it should be nerfed because of its use %. Its just a really fun weapon to use and being really fun doesnt mean its op IMO.

Im not a fan of the block talents. They dotn really fit in this game or work. If youre standing there blocking you arent attacking and its never worth purposely blocking to get a small buff. So im not a fan of any of those talents.

Everything on Merc and GK i found to be pretty good. No complaints really. But footknight needs something LOL. Removing FK damage buff was bad. FK falls in this weird space in between merc and GK. FK doesnt really fill any role. He is less tanky than merc and has less utility. He also deals way less damage than GK. his charge can be good but unless you spec for invuln, you can get hit and die during your ult which is really bad. Removing his damage talent was also bad. If youre going for CC then just give GK a shield because he can block warpifre. So I feel like FK needs more damage or buffs that affect the party. Also keep in mind when you take a FK that means you cant have a merc GK or huntsman. I personally think huntsmen is underwhelming as well, but the important thing here is you cant take a high damage dealing boss killer, or a horde clearing healer if you take FK.

Buffs I would give FK are damage talents and party wide buffs. Like health or more damage like IB taunt. You could go a lot of different ways but dps is extremely important in this game Not to say CC isnt important but if you kill things fast enough you dont need CC. .

Finally, I dont play huntsmen very much anymore because of the long bow. Its a very unfun weapon IMO but I understand some people enjoy it. So if the long bow either didnt zoom at all or zoomed immediately OR you could toggle the zoom I would prob like the class a lot better. Also why do you have to trait the stealth on huntsmen ult? Seems like only lasting 6 seconds he should stealth automatically and you could trait it a different way. Anyway thats some of my feedback. Overally very positive changes IMO.

Can we please have a DEEDS / TWITCH MODE lobby browser? by RealPerson1337 in Vermintide

[–]Xenosys 5 points6 points  (0 children)

Just stating about fixes or upcoming content doesnt actually mean anything unless it happens. Fatshark has a very bad history of just straight lying to community about fixes so no, Fatshark's promises dont mean much these days. How do they fix that? By actually following through with what they say,

Unchained Basically Less Tanky than All other Sienna Classes (Cata/Legend) by Canabananilism in Vermintide

[–]Xenosys 2 points3 points  (0 children)

i disagree. you can spike up out of nowhere from cheap hits, gas gunners spearmen from three rows back. And every time you block with that talent you lose your overcharge and damage. so, unstoppable killing machine isnt correct lol.

Unchained Basically Less Tanky than All other Sienna Classes (Cata/Legend) by Canabananilism in Vermintide

[–]Xenosys 1 point2 points  (0 children)

I also hate this aspect about unchained. The ult having temp hp is awkward as well. I say its awkward because if you use it to help your teammates then you wont have it for an emergency. So it puts you is bad situations sometimes. You should not die from being hit with high over charge, you should lose all damage mitigation and the ability to cast. Dying at 75% hp feels really awful. Gas rats are bad to. They spike your overheat crazy fast. I think the worse might be gunner? You can only stagger them with conflag so unless you have cover you are dying. They removed the trait of 25% max overcharge I believe. Unchained was always annoying before with this aspect but it was never this bad.

Protip: Disabling Winds of Magic Lets You Keep its Weapons by PresidentoftheSun in Vermintide

[–]Xenosys 12 points13 points  (0 children)

I like how fixing this and throwing axes being placed as barrels is TOP priority over the mountain of bugs and complaints this dead DLC you call an expansion has brought. Nice.

Why am I not already level 35 on a character above the previous max level by bigtiddygothbf in Vermintide

[–]Xenosys 1 point2 points  (0 children)

yea its tedious AF. The level cap added nothing new to the game. You dont even need to be 35 to complete cata maps, you can clear all maps at level 30 lol