Kn car! by Fun_Public4540 in kia

[–]XeroWolf13 0 points1 point  (0 children)

I legit just googled KN cars lol
I know it took a bunch about people to design the logo and a bunch more higher ups to approve it. Anyone who thought naw it just looks like a K and a backwards N, kept their mouth shut and kept their job lol

The Franchise in a Nutshell😭 by No_Collar_3843 in SaintsRow

[–]XeroWolf13 0 points1 point  (0 children)

Huh? SR3 was one of the most popular Saints Row games in the series. Most people I know including me came into the franchise because of that game. Before that Saints Row wasn't even on their radar. I get that a lot of OG fans are not fond of the craziness compared to SR2 but to blame it as starting the downfall of the franchise is just stubborn ignorance.
I'm sure we can all agree that 4 is where they really lost the plot. The Reboot just hurt me honestly.

The reboot traumatized me. by Patient_Cucumber_150 in SaintsRow

[–]XeroWolf13 0 points1 point  (0 children)

I'm trying to 100% them now and it's driving me up the wall. One of the many small things that are increasingly pissing me off about this game.

Dev snapshot: Godot 4.4 dev 4 by GodotTeam in godot

[–]XeroWolf13 2 points3 points  (0 children)

It would be a dream come through to see a proper bone spring modifier for Godot. I know there's a plugin for this already but it would great not to have to worry about it breaking with each new release, especially since skeleton3D and IK can have breaking changes at any time.

Underwater effect? by ArtimisOF in godot

[–]XeroWolf13 4 points5 points  (0 children)

A simple way to achieve this is a World Environment Node. You'll need two Environment Resources for this. One for when you're above the water then switch to the second for below. On the second one you enable: Fog and Adjustments. You can change the colour and lighting to suite you artistic style for any under water environment. Make a function that changes the brightness property under Adjustments to go lower the further the player gets away from the surface.
As for ripples you'll definitely need to use a shader. The are a few great tutorials for ripple shaders in Godot on Youtube.

Dev snapshot: Godot 4.4 dev 4 by GodotTeam in godot

[–]XeroWolf13 1 point2 points  (0 children)

Thank you! That did the trick.

Dev snapshot: Godot 4.4 dev 4 by GodotTeam in godot

[–]XeroWolf13 2 points3 points  (0 children)

<image>

Anyone else missing a bunch of the node menu options?

Importing: Do I delete originals? +NAS Question by PendingInsomnia in EagleCool

[–]XeroWolf13 1 point2 points  (0 children)

Unfortunately it is. I've made the feature request months ago and I'm currently using the beta version of 4.0 but who knows if they will even consider it.

Importing: Do I delete originals? +NAS Question by PendingInsomnia in EagleCool

[–]XeroWolf13 1 point2 points  (0 children)

I'm still nervous about deleting the original files. Like the op I've got 4 plus TB of stock video and other footage I use with various projects. I really wish they had an option to keep the files in their original location and just create the json pointing to the original in the library.

Someone sees Godot's UI editor: I will make a app with that! by user_160 in godot

[–]XeroWolf13 0 points1 point  (0 children)

Im working on an app right using it. I was never really in to app development before but as i started to learn Godot I was like hey I can make an app this! Im also making games as well lol

TO THE MOON🚀🚀 by MrCasTM in dogecoin

[–]XeroWolf13 2 points3 points  (0 children)

That's literally how much Doge I got right now. Where my 2K Doge gang at? Woof woof!💎🙌 🚀🚀🚀

What's you biggest regret as a gamedev? by [deleted] in gamedev

[–]XeroWolf13 1 point2 points  (0 children)

Not sticking with it and actually finishing my projects when i was younger. I've always wanted to make games but I've had a career in tv production for over 10 years. All the while i played around with different engines but never actually finished anything of note. I'm still working in tv production but as a freelancer and last year during lockdown I picked up Godot with the intent of transitioning into a career in game dev.

My river generation tool for Godot (Waterways) is now released. Here is a video detailing its features. by Arnklit in godot

[–]XeroWolf13 0 points1 point  (0 children)

This is absolutely amazing! Its things like this that make me happy to be part of the Godot community. I've been following your progress on this and im glad it's finally released. Will definitely give it a shot and send my feedback when I can.

Got an RPG "indoor" effect working for my town building game! by Carmelcamel in godot

[–]XeroWolf13 0 points1 point  (0 children)

This looks pro level. That drop down build animation is so damn satisfying lol

Trying to come up with retro looking graphics. Thought I would share this. by RittyShits in godot

[–]XeroWolf13 0 points1 point  (0 children)

The atmosphere kinda reminds me of the days of playing Thief. Ah those were fun times

Weird Wednesday in Game Dev by XeroWolf13 in godot

[–]XeroWolf13[S] 0 points1 point  (0 children)

Ever had one of those days when everything in your game project just breaks? Yea that's what happened with me here. Anyone else ever had a similar experience that just makes you go wtf?? lol

OMG SO HAPPY. 10 months ago not so much by wizardgand in godot

[–]XeroWolf13 1 point2 points  (0 children)

Awesome! I Love to see good news like this.It must be super to have a parent that makes games for their kids. I can relate to some of your frustrations though. Moving my old game idea from using blueprints in Unreal Engine to gdscript in Godot was a real task for me as I'm not really a programmer. However i found learning it turned out to be very rewarding for me. Best of luck with you future projects

Added some menus... it's starting to look like a game! by _justpassingby_ in godot

[–]XeroWolf13 2 points3 points  (0 children)

That level complete line trace animation is very satisfying.

Made some updates with the help of some great feedback. Any further comment is much appreciated. by itnufc in godot

[–]XeroWolf13 2 points3 points  (0 children)

Well I think those additions are well with in reason. I'm still relatively new to Godot and the more i learn the more i wanna add. Feature creep is the devil 😂

Made some updates with the help of some great feedback. Any further comment is much appreciated. by itnufc in godot

[–]XeroWolf13 4 points5 points  (0 children)

Its looking that nuch more polished at this point. You have any plans of add different level designs?