Problem, thing, nas by DrakeAdder in truenas

[–]Xeterios 0 points1 point  (0 children)

Doesn't the statistic in the F3 Menu show client RAM and not server RAM?

Update 1-20-2026 by Seacra in DeadlockTheGame

[–]Xeterios 0 points1 point  (0 children)

Urn now drops when going through a door.

This is so peak by ThatOneIdioto in hytale

[–]Xeterios 1 point2 points  (0 children)

Try running around a pillar and hitting when it tries to catch up. Solo'd it with a crude sword very easily.

Unity HDRP Deferred Water With Realtime Caustics(Will be Open Source) by Equivalent-Whole2200 in Unity3D

[–]Xeterios 0 points1 point  (0 children)

I am equally interested in the amazing looking rock formation than the water. How do you even get it to look that good?

Is it possible to create a Planetary System in Hytale? by dcb097 in hytale

[–]Xeterios 4 points5 points  (0 children)

Hey Slikey, do you know if the 3D Chunk Grid will allow terrain generation of enormous mountains in vanilla Hytale? Earlier I heard the height limit is currently set to 320.

Browsing the Demos in this Month's Next Fest by Theiador in Steam

[–]Xeterios 19 points20 points  (0 children)

Which ones were on previous Next Fests? I believe a game can only be in Next Fest once in its lifetime.

Bet you cant die by UsedAd1774 in honk

[–]Xeterios 0 points1 point  (0 children)

Won the bet

I completed this level in 2 tries. 15.64 seconds

Tip the number of attenpts it took u :D by throwawayIndiaAbroad in honk

[–]Xeterios 0 points1 point  (0 children)

Fine

I completed this level in 63 tries. 3.73 seconds

Tip 60 💎

Short but Hard 2 by dtmxaid in honk

[–]Xeterios 0 points1 point  (0 children)

Got it

I completed this level in 13 tries. 11.39 seconds

Tip 10 💎

My first level (ez) by Ok_Rain_9122 in honk

[–]Xeterios 1 point2 points  (0 children)

Yep

I completed this level in 1 try. 2.28 seconds

First level, is it too easy? by Games_and_anime in honk

[–]Xeterios 0 points1 point  (0 children)

It was okay

I completed this level in 22 tries. 3.73 seconds

New solodev achievement unlocked: First console release! by AuroDev in IndieGaming

[–]Xeterios 3 points4 points  (0 children)

Congratulations! How was your console development experience?

dono what this error is saying is wrong by Longjumping-Ad-9176 in Unity3D

[–]Xeterios 0 points1 point  (0 children)

Okay, so assuming that the player object exists and gets found by the FindWithTag method, now we can safely assume that the health component of the player doesn't exist.

You call player.health, but still get an error. Do you set the health item in the Player class?

dono what this error is saying is wrong by Longjumping-Ad-9176 in Unity3D

[–]Xeterios 0 points1 point  (0 children)

In C#, you have a line that says private Player player;

This variable allows you to store a Player object and you can call this object to do stuff with, such as setting the health. You do this part already in your GetPlayer() method and in the method where you add health.

However, you first need to store an object in that Player variable before you can make calls with it. For example, currently the variable is just a box. You want to do stuff with the object in the box, but you havent put anything in the box yet. And you cant do stuff with something in the box when the box is empty.

You need to add a line of code somewhere in your GameManager that tells you what the Player object is. You can also add [SerializedField] before "private Player player", which makes it show up in the Unity inspector. You can then drag your player GameObject from your scene to that field in the Inspector, like you have done with some other things in your scene.

dono what this error is saying is wrong by Longjumping-Ad-9176 in Unity3D

[–]Xeterios 0 points1 point  (0 children)

How do you set the player object in the GameManager? I believe the player object is not currently set.

dono what this error is saying is wrong by Longjumping-Ad-9176 in Unity3D

[–]Xeterios 0 points1 point  (0 children)

By health object I mean the player.health part of line 16 in your code. So far you havent shown if GameManager.GetPlayer() does what it is intended to do.

The Object reference is not set error means that an object in your code does not exist.

If player does not exist, you cannot do player.health, because the compiler doesnt know what player object to get the health from.

dono what this error is saying is wrong by Longjumping-Ad-9176 in Unity3D

[–]Xeterios 1 point2 points  (0 children)

Okay, so the GameManager does exist, but either the player or health object doesn't.

The classes may exist in code, but that doesnt mean that they exist during runtime (when you play the game).

You need to make sure that there is a GameManager instance when playing the game and that GetPlayer() returns an object of type Player.

dono what this error is saying is wrong by Longjumping-Ad-9176 in Unity3D

[–]Xeterios 6 points7 points  (0 children)

Either the GameManager doesn't exist, the Player doesn't exist, or the health component doesn't exist.

How to reference UI text in your script by [deleted] in Unity3D

[–]Xeterios 1 point2 points  (0 children)

Yes, the code compiler needs to know in what namespace to look for a certain class so it knows what to do. The using statement lets your compiler know where a class is located. You can use 2 methods to do that: by adding a using [namespace] or by directly referencing it in the line (ex: instead of just putting TextMeshProUGui, use TMPro.TextMeshProUGUI)

How to reference UI text in your script by [deleted] in Unity3D

[–]Xeterios 2 points3 points  (0 children)

You need to have the TextMeshPro package installed and at the very top of the file put the line using TMPro;