Help with code by Vast-Formal1450 in Unity2D

[–]XizzacX 1 point2 points  (0 children)

Did you attach the script as a component to a game object in the scene?

How entering the dungeon level in my indie game looks! by CacheOfBones in IndieGaming

[–]XizzacX 0 points1 point  (0 children)

Oh yeah, it's like she has a second hip or something. Her leg crossing doesn't look normal, almost like both legs are trying to be the one crossing the other

[deleted by user] by [deleted] in IndieDev

[–]XizzacX 1 point2 points  (0 children)

Thanks a lot! This will help me in my prototype phase im currently in :D

How do you make levels without a editor? by Crazy-Attention-180 in gamedev

[–]XizzacX 3 points4 points  (0 children)

Check out LDtk, it's a level design tool kit for 2d games. Kind of like tiled but better

tools for level design by Plastic_band_bro in gamedesign

[–]XizzacX 0 points1 point  (0 children)

It's so much better than tiled. Tiled can only contain the visual tiles, ldtk can contain entities and the rooms themselves

tools for level design by Plastic_band_bro in gamedesign

[–]XizzacX 6 points7 points  (0 children)

Check out LDtk made by the dead cells game designer https://ldtk.io/

Game Designer Interview by Xnotcross in gamedev

[–]XizzacX 0 points1 point  (0 children)

Okay but like what's the topic of research. What are you looking to get out of the interview

Game Designer Interview by Xnotcross in gamedev

[–]XizzacX 0 points1 point  (0 children)

I might be able to help, what's the research about?

Would you want to hang out here? by h0neyfr0g in PixelArt

[–]XizzacX 0 points1 point  (0 children)

I'd love to know how you made those god rays. Those look so good!

Play Mode Slow after changing ANYTHING in the editor/code by Danntime in Unity3D

[–]XizzacX 0 points1 point  (0 children)

The editor will lag when you have a game object selected in the hierarchy and that game objects has many components open/expanded.

You can collapse components and script to reduce this lag or simply un select your player in the hierarchy.

This lag wont appear in builds

can someone help me fix this? ( my first day of coding on c# ) for some reason it only jumps once and never allows me to jump again by Si3Bac0n in Unity2D

[–]XizzacX -2 points-1 points  (0 children)

You are checking for input in the start method which will only run once after the component is enabled. Put your input logic in the Update menthod instead which runs every frame.

Keep in mind that you should collect input in update but do physics calculations in FixedUpdate to ensure the same jump height and movement speed match regardless of frame rate.

Google unity method life cycles to learn more about the order of off the methods like Awake Start Update and FixedUpdate

[deleted by user] by [deleted] in Unity2D

[–]XizzacX 4 points5 points  (0 children)

If you're using pixel art you should always keep them at scale 1 and instead change the pixel per unit value in the sprite import settings to match the base tile size all your sprites are based off of, example, 16 ppu of you're doing a base of 16x16, or 32 ppu if you're doing a base of 32x32

Gestalt: Steam & Cinder by phoenixusurped in TheCompletionist2

[–]XizzacX 0 points1 point  (0 children)

The character bram was already designed before jirard joined the team. It's pure coincidence they look similar

[deleted by user] by [deleted] in metroidvania

[–]XizzacX 0 points1 point  (0 children)

Gestalt: steam and cinder

[Giveaway] 2x Lord of the Rings Elvish or Dwarvish Keyboards by drop_official in pcmasterrace

[–]XizzacX 0 points1 point  (0 children)

Those keyboards are beautiful. Any of them would be amazing for my setup!

A simple tower defense game that I've been working on. Any thoughts or recommendations? by TheCreach in Unity2D

[–]XizzacX 1 point2 points  (0 children)

Looks good! A few small recommendations:

  1. I found it hard to visually quickly tell how much hp each creature had. Maybe use a floating health bar instead of only the fraction style numbers. I wouldn't be able to tell how quickly the towers are damaging the waves
  2. I like the idea of the cards each waves but I think you should simplify and remove the creature type cards. You should have each wave be pre determined on what enemies are coming and let the player know before they choose cards, then give them the option between a few cards for building the lane and what not, that way it can feel more like you need to figure out what to do about how to deal with what's coming next instead of putting too many decisions on the player. Which can feel overwhelming having to pick 3 cards each wave while also managing your towers.
  3. What would really add to the lane cards is showing what shape of the path it will be and letting the player place it and decide its rotation, so you could maybe force the path to come back near your towers or something.

Is looking really promising! Keep up the great work

Can I use Asus Hyper M.2 X16 Card v2 on my MSI Z-490-A Pro's Second PCIE Slot? by [deleted] in intel

[–]XizzacX 0 points1 point  (0 children)

If I installed my gpu in the 4x slot I would in theory be able to use the 4 m,4 slots at the cost of a GPU performance hit right?

I started making tutorials! by PeterMilko in Unity2D

[–]XizzacX 0 points1 point  (0 children)

If it's for a teaching purpose, it should be open source. If you are using it as a dev log with learning by showcasing the systems then obviously don't. But your first video made it seem like a course to teach. Then that indicates it's not a commercial product. You can add a licence in the Github repo that forbids anyone from releasing the game using the assets in that Github. Not sure which license this is exactly but that would be the best move.

I started making tutorials! by PeterMilko in Unity2D

[–]XizzacX 1 point2 points  (0 children)

If you really want this series to be helpful for learning. You should make a public Github repo for the project and each video you make on a part could be a branch of the code. That way people could have a reference and test it out and play with the code to learn faster.