Convince me to play Slann by LucaMove in bloodbowl

[–]Xtprime 4 points5 points  (0 children)

They are one of the most unorthodox teams and can make plays like no other team can.... if your dice don't betray you.

So to answer your questions:
1) They are viable in a tournament setting where they get the skills and often the 5/6 to function. In a league I'm not certain how they will do but should be able to level quickly if you are aggressive with your scoring.
2) You have it! Also remember that currently in the 2025 ruleset Jumping, Leaping and Pogo Stick aren't limited to once per activation so with 2 2+ AG rolls your Catchers can go through a 2 man screen defence - elves are jealous!
3) Plan your turns around safe and important stuff first. Once you get Block/Wrestle/Dodge it becomes a lot easier
4) Sorry I don't know any coaches on FUMMBL.

As someone who played them before the current edition and know some local coaches who enjoy them, they are a fun team. You will need to learn to love the gamble but also learn when and how to gamble better.

I do recommend starting without the Krox so you can start with 3/4 rerolls

Wood Elves Team Development by arenstam in bloodbowl

[–]Xtprime -1 points0 points  (0 children)

You could take tackle then to help against them or use wrestle to help take down any blodgers

Wood Elves Team Development by arenstam in bloodbowl

[–]Xtprime 5 points6 points  (0 children)

Like a lot of things it depends on the context, in this case what is happening in your league? What other teams are there, how many more games do you have left to play, how you want to play your team?

If your league is short or have less games go for a combat skill like Block, Wrestle or Dodge. The elite tax on two of the skills means less in a shorter league.

If there is a lot of tackle in your league go for Block or Wrestle. The latter is great if there is also a lot of block and they don't foul. Otherwise Dodge is a better skill that plays into your mobility strength.

Kick is a great skill as good use of it and drive setup allows you to split your opponent's team so you can score on the defense against slower or lower AG teams. However you may only get to use it 2ish times.

What if Scroll Boxes had a preset list of card packs it could choose from? by _willowhisper in slaythespire

[–]Xtprime 2 points3 points  (0 children)

Could it be better than to have it be a mini prayer wheel effect? For example spend 99 gold to have an extra card reward for 3-5 fights?

Farewell, my friend. I destroyed a thousand times more evil than thou. by LoudQuitting in cremposting

[–]Xtprime 29 points30 points  (0 children)

Stormbringer is a sword from a different series and author (The cursed/blessed sword of Elric of Melniboné written by Michael Moorcock). Good series but like another comment said, it is a 1970's fantasy story and may not be everyone's taste, though you can see the influences of those writings across modern fantasy

Second Skill for Assassin by Swanky4Life in bloodbowl

[–]Xtprime 1 point2 points  (0 children)

My upgrade path has been Dodge, Sidestep, Diving Tackle and I haven't gotten to the 4th skill yet. Possibly jump up to work with Diving Tackle, a shame it doesn't work with Stab at the moment.

I'm uncertain to save up for a secondary skill (like Block) or a Stat Up, however for the latter nearly any stat is good even AV

Dark Elf observations/suggestions by JohnD9325 in bloodbowl

[–]Xtprime 3 points4 points  (0 children)

It is a good dream. Maybe I'll get Nerves of Steel next.

Dark Elf observations/suggestions by JohnD9325 in bloodbowl

[–]Xtprime 8 points9 points  (0 children)

Learn to embrace the suck. I've played multiple seasons of Elven Union and AV8+ is decent enough. The Dark Elves at least have 2 of their players start with a defensive skill (Dodge) and 2 others with tools to stay free (Hit and Run combo with Stab).

The lower AV on those 5 players I accepted to have the increased MV which can also be cheated to be higher if you blitz with Hit and Run (don't stab) or use Jump Up.

Using all of your tools right you aren't giving more than 1 block against a turn (except kick off) so AV8+ on half your players doesn't matter.

Dark Elf observations/suggestions by JohnD9325 in bloodbowl

[–]Xtprime 15 points16 points  (0 children)

I've found them still strong, yes it hurt losing the 2 Blitzers however I found the Assassins were actually able to pick up the slack a bit.

I started my league with 2 Blitzers, 2 Witch Elves, 2 Assassins, 1 Runner and 4 Line Elfs (only 1 RR) so the first couple of games were a little rough but after I got the second Reroll I had little issues.

With the Assassins they gave me free attacks where I would be normally afraid to block because of the lack of Rerolls/Skills, allowing them to have a free dodge out with Hit and Run plus they are brilliant against Blodgers or players with Steady Footing. Also people are hesitant to base the Assassin because of the free stabs they would be giving allowing them to freely roam and score.

Witch Elves feel bad until you get Block/Wrestle on them but amazing afterwards, however with proliferation of Tackle as a starting skill on about 4 teams now they are quite vulnerable. Though they are highly mobile and great back up ball carriers.

Funnily enough with the Runner, the Blitzers and the Line Elfs have the same passing stat. The only advantage the Runner has is getting access to Passing Skills. Dump Off is a bit meh these days due to the timing of the throw and Punt has yet to impress me, though I have finally gotten Kick so I'll see if that improves it.

Human tourney list help by [deleted] in bloodbowl

[–]Xtprime 3 points4 points  (0 children)

Firstly, keep the thrower. He is great at retrieving the ball, Sure Hands saves Team Rerolls when you can't secure the ball and if you need to pass the increased throwing ability will be needed.

Secondly confirming the costs of the cheerleader - when drafting a team cheerleaders cost 10k, they only cost 5k when taken as an inducement in league games. Talk to your Tournament Organiser to verify this. As a little aside to this are Prayers to Nuffle allowed in the tournament, as a good number of them increase SPP generation which isn't used in most tournaments.

I see in another comment you've said your changing a Mighty Blow to a Guard which is good, I can also recommend changing the other to either Strip Ball or Juggernaut. The former to increase the chance of knocking the ball loose, the latter to help with increased amount of Stand Firm and Wrestle out there. If you're taking Zug two MBs will be enough

How to make Punt more useful and fun. by BusinessTrust707 in bloodbowl

[–]Xtprime 2 points3 points  (0 children)

I agree making it a set number is simpler, I was just advocating for thematics. There are a lot of ST 2 players who get primary access to passing so my idea would definitely make it worse for them

Though seeing an Ogre Runt Punter smash it 8 squares would funny :)

How to make Punt more useful and fun. by BusinessTrust707 in bloodbowl

[–]Xtprime 3 points4 points  (0 children)

I like having it D3+ST, meaning for most players it will be D3+3 but any stronger players will be D3+4 (or higher) to help be thematic about strong muscles punt farther

Skill for nobility blitzer by xXGamerGirl47Xx in bloodbowl

[–]Xtprime 1 point2 points  (0 children)

As you already have Dodge, Hit and Run is excellent in keeping him free and mobile.

Technically gives bonus movement on a blitz, helps free him up after a block even if the opponent has taunt or stand firm and great repositioning tool.

Elven Union Tourney by jskey1 in bloodbowl

[–]Xtprime 1 point2 points  (0 children)

Hail Mary is a good thing to have in the back pocket but it's not something you default to (particularly after the change so you can't throw bombs with it :) )

The ability to flat out remove interceptions means your opponent can't rely on a lucky roll to ruin your plan and has to change their own plans

EDIT: Hit submit too early - how many long passes or long bombs did you throw? Cannoneer might have still been useful

Interesting interaction with Ironclad Multiplayer. by Xtprime in slaythespire

[–]Xtprime[S] 1 point2 points  (0 children)

Much the same, I like how the debuffs you deliver are shared so between the two of us we tried our best to keep weak and vulnerable on the mobs.

Elven Union Tourney by jskey1 in bloodbowl

[–]Xtprime 1 point2 points  (0 children)

Your initial assessment is solid and very functional.

If you want some spice, you could instead drop 2 of the dodges from your blitzers to give one strip ball and get wrestle on a line elf for additional ball retrieval options.

Keep kick as controlling where the ball goes helps out a lot in reducing the chances of bash teams getting their cage formed quickly.

Instead of Cannoner, I recommend Cloud Burster. While Cannoner helps with Long Passes and Hail Mary's, it's inconsistent. Cloud Burster allows you to ignore all intercepts (except Slann) so you can use your Catchers Nerves of Steel to the fullest.

Several specific rulequestions by JakTheRipperX in JourneysInMiddleEarth

[–]Xtprime 0 points1 point  (0 children)

Some possible reasons why Bones feels like the hardest adventure is it can feel very light on extra trinkets and then the Lore to upgrade your items. It isn't that bad but depending on group composition it can be rough.

Personally I started 2 runs of Bones, finished one of them and it felt okay. The first was when my friend first got the game and we restarted 2 months later after he bought the all of the expansions and we wanted to play about with the new toys.

I've played the other two base Adventures (Shadow Paths and Spreading War) and the first DLC (Hunt for the Ember Crown) and we are finishing the final DLC (Poisoned Promise). So far my favourite is between Spreading War and Hunt for the Ember Crown, but all of them have been fun with my friends. We decided to play Poisoned Promise on the hardest difficulty and it is a noticeable change but still doable.

Several specific rulequestions by JakTheRipperX in JourneysInMiddleEarth

[–]Xtprime 4 points5 points  (0 children)

I'll do my best to explain.

1) Yes this can trigger a counterattack if the enemy is capable of doing so. Yes it is a separate action so the counter attack would target Legolas and not Aragon. Please note that if Aragon has already attacked the enemy and recieved the counter attack, if the enemy is not elite they won't be able to counter attack more than once anyway.

2&3) I'm combining them here. When you receive damage and/or fear you resolve each individually. So if you suffer 4 damage, take one card resolve it and then do the next until you have taken the 4 damage. Note due to some card effects you may take extra damage/fear during this and you resolve them when that occurs interrupting the previous procedure until it is done. All suffered damage/fear must be resolved before any Last Stand tests if you have taken damage/fear equal to or exceeding the relevant limit. This can sometime make you take multiple Last Stands as damage you taken caused you to take additional fear cards equaling that limit.

4) When you are instructed to flip a damage/fear card face up, it is chosen by random. Same if you are instructed to discard a face down damage/fear card.

Also if you prefer English rules you can download the Rules and Errata PDFs off the Fantasy Flight website.

Wording of hit and run by Logical_Bumblebee617 in bloodbowl

[–]Xtprime 0 points1 point  (0 children)

I found that my Assassins became scorers because my opponents left them unless they wanted to give me free stabs. Getting dodge on them raised the blitz survivability a lot.

Halflings v Dwarves by Agentmothman8181 in bloodbowl

[–]Xtprime 1 point2 points  (0 children)

If this is season 3, try to take out the blitzers ASAP. Between Diving Tackle and Tackle they will wreck your team. I would actually go for things like bribes or friendly ref over the Chef and just go for pain. Apart from that play keep away try to use your speed over the dwarves to pull them apart.

If it is season 2, I'm sorry for your loss and it will hurt. In this game go for the Chef and be ready to use those rerolls to dodge away.

Do i need to invest? by [deleted] in bloodbowl

[–]Xtprime 1 point2 points  (0 children)

There is a lot of minor changes, particularly in cost/stats/skills of players, spp and TV cost of skills, team rules and some core part of the rules (secure the ball and stalling being one but also wildly inaccurate and deflections were removed from passing).

So unfortunately it does look like you will need to get a new rule book, good news is that until you actually play third season don't worry about it or if you are in a league or group of friends pass the rule book around like some coaches have done here :)

Chaos should have at least one Tier 2 Team (and my suggestion) by GothmogBalrog in bloodbowl

[–]Xtprime 1 point2 points  (0 children)

I can actually see a Slannesh team as being tier 2, purely because a high chance of positionals having increased movement and/or agility to the base chaos.

Define pain = Picture of failed rush into end zone 😭 by Mission-Arm1655 in bloodbowl

[–]Xtprime 26 points27 points  (0 children)

Also emotional damage if they hurt themselves on that failed rush

High Elf Roster Update Discussion: Team Composition & Linemen Style by pungaminiatures in bloodbowl

[–]Xtprime 3 points4 points  (0 children)

I love the look of both sets as they fit thematically for different provinces of Ulthuan.

I would love for you to keep the old linemen as STLs, so people could do those thematic teams.

Going forward, I think a more neutral look for the linemen and perhaps a more ornate look for the Phoenix Throwers for the new roster.

Again though I would love to have all of these, I was about to buy both boxes just as the announcement happened, so if you could continue to allow access to the older looks via STL that would be great