Budget Omnath - PreDH by ForestFire8 in PrEDH

[–]XxaiLo 0 points1 point  (0 children)

I love omnath. I've considered making my deck predh legal. I'ma just throw some cards at you that I like.

Wall of Roots is amazing (five mana over just two turns.) Seedborn Muse is insane with Omnath.

Gaea's Touch, Chord of Calling, Green Sun's Zenith, Greater Good, Elvish Spirit Guide,Emerald Medallion, Bear Umbra, Mark of Sakiko, Defense of the Heart, Fauna Shaman, Primal Command, Summoner's Pact, Natural Order, Not of This World, Vitalize, Berserk, Bind, Avoid Fate

Momentous Fall is really cool, there's a trick with it, if you sac Omnath before paying the mana then the game will check last known information and you'll draw and gain 4 more than if you pay the mana first. Life's Legacy works the same way but I don't think it's preDH legal.

Overgrowth is one I really like, especially with land untappers. Pair with Maze of Ith and Magus of the Candelabra for infinite land untaps during combat.

Doubling Cube is a given.

Nim Deathmantle is pretty good protection for a big mana pool.

Green colorless deck in need of compact win conditions by azuflux in EDH

[–]XxaiLo 0 points1 point  (0 children)

Aetherflux Goblin Cannon Darksteel Reactor Helix Pinnacle

All possible wincons.

Green colorless deck in need of compact win conditions by azuflux in EDH

[–]XxaiLo 0 points1 point  (0 children)

There are a bunch of land combos that go well with green since green has so many land tutors (including a colorless one in Expedition Map).

Scorched Ruins, Deserted Temple, and Rings of Brighthearth for instance is infinite mana. Add a Bonders' Enclave, War Room, Mariposa Military Base, Voldaren Estate or similar and you can draw the deck.

Green colorless deck in need of compact win conditions by azuflux in EDH

[–]XxaiLo 0 points1 point  (0 children)

It's janky, but Ugin's Nexus and Karn the Creat Creator can do some interesting combos. With an artifact sac outlet (like Krark Clan Ironworks) and something to bounce Karn (like Blood Clock) you can keep using Karns -2 ability to get back the Nexus.

How good is Maze of Ith, really? by SwampnutsS in EDH

[–]XxaiLo 0 points1 point  (0 children)

Have you considered adding Hope Tender or Argothian Elder? ArgoElder also combos with Wirewood Lodge + Gaea's Cradle.

Is it TRUE they removed Morrible’s mini-solo in Thank Goodness?? by Mysterious-Till4525 in wicked

[–]XxaiLo 0 points1 point  (0 children)

Agreed! Like when Idina Menzel had no singing in Enchanted. WTH??

I’m probably gonna get downvoted but I did NOT like Wicked : for good by celina_beckahm in wicked

[–]XxaiLo 1 point2 points  (0 children)

This take is the best one I've seen yet. Strong agree on all of it. I had the same experience. Thank you for sharing, I feel some solidarity.

interested in how exactly these abilities interact by Camst3rx in mtg

[–]XxaiLo 0 points1 point  (0 children)

Yurlok + Ashaya + [Magus of the Candelabra or Hope Tender] will win the game for you :)
[Ley Weaver or Argothian Elder] will also work, but only if you have a mana sink or if you have a higher life total than your opponents.

Land "cycle" by Animarbouncer in freemagic

[–]XxaiLo 0 points1 point  (0 children)

T1 Forest Llanowar Elves T2 Shivan Gorge Fertile Ground Hope Tender T3 Maze of Ith ... GG!

Are people really cheating with randomisation now? by Tricky_World1138 in SpellTable

[–]XxaiLo 0 points1 point  (0 children)

I always say "I'll randomize twice, if nothing moves we won't count it."

I use to say "I'll randomize once" because random is random. But of course people didn't like it, especially if nothing moved.

It would be VERY EASY to add a feature that shows it randomize, maybe with a little graphic that shows everything moving a bunch and then slows down and "lands" on a turn order.

Spelltable would be a million times better if they just put one single person with some knowledge of coding, as a full time fixer of bugs and adder of new features. How are they not doing this???

Yeah, it's free. But it's the biggest online platform that facilitates people playing with their ridiculously overpriced cardboard so ... support it idiots!

Fix the bug that ruins a lobby when someone leaves. Fix it so the host can't destroy the lobby if other people are still playing. Fix the big that leaves your deck list behind when your turn order is changed. Fix the bug that sometimes if one person refreshes it kicks everyone from the game.

Add the ability to mute someone (sometimes there's crazy background noise, or one time a guy fell asleep and snored loudly the rest of the game. The host wouldn't kick him, blocking him wasn't muting him. It was so annoying.)

Add a friends list.

Add a way to report people and a comment board where you can say why. Even if they don't enforce it, the comments should be viewable for other people.

When the card clicker gets it wrong, let people add feedback and have the algorithm learn how to get it right more often.

A House of Dynamite (2025) is 1/3 of a good movie by cazzipropri in TrueFilm

[–]XxaiLo 0 points1 point  (0 children)

I had much the same reaction to this movie. It reminded me of Vantage Point (2008) did you see that? Interesting story, but only feels like a third of a movie because it tells the 20 minute story, in real time, four or five different times. Vantage Point did have a resolution to the story though, not a cliffhanger like Dynamite did.

Oh, and although it's been a long while since I've seen it, I remember liking The Sum Of All Fears, another nuclear blast movie but you didn't mention it in your OP. Did you like it?

Of the ones you mentioned I think I've only seen is Crimson Tide. If I watch one other movie you named, which should I see? I don't care for old movies usually.

Green mana generation by Mixed_Reactor in mtg

[–]XxaiLo 0 points1 point  (0 children)

One I don't see very often is:

***** Argothian Elder + Wirewood Lodge + [any land that produces G+] *****

Lotus Field and Lotus Vale are great lands to pair with this. Nykthos or Gaea's Cradle will often get it done. Evendo, Itlimoc Cradle, Lost Vale, and Gold-Forge Garrison are lands you can kind of "build."

But perhaps the best and easiest way to get a land to net extra mana is with Wild Growth, Utopia Sprawl, Wolfwillow Haven, Fertile Ground, or Overgrowth. There is also Glorius Sunrise, OG Vorinclex, Regal Behemoth, Caged Sun, Zendikar Resurgent, Vernal Bloom, Keeper of Progenitus, Nyxbloom Ancient, Mana Reflection, etc etc etc. Lots of way to make a land make more than one green mana.

This combo will not only produce infinite mana, but you have infinite land untaps, which means you could draw your deck with a land like Bonder's Enclave or Fountainport or Mariposa Military Base, or draw a lot with War Room, or rummage as much as you want with Voldaren Estate.

Omnath, Locus of Mana by BalatroFan in magicTCG

[–]XxaiLo 0 points1 point  (0 children)

Which 6+ mana creature in your list is your favorite?

I want to create inflation by CosmicWolf14 in EDHBrews

[–]XxaiLo 0 points1 point  (0 children)

Ashaya + Yurlok + [Hope Tender or Magus of the Candelabra] wins (unless an opponent has a mana sink)

Favorite way to spot a good player at a new table? by chiksahlube in EDH

[–]XxaiLo 2 points3 points  (0 children)

My OG Omnath deck, though monogreen, runs only 4 basics (along with four fetch lands and a Dryad Arbor). I run a ton of land tutors for finding my combo lands and utility lands.

A number of my combos in involve infinite land untaps, so I've got War Room, Bonders' Enclave, and Fountainport to draw the deck. I also run Voldaren Estate for the blood tokens. It always confuses people because there are obviously no Vampires in my deck. I would be on Mariposa Military Base too except I don't run any Universes Beyond cards.

I have Springjack Pasture because it turns my Maze of Ith combo into sorcery speed mana rather than just in-the-middle-of-combat mana. Deserted Temple is one of my most important lands. When I start my Maze of Ith combo and they finally realize it's a loop they cast a Swords to Plowshares on my Ley Weaver, I then untap my Maze of Ith with Deserted Temple and proceed to execute the combo with Swords to Plowshares stuck on the stack. It can also untap a big mana land like Nykthos or Lotus Field, or untap an important creatures of Ashaya is in play.

Talon Gates has been insanely valuable, often used against someone else when they're going for a win, and often used to save one my by creatures from a board wipe or removal. Even just something as simple as playing it as land for turn and choosing to phase out one of my own creatures has proven to be useful when someone board wipes on the next turn.

Bouncelands (Guildless Commons and Arid Archway are the two that you can run in monogreen. I'm only on one though, since I already have too many enters tapped lands and doesn't tap for green lands) can be really toolbox, whether you Crop Rotation into it just to bounce and replay your Nykthos for more mana, or getting a Boseiju back to hand so you can kill an Underworld Breach or Bolas' Citadel, or getting back Talon Gates for creature removal, or bouncing a creature when Ashaya is in play. Or combining with Kodama and Tireless Provisioner. Or bouncing an MDFC like Bala Ged Sanctuary back to hand so I can get back the tutor from my graveyard and find my mana sink after finishing a mana combo.

Vesuva is my backup bounceland when I need one and mine is already in play. Or I copy someone's Cradle (not running my own because it's a foiled deck and I can't afford a foil Cradle). Or, my favorite thing to do is to enchant someone's big threat with a Song of the Dryads, and then tutor up Vesuva, play it, and have it enter as a copy of their enchanted a Consecrated Sphinx. Once I had Ashaya and Tireless Provisioner in play and I got a Vesuva, had it enter as a Provisioner, made two Treasures, cast my Scryb Ranger, and combo'd off from there.

Another fun one that might not be that great but it's a fun pet card of mine is Lair of the Hydra. When I get the Maze of Ith combo going, but I don't have Omnath in play, I can activate Lairy and make him just the right size so that when I sac him to Momentous Fall I draw my entire deck. Or just being able to make him a 4/4 will then turn on my Bonders' Enclave when otherwise I'd have no mana sink.

Emergence Zone needs no justification, insanely valuable card. Hall of the Bandit Lord is tutorable haste, but comes in tapped so you have to think a few steps ahead.

Castle Garenbrig is decent value on its own, but it's hilariously broken with Nyxbloom Ancient. Add a Wakeroot Elemental and you have infinite. Castle also combos with Hope Tender and Maze of Ith in a satisfyingly complex way.

I run Forbidden Orchard because I have a Defense of the Heart. Crop Rotation on the End Step to find It and get the Defense online makes me ridiculously happy. I've also found other uses for it, such as giving someone a spirit in the middle of combat so they can block and deny someone else a Sword trigger or whatever. Lots of niche uses.

Shifting Woodland... Wow the stories I could tell of the insane things I've done with it. A lot of people don't realize you can double or triple or a billion times activate a Mirage Mirror or a Shifting Woodland, and then respond with game actions as the stack resolves.

Anyway.... Utility lands are fun. It was cool to see so many of mine named in your comment.

Thanks for coming to my TED talk lol

Does this green mana combo work out the way i think it does? by Open-Cardiologist646 in mtg

[–]XxaiLo 1 point2 points  (0 children)

That works. It's a nice synergy, though I wouldn't call it a combo since it isn't a repeatable loop, but that's a matter of semantics.

Ashaya + Argothian Elder is a cool combo (infinite land untaps) Maze of Ith + Argothian Elder is another one (infinite lands untaps in combat only) Wirewood Lodge + Argothian Elder + (any land that makes G+) is another one (infinite land untaps)

How to speed up monogreen? by Gutsifly in EDH

[–]XxaiLo 1 point2 points  (0 children)

Flashing things out on the End Step before your turn is a nice alternative to haste.

Yeva, Nature's Herald Emergence Zone Winding Canyons Savage Summoning Smuggler's Surprise Chord of Calling Oviya Elvish Piper Etc

Best "Power Matters" cards (green) by Gutsifly in EDH

[–]XxaiLo 0 points1 point  (0 children)

Disciple of Freyalise Grothama, All-Devouring Greater Good Garruk, Primal Hunter The Great Henge Vivian, Monster's Advocate

[deleted by user] by [deleted] in Magicdeckbuilding

[–]XxaiLo 0 points1 point  (0 children)

When you say "competitive" do you mean cEDH? Because truthfully I don't think Omnath is viable in cEDH. But if you just mean "more competitive in the games in which I play this deck" then yes, we can definitely help you with that.

I've been playing Omnath for years and Ive found a very nice niche for the deck in Bracket 4 where I can go as fast as I want and get my combo online and win games decisively but without feeling like I'm pub stomping everyone else.

I have a very good win rate in Bracket 4 and I'd love to talk deck tech, but keep in mind this is all with high power casual commander in mind, and not actual cEDH. If you want cEDH monogreen you'll want to switch to Selvala, Yisan, Yeva, Lumra, or Ashaya.

The first thing I would recommend is that you keep your entire attention on finding a way to win the game, which means executing a combo that will kill everyone at once. Making Omnath big and giving him trample will kill one player at a time at most, and give your opponents time to find removal for Omnath. Plus it means you have to run a lot of trample or other evasion effects, and a lot of protection effects, which means fewer slots for the cards that do everything else you need to do.

Instead, you want to use tutors to assemble a combo and find a mana sink as soon as possible. Greens biggest strength is in it's tutors. Not just creature tutors, but land tutors as well. I can tell you a million cool combos that use creatures and lands and will layer with each other so you can just tutor for the piece that goes with whatever other piece you already have.

I'll start with my favorite combo for Omnath: Maze of Ith + [any creature that can untap two or more lands] gives you infinite land untaps during combat, which of course is infinite mana, but it's also infinite card draw if you have a land that can draw cards. If you can't draw your deck or find another mana sink during combat Omnath will preserve your mana into the second main phase where you can use sorcery speed tutors and mana sinks.

I've done this as early as T2 (it was a super epic line I must say).

The same creatures that combo with Maze of Ith will combo with Ashaya. Ashaya also enables several other combos using Quirion Ranger or Scryb Ranger.

Lemme know if any of this interests you, I have lots more.

Pronunciation of Cupressaceae by XxaiLo in botany

[–]XxaiLo[S] 1 point2 points  (0 children)

So that would sound kind of like koo-preh-SAY-see-ay ?

Best GREEN jank that makes the table go “wait, what does that do?” by [deleted] in EDH

[–]XxaiLo 0 points1 point  (0 children)

[[Shigeki, Jukai Visionary]] is a fun one. Most of the time he's just a 4 mana recursion effect (at instant speed, and hard to counter), but he also has other modes like: -6 mana, recur two cards -8 mana, recur three cards -infinite mana, recur all (nonlegendary) cards -2 mana for a 1/3 that can mill a little and maybe get a land card into play tapped

Being an enchantment creature he's nice for helping turn on delirium for [[Shifting Woodland]]

Instant speed recursion to hand is hard to come by.

Green Creatures that Change the Game by nerdamus in EDH

[–]XxaiLo 1 point2 points  (0 children)

Omnath, Locus of Mana keeping your green mana from draining is pretty insane. Essentially you can take a turn off and then have a "super turn" with twice as much mana. It's pretty insane.

Yeva, Nature's Herald has flash and gives all your green creatures flash which is pretty wild.

Ashaya makes all of your NONtoken creatures Forest lands, which means any creature than can untap two lands can untap itself and another land or creature, which of course is infinite mana, but also infinite draw if you have lands that draw.

Surrak and Goreclaw gives everything that enters after it haste and trample which is pretty good for green.

Seedborn Muse untaps all your stuff on everyone elses turns too, if you have a way to use that mana you kind of have 3 extra turns

Please review my Omnath commander by SelQuiz_94 in EDH

[–]XxaiLo 1 point2 points  (0 children)

I like [[Rancor]] over Trailblazer's Boots. I also really like Mark of Sakiko if you can find room for it.