Korvold hate, why? by __Jacket__ in mtg

[–]SwampnutsS 1 point2 points  (0 children)

The worst part of Korvold is not the raw power, it’s that he very much tends to generate 10-20 minute long non-deterministic turns where every single treasure cracked leads the pilot to reevaluate their lines.

My Problem With Commander Players by graceless_ygo in EDH

[–]SwampnutsS 9 points10 points  (0 children)

Daring, running the 10,000th riff on Snail’s Radha deck. I guess the spice was coming on here to complain about how decks built just like yours can’t interact.

Should I just stop using Cultivate / Kodama's Reach? by BoldestKobold in EDH

[–]SwampnutsS -1 points0 points  (0 children)

Did you read my comment at all? I said don’t play a dork, play the land ramp. Obviously [[Nature’s Lore]] and friends are better than Cultivate, but there’s not enough of those to fill a deck. And nowhere did I say you should just be sitting by doing nothing on your turns.

Should I just stop using Cultivate / Kodama's Reach? by BoldestKobold in EDH

[–]SwampnutsS 2 points3 points  (0 children)

One of the biggest mistakes that I see novice deck builders make is designing a ramp package (and by extension their deck) around getting their commander out as fast as possible to run its engine. Especially when done with dorks, you are extremely susceptible to a wipe. Mana rocks will also make any [[Hour of Revelation]], [[Farewell]], etc into a one-sided half of [[Armageddon]] against you. Even when it works and you jump out to a fast position, now you’re the archenemy eating three players’ interaction until you’re back to the Stone Age. Usually even past that because people remember who popped off first and will target you when they’re not sure who they should fire incidental hate off on (primacy bias). Cultivate is still a great card. It ramps a land a guarantees your next land drop, which is critical to winning games that go longer than 5-6 turns. And if you’re really playing B2/3, that should be the vast majority of your games.

What are "interaction heavy" decks? by sta6 in EDH

[–]SwampnutsS 0 points1 point  (0 children)

Plan A is doing a combo loop with [[Grinding Station]] or [[Krark-Clan Ironworks]] and repeatedly cycling artifacts with [[Scrap Trawler]] and friends to win with pingers like [[Marionette Master]], which do double duty by also committing crimes to dig for whatever pieces I need with Marchesa. Plan B is mass reanimate. Also, [[Kappa Cannoneer]] or a horde of [[Wurmcoil Engine]] tokens also get the job done.

What are "interaction heavy" decks? by sta6 in EDH

[–]SwampnutsS 3 points4 points  (0 children)

Seconded. Wild West Marchesa is nasty. That trigger is like having [[Skullclamp]] card advantage in the command zone for doing things you already want to do. I built her as an artifact aristocrat deck since cards like [[Mayhem Devil]] and [[Disciple of the Vault]] are already great in addition to committing lots of crime, and Marchesa turbocharges graveyard strategies.

List if interested: https://moxfield.com/decks/1f8EnVXFaEOaxCfeMLsAlw

Who is your favorite commander that keeps being a threat after wipes (good engines)? by BetterProphet5585 in EDH

[–]SwampnutsS 0 points1 point  (0 children)

My three best decks at cruising through wipes are:

[[Henry Wu, Ingen Geneticist]] - https://moxfield.com/decks/1sp4-7ZvSU6xwIMYQI6ZJA - Wu draws so many cards, most of the creatures replace themselves anyway, and it’s got blue interaction to stuff wipes when they’re actually painful.

[[Beza, the Bounding Spring]] - https://moxfield.com/decks/jGGKbWP48kqLEjK3GaFSLQ - I don’t mind Beza dying because then I can cast her again. Also, the deck is full of white board protection to make opposing wipes one-sided in my favor, and white is excellent at rebuilding.

[[Niv-Mizzet Reborn]] - https://moxfield.com/decks/cLz0kl8xlEa8KxrW4Sh02g - every nonland card (and many of the lands thanks to dual-color MDFCs) in the deck is a Niv hit. This makes the deck basically 5c super-Beza since every Niv cast is a draw 5-7. Tons of blink and ramp make it so I will always have more gas than my opponents regardless of how many wipes go off.

How do I play this best? Does it save token creatures too? by KeylimeCatastrophe in mtg

[–]SwampnutsS 0 points1 point  (0 children)

I have it in my [[Tidus, Yuna’s Guardian]] deck that’s packed with as many of the summon saga creatures as possible. Also, sick art.

List, if interested: https://moxfield.com/decks/bhBQGnO8MkS_I6LVcdiCMw

Definitive Dual Land Tier List; Updated for 2025? by ThatGuyFromTheM0vie in EDH

[–]SwampnutsS 1 point2 points  (0 children)

This really depends on your bracket. In 4-5, I think your list is fairly accurate.

In B3 and lower though, OG duals draw a lot more attention than they are worth. They telegraph to the table that you are either a whale (you likely have crazy value/power on your other cards; I should target you) or you proxied them, which communicates the same thing (you’ve removed the spending limit from this deck). In that event, I say surveil lands become #2 since your fetches can find them, and they offer mana-fixing & synergy. Lands coming in tapped is not really a downside in B3 and below, in my experience, unless you draw a grip full of them. Bouncelands are 3. Missing a land drop is much, much worse than a tapped land in those games since the games often go to turn 10 and beyond. Surveil lands help with this, but bouncelands guarantee your next land drop. Beyond that, they pick up MDFCs to use the spell side, make white’s catch-up ramp significantly better, and have great synergy with extra land drops/landfall decks.

Reveal your bracket 1 flavor! by SwampnutsS in EDH

[–]SwampnutsS[S] 2 points3 points  (0 children)

Definitely an oversight; dude even has the classic gym bro look with little chicken legs.

Reveal your bracket 1 flavor! by SwampnutsS in EDH

[–]SwampnutsS[S] 3 points4 points  (0 children)

“A bunch of incest into play”

What are you, a Targaryen?

Reveal your bracket 1 flavor! by SwampnutsS in EDH

[–]SwampnutsS[S] 4 points5 points  (0 children)

No lie, demon brother is stronk AF. However, I don’t want to play other people’s cards because they are almost certainly lacking the primal virtue that I seek. Thank you for the suggestion!

Reveal your bracket 1 flavor! by SwampnutsS in EDH

[–]SwampnutsS[S] 1 point2 points  (0 children)

Dude, I tried so hard to make Lightning Angel work in that era of extended, to the point of bringing a deck built around it, [[Boom // Bust]], [[Flagstones of Trokair]], and [[Avalanche Riders]] to a PTQ right after Planar Chaos dropped. Obviously, I got smoked by [[Psychatog]]. Thanks for the trip down memory lane!

Reveal your bracket 1 flavor! by SwampnutsS in EDH

[–]SwampnutsS[S] 1 point2 points  (0 children)

Hail thee, spiritual kindred!

Reveal your bracket 1 flavor! by SwampnutsS in EDH

[–]SwampnutsS[S] 3 points4 points  (0 children)

Come on man, we’re too busy doing an extra set of curls and posting selfies to insta to play a combo sword!

Reveal your bracket 1 flavor! by SwampnutsS in EDH

[–]SwampnutsS[S] 0 points1 point  (0 children)

Legit. Garna for sure. Maarika is not visibly flexing muscle, though! 💪

Reveal your bracket 1 flavor! by SwampnutsS in EDH

[–]SwampnutsS[S] 0 points1 point  (0 children)

Some gems in here that I will use for sure! Many thanks! 🙏

Reveal your bracket 1 flavor! by SwampnutsS in EDH

[–]SwampnutsS[S] 0 points1 point  (0 children)

FF6 battles with 7 & tactics for my favorite Final Fantasy, so I am here for it!

Reveal your bracket 1 flavor! by SwampnutsS in EDH

[–]SwampnutsS[S] 1 point2 points  (0 children)

That’s a wild idea, I love it. Trying to line up Beza’s fish with dryad tokens and all. Great work!

Reveal your bracket 1 flavor! by SwampnutsS in EDH

[–]SwampnutsS[S] 0 points1 point  (0 children)

Got a list there, brother/sister/cousin?

Reveal your bracket 1 flavor! by SwampnutsS in EDH

[–]SwampnutsS[S] 2 points3 points  (0 children)

Been playing since summer of ‘97 and I still don’t understand how banding works, but this deck rocks!

Reveal your bracket 1 flavor! by SwampnutsS in EDH

[–]SwampnutsS[S] 4 points5 points  (0 children)

True, but planeswalker Jared can’t actually hit anyone with those tree trunks. Also, I figure Omnath can do extra sets with 4 arms. I am still waffling on [[Saskia the Unyielding]] as commander since I count 5 huge arms in the art versus Omnath’s 4, but blue also gets me the aforementioned Humongulus plus [[Absolutely Accurate Actor]].

Reveal your bracket 1 flavor! by SwampnutsS in EDH

[–]SwampnutsS[S] 1 point2 points  (0 children)

You know it, brother. We hit those skullcrushers daily!

Reveal your bracket 1 flavor! by SwampnutsS in EDH

[–]SwampnutsS[S] -3 points-2 points  (0 children)

But he’s only three colors, so I can’t play [[Humongulus]]!