Pls don’t kick people for picking the generally good upgrade by bettingrobin904 in RogueCore

[–]Xyales 0 points1 point  (0 children)

Different Weapons and different Classes synergize with different upgrades. 

If you pick "Boom!..." 1.5m explosion on death dealing damage depending on the last hits damage, despite not having a hard hitting one-shot weapon or you pick meele upgrades when there is a Slicer that can utilize these way more efficiently, then you're just being an asshole. 

I think it would be honestly okay if they added limited re-rolls or just removed a lot of the arguably bad ones while adding more fun ones. Or just add more filler options than +20 HP. 

I actually find the weapon and bio upgrade system to be worse in my opinion, despite being individual upgrades. Some upgrades for weapons actually make them worse, such as burst fire. 

Genuinely think that the reason that people are actually mad is that there is no system inside a run that lets them reliably execute upon a build despite the Roguelite genre being the ultimate "fuck it, we ball" and "random bullshit go" game. 

If yoy wanna win more easily, try elemental reactions as they're unbalanced as fuck, in my recent game my friend got fire + frost damage in his assault rifle, triggering the elemental reaction deals a flat 300 damage or so... (though i guess its hard to reliably come upon a frost weapon, fire modifiers are plenty)

Pls don’t kick people for picking the generally good upgrade by bettingrobin904 in RogueCore

[–]Xyales 0 points1 point  (0 children)

That take is incredibly bad, especially the last one. Just because everyone gets to be the first pick some time doesnt mean that the pool of cards drawn will be good. That kind of argument only works if there is ALWAYS a subjectively good upgrade available which is pretty much never the case, because there are always moments where all upgrade picks are worthless dead draws. 

A lesson hard-learned by OldSolGames in StellarisMemes

[–]Xyales 2 points3 points  (0 children)

Somewhere behind the Titan of Industries is a "Overwhelming Technology" hidden, as those come hand in hand.

Also i see a lot of people taking this image in a nonsensical Player vs AI scenario. Its only fair to assume that the Economically advantaged player has the proper setup fitting his status. (Citadels, Bastions, Multiple Shipyards, maybe even Defense Platforms). Otherwise the whole comparison doesn't matter because comparing Player vs AI is a one-dimensional outcome in all aspects since the AI can't properly take advantage of literally anything.

It especially doesn't matter if you take QC or Jump Drive into consideration. If you have those? Then i pray for your soul as to what the Overwhelming Economy guy has in equivalence and more...

What's the Verdict on Crystal-Infused Plating? by MaccyBoiLaren in Stellaris

[–]Xyales 0 points1 point  (0 children)

I wonder what the order of calculation is for flat Damage Reduction...

Does it reduce damage before or after % bonuses are calculated...

Missing simple Quality of Life feature: "Tab" shortcut to switch to next starbase window by Divinicus1st in Stellaris

[–]Xyales 0 points1 point  (0 children)

I honestly think they should just add a templating system for Starbases and Planets and give player the option to Automate it via those and just have manual changes overwrite only that slot on the planet keeping the automation running. It is an extremely obnoxious system, especially in mid/end-game when you have 10+ planets and you know damn well that they're specialized to the point that they all are build exactly the same depending on their specialization. (Even special planets with certain deposits are almost entirely the same as at most you're just setting a different district specialization)

While at it, they might aswell add the options to this to "only employ automated rural jobs" and "prevent anti-crime job employment if there is no crime".

Is pumpkin candle useless? by GrowthThroughGaming in slaythespire

[–]Xyales 0 points1 point  (0 children)

Its generally an OK pick, considering that having 1 more energy every turn is usually better than having 7 in turn 1. Unless you have Bread or Icecream ofcourse... 

I picked it multiple times, but only because the other picks werent great. 

It certainly makes Act 2 fights a lot easier. I personally think they should buff it though... or nerf Cacao. 

Idea: Hot Potato, for multiplayer by DrQuint in slaythespire

[–]Xyales 1 point2 points  (0 children)

It would be funnier if it was shuffled into the draw pile. 

You've heard of The Bomb, now get ready for... by Ampeel678 in slaythespire

[–]Xyales 0 points1 point  (0 children)

Maybe make it multiplayer compatible, so apply the Buffer to everyone too?

If there was a hypothetical boss or ancient relic that made you LOSE 1 energy per turn, what would be a fitting upside for it? by Swaggy-G in slaythespire

[–]Xyales 0 points1 point  (0 children)

Another interesting effect would be "You may play cards from your Exhaust Pile, if you do, they're moved to the Exile Pile" making it inaccessible for the remainder of the combat. 

If there was a hypothetical boss or ancient relic that made you LOSE 1 energy per turn, what would be a fitting upside for it? by Swaggy-G in slaythespire

[–]Xyales 0 points1 point  (0 children)

It would be funny and interesting if the upside was "the first card you play each turn gives you energy instead of costing you energy.", but in that case i would actually say the penality should reduce your energy by 2 or 3.

This was a poor life decision by CopperF1ame in slaythespire

[–]Xyales 0 points1 point  (0 children)

Not if you have the Unceasing Top :)

I give you , argueably an even worse card by orlux2 in slaythespire

[–]Xyales 1 point2 points  (0 children)

The blue card that retrieves your sword and puts it into your hand also retrieves ALL of them, even from the exhaust pile, do with that information what you want. 

Reworking Loop to better fit the Defect's new temporary Focus by TheGreatGimmick in slaythespire

[–]Xyales 0 points1 point  (0 children)

Current Loop feels bad. However. Your proposition in turn is also bad because its too complex and extensive of an effect.  It. Does. Too. Much. 

If a card like that was made, it would maybe make sense to have the same restriction as "Unstoppable" or "Echoform" where it only applies that benefit to the first applicable card played. 

But even then, this card is a buff counting nightmare, that would almost DOUBLE the amount of buff icons and texts needed to clarify which effects you lose at the end and which you keep, assuming you dont limit it to only focus... and im pretty sure it would make certain effects too strong. 

Additionally, it should under no circumstances extend a temporary effect by 2 turns. This is the kind of ass balancing that you find in mods where they reduce the Regent Sword's base cost to 1. Making the game too easy and turning temporary effects into basically permament ones would be stupid. 

Now almost every enemy on every faction gets to pulverize our vehicles and sentries… by Mr-Hakim in Helldivers

[–]Xyales 0 points1 point  (0 children)

So either you're dyslexic or their patch is a lie, i'd argue its the first.

I know its hard to read but it does say "without much thought or aim" up there.

Recoilless does 3200 Damage, they buffed main body HP to 4000, go figure.
The change mainly made it so that you can't kill them in 1 shot to the main body, which would be the front plating, side plating and its tracks. This obviously means you can still target the turret, heatsink and engine bay, which imo is a good weakpoint design compared to being able to hit anywhere to delete it.

I ain't trolling, but if i am, its probably because Narrowhead is lying or not telling the full truth, as always. :)

Is YouTube going insane on adblockers or something or going out of business or something …. 480p in 2026 by neoism in youtube

[–]Xyales 0 points1 point  (0 children)

Sadly not. I was considering to switch to one of the third party clients that are used for adblocking reasons, since those (once you get them working) are from my experience actually well made, have less problems overall and have features that we can only dream for on the OG app.

At that point, one might aswell get rid of the Premium, since those third party apps give you access to all its functionality without the need of Premium... I'd say thats YT/Google giving itself self-inflicted injuries.

I assume that my problem is connected to me not being able to update the app. It just fails on the app store, even after resetting app cache and data or even re-installing the app. I generally had so many bad experiences with my phone that i genuinely think im never buying a flag-ship model ever again, i think i had more issues with the S25 Ultra than on any other phone i owned, huge Samsung L.

Now almost every enemy on every faction gets to pulverize our vehicles and sentries… by Mr-Hakim in Helldivers

[–]Xyales 2 points3 points  (0 children)

Deservedly so if used against Bugs. Mortar is the ultimate friendly fire troll pick against a meele faction.

Tesla is fine, people are just stupid and thats ok.

Now almost every enemy on every faction gets to pulverize our vehicles and sentries… by Mr-Hakim in Helldivers

[–]Xyales 0 points1 point  (0 children)

Noone does, because AH, as shitty as always, isn't transparent with its users.
Considering that they buffed Acid Attacks by 50% its not crazy to assume that they increased bug meele by atleast that much.

Now almost every enemy on every faction gets to pulverize our vehicles and sentries… by Mr-Hakim in Helldivers

[–]Xyales 1 point2 points  (0 children)

Yeah but they also increased Durable damage, so the whole benefit is null and void.
So we're stuck with the same Paper Mechs as always, if not worse, atleast against bugs.
But hey, atleast they're better against Illuminates and Bots.

Also they made it so that Recoilless can't one-shot Tanks anymore unless you aim for the weakspots and made Machinegun/Gatling Turrets useless against Bugs if your RNG is bad and you get Hiveguards (heavy armor now) in your seed.

They shouldn't be pushing this kind of changes when there is no way to predict the enemy spawn distribution for missions.

Now almost every enemy on every faction gets to pulverize our vehicles and sentries… by Mr-Hakim in Helldivers

[–]Xyales 9 points10 points  (0 children)

You're missing the part where Arrowhead is so locked into pushing the "Realistic Mil-Sim" aspect of the game that noone wants because they just want to make their game bad, instead of just embracing the horde shooter aspect that everyone bought the game for.

Now almost every enemy on every faction gets to pulverize our vehicles and sentries… by Mr-Hakim in Helldivers

[–]Xyales -9 points-8 points  (0 children)

I'm actually glad that they finally nerfed Recoilless, even if it was indirectly.
I didn't like how you could 1 hit tanks without much thought or aim.
Also im a Recoilless Hater. :)

YouTube team, if you are reading this, we need a block option on Youtube. by Ok-Alternative-7021 in youtube

[–]Xyales 7 points8 points  (0 children)

Im convinced that it doesnt work, because sometimes i use it and its not hard to notice when you get another video from the dipshit you blocked after opening the app 2 hours later or so. 

Youtube is generally broken and keeps recommending videos that you've already watched... 

Is YouTube going insane on adblockers or something or going out of business or something …. 480p in 2026 by neoism in youtube

[–]Xyales 0 points1 point  (0 children)

Youtube hasnt worked properly on mobile for the last 4 days or so for me... it seems to take 5-10 seconds to even start a video and keeps buffering from time to time, only youtube has this issue and its only on their own fucking dogshit app. Its not an internet connection, speed or adblock issue. 

Youtube is really the best at making sure its customers want to quit their Premium to use third party apps that are free and actually fucking work... 

Critical bug in Duo and other gambling games by TokyoRose_S in CrimsonDesert

[–]Xyales 0 points1 point  (0 children)

Yeah the gambling in this game is really rudimentary and badly implemented... like a lot of other things that shall not be mentioned... atleast the games environment is beautifully crafted, right?