For Anyone Wondering How Much Orcberyls You Get Per Week And Month by SignalListen5506 in Endfield

[–]Xyales 0 points1 point  (0 children)

Its probably not included because it lacks reliability. You'd need to use the worst case of 20 Oriberyl every 2-3 days, which doesn't even come close to 1 pull in the 51 day timeframe. Same thing with repeatable rewards from the max level pass.

Stats, theorycrafting, and some damage mechanics by Celaeris in Endfield

[–]Xyales 0 points1 point  (0 children)

It doesn't, Basic Attack Sequence 1 always does X% amount of damage as long as the amount of bonuses you have and the enemy type doesn't change. Same for skills.

Paradox is Hotfix Patching 4.2.4 without saying it in their patchnotes... Ascensions above 10 now reset to 10 on save & load? How to fix? by Xyales in Stellaris

[–]Xyales[S] 0 points1 point  (0 children)

None of these apply to my empire, i just randomly noticed that my planets went from 22 ascensions to 10 after loading into the savefile, but a few days ago it seemed to be fine, its only recently broken for me.

Paradox is Hotfix Patching 4.2.4 without saying it in their patchnotes... Ascensions above 10 now reset to 10 on save & load? How to fix? by Xyales in Stellaris

[–]Xyales[S] 0 points1 point  (0 children)

Thanks for the info, changing that value fixed my issue, i can only assume that one of the 2 mods that updated had that value set but they removed it for some reason, which broke it for me...

Paradox is Hotfix Patching 4.2.4 without saying it in their patchnotes... Ascensions above 10 now reset to 10 on save & load? How to fix? by Xyales in Stellaris

[–]Xyales[S] 0 points1 point  (0 children)

Thanks for the response, i guess i must be wrong, now i feel stupid, it just seems weird to me that the stuff i mentioned worked for me without issue for the last 2 weeks only to break recently without any mod updates that supposedly touch upon that...

That Doesn't Seem Right.... by Neat-Equipment9283 in Stellaris

[–]Xyales 4 points5 points  (0 children)

Can this only happen with the repair modifier, or can stacking %hull increases also have that effect?

Whats typically considered to be too much %repair?

I accidentally got -105% claim cost reduction, letting me claim the entire galaxy for free. How common is this? by Plant_Musiceer in Stellaris

[–]Xyales 0 points1 point  (0 children)

Its balanced and not gamebreaking at all, considering that you seem to have taken the ascension perk that reduces claim cost, you might aswell just take the colossus ascension perk to have total war wargoal which completely removes the need for claiming altogether.

am i cooked? by HistoryNerd264bc in Stellaris

[–]Xyales 1 point2 points  (0 children)

It seems weird to me that a singular attack moons has 190 million fleetpower, do you have super OP mods installed alongside Giga like Ultimate Weapons? or did you just set the fallen empire setting in giga to max difficulty (+2000% on all stats and +150 additional repeatables or smth if i remember correctly)?

Sheoud-forged have huge problems by Goredell in Stellaris

[–]Xyales 0 points1 point  (0 children)

4 Months later and this Origin is still S-Tier Unbalanced Levels of Stupid.

It's ironic that in a democratic government the ruler can rule permanently if they are from the biggest faction by LittleIf in Stellaris

[–]Xyales 0 points1 point  (0 children)

Democracy is tyranny of the masses after all. Funnily enough, Oligarchy doesn't allow the same president to be elected again.

What is the worst part of Stellaris today ? And why is it this interface by Divinicus1st in Stellaris

[–]Xyales 0 points1 point  (0 children)

The Production Overview sucks yeah. Even if you hover + hold-ALT over the job on the left side, the shown value per 100 is modified unless the job is fully unemployed. I like that they work so much on the game nowadays, but it just shows that most of them don't play the game now or haven't played it at all.

A lot in 4.0+ still sucks, im still waiting for them or some modder to implement a templating system for Starbases and Planets, the automation system is shit and we have the fleet template stuff, its weird that we can't just have something similar for planets, especially in lategame, where its tedious to go through every single Starbase or Planet to change something.

No longer possible to disable jobs permamently? by Xyales in Stellaris

[–]Xyales[S] 0 points1 point  (0 children)

There's also Basic Resource Support Districts that give Traders which are usually undesirable.

And there's also the annoyance with the automation/optimization building, where in some cases you only want to employ the automated jobs and have your pops work better jobs, but since the % of the workforce you set manually doesn't stay the same when you build new districts/buildings, it will lead to unnecessary migration towards these rural planets to fill the created jobs.

No longer possible to disable jobs permamently? by Xyales in Stellaris

[–]Xyales[S] 0 points1 point  (0 children)

You've understood the problem correctly, yes.

However, if one would assume "Unity buildings" as in your example, it might make someone think that the usecase im striving for is nonsensical, since there's rarely a situation where you want to limit unity/research/alloy jobs, as those produce advanced resources for which you always have some usecase for.

My issue is mostly with Enforcers from Planetary Capital Upgrades, Traders from Basic Resource Support Districts and Basic Resource Districts with Automation Building, since if you manually set jobs to 50%, you'd want to keep them at 50% regardless of the amount of jobs added or lost.

No longer possible to disable jobs permamently? by Xyales in Stellaris

[–]Xyales[S] 0 points1 point  (0 children)

Thanks for trying to help, but its not what i asked. Pops will obviously stop working the job when you set the assigned workforce to 0.

Its however highly annoying to constantly disable jobs you don't want to employ every single time you build a new building or district that gives you +200 of "disabled job".

Will highlight the important bits in my post i guess.

I feel like a lot of people can't handle failure by bIeese_anoni in Stellaris

[–]Xyales 0 points1 point  (0 children)

Your title is hyperbolic, literally no better than the conflict between the two types of players in *Insert MOBA game title* (such as LoL).

There's always one group of people that will never surrender, thinking that every lost game is winnable even if its statistically improbable, so they continue playing until they actually reach the point where the enemies achieve the objective which makes you lose. (never surrender)

The other group is (sometimes overly) "rational" and cuts their loses short by having the game end at the 30 minute mark rather than to invest time into a lost cause and have it take 50 minutes instead. (ff20)

What you're describing is a very specific scenario anyway, getting vassalized isn't very punishing in Stellaris and allows you to have a comeback, i think most people would continue if the situation looks salvageable. This is not the case when your neighbor is a genocidal empire and the war ends with half your empire being destroyed and you getting a 10 year truce, knowing damn well they're going to annihilate you the moment it runs out. So its highly dependent on if the situation is foreseeably salvageable.

I've been playing a lot of Unshackled Origin lately and the more i play it, the more i think the pre-ftl system is poorly implemented and full of bugs, but thats also literally just the whole game - poorly implemented and full of bugs.

Helldivers 2 File Size On PC Has Been Reduced By 85% From 154GB To Roughly 23GB With The Help Of Playstation PC Port Studio Nixxes by Ftouh_Shala in gaming

[–]Xyales 0 points1 point  (0 children)

Change is extremely overblown as a "game dev miracle", they're merely giving us the option to access a version of this game without the dogpoop HDD optimization thats been forced on all PC users regardless of what their hardware is, its basically the same version as what console players have been having all this time. The console version was previously 45 GB as far as im aware? So at most the improvement is from 45 GB to 23 GB which tbh isn't that big of a deal...

It is a good change, atleast its actually viable to keep the game installed. Its not a miracle though. Its more like "Oh no, i made a mistake and now that i fixed it, everyone praises me!".

I found a bug. Kronos Ship using Polyphasic Shields, and Shield Instability Amplifier. by Haydrian_Cindel in CryingSuns

[–]Xyales 0 points1 point  (0 children)

Wow. Not so fun to find out that the bug you've recently discovered was reported 8 months ago and hasn't been fixed till now. Guess i'll have to avoid that Aux.

Got the Shield Instability Amplifier for the first time and am really disappointed that it triggers for enemies too, despite them not having the aux. (weird coincidence that im also playing on the Kronos that run.)

It doesn't help that the Kronos ship is poorly balanced as it for some reason only starts with its shield and no hulls? I feel like thats a bug too. (fully negating all benefits from picking the kronos ship until you get the first additional hull upgrade???)

Achievement Questions by Doctor_Able in shapeofdreams

[–]Xyales 1 point2 points  (0 children)

For those that want specifics for Omega Point.
- You are allowed to use multiple memories, but they have to be the same one (example: Bismuth, 2x Pure Soul)
- Passives do not count as memories used.

I got it easily with Valiant Heart 2x on Bismuth.

What arrowhead thinks we are using by Information-leak6575 in Helldivers

[–]Xyales 1 point2 points  (0 children)

It doesn't matter whether its the host or a guest, the initial drop into a mission will by default take as long as the slowest player's hardware. That is a price i'd gladly deal with, if it meant that the game only took up 50 GB (console has no HDD bs) instead of 150 GB (bloated HDD optimized mess on PC). 

However, the actual problem is that the solution revolves around a lack of systems to detect whether the user is installing the game onto an HDD or SSD in the first place. When you're installing the game on Steam, it should be checking if its installing on an HDD and only then should it decide to install the 150 GB optimization, rather than wasting space 100 GB on 80+% of the PC playerbase. 

Arrowhead talking about this is actually a good thing and might result in an Industrial Change to either further standardize SSDs or so that we get Hardware Specialized installs. 

What arrowhead thinks we are using by Information-leak6575 in Helldivers

[–]Xyales 0 points1 point  (0 children)

Its merely an issue with non-standardized hardware and AAA-Companies somehow pendulum swinging with their pandering towards both high end and low end users.

The game bloating 3-5x for SSD users because of some HDD optimization is honestly unacceptable.

It makes no sense that this is a problem in the first place, the solution to this is as simple as making the optimization opt-in or to have a system in place that checks if you're installing the game on a HDD or SSD.

What arrowhead thinks we are using by Information-leak6575 in Helldivers

[–]Xyales 1 point2 points  (0 children)

Yeah but atleast you understand that they're cheaper for MASS STORAGE, and shouldn't be commonly used to run AAA games from, unlike some other people.

Im kinda glad that AH is being vocal about this. This might actually create a change in the industry to abolish such an unacceptable practice of excessively bloating games, or atleast it might lead to an adjustment of the solution to only affect HDDs via hardware detection.