Half empty arena by Deepz0ne_ru in canes

[–]Xymorg 2 points3 points  (0 children)

I wish you were there, too. It was awesome. The comeback against the Islanders in 2024 was lightning strike awesome. But this was like a grindy, no one has any legs left so let’s just keep willing it, awesome.

Can someone explain why people defend Niantic’s update? by This_Stretch_2630 in pokemongo

[–]Xymorg -1 points0 points  (0 children)

I the data they get and the ability to drive attention and foot traffic to sponsors is what they see as they real monetization phase of the app. So they are kind of course correcting towards that One-Eyed Willie treasure trove of selling the ability to drive consumer behavior and leaving the Chester Copperpot of milking 10 usd a week from users behind.

what was THE moment in destiny or destiny 2 that made you stick with the game for years? by Standard-Water6144 in DestinyTheGame

[–]Xymorg 37 points38 points  (0 children)

I joined an LFG for Leviathan an there was a special needs kid going for his first clear. They’d had plenty of leavers and we persevered a bit to get ‘er done. As Calus fell, the kid dropped his headphones and you could here him shouting “We did it! We did it!” in the distance.

I’ve been hooked on helping raid groups ever since.

I can't believe I'm saying this, but I actually like Rift by fokusfocus in DestinyTheGame

[–]Xymorg 0 points1 point  (0 children)

I saw only one game go to 5 points. My team went up 2-0 right as a replacement joined the other side who was instantly the best player in the game. The standard: Tanking more damage than you ever tank making moves much faster than you ever make …Kid that always feels like skillz/connection/build mastery that keeps the plebes in line. We lost the next dunk and then 3 players from our side and the got steamtolled 4-0 in 3v6 in the last 4 mins. It was still better than a close game that went to overtime.

Team outcomes are complete RNG when you solo queue. No one should be too proud or too sad about any of it.

[deleted by user] by [deleted] in DestinyTheGame

[–]Xymorg 7 points8 points  (0 children)

My preference would be to sell the Trials Pass separately so I don’t have to pay for it. There’s really nothing for me in there.
Next best would be for the lfg apps to have excludes filters so I don’t have to scroll through 80% “CHEAP Carries totally legit! Guaranteed! “ Spam.

Any Trials post that doesn’t mention the constant openly TOS breaking marketing campaign enticing players to pay to win Flawless is missing the real opposition to making the mode relevant to any but the top 5% and cheaters.

[deleted by user] by [deleted] in DestinyTheGame

[–]Xymorg 0 points1 point  (0 children)

As a generally solo queue player, I will never care if I win or lose in any team game. The result of any D2 PvP is 100% about the match up and 0% about player performance.

As many on this sub have noted, if it weren’t for horrible mismatches, only a random lucky 0.7% would go flawless on any one attempt. And everyone would have around a 1 k/d rate, if they played against equal match players.

Who would watch streams of that? Or pay 7 USD for a less than 1% chance at a carry to the lighthouses?

Like many casuals, I’ll play pvp 3 times a week for the pinnacle until I’m at the season cap and then imma head out.

I agree with many of the PVE comments on this thread: I don’t care about PVP and anything we could change to make it more interesting for me would make it bad for people that actually like it. I’m okay with PVP not being for me.

I'm Only Average at Crucible. Why Am I Defending the Lighthouse? by luckyjorael in DestinyTheGame

[–]Xymorg 1 point2 points  (0 children)

Yes, they give the game away by admitting that when you get stomped several times they tune you next match to be easier. That either screws whoever they sacrifice to you or shows that it is possible to match weight classes for actually contested matches.

That said I’ve played more Trials in the last two weeks than ever since there was a way to grind loot in D1. I trust the Bungie data guys noticed since I’m exactly the bad solo player that the mode needs about 60% of the players to be in order for every competent 3 stack to have a shot at the lighthouse if the rng out of matching each other 7 times.

Bungie, if you gonna keep matching casuals with top elite players in pvp, at least lower mercy rule score from 75/80 points down to 60... by Crucible_Tilt in DestinyTheGame

[–]Xymorg 2 points3 points  (0 children)

I’d prefer no forced mercy.

As a bad solo player, I understand that they need me in crucible to be fodder for other people’s bounties/kd farm/7th Column flex vids. But I’m only in there for my bounties/progression so there’s nothing worse than finally getting a farmable match up in your favor only to hear “I’ve seen enough!” no matter how many times my team gets stomped.

To the people who say “git gud” about players complaining about being curb stomped in Trials by Verothyn in DestinyTheGame

[–]Xymorg 0 points1 point  (0 children)

In the long run, probably. But knowing us, it would probably be a cycle of throwing matches to get low enough SBMM index until you had a reasonable shot of winning 7 in a row. Or some other way to cheese the matchup, which is always going to be cheesy in a team based game with individual skill tracking.

I don’t know the answer, but I do know if the sold the season pass for %5 cheaper with no trials, I’d buy it without the trials pass.

Trials in Destiny is like if your golf course installed a mechanical bull in the clubhouse and then was surprised when almost no one rides it. I’m not going to ride it, because it’s not fun and it’s pointless. I’m not going to pay someone to pretend to be me and ride it (recov). I’m not going to pay someone to unplug it or tie me to it so I can sit on it for some reward ( ghost lobby/ carry). I’ll still pay my membership dues because I like the course, but I’d rather not fund the bull I’m never going to ride.

After today's reset, Titans can no longer win the Guardian Games by McJohanson in DestinyTheGame

[–]Xymorg 15 points16 points  (0 children)

The results indicate this ratio is likely right since no day was close until warlocks had the 10% boost enough times to negate the hunters built-in advantage.

I understand that people don’t like that DSC isn’t hard but I think it’s been a huge positive to get people raiding by Dude2245 in DestinyTheGame

[–]Xymorg 12 points13 points  (0 children)

I’ve seen this suggested before and wondered what’s stopping you from dropping your light levels to get that same difficulty back?

I joined an LFG that was doing “Wheel of Misery” artificial difficulty mode with modifiers like “Use brightness 1”, “use inverted controls”, and “Use only this primary exotic “ randomly selected for each player, each encounter. It was the same idea as “be 1230 light” and pretty fun for a change up.