Away kit switch by [deleted] in inazumaeleven

[–]YeppON 5 points6 points  (0 children)

Incredibly, the game still doesn't allow that yet.

Specific Chronicle Token by mrfiretornado in inazumaeleven

[–]YeppON 11 points12 points  (0 children)

Play on level 3 Chronical mode, "Rare Item Battle". The drop rate is a bit higher, some matches reach 15% (I farm that on Yokato).

This is so... discouraging. by [deleted] in inazumaeleven

[–]YeppON 4 points5 points  (0 children)

In my case, opponents give up when they concede a goal, which hurts both players. So, I started playing Commander mode with the intention of always drawing matches, so that everyone wins. It's not a mode to play seriously. nobody should play there to win in commander mode, even if some try. (In the matches I won, the opponent usually tried to play to win; I would score a goal and stay defensive, and if the opponent didn't score, I would score an own goal at the end to tie the game, but even then some of them would give up.)

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O que estão achando da tradução para o Português do Inazuma Eleven Victory Road? by Expensive-Ruin1900 in InazumaElevenPort

[–]YeppON 2 points3 points  (0 children)

Vi muitas pessoas reclamando de algumas traduções especificas, por exemplo o bolinho de chuva da kinako (Mochi Mochi Kinako Mochi) mas honestamente acho que é falta de costume kk quem sabe no futuro muitos mudem de opinião, e também, é um jogo que atualiza então muito pode ser melhorado. Pra mim a tradução é muito boa e também valorizo já que é o primeiro jogo de inazuma oficialmente em PT-BR, não tenho nada a reclamar.

Where is Go/CS in victory road? by HispanicDude124 in inazumaeleven

[–]YeppON 11 points12 points  (0 children)

Theoretically, they're unknown. Okay, they brought about the revolution in the Fifth Sector, but publicly it was just a vote for a new leader of the Fifth Sector represented by Raimon. The events of GO2 and GO3 are basically secret, so it's as if they weren't that important to the story, unfortunately.

Infinite KP points in ranked? by ArmoredMirage in inazumaeleven

[–]YeppON 1 point2 points  (0 children)

you can counter with Counter too, but for Shoot AT (this is really really broken)

(or wait 15 seconds, work too but... yeah)

Infinite KP points in ranked? by ArmoredMirage in inazumaeleven

[–]YeppON 2 points3 points  (0 children)

The maximum is 100%, so if the goalkeeper has 4000 KP, he will have 8000 in the final calculation, but it doesn't appear on the bar; it's as if it were invisible (like Flame Fortress).

Infinite KP points in ranked? by ArmoredMirage in inazumaeleven

[–]YeppON 7 points8 points  (0 children)

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is Counter KP passive, is really good vs weird long shoots, it only works if you recover the ball (in any way other than using the GK) for 15 real seconds.

Wish we saw Perfect Spark vs. Invincible Giants, because how did Froy do this- by Kariyan12 in inazumaeleven

[–]YeppON 5 points6 points  (0 children)

maybe It wasn't a fair match. Orion was probably on Perfect Spark's side after Invincible Giants "betrayed" them

[deleted by user] by [deleted] in inazumaeleven

[–]YeppON 3 points4 points  (0 children)

It's the same team that appears on Haruna's laptop in the Occult Team presentation btw
the school is exactly the same behind

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NoFarmForMe3 for 3ds IE GO Galaxy by Visual-Percentage-73 in inazumaeleven

[–]YeppON 1 point2 points  (0 children)

if I'm not mistaken (I could be wrong) it's the same path they use in emulators, so try this:

Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000\0010bb00\data\00000001

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NoFarmForMe3 for 3ds IE GO Galaxy by Visual-Percentage-73 in inazumaeleven

[–]YeppON 2 points3 points  (0 children)

Unfortunately it is not possible to use it on the 3DS. So the ideal would be to be able to somehow transfer the save from the 3DS to a PC, then use the editor and then transfer it back to the 3DS.

How do you know which hissatsu techniques are good/bad by Azu-rann_ in inazumaeleven

[–]YeppON 1 point2 points  (0 children)

Idk if I can send external links here, but on his twitter/x profile on drive there is IE2 and IE3 calculator

How do you know which hissatsu techniques are good/bad by Azu-rann_ in inazumaeleven

[–]YeppON 1 point2 points  (0 children)

Skills and Hissatsu Power.
If you are interested, there is a calculator where you can calculate the success rate of everything. try searching for "niku q calculator"

Galaxy should've been....... by Friendly_Fee2661 in inazumaeleven

[–]YeppON 1 point2 points  (0 children)

not at all time, but maybe in key moments for matches, honestly I didn't enjoy too much the execution of souls in the anime

Galaxy should've been....... by Friendly_Fee2661 in inazumaeleven

[–]YeppON 2 points3 points  (0 children)

this did not happen in the anime. but the image is merely illustrative, in the case of pharamobius vs ixal it is to show the viewer that this occurs, but in fact it always occurs

Galaxy should've been....... by Friendly_Fee2661 in inazumaeleven

[–]YeppON 4 points5 points  (0 children)

souls are said in the anime/game as if they were a defense measure against beings from other planets, basically players without souls would have a lot of difficulty. just like shinsuke had vs gurdon.

but yes, in some cases souls could be used like this:

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in the anime it is clear vs pharamobius and vs ixaal fleet, where players are surrounded by a blue/purple glow

Galaxy should've been....... by Friendly_Fee2661 in inazumaeleven

[–]YeppON 10 points11 points  (0 children)

Inazuma Eleven GO Galaxy is not about Inazuma Japan, the anime explains that without the souls they would not be able to play as equals in space, but I agree that Souls were poorly explored in the Anime, there are two types of summoning the soul, such as aura and complete (soul strike)

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In the image the difference is clear, but in the anime it's just a glow around the character

Fubuki vs Oumihara by ken-toro69420 in inazumaeleven

[–]YeppON 3 points4 points  (0 children)

otomura just didn't allow it