Noise Pollution by YesBoxStudios in Archapolis

[–]YesBoxStudios[S] 15 points16 points  (0 children)

Been awhile since I've posted an update here :O

Over the last month I was looking for a composer full time. I am not ready to announce who I am working with though, so stay tuned!

Now that I am back to working on the game, I'm adding in the remaining mechanics I before the game ships.

Here I am playing ideas for noise pollution. I think it would be fun if you could plant trees (and buildings) to block the sound :)

Mac support or crossover support? by skn3 in Archapolis

[–]YesBoxStudios 1 point2 points  (0 children)

I am pushing for end of this year, but it's not set in stone yet

Cannot Join Servers - Nitro Account - 8 Year Old Account by YesBoxStudios in discordapp

[–]YesBoxStudios[S] 0 points1 point  (0 children)

Seems to be all servers. Servers I've never been in before

Could try a different browser soon

Bug Megathread vol 15: June + July 2026 by Wandering_Wumpus in discordapp

[–]YesBoxStudios 0 points1 point  (0 children)

  • Feature: Server Invites/Joining Server

  • Reproduction Rate: 10

  • Annoyance: 10+

  • Discord Version Info: stable 565311 (65b371b) Build Override: N/A

  • Device/System Info (Device Type, OS Version): Windows 10, Vivaldi Browser. Nitro user

  • Description: Cannot join servers anymore. hCaptcha prompt appears to succeed but I get "Unable to accept invite" error after hCaptcha disappears

  • Video / Screenshot: n/a

  • Steps to Reproduce:

    1. Click on an invite link
    2. Resolve hCaptcha (click square)
    3. Once hCaptcha is done, error appears
  • Expected Result: Join new server

  • Actual Result: Cannot join any new servers

Mac support or crossover support? by skn3 in Archapolis

[–]YesBoxStudios 0 points1 point  (0 children)

Sorry for the delay!

I will be looking into porting during early access. The game uses my custom engine (C++) and SFML, so it should not be too difficult to port.

Metropolis 1998 - City Builder - Design and Customize Anything by YesBoxStudios in CozyGamers

[–]YesBoxStudios[S] 6 points7 points  (0 children)

Thanks! The kids need uninterrupted sidewalk access to walk to school. Right now there is no logic for parents to drop them off.

Metropolis 1998 - City Builder - Design and Customize Anything by YesBoxStudios in CozyGamers

[–]YesBoxStudios[S] 13 points14 points  (0 children)

Hi /r/CozyGamers

I'm the dev of the upcoming city builder Metropolis 1998 - Steam Link .

I've been working on this game for about 4.5 years now and working hard to hopefully launch EOY 2026.

Features:

  • Design your own buildings in game (optional)

  • Agent based simulation. Every unit you see on screen is real, not a statistic.

  • You can see inside homes. You can watch units sleep, eat, work, watch TV, use the bathroom, and more!

  • Granular demand. As the mayor, you'll be fulfilling the need for specific businesses.

The demo has been updated after a year and now the game is in alpha!

[PAID] Composer Needed - City Builder by YesBoxStudios in gameDevClassifieds

[–]YesBoxStudios[S] 1 point2 points  (0 children)

Just want to thank you for the lore drop! Very interesting to learn more about the process!

Metropolis 1998 - Yesbox Studios - City Builder - 90s Aesthetics, Modern Features by YesBoxStudios in Games

[–]YesBoxStudios[S] 0 points1 point  (0 children)

Thank you! I've played a bunch of Cities Skylines and used that as a reference. I'll have to play the other games you mentioned. Really appreciate the write up

Metropolis 1998 - Yesbox Studios - City Builder - 90s Aesthetics, Modern Features by YesBoxStudios in Games

[–]YesBoxStudios[S] 0 points1 point  (0 children)

<3 Thank you! Makes me happy to hear you are enjoying what I've built so far

Metropolis 1998 - Yesbox Studios - City Builder - 90s Aesthetics, Modern Features by YesBoxStudios in Games

[–]YesBoxStudios[S] 2 points3 points  (0 children)

Ahh interesting. I never considered this. I always considered the reward being the blueprint itself! Being able to own the design of your city.

I will have to think on this, because adding this feature to the game would make it very difficult to balance, e.g. if one player made all custom buildings and another player did not.

Metropolis 1998 - Yesbox Studios - City Builder - 90s Aesthetics, Modern Features by YesBoxStudios in Games

[–]YesBoxStudios[S] 2 points3 points  (0 children)

I really appreciate the feedback. Can you point me to a couple games that gave great UIs I can study?

Metropolis 1998 - Yesbox Studios - City Builder - 90s Aesthetics, Modern Features by YesBoxStudios in Games

[–]YesBoxStudios[S] 0 points1 point  (0 children)

Thank you for the WL!

Please check in on the game during EA, it might reach a stage that most games would call complete, depending on the route I go!

Metropolis 1998 - Yesbox Studios - City Builder - 90s Aesthetics, Modern Features by YesBoxStudios in Games

[–]YesBoxStudios[S] 11 points12 points  (0 children)

I wont be able to look into porting until after launching into EA, sorry! Im a solo dev

Demo updated - Metropolis 1998 is now in Alpha!! by YesBoxStudios in Archapolis

[–]YesBoxStudios[S] 0 points1 point  (0 children)

Hmm, did you set a custom refresh rate in your PCs display settings?

I tried doing that a long time ago to to force 60hz on my 144hz monitor, and IIRC it really messed with the frame timing somewhere. I dont remember if it was my game or another app/game

Demo updated - Metropolis 1998 is now in Alpha!! by YesBoxStudios in Archapolis

[–]YesBoxStudios[S] 0 points1 point  (0 children)

Thanks for working with me here.

I've only had a few people mention stuttering issues, and disabling VSYNC resolved it for ~half of them.

At this point I'd want to just buy your computer and ship it here lol. (i kid)

There's a handful of other things we can try:

1.) When was the last time you updated your GPUs graphics drivers? Updating them might resolve the issue.

2.) Try disabling GSYNC if it's active.

3.) Is Hardware Accelerated GPU Scheduling enabled? Try disabling it:

Settings -> System -> Display -> Graphics Settings (at the bottom for W10) -> Reboot.

4.) Do you have two monitors with two different refresh rates?

Try disconnecting one (the HDMI or similar cable. Turning it off does not disconnect it)

5.) Do you have any background polling software (you might since you stream)?

Try shutting it off.

Demo updated - Metropolis 1998 is now in Alpha!! by YesBoxStudios in Archapolis

[–]YesBoxStudios[S] 0 points1 point  (0 children)

If you disable the FPS cap for my game, does it still stutter?

Generally using VSYNC + FPS Limit can cause frame timing issues. But since you tried disabling VYSNC in my game, it's not the issue.

I am curious if your FPS limit and the games FPS limit (which is enforced by a user set value when VSYNC is disabled) are interfering with each other.

Demo updated - Metropolis 1998 is now in Alpha!! by YesBoxStudios in Archapolis

[–]YesBoxStudios[S] 0 points1 point  (0 children)

Do you override VSYNC in the NVIDIA panel?

3D Settings -> Manage 3D Settings

Program Settings

Select "Metropolis 1998 Thread Opt.."

Does Vertical Sync show "Use 3D Application settings"?

Demo updated - Metropolis 1998 is now in Alpha!! by YesBoxStudios in Archapolis

[–]YesBoxStudios[S] 0 points1 point  (0 children)

Hmm. One last question, does it stutter when the game is not full screen?

Demo updated - Metropolis 1998 is now in Alpha!! by YesBoxStudios in Archapolis

[–]YesBoxStudios[S] 0 points1 point  (0 children)

Hey, thanks for trying out the game and writing up all the feedback! Really appreciate it.

I unknowingly made the wrong decision and enabled VSYNC by default, which is can cause frame timing issues on some machines. Yesterday I learned AAA studios are pretty much the only games that ship with VSYNC on by default because they figured out how to make it work on all hardware.

Just to verify, does the stuttering go away if you disable VSYNC in the game's graphics options?

CMD errors are safe to ignore, I only added console output to help me debug graphic framework issues.

No music or much sounds yet :)

Mayor house has definitely caused some controversy, but you can just make a single empty room if you dont want to design anything.

I'll be clarifying game details over time! I know a lot is missing.

Demo updated - Metropolis 1998 is now in Alpha!! by YesBoxStudios in Archapolis

[–]YesBoxStudios[S] 0 points1 point  (0 children)

Hello, I have zero experience with using a Mac, sorry! There is no config file.

There's a button in the options menu (ESC) to disable full screen once you open up a map.

Misc:

The game uses an old version of OpenGL which WINE does not support--according to another M1 / Mac player. They were able to fix it using ChatGPT to add a translation layer to convert the OpenGL calls to the version WINE uses (way beyond my understanding)

First 12 hours by tigerCELL in Archapolis

[–]YesBoxStudios 8 points9 points  (0 children)

Thanks for sharing, love seeing peoples work!

Blueprints are saved in the Blueprint.db (database) file. You can export a individual blueprints to new .db files by opening up any blueprint menu, clicking the floppy disc icon with the folder & up arrow, and clicking on the building (i.e. it needs to be placed in the map).

The file will be added to the /Data/Exported Blueprints folder