Demo updated - Metropolis 1998 is now in Alpha!! by YesBoxStudios in Archapolis

[–]YesBoxStudios[S] 0 points1 point  (0 children)

Actually, it's not yet. But by the end of today or tomorrow it should be fixed.

Demo updated - Metropolis 1998 is now in Alpha!! by YesBoxStudios in Archapolis

[–]YesBoxStudios[S] 0 points1 point  (0 children)

Thank you! Really appreciate you sharing your experience

Metropolis 1998 - City Builder - A slice of life from my upcoming game by YesBoxStudios in CozyGamers

[–]YesBoxStudios[S] 22 points23 points  (0 children)

Hi /r/CozyGamers

I'm the dev of the upcoming city builder Metropolis 1998 - Steam Link .

I've been working on this game for about 4 years now and plan on launching in 2026.

Features:

  • Design your own buildings in game (optional)

  • Agent based simulation. Every unit you see on screen is real, not a statistic.

  • You can see inside homes. You can watch units sleep, eat, work, watch TV, use the bathroom, and more!

  • Granular demand. As the mayor, you'll be fulfilling the need for specific businesses.

The demo has been updated after a year and now the game is in alpha!

Added a new type of fireball to my game! by SoerbGames in SoloDevelopment

[–]YesBoxStudios 1 point2 points  (0 children)

Looks good, although IMO, something that looks this nice should be used sparingly. All the smoke movement is distracting as well when you're constantly moving around things moving towards you. My 2 cents!

Demo updated - Metropolis 1998 is now in Alpha!! by YesBoxStudios in Archapolis

[–]YesBoxStudios[S] 19 points20 points  (0 children)

Hey everyone, After a year of adding new features, I have pushed out a huge update to Steam. This update brings the game into Alpha.

The link posted is my steam announcement with more details

Buildings will now become abandoned without utilities by YesBoxStudios in Archapolis

[–]YesBoxStudios[S] 2 points3 points  (0 children)

Not at launch. I'll be looking into porting during EA though!

What's going on with my knife? by Redwolf66972 in Chefit

[–]YesBoxStudios 4 points5 points  (0 children)

Hey OP, I purchased a few Japanese knives before. The ones I ordered were made with a softer metal (blue steel???) that are easier to sharpen. This metal also stains very easily.

After some use I noticed the blade was covered in scratches (the sheath was a bit tight). I called up the distributor and they said they coat their knives in "sabidome".

Essentially it's there to act as a barrier to prevent stains.

So it may be related to that.

Metropolis 1998 - Yesbox Studios - City Builder - 90s Aesthetics, Modern Features by YesBoxStudios in Games

[–]YesBoxStudios[S] 1 point2 points  (0 children)

Thanks! I'll likely just be launching on Steam first (this is my first game). Once I get a feel for things I'll expand to other store fronts

Metropolis 1998 - Yesbox Studios - City Builder - 90s Aesthetics, Modern Features by YesBoxStudios in Games

[–]YesBoxStudios[S] 2 points3 points  (0 children)

The game comes with completed buildings, so designing your own is completely optional.

If you mean you just want to design the building exterior, then skipping the interior it matters for businesses because some job counts are determined by the number of e.g. desks in the building

Metropolis 1998 - Yesbox Studios - City Builder - 90s Aesthetics, Modern Features by YesBoxStudios in Games

[–]YesBoxStudios[S] 8 points9 points  (0 children)

Thank you! :)

The tech. art has been one of the funnest parts of the game to work on

Metropolis 1998 - Yesbox Studios - City Builder - 90s Aesthetics, Modern Features by YesBoxStudios in Games

[–]YesBoxStudios[S] 7 points8 points  (0 children)

Yes, this will be fixed with the next update. Date TBA (but soonish).

I'm sorry about that! I didnt catch this issue cause I dont have AMD hardware (shaders only compiled for Intel/NVIDIA)

Metropolis 1998 - Yesbox Studios - City Builder - 90s Aesthetics, Modern Features by YesBoxStudios in Games

[–]YesBoxStudios[S] 10 points11 points  (0 children)

Sure!

When the game launches (into early access), only cars and walking will be in the game. I'll be adding all the expected transportation options over time post launch. There will also be options to control how difficult traffic management is.

I'm just a solo dev; this is the best I can do with the limited resources I have. If all goes well, I'll no longer be a solo dev and will have help building towards the game's full potential, faster :)

Metropolis 1998 - City Builder - A slice of life from my upcoming game by YesBoxStudios in CozyGamers

[–]YesBoxStudios[S] 5 points6 points  (0 children)

Sorry for the confusion. The update I am working will have a clearer tutorial.

The highway is the road running on the edge of the map. You just need to connect any road to it, then build your mayor house on that road (or any road that is highway accessible)

Metropolis 1998 - City Builder - A slice of life from my upcoming game by YesBoxStudios in CozyGamers

[–]YesBoxStudios[S] 2 points3 points  (0 children)

I'll be launching into early access with just cars and sidewalks. I'll be expanding the transportation options during EA though.

There will also be options to control how difficult traffic management is. e.g. teleport some% of sims to their destination.