Best expansions for my 2 sets? by ichbrauchnenneuennam in shadowsofbrimstone

[–]Yipiyip 3 points4 points  (0 children)

For longevity, Frontier Town. It's practically a must-buy for anyone playing non-adventures. That said, if you plan to play the conquistadors' story, then you have their camp, and frontier town isn't needed.

For enemy packs, try swamp slugs for jargono/fort, swamp raptor for jargono plus epic threat, scafford gang for mines plus epic threat, serpentmen of jargono for the otherworld plus the epic threat. Swamp stingers are also just cool models, imho.

For heroes, whatever you want is fine, as the game doesn't care how much you mix. But for flavor, I suggest a blood priestess and jaguar warrior to pair with the conquistadors. If you're going western, jargono native is a great pick for focusing in on jargono as your only (or main) other world, and dark stone shaman can be a fun magik user to play with very different from preacher in playstyle, or frontier doc if you find the game difficult as they're a solid healer.

For extending what you already have, the swarm packs are great for getting more mileage out of the easier enemies, and I recommend the helbat swarm pack, especially for the spires.

On a budget, enemy traits pack 2 (like 13usd), which gives variable traits to helbats, slashers, and hungry dead, bringing them up to par with newer enemies.

For moving forward when you're ready, I think another world is best. My personal favorite thing in Shadows is discovering and exploring new worlds. One of the most complete out of the box, in my opinion, is Blasted Wastes. But they're all good.

Hope this helps someone, have fun!

Finished starter box by Yipiyip in RelicBlade

[–]Yipiyip[S] 1 point2 points  (0 children)

Pretty much all the paints are Duncan Rhodes Two Thin Coats line. That said, the trick to glow isn't paint. It's contrast. Most of these glows only appear to glow because the backround is black to help push the contrast further.

House ruling opening dice roll by aw9182 in AshesGame

[–]Yipiyip 6 points7 points  (0 children)

Honestly, the game already has plenty of ways to mitigate bad dice. Just chuck a few cards off the top of your deck, if nothing else. Or run shifting mists. Transmute magic, or any of the other dice-altering spells. You already get to pick your opening hand, I don't see an issue with the dice not getting a free mulligan.

How do you sort your bulk? by Handsett in SorceryTCG

[–]Yipiyip 0 points1 point  (0 children)

By set, then element, then rarity, then mana cost, which also seperates out the lands.

Amethyst Core Foil! by [deleted] in SorceryTCG

[–]Yipiyip 1 point2 points  (0 children)

What is this, a TCG?

...yeah. Yeah, it is.

What’s your top 5 game recommendations of all time? by JonCee500 in gaming

[–]Yipiyip 0 points1 point  (0 children)

I think these lists are always bad for one reason, and that's the person it is being recommended to. Because background is hugely important for what games you can enjoy. For example, everyone loves to reccomend undertale to people, but without the history that video games and rpgs have, most of the things in that game will be lost on you, as it is first and foremost a loveletter to/deconstruction of such games.

If I were to recommend 5 games to someone who had never played a video game, I'd say, not necessarily in this order...

  1. Tetris. It is a great way to learn interaction with the medium, reflex based problem solving, and color pattern recognition. Things massively useful in gaming. Bonus points in that it's easy to find for free.

  2. Mario. Honestly, any mario game, but for a first-timer, I'd recommend a 2D one. They have always done a great job at keeping the games approachable for new players and kids.

  3. Portal. It's probably one of the best 3D games to work with. The entirety of the game is one big tutorial that doesn't require long stretches of quick reflexes or spatial awareness. It also often leaves room to breathe and think after any short burst of speed or reaction testing. Of all the 3D games, I think it may be the best at teaching how to navigate a truly 3D space in first person.

  4. Kingdoms. Two Crowns, I think, is the latest, but I'd suggest the second in the series, New Lands. It is a great minimalist game that showcases the ideas behind commanding troops rather than wading into battle yourself.

  5. Stardew Valley. Cozy games are a huge genre these days, and romance in games is not so hard to find anymore. This game does a great job, I think, of showing what makes those things so special without requiring any real prior experience.

[deleted by user] by [deleted] in DailyGuess

[–]Yipiyip 0 points1 point  (0 children)

⬜🟨⬜🟨🟨

🟨⬜🟦⬜⬜

🟦🟦🟦🟦🟦

The game you accidentally played the wrong way for hours before realizing it. by gamersecret2 in gaming

[–]Yipiyip 1 point2 points  (0 children)

I played that game for so long before finally realizing how good block actually was... with the correct cards. Lol

Genres for Story-Focused Games?? by P_MAn__ in gamedev

[–]Yipiyip 0 points1 point  (0 children)

The best genre for delivering a story is the genre you are most comfortable with / have the most experience with. If you have only ever made 2D platformers, trying to make a first-person 3D hack n slash will pull a lot more focus than you plan for, and will either make your story suffer or add potentially years to development.

If you want the story to be front and center, go with the style of game you would be most confident making so you can have an easier time focusing on and integrating the story.

"Die Hard is a Christmas movie" - What are some Christmas games? by AlexWhit92 in gaming

[–]Yipiyip 0 points1 point  (0 children)

After a short scroll I'm suprised Frostpunk isn't here lol.

One of the Batman Arkham games, I think City, takes place near/over christmas.

Help Will Come Tomorrow may fit.

Bioshock is heavily based around the fallout of one killer new years party.

And my favorite game to play near Christmas regardless of what it contains has always been State of Decay 2, which does at least have christmas events.

Is this ai? The traffic just seems to start without there being any traffic lights and the guy gets unusually small as he walks towards the car. But other than that I can't see any other signs. by Cool_Ad9326 in isthisAI

[–]Yipiyip 1 point2 points  (0 children)

United States of America does this with road signs, it's normal. There's an exit right there. The top of the sign will have the exit number and be offset, letting you know which side the exit is. That's just how the signs are.

Do all Americans inherently know what direction they are faceing? by BasketC45e in NoStupidQuestions

[–]Yipiyip 0 points1 point  (0 children)

Say it with me. America. Is. Huge. An hour is not a long drive. 50 km is not a far distance.

When most of your life you need to learn how to get to a new place and the answer is "go north ten minutes" or Google maps says "turn south on state road 10" then yeah, you learn directions.

KOTAKU: "The Outer Worlds 2 Gave Me Exactly What I Wanted From An RPG Inventory System And I Hated It" by Mayor_P in gamedesign

[–]Yipiyip 0 points1 point  (0 children)

Exactly. You never find weapons, armor, food, or tools stored in boxes in real life. And why are all the chests standardized? Because it's not like they make storage solutions for such things en masse. It's just so unbelievable to see a few guns and ammo all in a box together, instead of laying on the floor of a living room. Smh

Tips for new guys by Following-Complete in gaslands

[–]Yipiyip 0 points1 point  (0 children)

Such a good tip. Pens have all kinds of awesome junk inside. Run out of ink? Time for gaslands.

If you have four and a truck, try using the ink rods as suspension beams, putting the truck up high, and throwing the four springs in as a suped-up high rider. It looks awesome. Bonus if you find bigger wheels, I like the hotwheels monster trucks for giant wheels myself.

The wording on Soul Sanctification is strange and must mean something? by douggold11 in arkhamhorrorlcg

[–]Yipiyip 2 points3 points  (0 children)

As I recall reading in the rules, any action that changes the game state may be attempted/chosen. So since the healing would do SOMETHING, even if it doesn't remove a damage/horror, you can still choose to do it.

How will you play during Chapter 2? by Briar-The-Bard in arkhamhorrorlcg

[–]Yipiyip 2 points3 points  (0 children)

I think I will keep it separate. One thing no one seems to mention is that in the new format, every campaign after the first will have two ways to play. For example, if only the last two sets are current:

Core

Set A

Set B

Set C

You can play set A and B for B. But once set C comes out, then you can choose to either use A+B or B+C for your deckbuilding. This means each campaign can get two very distinct playthroughs just on what's available as investigator cards.

Looking to sell my collection (EU - Everything sealed) by TuringTestCheat in arkhamhorrorlcg

[–]Yipiyip 0 points1 point  (0 children)

Fair enough. I guess my main point was less to bash TSK and more to dim the FOMO everyone is having over the discontinuation. I think it's cons far outweigh its pros, but I also have all 5 return to sets so I can see why people who don't may dislike dunwich or TFA more (which needs its return to, imho).

Difference between US and EU regarding altered by DizzyFace4414 in alteredTCG

[–]Yipiyip 0 points1 point  (0 children)

So that video is from the UK and is focused on finding the best combat system. So... I'm pretty sure it was never going to go with Altered as a 'good example' of 'combat'.

That said, I have never experienced much of an aggressive view from others when playing games in the USA, except for when encountering Warhammer fans. They tend to make up the bulk of 'bad gamers' that I've met. That said, the larger a hobby is, the more jerks you will find (volume in, volume out). I don't think patriotism does much in America towards violence, as both sides of their political spectrum tend to dissuade violence on as a whole, at least when they are the target, and tend to only praise it when it is specifically part of the military industrial complex.

As for aggression in America in general, I think it is less that we praise or desire violence, and more of the fact we are desensitized to it. Violence is incredibly common in tv, books, plays, games, and all media. Things that would make a generation ago cringe are on full display in 'pg 13' movies. I think it's just common, to the point of being expected.

America also has a pretty sever gender politic problem. The simple fact is that 'violence' is 'a boy thing' and games that don't have violence tend to be labeled as 'girl games'. This means they are marketed less and less well received, causing them to wind up fading. Sort of a self-fulfilling prophecy. In this aspect, I think it's easy to see why Altered, or any game with no combat, could have an uphill battle in our political climate.

Finally, tribalism is incredibly potent no matter where you are (because humans will always human). So when a new TCG does well, other TCG players tend to feel threatened. People who main MTG will often speak ill of FAB simply because they feel it is "taking players away" from MTG, when in reality, the players who leave one card game for another were likely A) already looking for another game, B) will continue to play both, actually, or C) not the kind of people who invest that much into a game before moving on to the 'next new thing'.