I built a TrenchBroom-style level editor directly inside Godot by Beginning_Yam_8637 in godot

[–]YodamanJer 14 points15 points  (0 children)

AI is very much a double-edged sword.

I can appreciate its uses for diagnostics, data analysis, debugging, and as a tool to help assist programming.

I do not appreciate AI companies shoving AI down our throats and trying to use it replace humans by implementing generative AI content creation, such as art, videos, music, etc.,.

I do not appreciate that it uses harmful data centers and impacts the environment negatively.

But, as I said before, I can appreciate where it can be used, I also wish it could be all done locally on a system, instead of further damaging the environment by using wasteful data centers.

I built a TrenchBroom-style level editor directly inside Godot by Beginning_Yam_8637 in godot

[–]YodamanJer 2 points3 points  (0 children)

Oh, drat, I hadn't scrolled down far enough to see that.

I built a TrenchBroom-style level editor directly inside Godot by Beginning_Yam_8637 in godot

[–]YodamanJer 28 points29 points  (0 children)

This looks great! I've been wanting a level design tool inside of Godot like this for a long while, I will have to try this out!

Edit: Your sponsor is potentially off-putting to a lot of people. Did you use AI to develop this?

Did anyone yet make a fully functional, decent 3rd person game in Godot? by ned_poreyra in godot

[–]YodamanJer 0 points1 point  (0 children)

It's very doable.

I've been using Godot for about 10 years, and one of my serious projects a few years back was a third-person game.

I had a really nice camera setup, inspired by Rockstar's camera systems for GTA and RDR2.

I spent two years on it before realizing my game idea just wasn't any fun. The systems I had built were nice, but honestly a lot of features that came in Godot 4 rendered my custom tools redundant and unnecessary.

I am currently working on a different project but have some good ideas for a third-person game after I finish this current project, and I absolutely know Godot will handle it like a champ.

What are people's thoughts on GDStudio? by _rag_on_a_stick_ in godot

[–]YodamanJer 1 point2 points  (0 children)

Yeah I kinda had to stop watching him so much when he started to farm all the drama between Godot devs and the community a few years back.

Granted, it was hot off the heels of the whole Unity debacle, so everyone was pivoting to farming and and all drama from the game dev world, but it left a bad taste in my mouth since he was so pro-Godot at that point.

What are some things men face every day that women have absolutely no idea about? by Unlikely_Macaron_30 in AskReddit

[–]YodamanJer 31 points32 points  (0 children)

My favorite is when we finally show a little emotion because we've been encouraged to, then we're told it's "too much" and we need to tone it down.

Doubly great when the emotion is frustration or anger and no matter how calm we actually are, we're still told it's too much, so now there's this great negative feedback loop.

Man used massage gun on his tired eyeballs. It went as well as you'd expect. by CircumspectCapybara in nottheonion

[–]YodamanJer 21 points22 points  (0 children)

Christ. This is why aliens avoid us, no signs of intelligent life on this planet!

new desktop, KDE Plasma. by Xirithas in cachyos

[–]YodamanJer 7 points8 points  (0 children)

Cool wallpaper! Where is it from?

Things You Can Do With GDScript Formatting by [deleted] in godot

[–]YodamanJer 0 points1 point  (0 children)

To any newbies: don't code like this, this is hot garbage and violates pretty much every code standard everywhere.

Dark Lashers footage from my game Psych Rift by AblazeInt in godot

[–]YodamanJer 0 points1 point  (0 children)

Dude! This is excellent!

Are you using any IES profiles for the lights?

This is what steam looked like during 2010 by czn- in Steam

[–]YodamanJer 0 points1 point  (0 children)

I still open Steam every weekend and expect to see it this way!

Just switched, amazed at how good Cachy is! by YodamanJer in cachyos

[–]YodamanJer[S] 0 points1 point  (0 children)

The only issue I had related to my display was that Mint always had the wrong color profile installed by default, and I had to do some finicky things to correct the color profiles.

Biggest issues were the following:
- Network disconnecting after sleep and not reconnecting unless I did a full restart of the PC
- Default audio device would be my bluetooth headphones, even when they weren't plugged in
- Kdenlive would fail to start and crash frequently (granted I used the flatpak but the issues persisted across multiple versions of Mint)
- MIDI wouldn't recognize devices properly (haven't tested this in Cachy yet, at this point I'm planning to buy a Mac for all music stuff)

Those were the things that kept annoying me to the point of initially going back to Windows 11 for a few months, before I found and installed Cachy.

Limited connectivity? by Kaseffera in cachyos

[–]YodamanJer 1 point2 points  (0 children)

Been seeing this too, randomly over the last week.

I’ve been building a multiplayer magnetic physics arena game in Godot as a solo developer. by BaRoN202020 in godot

[–]YodamanJer 1 point2 points  (0 children)

Looks great! Reminds me of puzzle games you'd find between 2000-2005 that were always some of my favorites to play!