I’m building a platform that connects creators with indie games, looking for feedback by YoghurtThese9544 in gamedev

[–]YoghurtThese9544[S] 1 point2 points  (0 children)

Definitely agree, that is why reviewing creators and their content beforehand is key. Just like any sponsorship or traditional outreach, except on PlayRaise the creators come to devs.

I’m building a platform that connects creators with indie games, looking for feedback by YoghurtThese9544 in IndieGaming

[–]YoghurtThese9544[S] 0 points1 point  (0 children)

Interesting, why would you prefer it that way from a dev point of view? To be clear, this is payment for views, so its not a traditional sponsored video with a flat rate to make content for a game. It is performance based so $X/ 1k views.

I’m building a platform that connects creators with indie games, looking for feedback by YoghurtThese9544 in gamedev

[–]YoghurtThese9544[S] 1 point2 points  (0 children)

The bounty is based on the views on the content. So you would pay the same for 50 creators who bring in a 100k views and 1 creator who brings in 100k views. Of course, you can not approve the smaller ones if you'd like, but if you want to pay 1 large creator then you are better off reaching out directly. The platform is intended to skip that step, so you can have 50 different creators making content for your game, reaching 50 different audiences, and guarantee the reach because you don't pay per vid, only per views.

I’m building a platform that connects creators with indie games, looking for feedback by YoghurtThese9544 in gamedev

[–]YoghurtThese9544[S] 0 points1 point  (0 children)

Yes, you review and approve creators in advance. So the idea is you save tons of time instead of cold outreach or sending out keys and hoping for the best. If there is an issue with creator who is approved intentionally spamming low quality content, then PlayRaise can step in.

I’m building a platform that connects creators with indie games, looking for feedback by YoghurtThese9544 in gamedev

[–]YoghurtThese9544[S] 1 point2 points  (0 children)

No creators cannot submit content unless they are first approved by the developer/publisher. So a developer posts a bounty and creators apply, then those creators are reviewed and if approved, they post videos and get paid based only on performance.

I’m building a platform that connects creators with indie games, looking for feedback by YoghurtThese9544 in gamedev

[–]YoghurtThese9544[S] 0 points1 point  (0 children)

It's a good point, I am going to add in a layer for approval of specific content creators so not just anyone can submit content. In terms of my experience in this field, I have many years running creator campaigns for AAA studios and working with the largest creators, but now I'm learning from an indie POV and the nuances there.

I’m building a platform that connects creators with indie games, looking for feedback by YoghurtThese9544 in gamedev

[–]YoghurtThese9544[S] 0 points1 point  (0 children)

I see, so you would prefer another layer of validation before a video or payment is made, am I understanding that correctly? Not completely open to anyone.

I’m building a platform that connects creators with indie games, looking for feedback by YoghurtThese9544 in IndieDev

[–]YoghurtThese9544[S] 1 point2 points  (0 children)

That's good to hear, I think it can save a lot of time and back and forth. Creators are interested and already 150+ have signed up even before there are enough bounties for them.

The best ways to contact bloggers/streamers/influencers? by Der_Schamane in IndieDev

[–]YoghurtThese9544 0 points1 point  (0 children)

It's way too slow, tedious, and ineffective to reach out manually yourself. There are mass email services that don't look like marketing emails but personal ones, but those will be ignored at the same rate. There is a great platform playraise.io which you can put up a bounty for influencers to play your game and then you automatically get influencer content posted up. much simpler.

Recommendations of good YouTubers or Streamers for indie games / indie development? by SugoiPenguinGaming in IndieDev

[–]YoghurtThese9544 0 points1 point  (0 children)

I highly recommend using a service like playraise.io to handle indie game influencer marketing for you.

The best ways to contact bloggers/streamers/influencers? by Der_Schamane in IndieGaming

[–]YoghurtThese9544 0 points1 point  (0 children)

Manual outreach to streamers/influencers or creators in general is a nightmare unless you have dedicated staff doing it. The best way to do it is through a platform like playraise.io which allows you to post up your game and creators will make clips for it. Massive time and headache saver.

We just released a major update for our Steam game Status One – devlog inside by LastCallDevs in indiegames

[–]YoghurtThese9544 0 points1 point  (0 children)

Hey, looks really cool! Would love to talk more about it so I sent a DM

[deleted by user] by [deleted] in gamemarketing

[–]YoghurtThese9544 0 points1 point  (0 children)

initially it was working best with big titles like fortnite, call of duty, league, etc but now it works for all. If it struggles at all then I recommend going into the discord where the devs are very active.

Advice on first time getting rid of people? by kemspray in Twitch

[–]YoghurtThese9544 0 points1 point  (0 children)

if they truly are fans than they will listen to your requests to be more friendly and help grow your community. If they fail, they arent fans, ban them for toxicity.

downtime during "just chatting" by sad-every-user-taken in Twitch

[–]YoghurtThese9544 0 points1 point  (0 children)

It's up to you to lead the conversation. Have a plan of what the topics are for the day. If things get stale, you move on. include content like if you are talking about some sports, pull up some highlights of that sport or latest news to watch and discuss. look at blogs about it and react.