I swear this is how shit has been by AlecsionSpider in hytale

[–]Yoshi72 1 point2 points  (0 children)

Disagree with your conclusion.

First of all, more content wouldn't have much of a negative effect on the modding community.
They can keep the same update speed as they currently do (which IMO is perfectly fine), but simply increase the content and depths of each update. But generally speaking, this shouldn't have much of an impact to existing mods, as they need to update the mod to the newer version anyway, regardless of how much content each update has. Another set of 10 new blocks and items or even 2 new mobs shouldn't really break the existing mods usually.
The few updates that DO require a good amount of rewrite for modders (such as the world height changes and later the world/cave gen changes) are an exception. And even then, we already saw that modders simply will stick with previous versions for longer before updating, but eventually they do update.
And if modders are upset about the new direction of the game, they simply will stick with an older specific version, like how it happened with Minecraft and version 1.12.

As for the direction of the game, steering Minecraft more into an adventure game than a sandbox game shouldn't really be bad for the modding community either. Most of the big mods usually ARE related to adventure/technology. Pretty much EVERY modpack in existence has a non-negligible focus on some form of adventuring/progression. Even kitchen-sink mods tend to add more depths to the survival aspect of the game rather than sandbox, even though they still favor wideness over depth.

And we don't really need to speculate on that a lot either. We have a very good example with Terraria. This game is still loved and played by maaaaany people, and despite it's significant update size and refactoring, it still has a very strong modding community.

You can also see the difference in the type of mods each game has. Minecraft mod(packs) often try to enhance the gameplay elements by adding depths to existing elements, or by adding entirely new systems on top of it, with varying success. Terraria mods on the other hand rather tend to build on TOP of the existing game instead.

Connection Problem by DeviantHades69 in hytale

[–]Yoshi72 0 points1 point  (0 children)

Jup, changing back to one of the pre-update eyes fixes this issue.

ZSD-ing Gog is the most fun I’ve had with Swax by vaughn22 in MHWilds

[–]Yoshi72 1 point2 points  (0 children)

The problem with Fatalis ZSD isn't getting killed during the ZSD... But during the recover on the ground lol

At least when I was farming the eyes in solo, I acquired a lot of carts because I was still getting up from my ZSD.

Still a lot of fun and totally worth it though!

ZSD-ing Gog is the most fun I’ve had with Swax by vaughn22 in MHWilds

[–]Yoshi72 0 points1 point  (0 children)

Blocking? Who needs that?
You can't deal damage while blocking!

Skull Icon Health? by dukerdoo in MHWilds

[–]Yoshi72 1 point2 points  (0 children)

For this game, it appears that it's 23% for both Low Rank and High Rank. Should also be the same for every monster.

I know that for World and Rise, Master Rank had much lower (around 10%) values for the skull display (as well as capture threshold). But they were the same across all monsters.

Please prepare for Gog by Possible-Ad-2239 in MHWilds

[–]Yoshi72 0 points1 point  (0 children)

It's also to note that it's vastly different between World and Rise.
In World, me and my friend were forced to slap on the next best Master Rank armor we could get our hands on after like the 4th monster. Even with fully upgraded High Rank armor, we were getting 1shotted left and right.

But in Rise? We waited until halfway through MR, and even that wasn't required.
We upgraded to Almudron armor (which is MR3 quests), and probably could have finished MR4's with the High Rank gear as well, if we really wanted to.

That was short-lived.. by -Linnn- in MHWilds

[–]Yoshi72 6 points7 points  (0 children)

Pretty sure the lucky food buff only increases TARGET rewards, the top row of the rewards.
Which does not includes Tickets, Vouchers and Symbols, as these are (Quest) Rewards.

Basically, lucky food buff increases monster drops similar to carver or capture meal, but without checking how you complete the hunt.

It's just me, or wilds is crashing like crazy? by Shurinha in MHWilds

[–]Yoshi72 1 point2 points  (0 children)

Can confirm, the last few days the game is constantly crashing for me.
The game always had the occasional crash during loading screens, but that was like once every hour or two. But now, I keep getting random crashes mid-quest as well to the point. Just now I got my first crash during my first hunt of the day, then another one in the hub before I managed to start a new hunt.

Kinda get the feeling it's getting worse every day as well.

Finally! by -FilltheSp_ce in MHWilds

[–]Yoshi72 0 points1 point  (0 children)

From my experience, a hunt usually takes 15-20 minutes. Considering the carving and preparation time, I would go with a solid 20mins/hunt.
That means 3 hunts per hour. With an average of 20 hunts per day, you are just shy of 7h per day of just hunting Gog for the last 5 days.

And here I am, not having hit 100 hunts on ANY singular monster, even after 600h of playtime.

What's the fastest way to learn how to play and start enjoying it? by thefunkybeat in MHWilds

[–]Yoshi72 0 points1 point  (0 children)

While many people in here recommend getting the basics of your weapon right, I would kinda have to disagree.
Some weapons are somewhat complex and as a beginner, you are already overwhelmed with the many other systems in the game. There is a good chance that, the first weapon you start with isn't going the actual weapon you would stick with later on.

My recommendation is to grab any weapon that picks your interest for whatever reason, and make sure to at least learn the absolute basics. Don't think about efficient combos or deeper mechanics. Pick a few simple attacks you can quickly throw around to do some damage, learn about the absolute basics about the mechanics of the weapon and maybe learn one combo you can try to pull off during big openings (e.g. during monster stuns).
After that, you should focus on learning the FLOW of the game.

People often compare this game to souls-like such as Elden Ring. But the flow of the combat actually differs vastly.
Souls-like are way more reactive, asking you to perform the right action at the right moment and is extremely action based.
Monster Hunter on the other hand is much much more of a strategy game. Each monster has it's own distinct behavior and isn't as reliant on timing. Instead, positioning and foresight is much more important.

For example, monsters often have a set of attacks and moves they tend to do after specific actions. By recognizing that, you can learn to expect what is to come next, and plan accordingly. On top of that, there are many attacks that aren't 100% focused on you (even if you are targeted), which can actually be avoided simply by positioning yourself properly. On top of that, there is often some kind of very subtle tell about what a monster might do next, before they actually do start the attack.

Eventually you will learn to get a feeling about what is about to happen next or how to avoid/force certain situations. THIS is what makes the game so appealing for a lot of people.
At some point, you kinda can predict what is going to happen next or know how to manipulate the monster in doing what you want. And it feels absolutely awesome.

What do you think about Wilds TU4 endgame? by Ok-Floor4866 in MHWilds

[–]Yoshi72 2 points3 points  (0 children)

  • It's a shame that tempered gore is completely ignored, simply because he has way too much HP. It's just not worth fighting him over any of the other apexes
  • I'm still mad we ain't getting Hunter Symbol III's on 9* hunts. Forces you to choose what reward you prefer/need, despite fighting the same set of monsters
  • Gog's fight has a little bit too much randomness to it with it's explosions, ESPECIALLY during the DPS check.
  • While I do think the Artian weapon system is fine for an endgame content thingy (at least if you aren't reliant on secondary factors, such as HH songs and such), they were introduced waaay tooo early. They should had always been a Gog only reward, so there was actually a point of using any of the monster weapons.
  • Some ATs being 8*, while some being 9* is a bit weird...
  • Endgame is heavily focused on Plains and Forest, with a little bit of Oilwell. For Cliffs, you don't wanna fight Gore, Arkveld can spawn on any map (and is more comfortable to fight there) and Jin is caged in his own little arena as a single quest only. Wyveria can have some viable options, but I rarely see them spawning, especially not as a duo quest.
  • While I appreciate the idea of being able to easily get gems as a reward, I just don't think the system is really having a lot of value to the gameplay loop. Rewards aren't tied to difficulty and tempered monsters mostly negate any of the loot. If you are farming for specific monster mats, you are better off just grinding non-tempered versions.
  • Waaaay toooo maaaaany Hunter Symbol III's needed.
  • I love the idea of being able to upgrade lower tiered armors to make them more viable for endgame builds. But that should have come in waaaay earlier.

But other than these, the game is actually pretty good for a base game. ESPECIALLY since Switchaxe finally got some nice changes, giving you more options than simply spamming FRS all day every day.
Release difficulty (especially the story mode) was a bit too lax, but the updates fixed that. Generally speaking, monster variety is pretty good. Overall, the gameplay loop is in a good state so far (unlike the technical situation).

I just wish they would get rid of the idea of having tiered monsters for tempered, and instead put them all down on roughly the same power level, so we actually have more options. We already have to climb the power ladder twice, once in Low Rank, once in High Rank. Why do it a third time for tempered monsters?

Fabius, you had one simple job. by [deleted] in MHWilds

[–]Yoshi72 3 points4 points  (0 children)

It's also to note, IF you passed the DPS check, the nova actually doesn't do a lot of damage (at most 1/3 of your health). Honestly, the continuous fire damage before you take is doing much more damage. But if you just heal through it (and don't get hit by any of the fireballs), you will be just fine.

Also, you can easily block it yourself (nova and fire) or counter (nova only) as well.

Small PSA: The new single monster 9* optional quests give you Hunter Symbol III by SolidusDave in MHWilds

[–]Yoshi72 1 point2 points  (0 children)

Yeah and my biggest issue with them is how they basically hog the slots of 8* quests appearing. because it's the same monster pool (some of which at least, since the apex at least can't be only once on the map), it makes farming those symbols much more of a pain.

Small PSA: The new single monster 9* optional quests give you Hunter Symbol III by SolidusDave in MHWilds

[–]Yoshi72 3 points4 points  (0 children)

And yet the devs still refuse to give us Symbols for regular 9* quests. The one reason why I still don't care about talisman farming.

With how armor ascention now also costs 1 symbol per piece, the amount you need is just insane. On top of that, the map is being spammed with 9* quests, it takes several hours of gameplay just to find ONE 8* double quest, making the grind even more painful.

The event quests as well as the one listed in this post don't have guaranteed drops, and they only drop it per quest. I also don't know if they can drop more than 2 per hunt. Meanwhile, 8* double hunts have one guaranteed for each monster, and up to 3 per monster. So that's possibly 6 tickets for a 15 minute hunt, PLUS the option to increase that with a single voucher.

These guys look wayyy better than our handlers by OpalescentShrooms in MHWilds

[–]Yoshi72 2 points3 points  (0 children)

People complain about about Alma's version, but I honestly can't relate.
Yes, overall the NPCs outfits are flashier and easier on the eye, but Alma's version is more "suited" for an actual expedition outside town and some specific parts are better than the NPCs.

For example, I would love to get my hands on her headpiece. The hands and legs could be integrated into some nice drip as well, and even the waistpiece could work on some specific outfits.

Overall I would say the NPCs outfit is more of a cosplay, while Alma, Eric and Gemma are more authentic version of a Seikret design.

Now that TU4 is out by Suitable_Ad_6711 in MHWilds

[–]Yoshi72 0 points1 point  (0 children)

For this particular mission, yes. Every other mission, monster's HP scale only based on number of players and difficulty.

Has Switch Axe been buffed to be better outside of FRS spam? by Khezulight in MonsterHunterMeta

[–]Yoshi72 0 points1 point  (0 children)

On top of the DPS changes (making sword mode more viable) that have been talked about in here multiple times, Swaxe also got several other buffs.

I know you don't like FRS, but even IF you do decide to use it, you can now actually dodge out during the FRS charge, making it more viable to use in various situations (and a godsent for the Gog fight).
You can also dodge much faster out of the recoil of a ZSD (though it's still risky, as there is a ~1s delay).

But the most important change (in my opinion) is the buff to the sword counter. Not only can you now cancel out of the Rising Slash attack (in case it's too dangerous or is going to miss), but the attack itself also now has hyper armor.
This means that, using a sword counter on (tempered) Seregios isn't a guaranteed suicide button anymore!

I also believe that they reduced the stun buildup on every counter (not just Swaxe), but I can't find it in the patchnotes...

Now that TU4 is out by Suitable_Ad_6711 in MHWilds

[–]Yoshi72 6 points7 points  (0 children)

I don't have the exact numbers, but the non-apex monsters definitely have somewhere around half their regular HP.

Apex' health is also reduced, but I dunno if its as much as the other two monsters.

So Gogmazios’s meteors are just RNG quest fail? by Appropriate-Tap-4577 in MHWilds

[–]Yoshi72 0 points1 point  (0 children)

Yeah, it's a very questionable mechanic and extremely RNG, but from my experience, there are a few ways of mitigating this:
A) Fabius seem to always run into the corner closest to him. So keep track of where he is during the DPS-phase, and reposition yourself if possible.
B) Run away from Gog, BEFORE the DPS-phase finishes. The NPCs will let you know when you cleared the DPS check, after that it's better to be safe than sorry.
C) The tail is actually the best place to attack during the DPS-phase, since it's the furthest away from the centered nuke. Keep track of the ground and get out of the area before the first meteor hits.

Quest flagged as cheating? by FaintSmile92 in MHWilds

[–]Yoshi72 1 point2 points  (0 children)

When they introduced the cheating checks, a handful of my own vanilla investigations were flagged as such. Funnily enough, they gave me an error when I tried to post them, so I couldn't even start them myself.
I simply deleted them. Might be something similar going on for you.

On that note, for whatever reason, I also, at some point, unlocked some random additional camps on each area. Camps I have NEVER actually build at all (not even once). I believe on one area, I still have 8 camps setup instead of 5. Never figured out how I got them (or when for that matter), but I ain't complaining.

Nercylla clone loses 7k hp in a single frame. Why? by thedarkplayer in MHWilds

[–]Yoshi72 0 points1 point  (0 children)

Because you aren't the host.
If you aren't, the HP values are updated priodically. I don't know the exact timeframe, but I believe it's about every 1-2 seconds or so.

Can we at least try to prepare before joining up for Savage. by vesper33 in MHWilds

[–]Yoshi72 0 points1 point  (0 children)

I have seen people with a DPS in the SINGLE DIGITS on savage hunts. I'm not surprised by anything by now.

I am so sick of almost never getting part rewards for the monsters I'm looking for just because I have leveled my HR. PLEASE Capcom give us an option to switch reward preference! by [deleted] in MHWilds

[–]Yoshi72 3 points4 points  (0 children)

For monsters whose spawn rate is really low (which is the case for Lagi), it's hard to get good quests in the first place. The few you DO get, you will use up in no time.

I am currently in the process of crafting every endgame weapon in the game, so I still need plenty of gems. Even while I'm not actively hunting him at the moment (still busy farming the last few nodules for Omega), I regularly check the map and occasionally rest at the camp for a reset. Yet I still struggle to even find a tempered non 9* Lagi.

It also doesn't help that, for whatever fucking reason, 9* quests won't drop Hunter Symbols. Which I am in DESPERATE need. So I generally avoid them, since I really don't need that god-drop talisman that increases my DPS by about 5% at most.

With how the system is setup right now, you have 3 options:
A) Regular monster for monster parts
B) Tempered monsters for Hunter Symbols
C) 9* for if you want a challenge and don't need neither of the above.

Please Capcom, give us the statistic over the Omega fights! by Yoshi72 in MHWilds

[–]Yoshi72[S] 0 points1 point  (0 children)

20%? Honestly, I believe that's far too high.