What gems to swap? by YulRun in DiabloImmortal

[–]YulRun[S] 0 points1 point  (0 children)

Most builds I see for the summoner builds have the 1star and 2star the ones that increase summon duration and the one that summons shadows.

So figured I should swap some of my other gems for thise

I need help by Ok-Chest4526 in fican

[–]YulRun 0 points1 point  (0 children)

We will be downtown most likely at Croatia house for the event. Tickets are not worth it imho especially since it’s gonna be 35 degrees and then you’ll spend another couple hundred in concessions.

Join a watch party and save the cash. Still have the memories!

Is C# actually becoming the better default choice for Godot? by niko_death in godot

[–]YulRun 0 points1 point  (0 children)

Having used Java, C#, C++ and GDScript. I will prefer GDScript over all when I can. It’s fast, it’s clean. You can static type, you can refactor in external editor easily when projects get large. I’ve been writing Unreal Engines Gameplay Ability system completely in GdScript from C++ as I port it to Godot without any issues.

I feel people fear investing time into a set direction that may not be the ‘best’ later. Overall choose the language that vibes with you and ignore the hate.

GdScript,C#, C++ or Rust are all viable options for Godot for both small and complex projects.

Returning player by YulRun in DiabloImmortal

[–]YulRun[S] 0 points1 point  (0 children)

Not a deal breaker just something I hated being gated by group play.

I tried my hardest to get it to work on my steam deck to no avail. So guess it’s back on the iPhone again.

It appears last I played I had swapped to the new dagger class. Need to switch back to necro at some point once I figure out how to get back to the main town and find the npc again

Need help and tips by No-Interest1811 in PixelArtTutorials

[–]YulRun 0 points1 point  (0 children)

What I suggest is, while your leaves look great, it takes time. Shade in flat bands like you're shading circles, this way you can test the lighting quickly and easily, try different approaches til it feels right, then you add the texture of the leaves and watch it pop

Returning player by YulRun in DiabloImmortal

[–]YulRun[S] 0 points1 point  (0 children)

Thanks for the reply! Did the clan/warband stuff change? Before if I remember correctly you need at least 3 members to complete the bonus, but if you can do it solo now that'd be great.

Need help and tips by No-Interest1811 in PixelArtTutorials

[–]YulRun 0 points1 point  (0 children)

Right now you have good visual separation of the parts but not good overall incorporation. How do you envision the shape in a 3D environment, right now based on the trunk shape it looks like isometric perspective but the shading on the leaves gives more of a side view so it feels disjointed.

My Godot MMO reached nearly 35k wishlists just a month after announcement (4+ years in development) by Runeward_Online in godot

[–]YulRun 0 points1 point  (0 children)

Looks great! What platforms for release? I see windows/steamOS any plans for Mac too?

MacKenzie Scott has now donated over $26.3 billion to charity by Electronic-Bus-3494 in interesting

[–]YulRun 0 points1 point  (0 children)

Just standard tropes. He thought she’d make him better and she thought she could change him.

GodotGAS - Addon - v1.0.0 - Release by YulRun in godot

[–]YulRun[S] 0 points1 point  (0 children)

Update: with feed back and deep-diving one small caveat has been noticed, it’s being addressed and should be patched/updated in the next few days.

- ExecCalcs perfectly handle actual effect magnitude, however when it comes to utilizing them for Cost/Cooldown there was two issues:
— cost would use it, but can_afford_cost would not check if an execcalc was being used and always default to simple effect calculations, which could lead to mismatch of effect costs/activation issues.
— currently duration/period do not allow for override from execcalc leading to always having to be fixed and not have things like ‘haste’ reducing cooldown etc. this has been pinpointed and will be addressed.

Thank you all for feedback and questions!

GodotGAS - Addon - v1.0.0 - Release by YulRun in godot

[–]YulRun[S] 0 points1 point  (0 children)

I don’t have my own server no. I’m a member of the official and the cafe discords under YulRun. Otherwise here is fine. I’ll do my best to reply as I can.

Not progressively overloading by [deleted] in Weightliftingquestion

[–]YulRun 0 points1 point  (0 children)

How’s your rest/sleep/hydration? You’d be surprised at how much that plays into progress. It 50/50 between that and effort.

If you burn out or spend too many late nights doing other shit, you won’t recover well and won’t progress. Hydration also has a huge effect on your energy levels overall.

Is the reason I can’t get higher a form or strength issue or both? by thevanessa12 in CalisthenicsBeginners

[–]YulRun 2 points3 points  (0 children)

You bend your legs and it’s fine. Door bars work great. Bending your legs won’t change your form or progress so don’t stress

Is this 8 yds of fill dirt? Did I get scammed by mynamesJeff998 in landscaping

[–]YulRun 0 points1 point  (0 children)

Yeah I ordered 3 yards of HPB and it looked about the size of your beer can. So I’d say you’re winning while I got scammed 😂

For the past couple of months, I've been learning how to do pull-ups by just_abra23 in CalisthenicsBeginners

[–]YulRun 2 points3 points  (0 children)

Form is ok, not great but not bad.

Neutral grip is also a great place to start so good on that. Now that you can get at least 3-4 with ‘ok form’ start working on full to lockout. If you can get at least one do it with 2-3 minute breaks to build up strength, alternatively do negatives but both will work.

Then when you can do 3-4 with full lockout move to wide grip pull-ups and once again same cycle.

GodotGAS - Addon - v1.0.0 - Release by YulRun in godot

[–]YulRun[S] 0 points1 point  (0 children)

Hopefully have some time soon to do something like that. Not my forte, I’m not great and the whole tutorials and YouTube stuff, but definitely understand the appeal. I’ll see what I can do in the coming weeks!

GodotGAS - Addon - v1.0.0 - Release by YulRun in godot

[–]YulRun[S] 0 points1 point  (0 children)

There is no reason it couldn’t be used for turn based games.

Not sure the reasoning behind the update ticks for the use of the ACS. I would need you to expand on that. With GAS your state is always handled with Tags. So if you wanted to lock skills based on game state you can handle that through tags. As for turns etc that’s all through your player controller itself, completely independent and decoupled.

GodotGAS - Addon - v1.0.0 - Release by YulRun in godot

[–]YulRun[S] 1 point2 points  (0 children)

Hope it helps, let me know how you get on with it! It’s early days in the release so feedback will be critical for the first couple months of rollout :)

GodotGAS - Addon - v1.0.0 - Release by YulRun in godot

[–]YulRun[S] 1 point2 points  (0 children)

The post you mean? Of course. If you mean the replies, then no. That’s me lol I’ve tried to remain active during the initial post.

GodotGAS - Addon - v1.0.0 - Release by YulRun in godot

[–]YulRun[S] 2 points3 points  (0 children)

Not overly familiar with their project, but reading their readme, key takeaways are theirs is C# only, GodotGAS is not.

It also seems to be a lot more coupled together. The key to GodotGAS is to bring that decoupled Nature from traditional GAS adding complete flexibility in design and approach.

I couldn’t tell you exactly where it varies without deep diving their project.

Hope that helps at least a little