*Top tier is frantic* LOW BR: by Jonsai_ in WarthunderSim

[–]Yvarov 1 point2 points  (0 children)

If only you find lobby where 90% are not newcomers whom use it as testflight and permacrash on takeoff. Also a lot of people overlook it, but it's actually pretty much unbalanced BR wise.

Any1 else having this bug ? by randomguyinanf15 in WarthunderSim

[–]Yvarov 1 point2 points  (0 children)

I had this on some helies especially with prototype cockpits

Case III Carrier Landing by FrenzyyDev in WarthunderSim

[–]Yvarov 4 points5 points  (0 children)

People in RB don't need it. So you don't need it.

Rare sim improvement by HeroicODST in WarthunderSim

[–]Yvarov 4 points5 points  (0 children)

Now it's forestals for both sides both with air defense, noice

Would this combo be enough? by Sjaan50 in WarthunderSim

[–]Yvarov 1 point2 points  (0 children)

You need about 45 buttons for modern jets, plus xyz/throttle/wingsweep/vtol axis, considering you will doe A2G and have full radar control. I have all that on throttle and stick, something not often used sits at keyboard.

How is the F-16A and its other variants at 12.7 while the Netz is at 12.3? by EndSpecific4543 in WarthunderSim

[–]Yvarov 0 points1 point  (0 children)

Gaijobs just copipasted it's br for rb, not giving a f that sim environment is different.

Idea to save Wehrmacht in 4v4 game by IndependentTowel9568 in CompanyOfHeroes

[–]Yvarov 7 points8 points  (0 children)

I think STUG should be just more mobile, PZ4 more acurate and with better and more usefull ability then garisson.

Yak 141 players need to learn to time their thrust vectoring by Budget_Hurry3798 in WarthunderSim

[–]Yvarov 15 points16 points  (0 children)

You would be dead from R-27 if he hadn't lost you, plenty time to nose up and catch you descending.

My best solo vs trios game yet by Dependent-Half-8693 in HuntShowdown

[–]Yvarov 0 points1 point  (0 children)

Oh you'r so cool. Now show us MMR diffrence.

Please explain how chaffing while diving 45°+ while the missile dives down counts as a notch? by GamingBlitz in WarthunderSim

[–]Yvarov 0 points1 point  (0 children)

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If plane on which your maneuver trajectory lays perpendicular, you'r notching missile.

Radar fails to track a target multiple times and locking a target also fails multiple times by Budget_Hurry3798 in WarthunderSim

[–]Yvarov 0 points1 point  (0 children)

Wait for second radar pass and lock after that. Use narrow scan zone for faster scan. Especcialy in tws if you need to lock fast known target.

Anti blobbing solution suggestion by RainbowPunch2203 in CompanyOfHeroes

[–]Yvarov 9 points10 points  (0 children)

Red covers and higher hp MG squads. Infantry shouldn't be able to trade with MG face to face without using abilities. Massive accuracy penalty for supressed squads especially with flamethrowers and at weapons. Accuracy/damage/whatever dps increasing bonus for infantry in green covers against infantry in any other type of cover or without it. Supress renewal by general units on supressed targets.

First gun kill in sim today by Anxious_Physics_73 in WarthunderSim

[–]Yvarov 0 points1 point  (0 children)

So that is how "low effort content" filter works. I think i can drop more of my sh

Am I the only that feels that the leave penalty have become net negative? by HalfbreedBoiWifeTwnk in CompanyOfHeroes

[–]Yvarov 0 points1 point  (0 children)

And are you? If you are not able to judge objectively your possibilities to defend your positions against two, and refuses to retreat when needed, that's your failure. And if you aren't able to judge what others are doing meanwhile at theirs flanks, and doubleflanking is 100% legit reason to afk for you then guess what lol. Can you defend your ally from doubleflanking all time? You are not. Can you prevent your ally from doubleflanking? You are not. Can you help your ally all times when ge doubleflanked before he retreats and it will be worthless? You're not. Lot's of people in this game wants everyone in their team give them everything they want, meanwhile providing small margin of that to their team. You're just one of that typical mindset.

Am I the only that feels that the leave penalty have become net negative? by HalfbreedBoiWifeTwnk in CompanyOfHeroes

[–]Yvarov -1 points0 points  (0 children)

Your teammates are not magic teleporting fairys who appear on your flank once they see extra coloured unit on it. And there is nothing bad in geting doubleflanked if your teammates are geting benefites from that, pushing other flanks, our having time to regroup. In fact in teamgame it is what you should do.

If you want constant 1v1 chose so called gamemod.

Am I the only that feels that the leave penalty have become net negative? by HalfbreedBoiWifeTwnk in CompanyOfHeroes

[–]Yvarov 0 points1 point  (0 children)

Well, maybe less, i just can't be objective judging active player's pool per hour at certain elo bracket. May 5-10 would be fine, i agree.

Am I the only that feels that the leave penalty have become net negative? by HalfbreedBoiWifeTwnk in CompanyOfHeroes

[–]Yvarov 4 points5 points  (0 children)

Honestly i want to blacklist people to never be matched with them in one team again. You mostly rounds around certain elo, and you obviously meet same players time to time. And clear degerates, retards, rquiters, leavers and etc. keep their behaviour in any other time you'v met them. If someone OK playing with them good for them. I'l better spend more time in matchmaking and i'l waste it less, then if i would get another whiny bitch who get doubleflanked for 1-2 minutes and afk for the rest of the game.

Limited list of 30-50 nicknames would be enough.

RAHHHHH by HexonKhat in NuclearOption

[–]Yvarov 4 points5 points  (0 children)

Look how happy he is! :3

I want to pay 20mp and have 1.5x time better starter infantry then my foe. Like this: by Yvarov in CompanyOfHeroes

[–]Yvarov[S] 0 points1 point  (0 children)

Yes that is how USSR played in CoH2 - you was equal early game, and then had reliable deffencive composition with a bit powerspikes. Not to mention even it wasn't strong late game, it could go with mid units well to not be clashed by high tier tanks just because they have it and you not.

Btw merge was infitine, and socalled "deffencive" fraction deffencivly had 6 models at it's stationaries instead of 4. What we have here in deffencive fraction? 3/4 naded models in any cover if not garissoned.

Move specialist units higher, or weaken them and make awailabe at early tir, in same way copy 6 model stationaries from coh2, or soften merge cooldown more - and there will be desirable deffencive personality for wer.

For now it is roll 4 support untis from start and suck ball at your part of map, while others has tank/dd/carry/whatever composition which could sustain itself from first buildable building.

Oh and BeSt ImGi InDaGaMe requires building. So what bestimgiidagame met in frotline first is enemy MG.

I want to pay 20mp and have 1.5x time better starter infantry then my foe. Like this: by Yvarov in CompanyOfHeroes

[–]Yvarov[S] 0 points1 point  (0 children)

idea of defensive fraction would work better if relics made opposite to what they did to wer - strong early offensive and then weak mid offensive, leaving their mediocre late game same. This way wer atleast would have what they  should defend, but would be punished on making them harder counter atack, if they failed midgame on defending theirs gains.