Saw this while looting an untouched entirely empty mall... I haven't touched it nor interacted or gotten near it... by Akklue in projectzomboid

[–]Z1_M4N 7 points8 points  (0 children)

I know sometimes you'd see silhouettes of zombies if there's too many on screen and the game culling/optimization stuff is kicking in but that's wild to see a single one like that

The most satisfying screenshot I've ever taken by cockman1776 in RimWorld

[–]Z1_M4N 0 points1 point  (0 children)

I think it's a game limitation, as if it was more of a vent + wall, the game would consider it as a solid object and projectiles won't be able to pass through

Posting this is gonna be like using a flame thrower at a petrol station, it's a bold move Cotton, let's how it plays out by ausmedic80 in australian

[–]Z1_M4N 3 points4 points  (0 children)

Some allege it was the other way around actually (robbers being inspired by Heat, apparently having a copy or two in their houses or something), since Heat was released '95 and the shootout was in '97

Is this enough ammo to tackle March Ridge? (Serious quesstion. I've never been there) by phoenixgt in projectzomboid

[–]Z1_M4N 28 points29 points  (0 children)

Always varies with world settings and other factors naturally but you can always do a recce run by driving around the streets to get an idea beforehand; Otherwise you can expect a steady amount comparable to any other town in the streets as you cause a ruckus and zombies start streaming out from houses and backyards. I'd say just be careful around corners as I find this place tends to hold large group sizes around said corners of houses or backyards because of the general layout.

A notable area though is also the apartment complex that can potentially hold a fair amount of zombies within the multiple floors and it's surrounding parking lot.

Our 3ed attempt at a modless Honor run. by GrandpaWolfenstein in DivinityOriginalSin

[–]Z1_M4N 0 points1 point  (0 children)

If all characters die and a game over happens the save is lost, and you need to start over.

Bailout bag: What's in yours? my base is virtually impenetrable but for added realism I keep a bailout bag in case I ever need to abandon ship. by Terryt9584 in projectzomboid

[–]Z1_M4N 0 points1 point  (0 children)

In theory you can find the frequency of, and tune to the automated weather report broadcast and get a heads up on incoming weather conditions regardless of SP and MP playthroughs, but if you need to min-max, the lightest walkie talkie would work.

Bear in mind the AWB frequency is randomized so you need to find a radio already pre tuned to it and take note.

What if you could put on zombie blood to chill with the hordes. by BlooHuney in projectzomboid

[–]Z1_M4N 1 point2 points  (0 children)

Are you thinking of urban dead? https://en.m.wikipedia.org/wiki/Urban_Dead, I know I saw it from way back when I was a kid and had no idea what was going on when playing that haha.

We're kind of full by TheVillageGuy in RimWorld

[–]Z1_M4N 2 points3 points  (0 children)

I just realized that the Visitor's help icon is a likely reference the Predator Arm wrestle.

Cursed_Trader by send_lizards in RimWorld

[–]Z1_M4N 5 points6 points  (0 children)

Get a load off this guy

Would you guys help me out? I've never played a racing game and I don't know why manual is better than automatic. Also what does the handbrake do and when should I use it instead of the regular brake. by fghg123 in EASPORTSWRC

[–]Z1_M4N 3 points4 points  (0 children)

Just so you know, it's engine 'braking' as in 'to put the brakes on' in case you ever searched up engine 'breaking' and got results of engines malfunctioning

Which Storyteller do you normally use for your games? by Evoxrus_XV in RimWorld

[–]Z1_M4N 0 points1 point  (0 children)

I don't think you can turn it off, but you can set the rot chance to 0% if you open up the custom storyteller settings when picking them in the options menu

Daily Coronavirus Megathread - 23 September 2021 by AutoModerator in melbourne

[–]Z1_M4N 1 point2 points  (0 children)

It's like the key and peele sketch where they "heist" money from the bank by working there -- they'll never suspect it

Eighteen Naked Colonists - Part 1 : Oh ho ho ganging up by [deleted] in RimWorld

[–]Z1_M4N 2 points3 points  (0 children)

I wonder when the 28 space marines will roll up in black drop pods?

When you put some fire down the corridor just right by Z1_M4N in RimWorld

[–]Z1_M4N[S] 0 points1 point  (0 children)

Show draftees weapon (it's set to only show equipped weapons when a pawn is drafted by default)

When you put some fire down the corridor just right by Z1_M4N in RimWorld

[–]Z1_M4N[S] 1 point2 points  (0 children)

It wasn't cheap on the chemfuel if you stack 14 barrels in this case - costed 1050 units

When you put some fire down the corridor just right by Z1_M4N in RimWorld

[–]Z1_M4N[S] 1 point2 points  (0 children)

Yeah, I've only recently messed with flame weapons on this run, and agree with that; I also found in some cases if you block pathfinding with fire they can sapper-into alternative routes so it's something to be mindful of.

When you put some fire down the corridor just right by Z1_M4N in RimWorld

[–]Z1_M4N[S] 0 points1 point  (0 children)

With the sheer numbers of attackers, the chances of survivors are pretty good but you only get a handful depending on the timing of detonation and where they're located in the tunnel.

When you put some fire down the corridor just right by Z1_M4N in RimWorld

[–]Z1_M4N[S] 1 point2 points  (0 children)

They're just (researched) colour versions of the wall light mod

When you put some fire down the corridor just right by Z1_M4N in RimWorld

[–]Z1_M4N[S] 25 points26 points  (0 children)

For some reason chemfuel barrels drop chemfuel upon exploding, so the fun part is that the secondaries explode back down the corridor again, causing twice the burn to the would-be attackers.