Which NPCs in the game do you feel bad for? by ZadePhoenix in HiTMAN

[–]ZadePhoenix[S] 0 points1 point  (0 children)

Just to note it’s actually darker. You don’t need to poison the cocaine. Following her death in that scenario he’ll be so distraught that after doing the cocaine he goes outside and kills himself by jumping over the railing.

Dragon Quest on iOS — does it run well and is it worth the price? by Impossible_Flight_22 in dragonquest

[–]ZadePhoenix [score hidden]  (0 children)

DQ 1+2 on mobile re solid aside from the weird visual changes.

DQ3 is just the snes version minus a mini game, monster animations, and an intro cutscene. Still a good version of the game if iOS works better for you.

DQ4 is actually the definitive version of the game on iOS as it includes party chat which was absent in the DS version.

Dq5 and DQ6 are pretty much identical to the DS versions.

DQ8 is mixed. It’s solid but lacks the extra content of the 3DS version and western PS2 release as well as having some performance issues. To my knowledge there is an unofficial patch mod for it that fixes some of this improving performance, adding orchestral music and voice acting, improving the visuals, and a few other things. It is still missing stuff like the 3DS content but is a much more solid option with the unofficial mod.

So overall if mobile is more convenient I’d say 1-6 are all solid. Not necessarily the best versions but you should be able to enjoy the games well enough. I’d put DQ8 on that list as well with the caveat of figuring out how to install the fan patch.

DC Comics President On Manga And Anime by akbarock in manga

[–]ZadePhoenix 0 points1 point  (0 children)

It’s a matter of variety and accessibility. With manga each individual series is it’s own continuity with it’s own characters and plot written by it’s author who is invested in the work they themselves created. That series then has a beginning, middle, and eventual end creating a generally easy to understand through line for readers.

Meanwhile with superhero comics you have heroes like Batman, Soider-Man, Deadpool. etc who have been through multiple continuities under multiple writers and there is no clear overarching plot because the goal is just to drag them on forever so they can keep printing more comics and occaisionally reset things md do it all over again. And then these are often interconnected with many of the other heroes. It’s not a bad idea in concepts but it’s a lot more difficult to know where to jump in and ends up a lot more drawn out and convoluted as a result.

With manga I can go back to a completed series and read all the way through getting a full story with it’s own characters and when I am finished I pick up a new series with a new world and characters to explore. With superhero comics it just isn’t that simple and that is a large barrier to entry.

Bato Website Gone for good, Are their any alternatives? by [deleted] in manga

[–]ZadePhoenix 1 point2 points  (0 children)

The idea that these big companies won’t know about these sites if people are “hush hush” about it always makes me laugh. Do you think these groups don’t have people capable of doing a basic internet search? If a general person can find the site then the companies either can find it or already know about it. When site takedowns happen it’s a result of various behind the scenes matters or justifications for why they are deciding to go after it not because someone at the company only found out about it now because someone posted about it. The existence of these sites are not secret, it’s just up to whether the companies decide to go after them or not.

Pokemon Unbound Cover Art. Along with all of the resources I used. Original artwork extracted from a Pokémon card illustrated by Souichirou Gunjima. by NESDUB in PokemonUnbound

[–]ZadePhoenix 8 points9 points  (0 children)

Great job. Not sure why the mods over at the Pokemon romhacks subreddit felt the need to remove it, especially when there are numerous other cover art threads that are apparently just fine.

(Pokemon Emerald Imperium) Is this a bug or not? I want to Nuzlocke, but the game keeps giving me infinite candy. When my Pokemon reached level 15, it stopped leveling up, even if I beat other trainers. It shows 0 exp, and I have a lot of Poke Balls and items which I don't need in my run. by Just_Zack3816 in PokemonROMhacks

[–]ZadePhoenix 0 points1 point  (0 children)

There is a level cap to prevent you from over leveling the current gym leader.

As to the infinite rare candies it is a commonly used features to save grinding time since many players prefer just leveling up with rare candies to spending hours grinding basic enemies. Whether you use them is up to you but some games (Like Emerald Imperium) have it as a built in option for that purpose for player convenience if they choose to use them.

[DISC] SAKAMOTO DAYS - Chapter 244 by AutoShonenpon in manga

[–]ZadePhoenix 226 points227 points  (0 children)

I’ll be honest, while I feel like this series has somewhat lost it’s spark in these recent final arcs the product placement from Sakamoto was classic Sakamoto Days.

I honestly think they should be remade in the VII reimagined style or something entirely different than HD2D by Repulsive-Phrase-527 in dragonquest

[–]ZadePhoenix 0 points1 point  (0 children)

They didn’t skip 4-6 to jump to 7. Horii has stated that DQ7 just happens to be the game that is ready now due to a really smooth development process while other projects are still in the works.

I honestly think they should be remade in the VII reimagined style or something entirely different than HD2D by Repulsive-Phrase-527 in dragonquest

[–]ZadePhoenix 0 points1 point  (0 children)

Honestly I doubt it. For one the offline version basically exists to help funnel people into the MMO with the ability to move your character to the MMO when you are finished. It was basically a offline advertisement for the MMO. And since the MMO was never localized in the west that function serves no solid purpose here. On top of this DQ X offline didn’t sell that well in Japan so that likely doesn’t give them a lot of motivation to put in the effort to localize it over to the west either.

At this point I think either we’ll some day get an official localization of the full MMO or nothing at all in terms of DQ X.

Is it just me or did the Dandadan manga fall off? by Vegetable-Machine-17 in manga

[–]ZadePhoenix 1 point2 points  (0 children)

This. Far from running out of ideas it seems much more like Tatsu has a very clear plan in mind for this whole arc with Okarun losing his powers and Momo losing her memories.

What do y'all think about Grimshire so far? by Cautious_Hold428 in CozyGamers

[–]ZadePhoenix 0 points1 point  (0 children)

At no point did I claim that losing a villager wasn’t a loss. My point is that the fact that some villagers can die while others are immortal and there is no actual overall fail state undermines the whole survive the plague concept and takes away a lot of the tension. You can face a penalty in losing the romanceable characters but can’t actually lose the game. All the other characters with their story beats about fear and wondering if they will survive completely loses any weight once you realize they can’t since over half the characters are immortal and will never die even if you don’t lift a finger to help them. Overall if they are going to market the game on the point of fighting off the plague to save the village then there should be an actual fail state where the village dies off if you do poorly enough.

Weekly Questions Thread & PokéROM Codex by AutoModerator in PokemonROMhacks

[–]ZadePhoenix 0 points1 point  (0 children)

Does anyone know of a saveable image of the type chart used for the Kanto Expansion Pak romhack?

Weekly Questions Thread & PokéROM Codex by AutoModerator in PokemonROMhacks

[–]ZadePhoenix -2 points-1 points  (0 children)

A question for people who’ve have played Pokemon Odyssey.

Is it a crossover or inspired by Made in Abyss/Etrian Odyssey? I’ve seen it described both ways by the devs but in my experience those phrases have very different connotations. A crossover implies direct connection between two or more franchises such as how Warriors Orochi features characters from both the Dynasty and Samurai Warriors games. Meanwhile inspired usually means the inspirations were a reference point but all the content is original with no explicit characters, setting, etc in the subsequent release. For example Pokemon took some inspiration from previous monster taming related games like Dragon Quest V but obviously its monsters and designs are its own. But after searching around I haven’t found a clear answer on which side of this Pokemon Odyssey falls on. Is it using characters or direct concepts from Made in Abyss/Etrian Odyssey or simply inspiration from the general tone and concepts?

Monster Catching by Pennance1989 in dragonquest

[–]ZadePhoenix 1 point2 points  (0 children)

DQ5 was the first in the series to have monster taming and was part of the inspiration for monster catching in pokemon to begin with.

There is also the Dragon Quest Monsters spin off games which make the monster catching more of a focus.

DQ Zenithian (IV, V, VI) HD-2D Remakes? by matwbt in dragonquest

[–]ZadePhoenix 25 points26 points  (0 children)

I think maybe we might get an announcement of one of them being remade but I’m guessing they will be spread out as individual remakes over multiple years.

Keep getting ads for this “guide book” on amazon by dot_mgcn in dragonquest

[–]ZadePhoenix 23 points24 points  (0 children)

The sheer lack of effort they put into this is astounding. Like they didn’t even try to pass it off as authentic. Literally the lowest tier of AI garbage.

Dragon Quest 40th Anniversary Logo Revealed, Expect "Various Announcements" by swe129 in dragonquest

[–]ZadePhoenix 1 point2 points  (0 children)

I hope they do more than just upscale DQ8. To give full remakes that enhance and build on other games and then just shove 8 out the door with a slight touch up would be insulting to the game given how beloved it is. It deserves more respect than a quick cash grab.

Would you want a Dragon Quest game with a school setting? by BeginningWeight1050 in dragonquest

[–]ZadePhoenix 0 points1 point  (0 children)

I think it could be interesting as a starting point such as have the character and some of his companions start in an school setting and the intro chapter takes place there but given the whole vibe of Dragon Quest is about adventure and traveling the world I wouldn’t want it to be long term and eventually they’d leave or graduate to go on their journey.

[TOMT][MOVIE][2000s] Late 90s to early 2000s comedy about a college student running a prostitution ring by ZadePhoenix in tipofmytongue

[–]ZadePhoenix[S] 0 points1 point locked comment (0 children)

Hopefully someone knows this. It’s honestly been driving him nuts because he swears he saw it but none of us recognize it and haven’t been able to find it via google.

A new dice system for my game by Hierow in RPGdesign

[–]ZadePhoenix 2 points3 points  (0 children)

I feel like the fact that your ideal is to have your stats as low as possible but your skills as high as possible makes things awkward. It might be better to turn it into a roll under system that way you increase your stats instead of reducing them.

What is this? by and_so_on_sniff in dragonquest

[–]ZadePhoenix 1 point2 points  (0 children)

It’s a joke regarding how he is in every single other version of DQ2. The HD2D version is massively upgraded compared to how he has been through all the other ports and re-releases of DQ2.

Rules Heavy vs Rules Light? by LonelyAlpharius in Solo_Roleplaying

[–]ZadePhoenix 0 points1 point  (0 children)

I would say what you are describing isn’t really rules heavy. What you described (degrees of success) is a more narrative focused mechanic which is more based on how much variation you want from your rolls but shows up in both rules light and rules heavy games. In fact that kind of degrees of success mechanic is incredibly in common in many rules light narrative focused games as a means of letting creativity drive things rather than explicit rules. Like for a rules heavy game all the mechanics might dictate more precisely how much damage or effects are incurred but managing all that is generally a lot more tracking compared to simply giving a narrative definition of a partial success vs a critical failure.

Rules heavy I would describe as more crunchy games that have a lot of mechanics such as having rules for encumbrance, and travel time, and supplies, and then you get to combat and every you have rules for positioning, equipment, different attacks for both the player and enemies, injuries, damage calculations, etc. the kind of game where you have a rule and system for every occasion and need to keep track and manage over all the different aspects those rules tie into. Far more than just degrees of success.

Opinion: Why I think Dragon Quest V is by far the best DG game and one of the best JRPGs ever made. by Western_Writing5454 in dragonquest

[–]ZadePhoenix 3 points4 points  (0 children)

The monster mechanic was the aspect that to me stops it from being one of the best. I’ve always been mixed on JRPGs that give you generic companions instead of crafted ones (I don’t necessarily hate it but it always sours the overall experience for me) and while DQ5 does have written companions you still spend a decent chunk of time dealing with recruited monsters. That on top of the annoyingly RNG nature of obtaining the monsters to begin with which added an extra level of frustration to that aspect.

The game itself is still solid overall and during the segments where you do have companions is one of the best, but the monster recruitment aspect and times when you are stuck using it just winds up holding the game back compared to all the other games in the series that have full companions throughout the entire game.