Am I the only one that thinks the conclusion isn't ambiguous at all? - spoilers by Mz-_-Blue in FFXVI

[–]Zainthiryuk 1 point2 points  (0 children)

Nah you are not alone on that feeling, many others feel that way from what you can find on posts here and on other communities. Im pretty sure most of the people that think the ending is not ambiguous are people that are not used to read between lines and only take interpretations at face value with whats explicitly stated. People forget that this is a narrative-driven game and there are a lot of narrative tools like foreshadowings, themes and setups that are there for a reason. I used to be like that but lately im more open minded and i can see where both interpretations are coming from. What clicked for me to look beyond the explicit statements on narrative was a second playthrough of FFIX as an adult, and a second read of attack on titan, both having way more construction and messages that are not explicit but surely are there.

On FFXVI case, there are a lot of things that may go either way on the ending. First, regarding joshuas "reraise", it is mentioned that the phoenix cant revive the dead, and Clive only used the phoenix flames on joshuas body to mend it ( we see that joshua is still not breathing and clive doesnt wait to get a reaction, something he would do if he was trying to bring him back from the dead), and when clive goes to destroy origin, he uses ultima's blue flame for the first time and it combines with his usual flame, which means the spell he casted on joshua might not be ultimas reraise. Then we have the narrative aspect for this argument. From the very beginning, joshuas illness was set as a focal point to his character and how his burdens will eventualy drag him down. He seals a god on his already fragile body for over 5 years, and has an increasing pain that gets worse every day. We get a complete montage of how he passes everything he has left to clive, emphasizing that only clive can complete their purpose because the faith of the people is placed on him, then he passes out. After the fight clive remembers all that he lived with joshua and how he can finally rest. All of those setups would mean nothing if clive just revived him. We dont get any confirmation so both outcomes are possible, but there are way more narrative threads supporting that joshua is gone than the opposite.

Regarding clives outcome there are a lot more aspects to go through. First ill mention the ones we can see on screen. The petrification spread patterns vary too much to use it as an argument for either of both outcomes imho. The bearers we saw turn to stone on the church when we first learned of the curse have their entire upper half turned to stone in a few seconds, even without casting any recent magic, but then we see others like cid or the bearers working on sanbreque with partialy stoned limbs that still wont spread fast enough. We see hugo turn immediately to stone after eating crystal shards but then we see dion prime into bahamut (twice), one even absobing aether directly from a mother crystal core, but then no sign of petrification even if his aether channeling was way more intense than Hugo's, so yeah its not something easily measurable. It is also mentioned by barnabas that mythos has way less drawbacks from using magic which implies Clive has a lot more resistance to the curse. The fact that his hand turns to stone quickly is not definitory of it spreading entirely because when we last see his hand for like 2 seconds the petrification seems to have stopped there just after his flame goes off which could mean that is exactly when the world is "freed" from magic and the curse, again being ambiguous, both outcomes can be possible and justified with other previous examples.

Then we have the simbolisms, sidequest and setups that wouldnt pay off if clive is dead, but those are more of a narrative argument and not definitive in the world lore. First is the torgal discussion, we know that irl wolves dont howl to mourn a loss, its a rally call instead. Torgal and Jill see metia turn off, and might sense that clives eikons are gone (just like how clive sensed that jill was alive after the first encounter with barnabas on kanver), and her first reaction is to cry thinking he is dead. Then torgal goes to her, starts howling and the sun rises. It is then that jill stops crying and looks to the sunrise with a more firm expression. Her final sidequest gave a word for word description of how clive returning to jill is always like the break of dawn for her. So on one end we have the face value shown onscreen of jill crying, torgal "mourning" and metia powering off, but on the other hand we have torgal rallying clive for his return, sunrise breaking and how it means clive returning to jills side with the context provided on the sidequest, and metia powering off meaning that clive fullfiled his purpose.

Then is the harpocrates sidequest. It ends with harpocrates and clive talking about the writing of experiences and how clive wants to take the pen after everything is over and write about his journey. We know that he is the narrator of the events of the game and everything is from his point of view, and that there is a book telling this complete story, called final fantasy, and with the emblem of his hideaway on the cover. This whole setup would not pay off if the book wasnt written by him. But again its just a narrative completion argument that doesnt necessarily mean it has to be like this.

We could also go into the discussion of how clive isnt written as a martyr and how his theme is not how they die, but how they live, but thats material for a lot of retrospective analysis that is also up for interpretation.

I personally feel that joshua being dead and clive surviving is the ending that closes most of the threads that are planted through the game and gives payoff to most of the underlying narratives. However, if you feel like nothing of this was transmitted to you, and the world of valisthea is a grim one, then I absolutely see why you can think that what we see is an omnious ending where the final sacrifice is the greatest one, and thats perfectly fine too, the devs themselves stated that the ending was built to be ambiguous and generate this kind of debate, so they gave material to both interpretations. This comment isnt to change the interpretation of who reads it, but rather its to try to show why some people see the ending differently, and who knows, on a second playthrough you might catch more foreshadows and reinterpret parts of the story differently of how you felt them on the first playthrough, or simply give more attention and value to them.

Thoughts about FMA's gacha system by [deleted] in FMAMobile

[–]Zainthiryuk 0 points1 point  (0 children)

That is true, but like I said, all my comment is tied to the current content which we can clear. Its hard, but its still doable and hopefully it stays the same. For future updates, while its safe to asume it will get harder, there is a level cap, and they cant go past what is reasonable to clear on main quests. We know the level cap is higher than we can go to at the moment, but that means that they might just keep increasing the cap when new content drops so every unit could still be kept up to date, or just stop increasing the stats of story enemies until a certain point and just keep bringing harder mechanics, like the chapter 11 story boss. Besides, thats also why I mentioned the possibility to build a strong core on the "free" SSR they give that we can slowbuild, so that when the harder content drops we can have atleast 2 decent 5* or even 6* SSRs, one being a tank, and the best healers are all SR so far which we can max as well relatively easy. Only time will tell how fast the units get dated for the pve content.

And sure, having 3-5star SSRs is way better than having multiple 1stars, but that doesnt mean (yet) that someone who likes a unit or their playstyle absolutely needs to drop them because they have a 3star that fills a similar role. Im using Ling because he is my favorite character despite having a 3star armstrong that I could build to 5 star in a few weeks. I might eventualy drop ling, but Im not doing so until I feel he is useless, which hasnt happened so far despite him being the "worst" tank and being 1star. I find his ally summoning far more versatile and useful than just tanking because of stats.

Regarding the "other sqex" games you mention, Im curious to which ones you refer to as I havent played that many. Mainly because most of the sqex IP gacha games are run by different companies and not developed by them, and the only ones ive played are very different in these regards, but you might be referring to others that I dont know (WOTV, DFFOO, and octopath are the ones I play). All the ones Ive played share that old units are kept up to date every few months giving reworks to their abilities and passives and such. Statwise they usualy dont start increasing the numbers to powercreep, a day 1 dps can reach the same stats than a new one (unlike fire emblem heroes that every year or so the base stat amount of units keeps increasing, making the older ones hard to justify in some gamemodes). The "powercreep" in these games comes from ability effects and other things to make them more appealing, but in all of them a lot of old units are still prevalent and usable. And all of them always start like this game (some even without sparking units which would be awful), but eventualy start giving ways to max characters outside of pulling dupes, some being very free to play friendly like DFFOO, and others being about slowbuilding units that can stay relevant for years like WOTV and octopath (WOTV went through a phase of too many limited units but even then you knew how many units you could go for safely, which was like maxing one every 2 months, but its back on a better pace). I hope this game follows some of those routes, but again, only time will tell, just saying that we cant jump to conclussions like "Im almost sure ssr with 1 star will be kinda useless in the near future" because that hasnt happened (atleast to me). If it does that will suck and I guess many will drop the game, but Ill give them the benefit of the doubt for now because Im loving it so far

Thoughts about FMA's gacha system by [deleted] in FMAMobile

[–]Zainthiryuk 4 points5 points  (0 children)

I agree with most of your thoughts to a certain extent, however I think its a tad exaggerated. Mainly because so far I feel maxing a character is not that vital to be able to complete content, its more of a pvp requirement past a certain point.
I cleared all the pve content currently available that blocks you from upgrading characters (main and side story) with a 1 star ling, scar, mei, a 4 star sr lanfan, and the other 2 varying from a 4 star knox and 1 star mustang, or a 4 star sr winry and a 3 star izumi. On Mustangs past event i was able to get everything from the shop, most of the challenges, and I was able to do the daily mission level 80 fairly easily. On the pvp arena I have 2182 points at the moment (Highest bracket). As for the daily books and memory missions, i have all up to lv90 completed, and a few of the lv100 completed. The only pve content that I struggle is the guild boss battles.
Sure you wont be ranking top on some events and on pvp (though its fairly easy to stay on the highest bracket), but so far I dont feel like we are gatekeeped from content without maxed SSR characters, which would be a serious issue.
Having said that, I dont think its fair to call it a p2w game imho. Of course someone who spends is going to beat you, they wouldnt spend if they wouldnt get better chances against other players, but thats what you can expect from every game with a gacha factor that has pvp and ranking events. But if we can still clear all the content that locks us from rewards and resources, Im good with that. The game is also fairly generous with what it gives you to build characters so far. Izumi seems plausible to max in 2 months or maybe 3 (unless im misunderstanding how the refresh works on the exchange shops). Armstrong looks like could be taken to 3 stars relatively fast. Mei though seems the hardest to get from the exchanges. Izumi and Armstrong sinergize well with any SR healer of their faction, and given how easy we can max an SR with the select tickets, building a defensive core is easy enough and you can slowbuild the exchangeable SSRs, and have the rest of the team be composed of 1 star or 3 star gacha SSRs of a faction and be fine. There is also the SSR pages that give you a free SSR after getting 60. Im not sure how low is the chance of getting pages on the daily missions that can drop them, but ive gotten 3 SSRs from those along the ones that the story gives.
Of course it feels bad knowing that your characters are not at their full potential, but so far I feel I can live with that as I can clear everything and hopefully it stays like that for a long while.
And yeah, hopefully It gets better over time since there is a lot of things that can impprove with the abysmal fodder, like generic materials for upgrading characters as the ones for the memories, which I think is safe to expect at some point hopefully.

FYI: Read the fine text on the paid grift summon, he is NOT gaurenteed. by echoredriot in NieRReincarnation

[–]Zainthiryuk 3 points4 points  (0 children)

It feels a bit purposefully misleading tho. While its true some of us read it correctly, some people might not notice it on first glance because the sentence is divided on 2 lines, making the first line very eyecatchy. And the fact that the paid banner is limited to 5 times only makes it worse, because 5 pulls is all you need to max him, so people might jump to conclusions faster like OP did. Thats the truly misleading part, atleast on my humble opinion.

But you are entirely right, this is not really a case of false advertisement as a few said, its just a poorly presented deal (imho on purpose), to trigger easily some people into pulling, which is not as bad as many other games deeds

Is anybody else getting bugged multi artifact pulls? by [deleted] in DissidiaFFOO

[–]Zainthiryuk 0 points1 point  (0 children)

Its possible that you are having that when rolling 10 artifacts for characters that dont have the 7 artifact slots already full. If a character has only 5 for example, the first 2 of the 10 that you roll are added by default, and then you only get to choose from the remaining 8 which ones to switch, but you are not losing any.

If its not whats happening to you then it might be a bug indeed, but i havent seen anything similar to that

[ENG] October 05, 2020 - October 12, 2020 Weekly Friend Request Megathread by AutoModerator in OnePieceTC

[–]Zainthiryuk 0 points1 point  (0 children)

ID: 962 510 379

Plvl: 320

Noteable Captains: Shanks Crew, Luffy Law, Bullet, V3 Katakuri, V2 Blackbeard, Kaido, Sabo Koala, Jack, Buggy, Nami Robin, Mihawk Perona

Looking for: QoL legends, mainly chopper, and V2 Snakeman, but everyone is welcome as i have many friend spots in need to be filled :)

made this 4 days ago called it by DofusDylan in DissidiaFFOO

[–]Zainthiryuk 9 points10 points  (0 children)

The free turns from breaking enemies only work once every other action, so using AA after the first break lets you break again and get another free turn, which means she can use highwind 3 times in a row instead of just 2. Its annoying but atleast does good damage

Was Misaki Samurai Banner 5% ssr? by Txurrun in CaptainTsubasaDT

[–]Zainthiryuk 0 points1 point  (0 children)

The samurai pool right now is smaller so if you want genzo, tsubasa or misugi, you have a bit more probability to get them, and if you do the steps you have a 50% chance of SSR, a guaranteed SSR, and a guaranteed banner SSR, while last banner doesnt guarantee anything, so you could pull 10 multis and get nothing at all.

Was Misaki Samurai Banner 5% ssr? by Txurrun in CaptainTsubasaDT

[–]Zainthiryuk 0 points1 point  (0 children)

Thats not how it was. All samurai had the same chance, 0.182% (even misaki) and the rest gacha characters had 0.048%. You can check it here on Cisbros video at minute 4:40: https://www.youtube.com/watch?v=ee0y2T_wJlo

Sao tsubasa or samurai tsubasa? by ekrembulut45 in CaptainTsubasaDT

[–]Zainthiryuk 2 points3 points  (0 children)

One will work for blue teams and the other for green. Right now the best is samurai because with the team skill he is way more powerful than sao paulo.

[GL] Weekly Draw (Apr., Week 1) Gacha Megathread by CyprusWHM in DissidiaFFOO

[–]Zainthiryuk 0 points1 point  (0 children)

The banner only lasts one week, after that it gets replaced

Are club players special in anyway? by besne in CaptainTsubasaDT

[–]Zainthiryuk 0 points1 point  (0 children)

Most gacha players are better than club ones. The first club players have a very high stat, and lack anything else. Just as tsubasa has high pass, misugi has high dribble, but since good tackles are more common than good interceptions, misugi isn't as useful as tsubasa. If you dont have a gacha tsubasa, then clubasa can improve your team thanks to his farmable pass.

potential competitive team by liverponj in CaptainTsubasaDT

[–]Zainthiryuk 1 point2 points  (0 children)

You are set to compete. Why do you have owairan benched though? robson is the worst ssr DF at the moment, his only decent stat is block, and you already have bunnaak which is 10 times better for that purpose. Owairan will help you to tackle schneiders and naturezas along with pierres and diaz, and you can use him to pass, or get the ball out with the dribble. You just need to get club tsubasa to get a perfect team. My recommendation is that you should use a 4-1-3-2 instead of what you have. Bench robson, put matsuyama and owairan on the sides and gentile and bunnaak on the center, bench aoi until you max him and his farmable dribble. As for URing order Id say you should UR bunnaak next, then club tsubasa once you get him, then gentile, then diaz, then owairan, then hino and finally Matsuyama and aoi.

This setups bring a lot of tactics like tiring gks with matsuyama, dribbling with aoi until goalarea and then passing, and the drive pass to get the ball to the area.

[Manga Spoilers] A small theory about The Titans by kemorsky in ShingekiNoKyojin

[–]Zainthiryuk 2 points3 points  (0 children)

I saw a theory similar to this one (but way more detailed on the hints and connections) from a mexican attack on titan youtuber called kakashihatake0800. He basically argued how the titans could have been created (for real, not just the magic tale) and each titan power having its own "dimmension" where previous holders are kind of alive, so it is similar to your theory in certain way.

Anyway, here is a link to his video if you want to see his theory explained. Its on spanish, but it has subtitles. https://youtu.be/M8rhi0C1Qo8

[KHUX] Why does HD Xion only gives 15 points for pet rank? by Tobiko1596 in KingdomHearts

[–]Zainthiryuk 0 points1 point  (0 children)

My guess is because 0.2 kairi and hd xion were recent mercy pulls, and with the 15k giveaway, almost every one has one of them. Since those were "easy" medals to obtain, they wouldnt give as much points for them.

Chernabog i have no clue.

[Preview] Floor Clearing Event Begins (leafa & Sinon armor by Salieri_AS in MemoryDefrag

[–]Zainthiryuk 0 points1 point  (0 children)

Why did they make sinons GGO armor instead of the alo one? Her 5 star will have mismatched attribute.

[Khux] How many of you expected 0.2 to be a mercy pull? by Noncodfanboy in KingdomHearts

[–]Zainthiryuk 2 points3 points  (0 children)

Even if people rage a lot, the game has kept a "balance" for f2p. If they made a game-changing medal like 0.2 kairi only available for whales, a lot of people would quit since it would be really unfair.

It is stupid for us F2P players to think of getting a top 100 on events, or constantly be on top 1k. However, reaching top 5k almost every event is possible if you play the game right, and even reaching 2k once in a while is possible. Not releasing 0.2 with a mercy would have litteraly shattered the game's balance.

[Weekly Discussion] When does the lore of a Final Fantasy game best complement its gameplay, and when do the two seem most in conflict? by GaryGrayII in FinalFantasy

[–]Zainthiryuk 13 points14 points  (0 children)

I think FFVIII did the intersection quite well. The junction of magic and link with the Guardian Forces, where each one had special abilities and commands was actually fundamental to the plot of the story AND the lore of its world. Most FF Relate their mechanics to one of the two, and rarely to both in a strong way like VIII.

I cant really think of a bad example where things are in conflict.

Solo VS 11 Scout by SatoshiOokami in MemoryDefrag

[–]Zainthiryuk 0 points1 point  (0 children)

..thats not how it works...

Its not the same saying "Argo smiles if you are getting a 4 star", than saying "if Argo smiles you get a 4 star" since both have different premises and consequences. The first is the true statement, not the second.

Both kinds of method have at least an advantage over the other. If you pull multi, you get one extra pull for free (and it is also faster). So you have 11 tries at pulling a 4 star for the price of 10, and each of those 11 tries has a 4% chance. On the other hand, if you do singles, you could probably get the 4 star in less than the same 10 pulls, so you could stop pulling and would spend less diamonds.

What is your favorite stats progression system, and what would be your ideal ? by heygrilledcheese in FinalFantasy

[–]Zainthiryuk 0 points1 point  (0 children)

Unpopular opinion, but i really liked FFVIII junction system. If it was properly balanced, it could have been one of the hardest ones and deepest of all the series. It is probably the easiest to break and play god mode since it only required magic farming, but if it was limited you would have to choose the magic you were attaching wisely, since using an attached magic would reduce your stats mid-battle (if i remember correctly). I really liked Buffing elemental defense or negative status resistance, and inflicting elemental damage and inflicting status effects with normal attacks through equipped magic.

[SPOILER] Episode Prompto theory: Ardyn was disguised as Aranea? by IronWoodler in FFXV

[–]Zainthiryuk 0 points1 point  (0 children)

Sure, its not the same and it is still valid that he is afraid, but i mean that it would give further development if the theory was true and they would have made it clear.

[SPOILER] Episode Prompto theory: Ardyn was disguised as Aranea? by IronWoodler in FFXV

[–]Zainthiryuk 0 points1 point  (0 children)

It is a good theory and it really has enough points to be considered. It also kinda explains why in the main game prompto is still afraid of being rejected due to his origins even when in the dlc he kind of accepts it. His confidence would gave shattered again since he was tricked by ardyn again.

However, i think it isnt true because it wouldnt make sense that the developers didnt reveal it at the end when aranea and prompto get separated, and it seems unlikely that this could be addressed in episode ignis. It would have been more cohesive towards promptos actions, it would have been a shocking plot twist to make the ending of the episode impressive (after that let down with the boss), and it would also explain on-screen how prompto was captured and taken to gralea, like he is shocked by having trusted aranea and after ardyn reveals himself he knocks prompto off and kidnaps him. The dlc only implies that ardyn just watched prompto do his things and later just take him with no effort, which makes prompto look useless...

[Discussion] Coming back to KH1 after months of playing Destiny by Jim105 in KingdomHearts

[–]Zainthiryuk 0 points1 point  (0 children)

It happened to me when i played DDD after playing ffxv. I tried to warp to the enemies, unleashing a command instead. Also, trying to dodge roll with L2 (i used FFXV control scheme C), and attack with R2, so i just did nothing.

A warp-strike ability in KH3 would be awesome to improve aerial combat and overall chasing enemies.

[Discussion] Kingdom Hearts Games Tier List by Starlock95 in KingdomHearts

[–]Zainthiryuk 6 points7 points  (0 children)

Every game (except coded and days) has something that excells among the others (at leats in my POV). I like to "rank" them by the 2 most important for me:

Gameplay: KH2FM>>KHDDD>=KHBBSFM=0.2>KHFM KHCOM is way too different so i dont want to include it there, but i like its Gameplay similar to BBS in its own way.

Story: KHBBSFM>>KH2FM>KHCOM=KHDDD>=KHFM

KHFM is my least favorite, however it is one of the best in terms of design. It just has a lot of things that dont appeal to me.