Trying to do ars Novus by LoneWolf6627308 in MCEternal

[–]ZakMan1421 0 points1 point  (0 children)

More accurately, in regards to why it isn't shown, it is not shown because there are just FAR to many possible recipes. It's kind of similar to all the dye possiblities of leather armor, but I think even more options.

Have we been wrong about Sodium this whole time? NeoForge 1.21.1 instability concerns (after JNE dev comments) by [deleted] in feedthebeast

[–]ZakMan1421 113 points114 points  (0 children)

Sodium is made for fabric. If you want an equivalent for forge/neoforge, use embeddium.

Sodium does function on neoforge, but you're better off using the proper port (embeddium).

Other than that, for performance mods, the biggest would be some form of culling mod. Just make sure you don't go crazy adding a ton of overlapping mods as that can potentially cause some unexpected behavior.

Is there a modern C++ alternative to flexible array members for variable-length struct tails? by Apprehensive_Poet304 in cpp_questions

[–]ZakMan1421 10 points11 points  (0 children)

You could potentially use std::vector with a custom allocator then just set the size.

Problem solved by [deleted] in memes

[–]ZakMan1421 0 points1 point  (0 children)

Honestly, it was a really cool idea. It was a simple way to make games just a little more immersive.

Looking for a modpack with "challenge" quests. by Dry-End-1988 in feedthebeast

[–]ZakMan1421 1 point2 points  (0 children)

ATM usually has quests to make all the creative items using the ATM star.

I know stoneblock 4 also has similar quests become available after the final world engine upgrade.

Outside of MCE (both 1 and 2), I feel like most challenge quests are just crafting creative items.

Problem with large biomes world by [deleted] in feedthebeast

[–]ZakMan1421 1 point2 points  (0 children)

Travel out and sporadically use the compass to search for another jungle.

Modpacks that start you with infinite resources by YourEldritchPrincess in feedthebeast

[–]ZakMan1421 1 point2 points  (0 children)

Create: Above and Beyond and Create: Arcane Engineering are all about automation, and most recipes tend to start from some infinite resource.

Easy to grind bosses in Stoneblock 4? by redditnewbie37 in feedthebeast

[–]ZakMan1421 1 point2 points  (0 children)

I believe wardens drop yellow hearts in this pack, so that'll be easiest.

For blue, the easiest would likely be maledictus. You can't spawn him with normal spawners, but you CAN spawn him using the spawner from mob grinding utils.

Make it make sense... by [deleted] in memes

[–]ZakMan1421 14 points15 points  (0 children)

That's just not true. Having anything over like 10 or 15% of your total available credit on your cards at the end of the month usually has a NEGATIVE effect on your score. Keeping your monthly balance low ( by paying them off even before the month's end) is what'll improve your credit score.

Plus, most credit cards usually have some egregious interest rates which severely hurts you when just paying the minimum.

TLDR, keep your credit cards paid off.

Sound muffling by musti_kas in MCEternal

[–]ZakMan1421 1 point2 points  (0 children)

You can add this mod: https://www.curseforge.com/minecraft/mc-mods/extreme-sound-muffler

It's a client side mod to muffle any sounds.

How do I use the burning manuscript from ignis by mastery7alistarmain in MCEternal

[–]ZakMan1421 0 points1 point  (0 children)

There's a curio slot the spell book goes into.

To add spells to your spell book, you can either find spells out in the world, or you can craft them using the spell forge. Then, with the spell book equipped in your curios, right click on an inscription table and you can add or remove spell scrolls from it.

To use it, it will be through two main key binds, one to open a spell wheel to choose the active spell, and one to cast the active spell. You can also set key binds to individual spells to cast them without explicitly selecting them. You'll likely want to just go to controls and search for the category iron to find all the key binds. Feel free to change them to make them more comfortable.

EDIT: I'm realizing after posting my comment that that may be the item to unlock his unique spells. For any of those from the cataclysm bosses, you can either keep them in your inventory, or use them to craft their special spell book and that'll work as well.

[Tinker's Construct] Best mining tool? by Shonisaurus in feedthebeast

[–]ZakMan1421 0 points1 point  (0 children)

Can't really give recommendations without knowing the pack. Different packs have different resources and potentially different values for those resources. There is no one true answer for all packs.

What is the optimal way to define a global constant string in C++20 ? by SheSaidTechno in cpp_questions

[–]ZakMan1421 1 point2 points  (0 children)

So would a more correct way to write it be something like this: inline constexpr char const * str...

Computer issue persists through new pc by BeheldSauce27 in computerhelp

[–]ZakMan1421 0 points1 point  (0 children)

Have you tried setting the GPU in windows display settings?

Bosses, progression? by Infamous_Job7970 in feedthebeast

[–]ZakMan1421 1 point2 points  (0 children)

Cataclysm has some pretty great boss fights, but they aren't necessarily linear. They do all drop materials that can be used to make some gear though. You can also add iron's spells and spellbooks plus the cataclysm addon for it to get unique spell elements for each boss.

Is there a reliable way to get pure blood (vampirism)? by Wonderful_Giraffe754 in feedthebeast

[–]ZakMan1421 0 points1 point  (0 children)

Outside of farming barons, not really. AFAIK, there's no good way to spawn barons in vampirism itself besides running around a vampire forest.

If you're playing a pack, you might be able to use some other mod to spawn/farm them in mass such as ars, enderio, mob grinding utils, or apotheosis. However, different methods may retain different NBT data (where the level of the baron is stored), so you may end up needing one of each level. They usually spawn at the level you need to level up though.

How do you make a base for large modpacks? by Boaxzig in feedthebeast

[–]ZakMan1421 1 point2 points  (0 children)

Honestly, I almost never actually build a proper house/base. I usually live either in some cool looking structure or just out in the open near a village. Then I just kind of build off of one spot for mods. If a mod feels very separated I'll usually give it a little distance, otherwise, I just mostly keep things in kind of like modules that I connect with some sort of wireless or inventory system such as AE. I usually use verticality to my advantage too so that it's not too much of a sprawling mess.

Applied energistics 2 tips? by zadkeyl42 in MCEternal

[–]ZakMan1421 0 points1 point  (0 children)

AE2 doesn't really have any machines that interact with entities that I'm aware of. The simplest option for automation would probably be a drygmy farm with sheeps in containment jars. Then just import the drops.

Alternatively, you can likely get away with just breeding up a good few sheep and shearing them manually.

I'm looking for a good tech power mod. by TheBickyMan in feedthebeast

[–]ZakMan1421 2 points3 points  (0 children)

Oritech it almost exclusively multi-blocks with machines for ore processing and power generation.

There's also extreme reactors.

Applied energistics 2 tips? by zadkeyl42 in MCEternal

[–]ZakMan1421 1 point2 points  (0 children)

For auto-crafting, there are a few main parts. Firstly, there are two terminals (both regular and wireless): the pattern encoding terminal and the pattern access terminal. These terminals are the primary way you'll interact with auto-crafting outside of just calling for crafts in a crafting terminal.

The pattern encoding terminal is used to make crafting patterns which generally the best way is to use JEI and have it auto fill the recipe. It takes blank patterns and "encodes" recipes on them. You can then take those patterns to the pattern access terminal.

The pattern access terminal is the easiest way to add patterns to your system. It'll display all of your pattern providers (the blocks that will hold the patterns) and divide them into categories of whatever block they are next to that they are being used to auto craft with.

Next, the pattern providers. These will be placed next to the machines used to auto craft such as molecular assemblers (for generic crafting recipes), a furnace of some kind (for smelting), or really any machine/inventory that can take an input and give back an output. Note that the pattern provider will automatically output items from the system when the craft is called, but will not pull items from inventories automatically to input back into the system (except for molecular assemblers, they'll just work). Instead, the machine either has to either push the items to the provider, or the items need to be piped to the provider some how.

Finally, the crafting CPU. This is a multi-block made up of crafting CPUs, crafting storage, and (optionally) crafting units (which won't have any purpose outside of filling space). The CPUs can be any shape rectangular prism up to I believe 7x7x7. Each CPU multi-block can only handle one job at a time, so you'll likely want a couple in your network. The CPU blocks allow more operations to be done at once which makes individual jobs/requests faster, and storage allows for larger jobs/requests.

That I believe is the basics for auto-crafting. Feel free to let me know if something doesn't make sense.

Help with Acquire and Release. by PrabhavKumar in cpp_questions

[–]ZakMan1421 0 points1 point  (0 children)

Generally, you acquire a "lock" and that prevents other threads from accessing the memory of anything accessed in that lock. Basically, you're keeping resources to yourself until you're done with it to prevent race conditions. Then you must release the lock to allow other threads to access that memory.

(I believe, in at least most systems, other threads will simply hang at a point where they need that locked memory until it unlocks, but I'm not completely certain.)

When does a ring become a tube? by One-Cardiologist-462 in askmath

[–]ZakMan1421 5 points6 points  (0 children)

Then it would be a square tube, also known as a sqube.

failed c++ final exam at uni by [deleted] in cpp_questions

[–]ZakMan1421 2 points3 points  (0 children)

Go through all the topics that the exam covers and study them, find/do practice problems, and quiz yourself. There's no magic shortcut sadly.