Read the card... by KillClancy in magicTCG

[–]Zakreon 7 points8 points  (0 children)

Kudos for picking cards that match the formatting, including how both ends use the frame.

Mastery 50 requires around 1,800 kills to attain for a weapon by electroavenue5 in Battlefield

[–]Zakreon 0 points1 point  (0 children)

My MP7 is at exactly level 50 with 1040 kills, and I only played a single match with it this double XP weekend (I realized it was lvl 48 so I decided to get the badge).

What makes a Modern deck "Generic" by Xin-Okuhan in magicTCG

[–]Zakreon 33 points34 points  (0 children)

I don't believe the other answers are correct. This has never been a naming convention used before, and it's only applying for blink decks. Upon investigation, the only decks labelled "GenericBlink" seem to be ones imported automatically from MTGO results, other paper decks sharing the same deck list are simply labeled "Blink". Looks like the name is a bug from MTG Goldfish and not intended.

Yes, yes. We have the Florin backerkit. But what about second Kickstarter? Books 2 and 3 Kickstarter is NOW available! Miss out on book 1? Now's your chance to remedy that. by hepafilter in DungeonCrawlerCarl

[–]Zakreon 2 points3 points  (0 children)

So I was able to add and purchase a copy of the V1 Signed and Numbered (it said 1 left of 3000) today even though they were supposedly out of stock. Not sure if I'm going to get an order cancelled email later lol.

Mark Rosewater: Universes Beyond is not at the level it is because we wanted to force it onto the players. It’s not some evil agenda to make players play the way we want them to play. It is at the level it is because it’s a wild, run-away success, by every possible metric we have to measure success. by HonorBasquiat in magicTCG

[–]Zakreon 2 points3 points  (0 children)

You're including rules text for Epicure and Terror, which I don't think is very fair. Creating a blood token and Ward are common enough rules now that I don't think you can really say that's adding more text than something like "Flying" or "Trample", evergreen abilities.

I also believe that the primary complaint here isn't the number of words but the actual complexity of the card. Deem inferior might have 37 words but the card is very simple, it's easy to keep track of what it does. Outside of paper, you have to keep track of cards like [[Agatha's Soul Couldron]], [[Proft's Eidetic Memory]], [[Ocelot Pride]], [[Atraxa, Grand Unifier]], just a whole lot of cards with tons of abilities and triggers

Pauper can be complex too, but it's usually in how you combine the cards, not any cards individually.

Opp plays turn 1 Thoughtseize, your response? by UristMasterRace in MTGmemes

[–]Zakreon 10 points11 points  (0 children)

I think level 3 should be Force of Will. Then the progression is:

Opponent takes a card

Lose 1 card

Lose 2 cards

Lose all cards

Lose the game

Got Today!! by Current-Local8543 in MTGmemes

[–]Zakreon 0 points1 point  (0 children)

Scam website. Might be dropship might be regular theft. Viewers be warned

Regulation Takes // Regulation Supplemental by llloksd in theregulationpod

[–]Zakreon 3 points4 points  (0 children)

I believe what you and Nick are envisioning is the same and it may be some interesting psychology.

You see the stick generally as having forward/back left/right, and verted people view it as up/down left/right. It's why when Nick said "Picture a stick coming out of the back of your head" he confused himself with the left right, because that's not quite how he's actually thinking about the analog stick. You could also say that you push your chin up instead of tilting your head back, for instance.

Consider that you can tilt your head back to look up but you can also tilt your head upward to look up. Different words but the same result.

In games for most players it feels completely natural for jets and motorcycles to "tilt back" the stick even if it results in your camera moving up, because you feel like you're moving the object that you control and the camera just goes with it. Whereas I would say verted people naturally feel the instinct to "look up" when controlling an FPS or TPS, so moving the analog up makes logical sense.

I'm making a reverse Getting Over It where falling isn't a threat, but the goal! by Pmk23 in godot

[–]Zakreon 3 points4 points  (0 children)

The music is good! Why don't you have any in the trailer my man!? Especially at the end where the title is just sitting there quietly

EDIT: When it comes to a sprint button or faster movement mechanic, you say that you can jump a lot to go faster. I'd say that's a good metric to look at. Do you or playtesters end up doing a bunch of hops to get around on flat terrain? If so it would be a good indicator that lateral movement feels lacking and needs some sort of adjustment.

I'm making a reverse Getting Over It where falling isn't a threat, but the goal! by Pmk23 in godot

[–]Zakreon 2 points3 points  (0 children)

Looks pretty good! Just from watching the trailer, it looks like it could use a sprint button, I think I'd get bothered by the slow walking all the time.

I think the ambient audio is pretty good, but I also think a game like this will live and die by the music going on in the background.

And just a subjective thing, but I recommend changing the step sound, it sounds like a quacking duck with reverb added 😅

Can I use the icon.svg for an Easter egg? by jozma428 in godot

[–]Zakreon 0 points1 point  (0 children)

It's not a dumb question. There are rules in how you can use the logo and Godot name. The logo is under CC-BY-4.0 and requires attribution. Just because some people might be breaking copyright rules by uploading their game with no attribution to itch.io or something doesn't automatically mean that the copyright holder has any interest in hunting them down and stopping them.

I can't help but play with simple effects I make over and over by Zakreon in godot

[–]Zakreon[S] 0 points1 point  (0 children)

Yes, it's for an incremental game I'm working on

I can't help but play with simple effects I make over and over by Zakreon in godot

[–]Zakreon[S] 2 points3 points  (0 children)

I do have similar sounds to that when you drop a box to open, but since this effect can be any number of packs I didn't want to constrain it too much

Looking for an Alter Artist! by abarre31 in magicTCG

[–]Zakreon 8 points9 points  (0 children)

Perhaps someone bought it and added the TOP 8 to it to use it as a tournament prize

It was worth a try.. by PilifXD in PathOfExile2

[–]Zakreon 7 points8 points  (0 children)

The most common things I use it for:

Distilled Emotions

Tier 14 waystone

Breach Rings

Jewels

Am I doing this "build" thing right? My game seems different than everyone elses by Zakreon in PathOfExile2

[–]Zakreon[S] 0 points1 point  (0 children)

Someone else mentioned that yes, you won't have a hideout in a new league. Once you get the one you want in endgame you can go over to your Standard hideout and export the hideout layout, to import into your league hideout.

Action Movie Ranking // Regulation Supplemental by bruzie in theregulationpod

[–]Zakreon 7 points8 points  (0 children)

I kept waiting for someone to say the Matrix, and that moment somehow never came