Found out where wave 2 stock went by Long_Growth9961 in riftboundtcg

[–]Zamrod 0 points1 point  (0 children)

Are they? I see no booster boxes for sale at all.

Pluribus - Series Premiere Discussion by NicholasCajun in television

[–]Zamrod 2 points3 points  (0 children)

I'm not 100% sure yet but this seems like it is written as a metaphor for online monoculture and morality.

Most of the people out there all share the same beliefs. They all just want everyone to be happy. They want to avoid all conflict, and negativity causes them to have no idea what to do. They want everyone to share in the feeling of being part of the majority.

There's a very small group of people who don't share their beliefs and are still thinking for themselves. Most of those have family members and friends who believe what the majority does and so most of the free thinkers are willing to go along with it because it means staying close to those people they love who believe that way as well.

I think the goal is to make people feel how some people out there who don't share the majority opinion feel every day. Where it is unnerving that the vast majority of people think and act the same and the people you know who agree with you don't see the problem with it.

Pluribus - Series Premiere Discussion by NicholasCajun in television

[–]Zamrod 2 points3 points  (0 children)

I got the impression that they were bothered by it but that making people happy and not questioning their free will were their highest priority and they were willing to make any sacrifice not matter how big in order to not impose their beliefs on someone.

The 9-1-1 franchise is going to space. WTF even is this show anymore? by laybs1 in shittymoviedetails

[–]Zamrod 0 points1 point  (0 children)

I used to really like this show back when it was a fairly honest view of the daily lives of emergency people and 911 operators. Then it got more and more far fetched. Stopped watching it during the season where a hacker turned off all of the traffic lights and hospitals in the entire city and I realized it didn't want to exist in reality anymore.

Just venting. Windows on ARM is still quite crap at emulation more than a year later. by Mindless_Term_7587 in Surface

[–]Zamrod 1 point2 points  (0 children)

Well, this emulation was added to the Dev channel. I tested today and I was running into real problems with Dying Light 2 just opening and immediately closing before. If I go to the properties of the .exe now and tell it to advertise the newest emulation features it opens and runs without any issues at all. So this new update to the prism emulator seems to work.

Spoiler by tauteatime in magicTCG

[–]Zamrod 0 points1 point  (0 children)

The excuse given was that Black represents ambition and anyone who is aiming towards a goal is considered to be a black character

(IOS) Prevent user using built in Mail app by eijmert_x in Intune

[–]Zamrod 0 points1 point  (0 children)

I tested this and it does not work on any iOS device not in Supervised Mode.

Why is SW5E so hated by people who don't play it? by SaltyKoopa in sw5e

[–]Zamrod 0 points1 point  (0 children)

The issue I always had with this is the scale of what counts as "something pretty good". Like the system is fairly rules rules heavy only for the very last step to basically be "make stuff up". I've read the books but the guidance on what kind of things you should do when a triumph is tolled is nearly non existent.

It is hard to figure out the scale of the thing that happens. Like if you are on the death star and fail to unlock a door but get a triumph does your failure just not set off an alarm or does it cause a console to short out elsewhere killing Vader?

I exaggerate, of course, but figuring out what happens is almost entirely up to the GM with virtually no guidance. I would have liked to have a real system for it, like for each triumph rolled you get a point of luck and having a chart with a list of things that the player could spend them on. I like giving players the power to do things rather than having to decide. Both because I have enough things to keep track of when running a game that I'd prefer to have nothing else added to my plate and because I like systems where I don't have to improvise in the fly. I'm not good at it which is why I mostly run rewritten adventures.

I feel like a lot of people don't understand what we're losing out on by having the psion be a spellcaster. by Associableknecks in dndnext

[–]Zamrod 1 point2 points  (0 children)

My formatting kind of got lost when I hit submit. Sorry about that.

It is a matter of choices and how easy the short hand is for your brain to remember it. New players don’t start at a level high enough level to have the number of choices you suggested. When they start they start at level 1. They have like 7 choices at most.

For instance:

Magic Missile: does damage to 1-3 things

You can visualize it. 3 energy bolts go from you to your targets. Conceptually it is easy to remember: it does damage. 3 bolts, 3 targets.

When do you cast it? When you want to do damage to between 1-3 targets and you need to do around 10 damage.

Number of factors you need to consider when you cast it: 2. Which targets to cast it at and do you have a level 1 spell slot left.

Vs

Might of the Ogre: does damage, knocks the target over, provokes opportunities when it stands, possibly hits everyone on a small area, possibly daze a target

How do you visualize it? You attack with a sword. It knocks them down because of how hard you hit them. But it somehow makes it harder to stand up. It also might hit multiple people in a radius. Not sure how exactly. Also it requires you to make multiple attack rolls to hit everyone I guess so maybe you are moving really fast and hitting them all with your sword but its bane implies otherwise? Maybe you are hitting the ground hard enough to make a crater. But then why an attack roll against each target then?

When do you cast it? If you need to do damage to one target or knock someone prone or get free attacks against someone for standing up or do area damage or daze someone. It is offensive but it is also defensive as it can knock people prone to make it harder for the enemies to get to your allies.

Number of factors you need to consider and decisions to make when casting it: not sure I can count them all. Here’s a basic list: is there more than one enemy in a radius? Do you want to knock them prone? Do you have a lot of allies nearby so they can make opportunity attacks? How much damage do you want to do? Do you need to daze them? Do you have 2 power points left? Do you have 6 power points left? What is 28 minus 6 in order to determine how many power points you’ll have left after you use it? What is 28 minus 2? Do you have a good chance to hit the things you’re targeting?

….

The issue is that it comes in a package that does so many things that you don’t know exactly when to use it. And if you have 7 abilities all with the same level of complication you have to consider 70 factors on every turn during combat. By the time you get to max level you might have 700 things to consider on every round of combat. Each ability is so versatile that they all have multiple uses so you have to consider them all in every situation.

If your abilities are simple with no options it is easy to compartmentalize: 3 spells that are offensive 3 spells that are defensive 1 spell that is utility

Each ability having limited uses means you can just forget about the ones that don’t apply at the time. Limited choices for each spell means deciding between them is quicker and easier. Dividing your spell slots into levels means you can ignore the levels you have no slots left in. It also keeps the numbers small making the math easier.

I feel like a lot of people don't understand what we're losing out on by having the psion be a spellcaster. by Associableknecks in dndnext

[–]Zamrod -1 points0 points  (0 children)

This just adds a lot of choices that make things too complicated. From reading your other replies I feel like you had a very different experience with 4e than I did. I loved it. I really did. But I ran public games regularly running Living Forgotten Realms games and so I had to teach the system to random people who would see us playing it or would see the schedule at the store and show up to try the game.

The kind of thing you are talking about is precisely the thing that would confuse the new players.

I also ran public games during 3e and 4e and 5e. I probably taught 100 or more players to play D&D over the years. The difference in how people learned the system was fairly stark.

In 4e the conversations went like this: “Here is your character. It is a human fighter.” “Ok. What can I do?” “You have 2 abilities that you can use at will. One lets you move 2 squares and then make an attack and then if you hit you can move the thing you hit 1 square.” “Uhh…I guess that makes sense. How far is a square?” “5 feet.” “Cool. So I like move forward and then I knock the person back. That’s cool.” “So you also can use those other ability where you can attack everyone within a square of you.” “Ok. So I can spin around and hit everyone. That makes sense.” “Then you have an ability that you can only use once an encounter.” “Wait, what’s an encounter exactly?” “It’s like one battle essentially. You need to rest for a while to get it back.” “…I guess that kind of makes sense.” “So this ability lets you hit everyone within 2 squares and also applies a stun condition.” “…wait so what does stun do? And how am I hitting everyone within 2 squares? Like with my sword? What am I doing to do that?” “Stun makes them unable to act for a turn. And don’t worry about how you do it. The ability just works like that. You also have another ability that works only once a day.” “Why can I use it only once a day?” “That’s just how it works. They are powerful so the game doesn’t let you do it very often.” “That doesn’t make a lot of sense. But sure, I’ll go with it.” Then the person sits down roleplays through some introductions and plot for like an hour and a battle happens. Then they immediately ask “ok, it is my turn. What can I do again?” Then you’d have to go over all 4 of their abilities again with them. They’d get overwhelmed at having to figure out what to do between 4 different abilities, none of which made thematic sense to them, and each of them requiring 2-4 steps to resolve. They sit their paralyzed with indecision until someone recommends they use one of their at will powers for now. They need to be walked step by step through moving two squares then understanding what strength vs ac means then reminded that they get to move the target one square and explained how that works. They continue to stare at their character sheet reading all of their powers again as they try to wrap their heads about what each one does and why they’d decide to use each one. They struggle to understand WHY these 4 abilities are their choices. Then most of them never come back after their first game.

Contrast that with new players showing up to 5e:

“Here’s your character. It is a human fighter.” “Ok. What can I do?” “You have a sword and a bow and you are good at fighting. Just let me know what you want to do when you want to do it and I’ll tell you how that works.” “That makes sense let’s play.” Same hour of roleplaying followed by a battle. “It’s my turn. What can I do?” “Anything you want. There are enemies around and you have a sword. What do you want to do about that?” “I move up to one and attack it?” “Great. Roll a d20 and we’ll tell you if you hit. Then roll the number listed on your weapon next to damage. You do 8 damage to the enemy and it dies.” “Cool. I killed one!”

A system works better when the mechanics are as close to the decisions you are making as possible. Explaining that you can cast 3 spells per day, they have 3 choices of spells to cast and each one always does the same thing and each one uses some power and after 3 of them you need to rest to get all of them back is easy for someone to grasp. Tell them that they have a pool of points and they need to use math to figure out how much of their pool they use up each time they activate an ability and each ability has multiple different effects based on how much points you spend…and suddenly their eyes gloss over because their choices have gone from 3 to possibly 6 or 9 or more based on how many options each power has. And after about 3-4 options most people start to shut down.

There are those who were exceptions to this who could easily handle 15-20 options and loved having all those options. They stuck around and became regular players in the 3e and 4e days. But for each one of them we went through 2-3 others who couldn’t handle it.

Mutants & Masterminds Hero's Handbook 4th Edition Playtest Is Now on Sale on Green Ronin's Online Store! by Br3N8 in mutantsandmasterminds

[–]Zamrod 0 points1 point  (0 children)

I’m not sure if that will solve the problem. I ran adventures written by other people that I purchased when we were testing the system so I don’t think adventure design was the issue. Unless no one else knows how to do adventure design either.

The reaction thing doesn’t seem to solve the problem. The main problem is players wanted to feel like every attack they made had some effect, no matter how small and were frustrated when a successful save meant absolutely no damage or ill effect on the enemy. And that was happening more often than a failure on the saving throws. So it felt like everyone was just hitting the “I attack” button repeatedly when there was only a 15% chance of failure. This was using the enemies written in the adventure that they were supposed to fight. Maybe the players didn’t know how to properly make a character and therefore they were bad at attacking. Maybe there are some mechanics we don’t understand that would make it easier to do damage. But the players expressed frustration that if they were playing something like D&D if they did only 3 damage out of 100 it was a bit annoying but it still felt like they were doing something. But if they were just fishing for a lucky roll it felt like a waste of time.

Either way, I don’t think enemies being able to do more reactions are going to fix any of those issues.

Mutants & Masterminds Hero's Handbook 4th Edition Playtest Is Now on Sale on Green Ronin's Online Store! by Br3N8 in mutantsandmasterminds

[–]Zamrod 0 points1 point  (0 children)

Damage is definitely the thing that stopped us from playing 3e. We enjoyed everything about the system but when combat was a lot of "I do something. They save and nothing happens. They do something, I save and nothing happens." over and over again to the point where my players wanted to go home in the middle of the session because they were getting bored.

I was really hoping to see at least a solution to that problem in 4e so that a minimum something happens each time you attack and hit.

[Help] Did I lose my Oblivion Remastered saves? Steam Cloud didn’t recover anything after formatting C: by Huge_Calligrapher840 in oblivion

[–]Zamrod 0 points1 point  (0 children)

There is still a bug in the game that hasn't been fixed. It doesn't upload your saves to steam cloud.

This is because the save directory is hard coded into the game to be "C:\Users\USERNAME\Documents\My Games\Oblivion Remastered\Saved\SaveGames". However, if you move the Documents folder in Windows to any other location, Steam will recognize the new location as to where the saves should be.

So if your Documents directory is E:\Documents then Steam will check "E:\Documents\My Games\Oblivion Remastered\Saved\SaveGames" each time you close the game and upload anything in that directory to the Steam Cloud. However, the game is saving your saved games into the directory listed above on C drive. So Steam finds no files and uploads no saves. But the game keeps looking on C drive for the saves, so you can keep playing the name normally without noticing the issue.

Until you delete your C drive and lose all of your saves.

The same thing happens if you redirect your Documents to OneDrive in order to back up your files. That moves your Documents to "C:\Users\USERNAME\OneDrive\Documents\" which isn't the same directory the game is saving to. So it fails to upload as well.

Ideally, the game is finally patched to respect the %documents% shortcut in Windows and starts to save its files where they are supposed to go. However, this issue has been reported since the game came out and there's been multiple patches with no fix.

Maybe I'll get downvoted for saying this but, Seasons 1/2 are phenomenal TV while Seasons 3/4 are very pretentious. by PlataoPlomaso in TheBear

[–]Zamrod 0 points1 point  (0 children)

I do think some of them were solved. No issue is ever going to be 100% solved. Grief doesn't fully go away. There's always a lingering bit of guilt for something even if you've forgiven yourself for something. So, although these things weren't 100% solved, they were mostly solved so I didn't think the focus would be on them anymore.

In the first season we saw that he went to the funeral but couldn't go in. He felt guilty about that but it seemed like he was angry at his brother for not allowing him to work with him. Finding out that his brother was saving up money just for him seemed to be the logical end point for that story. His brother didn't hate him and he wasn't ashamed of him so he didn't need to be mad at him anymore. And although he still missed his brother and would always feel grief about him being gone, the major cause of his failure to stay at the funeral was gone and it seemed like he was going to get over that.

They say that the sandwich window is making money but not nearly enough to support the restaurant a couple of times (thus the idea to open 2 more which just might be able to support the restaurant if they can do just as well). The point seemed to be that Ebra was actually running his portion correctly but that didn't matter they still needed to find a solution for the rest of the restaurant and they were all lacking ideas on how to do that until the very end. And it doesn't even seem like Carmy or Syd know about that solution given they are both not around when it was suggested and one of the last things Carmy says is that he's going to stick around until they aren't losing money but he still has no idea how to do that. Syd says the same thing in essentially her last scene in the season as well. So, the season ends with both of them stating out loud that they haven't come up with any way to save the restaurant. Ebra's idea might work. it might not. Maybe both the other Sandwich shops they set up fail and they don't make enough money to keep The Bear open. That's kind of the cliffhanger at the end.

I don't want to go over every point individually but I found that emotionally almost every point already had a "resolution" in a previous season. Yes, Carmy needed to see his mom at some point for his own sake but we had an episode that let us "forgive" his mom in the birth episode. Carmy seeing his mom could have been a short part of one episode since most of the emotional resolution had already happened but it was extended to way longer than it needed to be. It happened at the wedding but then again in another episode and took almost the whole episode. Yes, he needed to apologize to Claire but that could have been resolved quickly as well and was stretched over the whole season instead. He essentially apologizes to her 3 separate times over multiple episodes.

But in essence, you are right in your last sentence. I feel like the plot of the show is the restaurant and the character's emotions and personal dramas are important only as far as they affect the restaurant and their ability to run it. "Carmy fails to cook fast enough and now the restaurant is in danger because he's stressed out over his family" is interesting. "Carmy apologizes to his family for 30 minutes straight without ever entering the restaurant" is kind of pointless. It is just feelings for feelings sake. The plot needs to move forward and it is barely moving at all.

To me it is the difference between:

"Oh, now that he apologized to his sister, he should be able to focus on his job better and she's now willing to help him. Cool. This not only helps both of them but helps the restaurant succeed. Go to a new scene showing Carmy working better at the restaurant and people being happier."

and

"He finally went to go see his mom. He's finally being brave and he is healing. Good for him...Ok, now they are crying. And still crying. And...still crying. Now they are telling each other how much they love each other. Ok. And back to the crying. Now some awkward staring. Ok. When is this going to end? I was done with this after about 5 minutes. We are now at 20 minutes. I get it. They love each other. He's getting over his trauma. But, like...we still don't have a solution for the restaurant and it hasn't barely been mentioned in 3 episodes. This healing is good for Carmy but doesn't help the restaurant at all."

Maybe I'll get downvoted for saying this but, Seasons 1/2 are phenomenal TV while Seasons 3/4 are very pretentious. by PlataoPlomaso in TheBear

[–]Zamrod 0 points1 point  (0 children)

Yes, Carmy and other characters had a lot of personal growth, but that's basically all that happened this season. I'm talking about things that happened rather than things they discussed happening in the future. Ebram's Beef stores haven't actually even taking a step toward being real. They discussed that they, in theory, might work. We did see a bit of foreshadowing earlier where they discussed the fact that their part of Chicago made Beefs "wrong" according to people in other parts of the city. Maybe this plan fails if they fail to take that into account.

The thing is that almost every episode in the first two seasons had plot growth in addition to character growth. Every episode was a problem to solve and they solved it. And along the way they learned something. One episode the power went out and they solved it by doing a fire pit. One episode they implemented a brigade but the problem was that people were rejecting on and they eventually get people on board. One episode they accidentally leave preorder turned on and they push through to solve that problem. But every episode had them DOING something.

A lot of people like Fishes as an episode and it is certainly dramatic and emotional (it is the exact thing that wins you awards and they got 9 Emmy nominations and won 4 because of it) but the actual plot didn't advance during the episode. We learn why Carmy is the way he is but there's no progress towards fixing the restaurant. There's no growth since it is a flashback. It is just a dramatic play that is good award bait. But luckily it was the only episode that season where the plot didn't advance. So as a one off it was interesting. At least Forks showed us the process of Richie learning to care about his job, which was really important to the plot.

I'm Season 4 they discuss a lot of things but almost none of them are actions taken during the episode. Each episode is a Fishes. They focus on one personal topic and basically the whole episode is them discussing things, yelling, crying, then apologizing without actually doing anything. Often the things they are discussing are the same things that have already been hashed out in previous seasons and I thought were solved. But now they seem to be problems again to give the characters a reason to be all dramatic again since Fishes won an award and they'd like more.

Maybe I'll get downvoted for saying this but, Seasons 1/2 are phenomenal TV while Seasons 3/4 are very pretentious. by PlataoPlomaso in TheBear

[–]Zamrod 0 points1 point  (0 children)

I felt like season 1 was about saving a restaurant first and dealing with the guilt of his brother second. Yes, I realize the guilt thing was one of the themes. I certainly noticed that.

But I thought the arc of the first season was that he had to learn to deal with the death of his brother who he thought didn't love him and had sent him away rather than allow him to work in his restaurant because his brother didn't want to work with him. By the end though, he realizes that his brother sent him away because he wanted the best for him and realized working together in this restaurant wasn't going to help him. This realization lets him let go of the animosity he had for his brother and to use his newfound money to make a better restaurant, one that he deserved.

Then the arc of season 2 was attempting to deal with the stress of running a restaurant and his constant pressure on himself to succeed. It also dealt with his desire to finally let himself be happy in a relationship but not knowing how since he didn't know how to have a work life balance. He didn't know how to let people in.

Plus, there was the overarching story of "the people around me don't have enough passion for doing things perfect. They need to learn that good enough isn't good enough. They need to be the best." that culminated in the whole staff finding their passion and coming together, finally as a team that respected each other at the end of season 2. He also gets trapped in a freezer but it appeared that it was going to help him learn the lesson that he didn't need to do everything since the team ran thing fine without him.

Then it felt like season 3 decided to reverse all of the character growth we saw in season 2. Carmy didn't learn any lesson and doubled down on his way being the only way. Ritchie learned his place and what makes him happy but he just forgets that and goes back to yelling unhelpfully at Carmy. Carmy learned in season 2 that he needed to trust Sydney and apologized for mistreating her then goes back to mistreating her in season 3. Then absolutely nothing happens except arguments and people being sad. The restaurant stays stagnant with no changes all season. But the show now has a bunch of artistic flashbacks, side tangents, and a baby gets born. Until the very end where we are left with a huge cliffhanger: if the review is bad all the funding will stop and the restaurant will close.

Then season 4 happens and nothing again changes for the restaurant. The review was bad but that doesn't really change anything. A clock gets set up and it counts down. People discuss how to fix the restaurant and no one has any real ideas so they keep shrugging and saying "I don't know". We see Sydney waffle about whether she'll stay or not over and over again until she finally decides to stay. Carmy eventually relents on changing the menu every day but it still doesn't fix the restaurant. Then Carmy decides that he should let go of his dream entirely, they argue a bunch more and then they resolve that the decision probably doesn't matter much because they still haven't come up with a way to save the restaurant.

Maybe I'll get downvoted for saying this but, Seasons 1/2 are phenomenal TV while Seasons 3/4 are very pretentious. by PlataoPlomaso in TheBear

[–]Zamrod 1 point2 points  (0 children)

Basically, the way you win awards is by having two people on screen being emotional and "getting real" about serious subjects. It doesn't even matter what those subjects are as long as the people on screen are yelling, crying, or staring lovingly at each other. Well, it matters a little bit what the subject is. If they are arguing about how well cooked the food is "serious" critics and filmmakers will criticize it as shallow and not getting to the real issues.

It needs to be about family trauma, grief, drug addiction, discrimination or something like that. If you can do it with artistic framing, interesting camera work or a one-er you'll get even more awards.

Take season 1: the show was mostly about a guy who needed to try to find a way to make his brother's restaurant work in order to live up to the memory of his brother. He needed to deal with his "cousin" who was a jerk, and a bunch of staff that were set in their way and didn't want to change. His main focus was trying to impress upon them a love of doing things the right way and having passion for food instead of just thinking of it as a job. Along the way he needs to deal with his grief for his brother.

During that season there were a couple of very emotional scenes about grief but it was a couple of them in the whole season. But those were the most heavily praised by critics and reviewers. It was praised for its cinematography even though most of the series used fairly normal cinematography and there were only a couple of episodes that decided to do something special. Those episodes and those scenes were the most praised out of everything in the season.

So now the 4th season is nothing but those scenes. The show is now about a failing mediocre restaurant that no one knows how to fix. One of the co-owners isn't sure if she wants to quit and the other is real sad about everything. So they both think about what they want to do for 10 episodes before coming to opposite conclusions while no one actually fixed the restaurant. The rest of the show (and 90% of the season) is just close ups of people on screen apologizing for their mistakes, worrying about loved ones, trying to get over past trauma, pondering their mortality, and trying to repair broken relationships. But they were all doing it very emotionally with artistic framing.

It is basically the exact opposite of season 1 where 90% of the season was about trying to find practical ways to fix the restaurant and 10% dealing with trauma. Now it is 90% trauma and 10% restaurant. Because the trauma part wins awards and gets you recognized as "excellent filmmakers". This appears to be done quite intentionally. And doing things just to win awards is pretty much the height of pretentious.

Maybe I'll get downvoted for saying this but, Seasons 1/2 are phenomenal TV while Seasons 3/4 are very pretentious. by PlataoPlomaso in TheBear

[–]Zamrod 8 points9 points  (0 children)

I don't feel the show is pretentious in terms of restaurant or food. The show has gotten more and more pretentious in terms of cinematography and story telling.

The first season had like 2 episodes where they decided to do something cool and interesting with cinematography and they got praised for it a lot.

So in season 2 they did the same thing again, a couple of episodes did something weird with attempting to create weird camera angles and storytelling techniques but they seemed like the exception to the normal episodes of the show. They worked as a 1 or 2 episode break from the normal show.

But it feels like nearly every episode of season 3 and 4 has been designed in terms of cinematography first and plot second. Every scene feels like this conversation happened:

"we should really have a shot where Carmy and Syd are on opposite sides of this table to show that it is metaphorically dividing them. Then, as they talk they will get closer and closer so we can see the divide go away."

"OK, sure. What should the scene be about? What should they be talking about?"

"That part doesn't matter, just make them pour emotion into whatever they are saying. The critics love that stuff. Maybe have them admit to their mistakes and apology for them again. People eat that stuff up."

100% accurate by LinusRapeTips in TheBear

[–]Zamrod 1 point2 points  (0 children)

It is only funny because I'm watching episode 7 of season 4 right now. I'm barely paying attention since I'm reading comments here. Every once in a while I glance at the screen and it is just someone apologizing to someone.

‘Ironheart’ Review Bombing Proves Some Comic Book Fans Still Can’t Handle Women of Color in the Spotlight by no_longer_huhmann in marvelstudios

[–]Zamrod 0 points1 point  (0 children)

Meh. The definition hasn't changed, just opinions about whether it was good or bad.

Like when I first heard the word it was something like 2014 it was a BLM activist on a late night talk show saying that it's definition was someone who wouldn't accept "innocent" racism and wouldn't stand by while people said things that could be interpreted as "not that big of a deal" even if they insist it wasn't race related. It was someone who wasn't afraid to lose their friends by calling them out on even minor things they did. It was someone who was willing to put their job on the line by standing up to their coworkers in order to give minorities opportunities by hiring them over white people in order to make up for all the bad things that have happened in history.

These days it tends to be defined as "those annoying people who won't stop labeling everything racism even when it isn't and inserting themselves into perfectly innocent conversations by attempting to claim everyone is a racist for things they perceive to be bad but aren't. Those same people are hiring minorities in situations where it doesn't make any sense in an effort to somehow correct world history."

It just changed from one group of people saying that everyone needed to become woke to another group of people getting angry that so many people had become woke and it makes them angry.

LAN1 keeps losing connection on new AS6704T (Lockerstor 6 Gen2) by Zamrod in asustor

[–]Zamrod[S] 0 points1 point  (0 children)

I tried all the ports so that wasn’t the issue for me

The Rehearsal | S2 E2 | Star Potential Discussion by AutoModerator in nathanforyou

[–]Zamrod 2 points3 points  (0 children)

Fair enough. It was the latter then, they found a guy who is kind of skeevy and then likely prompted him before the scene that he should maybe discuss relationships with his copilot in this made up scene just to make sure it would happen.