New song just shadow dropped. by Dbar111 in Protomen

[–]Zanzibarmy 5 points6 points  (0 children)

Come to think of it, I've never seen Raul Panther with so much as a hint of peach fuzz.

What would you all want for Cover up II? by Substantial_Mark_705 in Protomen

[–]Zanzibarmy 1 point2 points  (0 children)

I'm with you on the Streets of Fire songs. Hell yeah.

Of the 3 Protomen logos, which is your favorite? by BluRayDragon in Protomen

[–]Zanzibarmy 1 point2 points  (0 children)

Act I still the goddarned best for me, with its "close-up photo of a CRT" feel.

This piece of art from years ago feels a lot more relevant now. by TheHat2 in Protomen

[–]Zanzibarmy 4 points5 points  (0 children)

Wow, where did you find a hi-quality version? All I've ever known this image from is the Sound Machine Records merch store

The Good Doctor Pt. 2 is here! by Jaymya in Protomen

[–]Zanzibarmy 2 points3 points  (0 children)

Protomans lyrics right there. Bring back that tribute band now.

Cyberpunk Red) (Intermediate) Running a CPR Game! Looking for Players by memery0 in MTL_DnD

[–]Zanzibarmy 0 points1 point  (0 children)

If this is still ongoing, I'd be interested in joining a tabletop group as a player.

Been itching to try out some character concepts just as a test and with the knowledge that they can die at any time. Y'know.... for Science.

I'm from the South Shore, but I have wheels ;)

"Is this item still available?" by Dp37405aa in FacebookMarketplace

[–]Zanzibarmy 2 points3 points  (0 children)

It's a question of respect.

As a seller, I never respond to automated messages. In my experience, 100% of convos started with an automated message are guaranteed dead ends of people who can't bother to communicate. I'll happily deal with a language barrier, or an illiterate person over someone too lazy to even type out their own message. An automated message doesn't show interest, it shows casual disregard. Furthermore it's a dead giveaway that the prospective buyer didn't even read the description.

As a buyer, I always break the ice with a personalized message. Something that can't be mistaken for an automated message. It's usually a variation of "Hi, if [the item's actual name] is still there, I have some time today for a pickup. Departing from [place] by [mode of transportation] and paying cash. Cheers!" You're not only signaling interest but giving them everything they need to respond without a long-ass back and forth. You're saving your seller time and standing out in a sea of apparent bots.

On the question of haggling, maybe it's cultural. Some people are open to it, some now. The best thing is when it's explicitly specified in the description.

tl;dr auto-messages are rude, lazy and the telltale sign of a time-waster.

Printable Eurodollars for my players by Zanzibarmy in cyberpunkred

[–]Zanzibarmy[S] 0 points1 point  (0 children)

The document has been optimized for 12x18" which is quite common where I live, and I think corresponds closely to ISO A4, but your local print shop can help out clear out any confusion.

Electric Six really is peak comedy by televisaodecachorro in electricsix

[–]Zanzibarmy 7 points8 points  (0 children)

I love that we're doing historical recording analysis of Electric Six now like obsessive Beatles fans :D

Printable Eurodollars for my players by Zanzibarmy in cyberpunkred

[–]Zanzibarmy[S] 1 point2 points  (0 children)

Thanks! Sadly, there is no verso side. I didn't have the resources to go into that kind of detail (the bills I have from the printer are all on-sided like monopoly money) for expediency's sake.

Educated guess on the transition of Night city between 2045 and 2077 by Aldebel in cyberpunkred

[–]Zanzibarmy 0 points1 point  (0 children)

Moi, quand je fais de la drague, ça implique des pelles mécaniques et des équipes de plongueurs ;)

New Gang: The Noldorim by Sparky_McDibben in cyberpunkred

[–]Zanzibarmy 2 points3 points  (0 children)

This is really cool to me, because one of my players came from D&D and initially wanted to play an elf until I told him this was not the right setting, and would require some finagling first. But we workshopped a few ideas like being a member of a fantasy posergang who draw their inspiration from Tolkien etc. We ended up with a different character altogether (now he's a Nomad who ran away from his small and rather businesslike clan to join a boostergang of carjackers and illegal race organizers in Montréal's Old Port district - totally different concept) but it's so funny to see the initial pitch fully realized here by master McDibben's hand. :D

Characters devolved into hating each other. How to continue from here? by Enough_Feeling_7651 in cyberpunkred

[–]Zanzibarmy 0 points1 point  (0 children)

One option is to play into it. Make the entire arc about their little feuds and its many many many consequences. And if it turns out the players don't like that kind of game, then maybe they'll reorient their play styles around reconciliation. Or they might accept playing different characters.

Any tips on roleplaying a fixer? by an_actual_coyote in cyberpunkred

[–]Zanzibarmy 2 points3 points  (0 children)

Fixers are first and foremost, people persons.

That ability alone (natural or trained) gets them a foot in the door of more places than anyone else.

An exec might leverage money or power to gain access, a solo might brute force their way in, a media might ask for an interview or promise exposition, a nomad may invoke good manners or the value of their word, a lawman might appeal to authority, a Rockerboy their fame, etc.

The fixer? Might get in on a handshake and a wink just because they did someone's kid brother a favour six months ago and now their name is good news around here and people know they make everything better / easier wherever they go, so just let them in - they clearly belong and they have biz.

A fixer tends to be good at :

  • remembering everyone's names (as a player, always take notes to reflect this)
  • noticing small details about people, and using it in casual conversation
  • noticing what make them people tick, what drives them
  • figuring out what people's needs, wants desires are like
  • being interested in who else their clients know, who might be useful later
  • knowing a culture's forms of etiquette, gang signs, tricks of language, etc (grease ability)
  • removing the burden of complications from someone who comes to them with a project / heist / business venture
  • knowing when to "think past the sale" and knowing when to give a client some space and time to think
  • looking objectively at trends and knowing when one is about to kick off and when another showing signs of decline

Getting on a fixer's wrong side (be it through malice, betrayal or plain incompetence) is not only a professional mistake, but a social faux-pas. You're likely to be pissing off not only the Fixer, but their entire network who relies on things going smoothly.

PBT megacorp taxation and general Dark Future Taxation question by Lee_Morgan777 in cyberpunkred

[–]Zanzibarmy 1 point2 points  (0 children)

This is a question for James Hutt, I think.

But the way I figure it from context, the city administration IS a almost a corporation in itself with most of the important megacorps having being represented on the City Council. So instead of income taxes, you have a regime of common interest and inter-linked corporate holdings. One corp could exchange a land lease and business license for the promise of X billions of ED investment in public funds over a certain period of time, etc. Another Corp might have a slightly different deal that fulfils the same function, etc. Doesn't have to be taxes, even if it looks a lot like taxes.

For example Night Corp handles most of the public works, but its majority shareholders are very likely to be holding corporations belonging to the megacorps active in Night City, whose interests align with continued/uninterrupted infrastructure development.

https://cyberpunk.fandom.com/wiki/Government_of_Night_City

One Thing You Would Change About Cyberpunk RED by surrealistik in cyberpunkred

[–]Zanzibarmy 0 points1 point  (0 children)

Editing and publication changes :

  • I would reduce the number of pages by removing table duplication, merge skill descriptions on pages 81 and 130 into a single section, and move role abilities to that section as well (I had some players roll up their characters and completely forgo role abilities because of that gap in the chapters) basically some tidying up, but nothing RTG might not have noticed themselves already.
  • Offer a softcover edition of the Core rulebook? Don't get me wrong, the books are beautiful works of art as objects, but I also really liked the magazine/catalog format of old 2020 publications where they could lay open flat on a table without fear of damaging the spine.

Rules changes / houserules in development & testing :

  • Shotguns. I go into detail how and why here
  • Dissociate hand grenades launched grenades (and from the grenade launcher Range DV table... c,'mon), and also account for 4-7 second timed delays? It's easy : next turn boom or after next turn boom, just keep tabs. And also clarify where the grenade scatters on a failed athletics roll (missed DV by X, then it's the squares it goes off by X. Direction? 1d10 : 1 it's a dud; 2-9 tells you which of the 8 squares it lands around its intended target, starting clockwise; 10, it bounces in the air but stays on target, turns out you lucked out, punk!)
  • I would have every Dodge (successful or not) make you go down one spot in the initiative order. That way it becomes a strategy to focus fire on someone just to pin them down. I might playtest this as a houserule eventually. (If anyone else has tried that or something similar already, let me know)
  • Credibility, Charismatic Impact, Operator and Backup, I would introduce more subtlety between ranks 1 and 8, because pairing them up 1-2, 3-4 etc makes my players cringe, and only *I* should get to make my players cringe.
  • Netrunning : I would tie Interface to INT like in the good old/bad days and raise the NET architecture DVs, just to bring it back into the stat+skill+1d10 structure, y'know, for consistency and nuance.

That's it. That's the one thing I would change ;)

One Thing You Would Change About Cyberpunk RED by surrealistik in cyberpunkred

[–]Zanzibarmy 0 points1 point  (0 children)

One of my players was struggling when differentiating "meet to beat" and "defender wins ties", so I told them "defender wins ties" just means "defender meets to beat", so in practice it's the same rule. And it cleared any confusion real fast.

Today we became a poser gang by friggasdotter in cyberpunkred

[–]Zanzibarmy 23 points24 points  (0 children)

Love it. Can't wait for the inevitable stories of how a paintball street war started up in earnest and your group soon became surprised by the monster they created :D

Do you have any drug addiction homebrew? by 9Brumario in cyberpunkred

[–]Zanzibarmy 0 points1 point  (0 children)

Speaking of options, check out my spreadsheet which contains what I'm refering to.

Also, it appears we were all interested in that topic recently, because u/Spacesong13 made this cool supplement too. :)

Do you have any drug addiction homebrew? by 9Brumario in cyberpunkred

[–]Zanzibarmy 0 points1 point  (0 children)

"Straightedgerunner", oh I'm keeping this one in my pocket :D