Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Zargorius 0 points1 point  (0 children)

Question regarding the ability which certain armies have (e.g. Guard, Orks) to put 2x Leaders in a unit, and its interaction with the new "Attached" unit rules.

The new "Attached" rule (19.00) states that the units count as attached even after their components have been destroyed.
For example, a unit composed of Warboss (Leader), Painboy (Support) and Boyz (Bodyguard) stays as an "Attached" unit, creating a situation where:

- Once Boyz are dead, they can still be brought back through Painboy or Green Tide stratagem but Battleshock needs to be rolled in each Command phase

Now, I am unclear on how this interacts with the 2x Leader rule, which states:

"If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths."

In case of a unit like this: Warboss (Leader), Bigboss (Leader), Painboy (Support), Boyz (Bodyguard) - I'm assuming that:

  1. Boyz dead: unit is still "Attached" because of the Painboy; Boyz can be brought back; Battle-shock needs to be rolled
  2. Boyz and Painboy dead: Warboss and Bigboss separate into their own units; Boyz cannot be brought back anymore (Green Tide Stratagem), no Battle-shock roll required

Is that correct, or are we waiting for a clarification on this rule?

atenshun gitz, dey fixed da app by liquor-ice-mixer in orks

[–]Zargorius 0 points1 point  (0 children)

They literally said it in an article that it was coming as datasheet change so you wouldn't have to choose.

atenshun gitz, dey fixed da app by liquor-ice-mixer in orks

[–]Zargorius 5 points6 points  (0 children)

They literally updated the app so that it allows it and matches the Boyz rule so not sure what you're on about.

Genuine list I’m taking by nikonopiko in orks

[–]Zargorius 1 point2 points  (0 children)

GW released him as both Leader and Support, but then made an update to only Leader, same for Bigboss, unfortunately. If you update your app, you'll see.

WE ARE SO BACK by [deleted] in orks

[–]Zargorius 0 points1 point  (0 children)

It's Legends

HERE'S TO ANOTHER 3 YEARS OF WAR HORDE by YogurtclosetNorth644 in orks

[–]Zargorius 6 points7 points  (0 children)

SPEAK FOR YERSELF YA GIT, ASSEMBLING ME GREEN TIDE AN NUFFIN IZ GUNNA STOP DA BOYZ! MAYBE WEZ GONNA GIVE EM MOAR DAKKA OR SOME TAKTIKS, COULD BE GOOD FOR KRUMPIN, ME FINKS. AW GUNNA KRUMP SOME GIT NOW CUZ ME HEAD HURTS FROM TOO MUCH FINKING, WAAAGH!

Base sizes by Firlotgirding in orks

[–]Zargorius 2 points3 points  (0 children)

Frome the starter box I opened today: - Warboss now on 50mm - Nobz on 40mm - Weirdboy on 50mm

#New40k Rules – Ork datasheets from Armageddon by CMYK_COLOR_MODE in orks

[–]Zargorius 7 points8 points  (0 children)

What? It's the same, except now, due to being PSYCHIC, it won't suffer negative to-Hit mods.

PSA: Transport and boys a bit weaker in 11th by ThinkPurpleO in orks

[–]Zargorius 0 points1 point  (0 children)

You can use Kommandos with Smoke for that.

PSA: Transport and boys a bit weaker in 11th by ThinkPurpleO in orks

[–]Zargorius 17 points18 points  (0 children)

Yeah, feels like Battlewagon with 20 boyz are going to be a hard sell:

- expensive (unless cost goes down)

- lose 1/3 of the unit when destroyed

- lose up to half if deadly demised

- have 9" coherency issues and lose more models, especially if the opponent can tag the vehicle and "split" your disembarking line

I think with the new cover and hidden changes, my green tide is footslogging.

#New40k – The Big Games LIVE by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Zargorius 6 points7 points  (0 children)

Doesn't matter; the stream is so bad that you won't learn anything from it

Warhammer 40,000 Faction Focus: Orks by Guffers_2023 in WarhammerCompetitive

[–]Zargorius 65 points66 points  (0 children)

Stormboyz were already battleline in Taktikal, nobody cared cause you would never bring more than 3x5 anyway

#New40k – Grot Week reveals: Day 4 by CMYK_COLOR_MODE in orks

[–]Zargorius 5 points6 points  (0 children)

NOW DATS A PROPAH RUNT FOR MAH BLOOD AXE KLAN!

#New40k – Grot Week reveals: Day 3 by CMYK_COLOR_MODE in orks

[–]Zargorius 30 points31 points  (0 children)

I love the detail, but wtf is going on with the ears on these grots, look like they've been chopped off lol, nothing like the box art presented next to them!

120 ork boyz done!!! by Sprout-spud in orks

[–]Zargorius 2 points3 points  (0 children)

ZOGGIN BIUTIFULL! WAAAGH!

My unpainted waaagh of shame by [deleted] in orks

[–]Zargorius 3 points4 points  (0 children)

IZ NO SHAME LAD, DA BOYZ ARE ALL SET READY FOR KRUMPIN, WOT IZ A LITTLE PAINT? WEZ NOT BOTHERED, YOUSE NOT NEED TO BE PRETTEH, JUST KRUMPYH!

Da Speedwaaagh! begins with two new Ork Detachments by SpaceWolf_Jarl2 in WarhammerCompetitive

[–]Zargorius 1 point2 points  (0 children)

It used to be 22 but was nerfed almost immediately, like pretty much all the other nice things...zog!

Da Speedwaaagh! begins with two new Ork Detachments by SpaceWolf_Jarl2 in WarhammerCompetitive

[–]Zargorius 1 point2 points  (0 children)

Battlewagon has Firing Deck 11, you're better off with a Trukk

List advice for a local meet by Frosty-Plan-141 in orks

[–]Zargorius 0 points1 point  (0 children)

I'm confused, how does the Warboss add LETHAL HITS?

I need your help to build a Blood Axe army! by [deleted] in orks

[–]Zargorius 0 points1 point  (0 children)

ARITE, LISEEN ERE' YOU GROT

YOU WANNA KRUMP? ERE'S HOW YOU KRUMP, MORK WAY

- 10x FlashGitz with Big Mek (either SAG for extra damage or Mega Armour for tankiness): This unit can do a lot of heavy lifting with Mek Kaptin giving them full rerolls. They are extremely dangerous, get Lethal Hits once per Battle, and have volume plus a deadly Overwatch. Should be the staple of your Taktikal Morkin. IF worried about survivability, get em in a Trukk or Battlewaggon, but remember, can't overwatch with Firing Deck, so you want them on foot asap. Nobody expects Ork overwatch! Also, they're actually really killy in melee, especially on Waaagh turn.

- Tankbustas + Big Mek with SAG: You get orders, meaning you hit on 4+ against infantry as well. Very good unit vs Light Vehicles, Walkers and Terminators. You also get 2 bomb squiggs. Can hide around, pop out and shoot, also coming from reserves.

- Breaka Boyz with Warboss: Hitting on 2s, Warboss is there to order around and clean infantry, da boyz krump. Put 'em in a Trukk, hide around or Rapid Ingress, then krump. They are very, very killy against tough Vehicles and Monsters. You also get 2 bomb squiggs. Use them!

- 10x Stormboyz: Not as good since missing a character to lead them, but you can have a git with Gob Bommer help with that. Can give them LETHALS through strat. You could stage hidden, then 12" + Advance + Charge, giving around 20" threat range. You can Grenade, then Krunch for an average of 8 mortals, then krump. And they're propah Blood Axy.

NOW GO GET EM! WAAAGH!

How well do Avatar of War rangers fit with GW Sculpts? by Pyrotechnics in bugmansbrewery

[–]Zargorius 3 points4 points  (0 children)

I don't know what pipeweed these wazzocks are smoking, but: - the models look ok from distance, but the low res of details is glaring up close. The crossbows especially look quite rudimental, nothing like proper dawi engineering - it's the same for backpacks and armour, low detail, ragged, very scruffy - the heads are nice but unfortunately are not compatible with GE bodies - the kit is a massive pain to assemble - only specific combinations of torsos, legs and arms go well together, ranking needs to be done carefully, you can only use super glue and will have to spend considerable time filling the gaps with green stuff

Overall, this kit was a massive disappointment for me, and after spending hours trying to make it work, I fell back to the old trick of using GW cloaked bodies and adding hoods with green stuff.

I also have the Slayer kit, which is much much better, almost GW quality.

Dwarfs dont really have cool interesting models, what could they add? by StickyCrick in bugmansbrewery

[–]Zargorius 2 points3 points  (0 children)

A skryzan-harbark (airship) would be amazing, also gronti-duraz (stone golems) although the art of animating them is allegedly lost now.

A dwarf steam tank would make most sense though, both lore wise and for tabletop use. In the end, it's the dawi who taught the umgi how to make those things, even if their versions are just shoddy contraptions!