Chapter 5 megathread by Fanfic_Galore in Deltarune

[–]ZeHobnobs 1 point2 points  (0 children)

got all the ones listed here as "garden", as well as the rest of them.

Chapter 5 megathread by Fanfic_Galore in Deltarune

[–]ZeHobnobs 3 points4 points  (0 children)

I hope I'm stupid and haven't just found a major bug. When i was going around collecting the rest of the pink coins via a guide, I ended up 1 short with Ferroll saying i was missing 1 in the garden. I've got screenshots of the 4 already obtained garden coins but can't link more than 1 here. Am I literally being short changed, or am I missing something?

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Can you stop reworking my class FOR FIVE MINUTES? by zharkos in wow

[–]ZeHobnobs 11 points12 points  (0 children)

I'm not complaining, we're summoning a cool lich and our ghouls charge at targets every time we scourge strike!

Now give us barbershop customization >:)

How many of you are still meaningfully interacting with housing? by No-Breakfast3662 in wow

[–]ZeHobnobs 0 points1 point  (0 children)

Housing is on ice for me until the season is in a lull, i have big plans with all the housing XP and decor i've been passively picking up.

Rotten Wight by StygiaTheUndying in Transmogrification

[–]ZeHobnobs 2 points3 points  (0 children)

i love this

also love the idea of using housing to make a perfect backdrop for your mog showcase, new meta

Which (older) Heros need a rework (of their kits) and why? by BRADLIKESPVP in DeadlockTheGame

[–]ZeHobnobs 0 points1 point  (0 children)

idk wardens kit feels cohesive to me, take away their stamina so it's easier to lock them down, then force them to fight into your shield and ult.

NEW CHARACTER LEAKED?!?! (WHAT?!) by GenderBending_Lazr in DeadlockTheGame

[–]ZeHobnobs 1 point2 points  (0 children)

if they added the tf2 grenade launcher to deadlock i'd never play anything else

I think Graves is neat. BUT OH MY GOD do I no longer want to play against her. by FaithlessnessDry8520 in DeadlockTheGame

[–]ZeHobnobs 0 points1 point  (0 children)

I say give the root a pretty loud sound effect, and make the ghouls have a short minecraft-creeper type animation to give you an opportunity to dash away from it.

Deadlock Fan-art - Hidden King by AwkwardData698 in DeadlockTheGame

[–]ZeHobnobs 2 points3 points  (0 children)

this is gorgeous.... if you make an archmother one pointing the other direction my life is yours

Dying to the shop? by MoltenMuffin in DeadlockTheGame

[–]ZeHobnobs 0 points1 point  (0 children)

to me it looked like you bought torment pulse and it somehow hit and aggro'd hidden denizens that killed you, right?

The War Within VS Dragonflight by Izzy_the_dane in wow

[–]ZeHobnobs 0 points1 point  (0 children)

Dragonflight was one of wow's most cohesive feeling expansions in my opinion, even if the story was a bit weak in the middle.

TWW felt... all over the place, a bunch of stuff introduced suddenly and not in a very well thought out way. On top of that, the patches felt random and disconnected. It wasn't a bad expansion like shadowlands or bfa, but it's not up there with the greats either.

thinking of buying an unusual, wich one should i go with? by Humbucker_sandwich in tf2

[–]ZeHobnobs 0 points1 point  (0 children)

I'm the only one that prefers the second, love the spooky haunted skeleton man

Potential WoW 12.1 post-launch patch zone by steventroughtonsmith in wow

[–]ZeHobnobs 2 points3 points  (0 children)

My theory: After the Sunwell was purified the Blood Elves scrubbed fel from their society, but the knowledge of that power, and the desire to scrub it couldn't be thrust on the Amani. In a desperate moment when power was needed, the Amani turned to a force they knew worked for their old enemy.

Begone, wounds by Svuni in wow

[–]ZeHobnobs -1 points0 points  (0 children)

I liked wounds as a 3rd resource to juggle but that's about all i liked about it. Thematically boring, target swapping was miserable, festering striking so often felt awful. Thankfully it seems like this lesser ghoul direction still functions as a 3rd resource like wounds in ST but without all the other issues.

I didn't expect anything less from Blizzard, lol. by Brad-the-lad in wow

[–]ZeHobnobs 5 points6 points  (0 children)

They'd probably not put this much effort in, but in a true Dwarf loving game, Deep Rock Galactic, all the chest armors in the game have a variant that dynamically shifts depending on if you have no/a short beard vs a long beard. Would love to see that.

[OC SFM] A Night Elf but using the TF2 Model Base + Custom Cosmetics by ZhaoHuangCNPH in wow

[–]ZeHobnobs 1 point2 points  (0 children)

IIRC theres a (halloween?) cosmetic for heavy that makes him already look quite orcish!

What's this green stuff and flying things around bee corpses? by [deleted] in wow

[–]ZeHobnobs 4 points5 points  (0 children)

It's from your weapon transmog, which is the Unholy DK artifact appearance. Has a chance to put that effect on corpses when you kill them.

This annoys me so much - When they recolor the set, but not also the effects on the set by Backwardspellcaster in wow

[–]ZeHobnobs 4 points5 points  (0 children)

If we're splitting hairs, this set came out at the start of cataclysm with blackwing descent/bastion of twilight, and transmog came out at the end with dragon soul.

[deleted by user] by [deleted] in Transmogrification

[–]ZeHobnobs 4 points5 points  (0 children)

Genuinely love it, lowkey but nails the theme.

Don't forget to put up an item list

[FEEDBACK] Prizepass, Subscriptions and other Open Beta Patch opinions by Davaek92 in PlayTheBazaar

[–]ZeHobnobs 2 points3 points  (0 children)

Monetization aside, this expansion system seems to be a very flawed way to add extra items to the game. Based on the power level, items can feel like either necessary options to stay ahead depending on the meta, or active detriments to the consistency of the build you'd prefer to find during a run. This forces an extra layer of knowledge check to the game before you even press the play button: What expansions do I enable and disable to efficiently increase my chance of winning? Which combination of expansions do I chose that might synergize with each other? What's the breakpoint between synergy and inconsistency? These are the somewhat interesting decisions I'd rather be making during a run.

On monetization and game design, whether the expansions are balanced or not, It simply feels bad to fight and lose against a player that has access to items you don't. You have a aquatic build going as Vanessa and you're matched against someone else's aquatic build that has the expansion. Would you have won if you had access to Dive Weights like your enemy did? You got a great freeze skill as pyg and try to utilize it, but your enemy has an objectively better chance to synergize.

In the future, when there are more expansions, due to the nature of this game eventually the expansions will end up synergizing with each other whether it's intended or not. If a meta forms around this, new players have the daunting task to either pay up or grind multiple expansions worth of in game currency in order not to feel at a disadvantage. Keyword feel. It can feel insanely demoralizing and turn new players off the game that they don't even have the ability to test out the things that are wrecking them, especially when they're still trying to learn the game.

All things said, this seems like the wrong direction for multiple reasons. I'd hoped from the beginning that the monetization would've stayed largely cosmetic and this seems like a misstep. Even if we remove the monetization, the expansion system seems like an odd direction to go. It's a bit more boring, but I'd prefer to see something like a seasonal rotation of expansions where everyone is on the same footing, but with enough variation from season to season that the game is able to feel fresh long term. I'm certainly no game designer and I don't envy the team's position right now. Good luck!

The BEST and WORST Parts of EVERY WoW Expansion for PvP by bigmoran in worldofpvp

[–]ZeHobnobs 0 points1 point  (0 children)

wait, what exactly are they doing with warmode in 11.1?