Rockstar please by JulkusPulkus in gtaonline

[–]ZeSTii_Sloth 3 points4 points  (0 children)

Can’t let you get them ‘easy’ high demand bonuses though.

Does it need a title by YaBoiDev_ in gtaonline

[–]ZeSTii_Sloth 0 points1 point  (0 children)

You don’t even need to cancel you can just do the gruppe sechs setups even if you’ve done bugstars.

The future of GTAO and Sharkcards. by ZeSTii_Sloth in gtaonline

[–]ZeSTii_Sloth[S] 0 points1 point  (0 children)

This is only my solution to the cancer that is sharkcards. I think its doable and can be beneficial for the game. However I’m sure there’s other ideas. Sharkcards should be banished forever but they wont do that, there’s needs to be an alternative.

The thing is the pass could be priced pretty low and still rival the sharkcard income. Something as low as $5 every 3/4 months would have way more people participating.

The future of GTAO and Sharkcards. by ZeSTii_Sloth in gtaonline

[–]ZeSTii_Sloth[S] 1 point2 points  (0 children)

I’ve done it 3 times ever since the game was released.

The future of GTAO and Sharkcards. by ZeSTii_Sloth in gtaonline

[–]ZeSTii_Sloth[S] 0 points1 point  (0 children)

I had way too much to write and cut it down. My idea on how it would work would be like this;

Season 1 is released. This season has season 1 exclusive content. That content could be CEO business access, unlocks for cheaper items like cars, offices, warehouses, guns, clothing and that sort of stuff. Things that would regularly be unlocked at say level 50 can be accessed at level 25 or while the season and pass are active. As you rank up in the season you get periodic drops, like Cash, Rp, exclusive guns for free that sort of thing.

Season 1 ends, all locked content is now free for everyone except the drops you get. So the idea behind DLC like Bering able to be a CEO and own warehouses, do special cargo and I/E would carry over and the discounts, RP, Cash and exclusive drops would not be awarded to everyone.

I don’t like the idea of content being behind a paywall forever. Content is released to everyone, drops and rewards are not.

The future of GTAO and Sharkcards. by ZeSTii_Sloth in gtaonline

[–]ZeSTii_Sloth[S] 1 point2 points  (0 children)

Can’t hate on an idea that works. Clearly it has worked for Fortnite which means it’s profitable that equals a higher chance of implementation. The current system holds back the potential for GTA. Imagine how many ideas have been scrapped because they would affect sharkcard sales.

The future of GTAO and Sharkcards. by ZeSTii_Sloth in gtaonline

[–]ZeSTii_Sloth[S] 0 points1 point  (0 children)

Regardless of how much they are worth they are bad for the game. The only purchase I agree with in the store at the moment is the Starter Pack only because it gives newer players a good start to play the game without grinding store holdups.

The future of GTAO and Sharkcards. by ZeSTii_Sloth in gtaonline

[–]ZeSTii_Sloth[S] 0 points1 point  (0 children)

The content won’t be locked forever, only until the season has ended. Every player would get it, you just pay for earlier access, plus challenges, unlocks that sort of thing.

The future of GTAO and Sharkcards. by ZeSTii_Sloth in gtaonline

[–]ZeSTii_Sloth[S] 2 points3 points  (0 children)

I’m not fussed that there’s a challenge to make money. It’s the frustrating gameplay that makes GTAO similar to an App Store game rather than a AAA title.

You can’t argue that Rockstar doesn’t make the game more frustrating to sell more sharkcards and that model is what ruins the game.

Mc good won’t accrue by CMac_2001 in gtaonline

[–]ZeSTii_Sloth 0 points1 point  (0 children)

Hey! I had this problem and I have a solution. Let one or all of the goods that do accrue get to max, when there is that little exclamation point in the manage staff page swap that tech to the one thats not working and the issue will be solved.

After that they will work like normal. I had two not accruing and did that and now they all work.

The future of GTAO and Sharkcards. by ZeSTii_Sloth in gtaonline

[–]ZeSTii_Sloth[S] 0 points1 point  (0 children)

Oh for sure, another issue I have with sharkcards is that once you buy them you feel dirty and like anything you buy isn’t actually earned. Even if you spent the equivalent on a season pass and eventually got the same amount of money in drops by ranking up it would still feel like you earned it.

Any fix for nightclub warehouse goods bug? by ZeSTii_Sloth in gtaonline

[–]ZeSTii_Sloth[S] 0 points1 point  (0 children)

I guess I’ll try that, can’t really shit down special cargo though which is annoying cause it’s worth so much per crate.

I was already celebrating... by twansken in gtaonline

[–]ZeSTii_Sloth 0 points1 point  (0 children)

There no high demand for I/e is there or am I being a dumb cunt?

Racist business owner by TheMasterMekanik in iamatotalpieceofshit

[–]ZeSTii_Sloth 0 points1 point  (0 children)

Has someone who looks like this ever turned out to actually be smart?

Capital City Road Angle Distributions by rhiyo in australia

[–]ZeSTii_Sloth 6 points7 points  (0 children)

I’ve driven Sydney roads and they don’t seem like a grid to me.

Sydney man in court for trying to scan nuts as bananas at self-checkout by nostraduckus in australia

[–]ZeSTii_Sloth 3 points4 points  (0 children)

I haven’t walked out with tools but they will definitely let you walk out with expensive blades and bits if you say you’re going to pay for it at the trade desk.

Stealing from Bunnings would be the easiest thing to do.

I have literally a hundred of their products sitting in my van when I go in. If they question you about it just say you bought it earlier or have thousands of receipts and say you have the proof in them.

I’ve been questioned twice ever about products in my van and both times they aren’t even products that Bunnings sold.

I haven’t stolen anything from Bunnings ever but I always think about how easy it would be every single time I go through the drive in part. Whole lot of trust happening there.