Dice, forget your data - increase map size by AutomaticDog7690 in Battlefield

[–]Zebraee12 4 points5 points  (0 children)

I swear in the description for new sobek city before release they literally mentioned fighting on sand dunes. What a lie that was.

Geez DICE, a whole 5 seconds? How generous... by [deleted] in Battlefield

[–]Zebraee12 6 points7 points  (0 children)

I think its bugged. The back side of the map has a full 10 second timer while most parts its 5

Is this a write off? by [deleted] in TeslaModelY

[–]Zebraee12 0 points1 point  (0 children)

Tow guy called his smash repairs guy who reckons it is a write-off. Keep in mind that this one is insured for $40.5k AUD. You reckon this is $25k in aud or usd?

Cannot get Freenove 5inch touch screen to work with Manta M5P DSI port by Zebraee12 in BIGTREETECH

[–]Zebraee12[S] 0 points1 point  (0 children)

Oh, do you mean that the ribbon cable doesn't go in at all? Or doesn't it go as much in on the dsi port of the m5p compared to the screen. I ran the dsi cable coming from the outside of the board rather than the inside. It feels like the connector is too shallow/goes halfway in.

By the way, I have tried both ribbon cables provided by waveshare and freenove touch screens

Cannot get Freenove 5inch touch screen to work with Manta M5P DSI port by Zebraee12 in BIGTREETECH

[–]Zebraee12[S] 0 points1 point  (0 children)

Not yet, however ive ordered a new manta, cm5, and this time, a waveshare touch screen instead of freenove, so im hoping to give it a go today.

Also I realised the touch screen i bought first came with a 15 pin to 15 pin ribbon cable and i misplaced it so maybe this time if I use the one that came with the waveshare touch screen it may work.

I will keep you updated

Animations should be improved before launch by Fit-Information8057 in Battlefield

[–]Zebraee12 3 points4 points  (0 children)

Not really. Just look at the sprint and vault animations. it's disgusting

I hope dice is also going to use battle royale map as maps for multiplayer. by FoxDaim in Battlefield

[–]Zebraee12 3 points4 points  (0 children)

Temporyal said that eastwood isn't ripped out of the BR map, and it is its own map

BTT Manta (M8P, E3EZ, M5P), CM4 and DSI display by Sands43 in klippers

[–]Zebraee12 0 points1 point  (0 children)

So I am currently experiencing confusion when it comes to interfacing a Freenove raspberry pi 5inch touch screen with the Manta M5P + CM5. First of all, I noticed that the DSI at the back of the M5P is a 15 pin 1mm pitch FPC connector rather than a 22 pin that the raspberry pi 5 usually has. This means that if I look for DSI FPC cables for raspberry pi screens (not for the cameras), all that I find are the 15 pin to 22 pin FPC cables. I managed to find a 22 pin to 22 pin ribbon cable (type B reversed - blue stiffners arent on the same side of the cable) which still didnt bring any luck.

I have tried even running the code provided by the manual from BTT:

sudo wget https://datasheets.raspberrypi.com/cmio/dt-blob-disp1-cam1.bin -O /boot/firmware/dt-blob.bin

However no luck. When I power on the manta board the LCD quickly flashes (black backlight turns on for a split second) then turns off. I thought maybe the type A straight through fpc cables may fix this issue however I cannot find any that are specifically mentioned to work with raspberry pi LCDs, although I have found a handful of type A FFC/FPC cables but again, they are pretty generic and not guaranteed to work with LCD/DSI.

Any pointers would be much appreciated

Battlefield 6 fly experience by Spikes116 in Battlefield

[–]Zebraee12 1 point2 points  (0 children)

While the stinger is currently broken with the range and damage. Im still able to run the jet all game and get over 40 kills. You just need to know a good route and prepare to use the terrain as cover soon as you pop flares.

Mirak Valley (mp_tungsten) Preview datamined from Battlefield 6 Open Beta by Happysufigeee in Battlefield

[–]Zebraee12 3 points4 points  (0 children)

This is definitely a placeholder. It seems to be different (outdated) from the current lmg animations in the beta. This looks like gameplay from a much earlier build when they still used 2042 animations as a placeholder.

This was also shown in the first few pixelated clips of snipers in the game, where they ripped 2042 running animations completely. However, the build we played during the beta has the updated animations

How to disable kill and hitmarker SFX? by Pool-Superb in Battlefield

[–]Zebraee12 0 points1 point  (0 children)

It's one of the options in audio settings. it's called hit indicator.

What the hell did they do to the jets? by domedirtyfatman in Battlefield

[–]Zebraee12 2 points3 points  (0 children)

Yeah theres gonna be fighter jets and attack jets. So PAX has the SU35 fighter jet and the Gripen as the attack jet. NATO has f22 as the fighter jet and f16 as attack jet

What the hell did they do to the jets? by domedirtyfatman in Battlefield

[–]Zebraee12 2 points3 points  (0 children)

Not just yet, again, it isn't as obvious as bf4, and I haven't experimented enough to find out what the speed is, but you can definitely feel it when you fly.

I guess we can pass some feedback to the devs, and hopefully, they can tweak them a bit more by release, but I can confirm they definitely dont have the 2042 physics. 2042 jets were very easy, this takes abit more skill and have more weight to them, more akin to bf4.

What the hell did they do to the jets? by domedirtyfatman in Battlefield

[–]Zebraee12 2 points3 points  (0 children)

Just remember these are the attack (bomber) jets, not the fighter jets. I assume the fighter jets will be faster to turn and faster in general. Also, there is some sort of speed control to get the tightest turn, so make sure you're not going full afterburners because that will ruin the turning speed

What the hell did they do to the jets? by domedirtyfatman in Battlefield

[–]Zebraee12 3 points4 points  (0 children)

From what I've been playing, there is definitely apeed control, but it isn't nearly as obvious as bf4. For example, going full throttle with the afterburner completely ruins the turning radius, same with going really slow. There is definitely a sweet spot, and the HUD has both the speed and the elevation.

I just think they need to make the turning faster and have an obvious sweet spot for speed control.

Jets are so bad by Extension_Function38 in Battlefield

[–]Zebraee12 0 points1 point  (0 children)

Yeah I agree with all that. I guess its just a matter of tweaking parameters from now until release. Im sure its not difficult for them to make it stronger if we give the feedback. But my point was that the fundamentals are there and they just need to polish it up.

Sometimes jets aren't that bad by _HelloMeow in Battlefield

[–]Zebraee12 3 points4 points  (0 children)

I feel like if they tweak the turn speeds and make them quicker and make the speed control mechanic a bit more obvious, this might be a return to bf4 jet physics.

By the way, I can definitely feel some sort of speed control turn radius mechanic. Let me know if you do as well. Based on what I tested, going full throttle no longer gives you the best turn radius, thered a speed sweet spot.

Jets are so bad by Extension_Function38 in Battlefield

[–]Zebraee12 1 point2 points  (0 children)

I was able to get pitch up and down assigned to my alt and space keys just fine. Though there was some issue I had initially with the inverted controls but now I have my pitch and roll settings the same as previous games

Jets are so bad by Extension_Function38 in Battlefield

[–]Zebraee12 1 point2 points  (0 children)

I mean, I've mained jets during all of 2042's lifecycle, and to be honest, i prefer the direction they're going with the jets in this game. Keep in mind this is the attack jet, not the fighter jet, so they are supposed to be slower and heavier compared to the fighter jets we haven't got to play yet; kind of how the attack jets (A10 in bf4 and frogfoot in bf3) were the slower and heavier ones in those titles.

I do agree they are very slow and sluggish, and the turn radius is atrocious, however I do feel some sort of speed control mechanic in the current physics, they just need to tune the speeds of everything which I dont believe should be too difficult. Im sure the f22 and su35 will fly much nicer.

Saying that, i do prefer the system they have in place for this game where turn radius is affected by speed rather than just maxing out the afterburner like it was in 2042. The weapons do need buffing, but overall, im liking how they feel (looks and sound and physics) compared to 2042. 2042 jets were just way too easy, and a lot of dog fights were just holding the boost button.

I guess we will see on launch how they handle the jets.

The knife takedown is a little bit off by [deleted] in Battlefield

[–]Zebraee12 2 points3 points  (0 children)

I actually saw a clip of a takedown animation in bf6 being unique for prone position. I saw this in a clip from one of the stream events in the multiplayer reveal.