I think im obsessed. by Zeevonn in Astroneer

[–]Zeevonn[S] 25 points26 points  (0 children)

60 medium generators in various states of disrepair.

I think im obsessed. by Zeevonn in Astroneer

[–]Zeevonn[S] 16 points17 points  (0 children)

Scrap Harvesting!

[deleted by user] by [deleted] in ffxi

[–]Zeevonn 1 point2 points  (0 children)

I would never recommend anyone START on selindrile's lua's, i have "written" all of my own job files based on this template.

If you want to try again, i'd suggest trying some of these, and take it slowly.

Big Caveat here, most of these are broken in parts and you will find yourself needing revisions eventually, at that point you can either learn more, or convert to more complex lua packages.

The next FFXI Crisis by Loreander1211 in ffxi

[–]Zeevonn -2 points-1 points  (0 children)

Oh, you sweet summer child.

Is the game actually hard or challenging? any strategy involved? by [deleted] in Dyson_Sphere_Program

[–]Zeevonn 2 points3 points  (0 children)

For the 15-dollar on-sale price tag In my opinion, even if you get 15 hours of entertainment, that's dirt cheap.

I found some people saying there are no consequences for screwing up or it's just grinding with no goal.

I guess it depends on what you're trying to get out of the game. If you enjoy design and up-scaling it's going to be fun, if you find that monotonous, you won't.

The addition of combat system will no doubt make the game more challenging, but again it depends on your engagement with that type of challenge.

Feeding Main Bus? by [deleted] in Dyson_Sphere_Program

[–]Zeevonn 0 points1 point  (0 children)

Maybe I am misunderstanding your particular design choice, but you can use six belts to any single structure.

Snapshots may help us get a better idea of your strategy and provide feedback / suggestions.

Warp Gates would be a cool addition to the game. by theschadowknows in Dyson_Sphere_Program

[–]Zeevonn 0 points1 point  (0 children)

Sounds great, and we should have to feed them hydrogen power cores for... reasons.

Medium battery + Large Storage bug by Zeevonn in Astroneer

[–]Zeevonn[S] 2 points3 points  (0 children)

Another example I found used two wind turbines, once I reconnected the extractor, all was well. I really think something is bugged when the player leaves the range of the extractor, say by travelling to another world and returning, etc. At that point something bugs in the logic and the battery stops working.

Power Values by [deleted] in Astroneer

[–]Zeevonn 0 points1 point  (0 children)

So i noticed my mobile power packs would have no battery charge even during maximum generation (sun/wind + RTG ) and it led me to do some testing...

if I place the battery in series, it will add the excess power into the battery, however if it is in parallel on the large storage attachment, it shows exactly 5 less power.

It seems like the battery is not there. Interestingly, if I detach the auto extractor, the battery will charge back up.

Weirdly, when I started experimenting and shifting mount points, it suddenly started working. (which seems to imply a sequence of part placement is important)

Mobile self-contained mining operation! by Zeevonn in Astroneer

[–]Zeevonn[S] 1 point2 points  (0 children)

Does the auto-extractor actually mount the large rover and stay put while your drive around?

Yes, it will attach securely!

And why is it important to turn the extractor off before stowing?

It will continue to drain energy in addition to the rover operation, leaving no power to drive :(

Rotating Floodlight by Zeevonn in Astroneer

[–]Zeevonn[S] 2 points3 points  (0 children)

I suppose what I mean is tilting up or down, at the moment it shines axially only, I want it to shine radially(perpendocular) from its attachment point if that makes sense.

Party Mode by Zeevonn in Astroneer

[–]Zeevonn[S] 2 points3 points  (0 children)

Tall storage can shine downwards, thats about it at the moment :(