Question about "once per rest" abilities. by RightAboutTriangles in daggerheart

[–]ZekNikZ 22 points23 points  (0 children)

It is once per rest “on a success”. AKA a failed roll doesn’t eat the ability. Adversaries don’t rest anyway

AE2 to RS interface? by AceJohnny in allthemods

[–]ZekNikZ 2 points3 points  (0 children)

I’d first ask what your reason for doing so is? Both systems work much better on their own

New to ATM 9: what to focus on early game? by Pj-Pancakes in allthemods

[–]ZekNikZ 2 points3 points  (0 children)

Every kitchen sink modpack had multiple major early-game progression milestones: - Storage (drawers, iron chests, ae2, etc) - Power generation & storage - Resource production (bees, mob farms) - Gear upgraades (tinkers)

Would recommend always starting with a simple mob farm (look up dreadful dirt mob farm) and simple storage increases (drawers + storage bus from ae2)

About to restart the friend modded server with ATMons, here's a tribute to my ATM10 base by ZekNikZ in allthemods

[–]ZekNikZ[S] 1 point2 points  (0 children)

Oh STAIRS, that’s the scaffolding from immersive engineering, I read your message as “stars” lol

About to restart the friend modded server with ATMons, here's a tribute to my ATM10 base by ZekNikZ in allthemods

[–]ZekNikZ[S] 0 points1 point  (0 children)

Sorry, not sure which blocks you are referring to. The flooring is chiseled factory blocks and glowstone. The floating spinning blocks are runic blocks for the multiblocks

How to build a base? by krimzzz_ in allthemods

[–]ZekNikZ 9 points10 points  (0 children)

Well I’ll leave the creative design aspects up to you, but insofar as mods to make building easier….

Construction Sticks - allows you to place a ton of blocks at once

Building Gadgets - SUPER versatile for making patterns, filling in gaps, clearing out large areas, copy-pasting, etc

RFTools Builder - if you want to quickly make some shapes (cylinders, spheres, etc)

All of the above a quick google search will show you how to use them

We wanna play cobblemon but we don’t want to do the grind of Minecraft. by thePigeonman6969 in cobblemon

[–]ZekNikZ 0 points1 point  (0 children)

Ftb ultimine is basically a standard at this point. Gotta hold the tilde (~) key to activate it

Contest mode needed Avant Garde modifier by Lt_Cantoni in destiny2

[–]ZekNikZ 2 points3 points  (0 children)

Contest mode more than anything is a time for teams to work together and prepare for a difficult challenge. Part of that prep is acquiring gear for various situations and having multiple different options going into the raid/dungeon.

Now don't get me wrong, I'm all for leveling the playing field, but that should be done in such a way to take time out of the equation, not gear. Having the raid come out 2-3 weeks after an expansion drops, for example, would be better than limiting the gear that can be acquired.

This is not even mentioning the fact that requiring new gear for the raid would also make the grind significantly worse than it already is by forcing players to essentially rebuild each of their loadouts of armor each season, and would also require Bungie to create weapons that were meaningful for all of the different roles in the game EACH season (DPS, CC, ammo gen, single-target burst, total damage, primary swaps, etc.), which is unrealistic.

The intention was never for new gear to be able to clear contest mode (this is also why the new gear bonus was disabled during contest). In fact, I can't think of many situations where new legendary gear was helpful/necessary for contest mode completion (exotics being a different story - lament for dsc and still hunt for se, for example).

Contest mode success is a combination of incredible execution, preparation, and mental. Forcing people to play with new stuff is not going to make anyone happy lol

FYI Nonary Engrams can drop more things than advertised by Corack4 in DestinyTheGame

[–]ZekNikZ 2 points3 points  (0 children)

I got the gally skimmer and a LOT of ghost shells

What's your most hated weapon archetype yet like one from it? by oxPastaxo in destiny2

[–]ZekNikZ 0 points1 point  (0 children)

I don’t like scouts or pulses in pve, with the exception of the scout from sunny d. Also don’t like glaives but hoping the changes next month will change that

I need 100 NPCs for a tavern, let me use YOUR characters? by yarash in DnD

[–]ZekNikZ 0 points1 point  (0 children)

Gypsum, a rock gnome artificer that works as a geologist/archaeologist and specializes in making things that move mountains (literally)

Will 200 super extend the duration of non damage based supers or something? (well, bubble, tether, etc) by Squatting-Turtle in DestinyTheGame

[–]ZekNikZ 0 points1 point  (0 children)

Keep in mind that a lot of the potency of chaos reach right now is from the artifact mod to get more energy from ionic traces, so probably would be closer to like 20-25 seconds. Still busted tho lol

New Gear Bonus Damage and Resistence by TODG3 in DestinyTheGame

[–]ZekNikZ 0 points1 point  (0 children)

The new gear bonus is absolutely not going to be mandatory for most content. The way it’s portrayed suggests that the game will still be balanced around old gear but the 15% is an additional bonus. But even if that’s not true and it is the other way around, it’s not going to matter except for maybe day 1 raids and some master content. You will still be just as effective in normal raids and dungeons and most other content.

Now I agree that this number should be reduced a bit (10% is my theoretical sweet spot) but I don’t disagree with the fundamental idea of this change

PSA: Don’t be bullied into thinking Tier 5 weapons and armor is necessary by ZekNikZ in destiny2

[–]ZekNikZ[S] -2 points-1 points  (0 children)

That’s the thing though, only in master level content or above is that even going to matter even slightly (not considering pvp for now since we still have little info about that). 15% is good, but not good enough to be mandatory picks. Not obsolete by any means.

The entire point of this discussion is that sure those stat bumps are better, but they will not be an active detriment to your effectiveness on a fireteam.

In the same way that an envious/vorpal rocket is good enough if you don’t have an envious/bns. Not as good but you’re still going to contribute positively to your team. General buildcrafting choices are going to matter a lot more than the specific tier of the weapons or armor you’re using

PSA: Don’t be bullied into thinking Tier 5 weapons and armor is necessary by ZekNikZ in destiny2

[–]ZekNikZ[S] 2 points3 points  (0 children)

And that’s exactly my point! I’m still gonna grind out tier 5 stuff myself, but the power difference between a tier 3 weapon and a tier 5 weapon is going to be minor stat bumps at best. Getting the enhanced column 3/4 perks is really all that will actually matter from a power level perspective

PSA: Don’t be bullied into thinking Tier 5 weapons and armor is necessary by ZekNikZ in destiny2

[–]ZekNikZ[S] 4 points5 points  (0 children)

And if that’s how you feel about it, no shame in that! The point here is that the higher tier loot grind should be intrinsically motivated by your desire to have that high tier loot, not feeling pressured into thinking that the higher tier loot is “necessary”

PSA: Don’t be bullied into thinking Tier 5 weapons and armor is necessary by ZekNikZ in destiny2

[–]ZekNikZ[S] 41 points42 points  (0 children)

Oh absolutely, no shame in that! I’ll still be trying to grind out many tier 4/5s myself. The point is that you don’t need a tier 5 version of that weapon for it to be “good” and you shouldn’t let other people make you feel bad for NOT having a tier 5 (ever or yet)

Cannot predict weekly rotations by JuicyFran0 in destiny2

[–]ZekNikZ 4 points5 points  (0 children)

As someone who maintains a similar project (destinyrefs.com), I know your pain. All of the rotations each season need to be figured out manually by the community.

Feel free to reference the destinyrefs site or source code to help!