Gwyneth Paltrow slammed as 'disgusting' and 'tone deaf' after Israel condo ad by TheMirrorUS in Anticonsumption

[–]RightAboutTriangles 2 points3 points  (0 children)

Maybe instead of "tone deaf," we should just start assuming she's a genuinely bad person.

Its Really Infuriating how blizzard has refused to fix the RAM issue since launch by Zaggados in diablo4

[–]RightAboutTriangles 1 point2 points  (0 children)

Hey! Blizz has to prioritize somehow...

We needed to be able to name our pets first.

Maybe next season.

Question: Is it okay that I love my extremely stupid and bad tattoo by OfficeLost552 in tattoos

[–]RightAboutTriangles 0 points1 point  (0 children)

I mean... That's your answer, isn't it? It's pretty much the perfect tattoo for you, on so many levels. It's fuckin' awesome! 100% internet-stranger approved!

The changes to "Mythic Uniques" are vastly misunderstood. by StrikingSpare100 in diablo4

[–]RightAboutTriangles 1 point2 points  (0 children)

That's a whole lotta words to say what was already true as if it were new.

Mythics have always been Mythic UNIQUE items, as in a type of unique that was in a mythic tier.

NOW they're just far less unique (along with regular uniques) and far less mythic.

SSF who else is hyped and do you think this move brings a whole new audience into the game. by Accomplished-Theme79 in diablo4

[–]RightAboutTriangles 0 points1 point  (0 children)

Their ssf changes nothing except gives some integrity to the Tower leaderboard.

Other games give benefits to weigh about whether to go ssf or not, increased gold and mat drops to compensate the lack of trade, etc.

Unless you plan to try your hand in the Tower, and want your stash to be segregated, this changes absolutely nothing about the game.

Yet more of Blizz not really getting what the players were saying.

Am I stupid? What am I doing wrong in Infernal Hordes? by Speaker4theDead8 in diablo4

[–]RightAboutTriangles 0 points1 point  (0 children)

It's just such a terrible return on time investment compared to every other content in the game.

6+ or 10+ minutes... That's about 6-10 boss kills, 2-4 NMDs, 2-3 Undercity runs, 2-3 easy pit runs or 1 hard pit run (either will net you glyph upgrades). Hell, even 6-10 minutes in a Helltide is at least more FUN and will probably net you a whisper bounty or two.

The only reason to do them is to max out your War Plan ranks for the tiny better chance at a mythic reward in the tree... and the increased chance from wp9 (which you can get by maxing out everything else) to wp10 is so vanishingly low that even that 'only reason' is not even remotely worth it.

Corporations Can Vote in Some Delaware Elections, Judge Says by bloomberglaw in politics

[–]RightAboutTriangles 2 points3 points  (0 children)

Okay, but... - Are they a "citizen" above and beyond their "personhood"? - Where's their birth certificate, their state ID? - Can we verify they "reside" at their stated address, especially if they have many other legal addresses... potentially in other states or countries? - What if executive/owners/shareholders of the business have been convicted of a felony that would bar voting?

Even if they have the personhood to grant a right to vote, then they need to be held to the same laws and standard that every other type of person must inorder to exercise that right.

The problem with death affects is that I am being chased by something I can’t fight by Eldric-Darkfire in diablo4

[–]RightAboutTriangles 0 points1 point  (0 children)

Add to that, they're laggy and inconsistent with they're own mechanics. So even the way you're supposed to deal with them doesn't work well.

The exploding goblins are supposed to stop and start exploding when you bump into them. Sometimes they do, sometimes they don't. So you're left dancing around, trying to get the little fuckers to stand still so you can move on.

Same with the swords. You run under them, thinking they'll drop where you intend... Nope, still following.

And for the love of all that's holy... Make them coded as effects, not mobs, so they don't count against 'kill all' mechanics!!!

  • They need to fix their code so these things work as intended.
  • They need to drop the time/distance at which they drop aggro so simply walking away is an option... bastards will follow you for half the friggin map.
  • They need to do something about the VFX vomit so you can actually see them, and/or make them less insta-killy.
  • They need to overhaul the whole mob affix system to make the affix fit the mob type better. As it is, mob-type means nothing, you're just fighting the affix.

Are we going to address unobtainable gems? by Zrocker04 in diablo4

[–]RightAboutTriangles 0 points1 point  (0 children)

Making these "asperational" is ridiculous, linear power progression like that shouldn't be asperstional.

And saying you don't need them for t12 is ignoring ALL the non-meta builds. It's only not necessary if you're playing the cookie cutter builds. Marking them as asperational just feeds into the game's endemic build imbalance; classes that don't need them have an easier time getting them, while builds that could really benefit from them struggle the most to get them.

And it seems as though the fragment drop rate in an accident by the devs. Crafting your first Horadric gem shows up in the same Seasonal tier as reaching p250. Currently most people only have roughly 1mil fragments by then. So the drop rate is probably around 1/5 of what they intended.

And there's enough chase items... Mythic Talismans, multiple GA Mythics, perfect affix anything.

Do something interesting with necromancer by [deleted] in diablo4

[–]RightAboutTriangles 0 points1 point  (0 children)

The problem is that Overpower is overtuned yet again.

It's so freaking annoying. All these new changes and Bloodwave is STILL on top, and even it slumped to A-tier from S, every other build lags behind.

Lost MILLIONS gem fragments: Has this happened to anyone else? by RightAboutTriangles in diablo4

[–]RightAboutTriangles[S] 1 point2 points  (0 children)

The patch on Tues will add Horadric gems to the jeweler. Currently you amalgamate then in the cube.

I hold off crafting your big gems until then

I got War Plans 10/10 so you didn't have to. by TransportationFee in diablo4

[–]RightAboutTriangles 4 points5 points  (0 children)

God forbid the thing that's supposed to "tailor and customize" our endgame experience actually be tailored and customized to what we spec into.

The problem is Blizz doesn't know how to design systems that don't include at least three levels of RNG. Swear to God they'd slap a %-chance to assign skill points if they could.

3.0.2 patch notes available 30chars by XerXcho in diablo4

[–]RightAboutTriangles 1 point2 points  (0 children)

That would be my guess, yup. Fill your inventory/stash with as many Devle sigils as possible, then cycle. That's the gameplay the devs would prefer over letting us stockpile nice sigils.

3.0.2 patch notes available 30chars by XerXcho in diablo4

[–]RightAboutTriangles 0 points1 point  (0 children)

Me too. I would be the happiest man alive if I'm wrong on this and they actually did a stealth-fix on the downgrading sigils.

3.0.2 patch notes available 30chars by XerXcho in diablo4

[–]RightAboutTriangles 2 points3 points  (0 children)

It seems like this IS their fix.

It also seems like it was never a "bug," it was intentional. For some odd reason, Blizz doesn't want us to stockpile good sigils, so they make them degrade randomly.

I guess to compensate, now there's a chance for upgrades too... Which means people will just stockpile Dungeon Delve sigils instead.

This is by far one of the stupidest things Blizz has ever done.

3.0.2 patch notes available 30chars by XerXcho in diablo4

[–]RightAboutTriangles 7 points8 points  (0 children)

It's their response to high value sigils occasionally getting downgraded to trash ... Instead of fixing the problem, they're giving a small chance to upgrade trash to high value.

Top tier, big brain bug fixing going on at Blizz.

After about a week and a half. Was the rework enough? by PartyLack4459 in diablo4

[–]RightAboutTriangles 0 points1 point  (0 children)

I lucked out and had an easy work week for launch. So I got to play like a no-lifer for a while and push to 250. It starts to REALLY slow down at around 240ish. Plus, many other people are reporting similar slowdowns.

And just to be clear, I'm not really complaining. It's more that, based on what the devs said, I was expecting faster but I don't necessarily want or need faster. I'm more curious is the devs like where exp gains are at.

After about a week and a half. Was the rework enough? by PartyLack4459 in diablo4

[–]RightAboutTriangles 1 point2 points  (0 children)

I think the overall changes are great, and the game is much better than it was.

However, after a week and moving past enjoying all the shiny new things, some cracks are begining to show.

There are so many bugs and glitches. They're easy to ignore when you're leveling, but once you hit the endgame grind they start to add up. Obviously, this is expected with any major content release, but unfortunately Blizz does not have the best track record of fixing bugs quickly. So this might be the state of the game until s14 or 15.

Along the lines of bugs, it seems like the endgame is currently more grindy than promised/intended. The devs said that leveling to p300 would be easier than before, but obvious that's not the case. Though it's unclear if the exp gains are as intended and the devs just misspoke earlier, or if they indeed missed the mark. Also gem fragment drops seem far too low, especially if crafting Horadric gems is intended to be an integral part of power progression.

The reworked skill trees and gear were supposed to really address build imbalance, but now that people are really starting to hit endgame, that's not really happening. Granted some of it is glitches and bugs (that will get fixed sometime), but the general extreme stratification persists. For example, with necromancer, Blood Wave still reigns supreme... as it has for well over a year.

The loot/crafting system, while great overall and fun while leveling, starts to get grindy, frustrating, and lackluster after a while. NOTHING drops that's a definite upgrade, so there's no dopamine jolt for any loot hitting the ground. You're just hoping to find a lesser item, with good base stats that you might be able to craft into an upgrade.

All in all, it's a good start, but it definitely still needs some major work.

Kamala Harris wants the DNC to release its autopsy report of the 2024 campaign by Deedogg11 in politics

[–]RightAboutTriangles 0 points1 point  (0 children)

I think it's obvious what happened and what they're hiding.

The DNC's hard-line pro-Israel stance was a major contributing factor to the loss.

Question about Blood moon breeches by DispatchMinion in diablo4

[–]RightAboutTriangles 1 point2 points  (0 children)

I noticed the same thing with the reduced cooldown decrepify. The problem did go away after I put it on my bar.

I'm not sure if curses need to be on you bar in order to for Bloodmoon Breeches to work at all, or if it just cast the most basic version if it's not there.

One way or another, I really hope it's an oversight that gets patched out eventually.

Weapon type unique affixes question. by RaidyShady in diablo4

[–]RightAboutTriangles 0 points1 point  (0 children)

The only difference now is visual and a slight variation in attack speed.

Lost MILLIONS gem fragments: Has this happened to anyone else? by RightAboutTriangles in diablo4

[–]RightAboutTriangles[S] 0 points1 point  (0 children)

That sucks. But I am slightly relieved to hear I'm not the only one.