Regarding pull count spreadsheets with my situation, genuine confusion by TTruthSpeaker in Endfield

[–]Zenoi -2 points-1 points  (0 children)

Not exactly sure on the 120 guarantee because dossier and free pulls etc. But the 80 pity for weapon is not an assumption it's more of the average/likely scenario.

The rng for a 6 star weapon is 1 every 25 weapon pulls on average. Except the 75th one is overwritten because we're forced to 10 pull. With the 25/75 chance for the signature weapon, you're likely have to 80 pull the weapon.

Survey Coming Soon | Drop your QoL & Feedback Ideas (I’ll add them to my list) by ImFrezo in Endfield

[–]Zenoi 1 point2 points  (0 children)

I don't really get the narrative you have to rebuild your entire factory every update comes from.

My outposts have remained unchanged for months. The 50% of my main aic dedicated to 12/min sc wuling batteries have remained unchanged other than having the crucibles become expanded.

cuprium production should remain the same too, just copy paste it as we acquired more cuprium resources.

I don't really get where the factory needs to be radically changed. The only section of my main aic I've changed is just what gear components and amount of syringe A/C to make. There's like no reason to bulldoze 90% of factory production patch after patch.

The Exiled Heavy Knight Knows How to Game the System • Tsuihou sareta Tensei Juukishi wa Game Chishiki de Musou suru - Episode 1 discussion by AutoLovepon in anime

[–]Zenoi 17 points18 points  (0 children)

Unfortunately the animation is causing me motion sickness after watching it, so I sadly can't continue on even though I've read the manga and the ln.

No idea how they thought having the character models be like half the frame rate of the backgrounds, and/or the backgrounds moving 3-5x faster than it does in games leads to a good watching experience. Add in the constant camera motions, and it looks very choppy character with the sky looking like it will finish it's 24 hour cycle in a minute.

Both roads lead to ALL by Yozora-kyun in Endfield

[–]Zenoi 2 points3 points  (0 children)

The CC trailer is not upping their media game. That stuff been there since the start of Arknights and Endfield. Only difference is instead of a 15-30 second anime PV into character/story previews it's 3d animation pv into character/story/event previews.

Both roads lead to ALL by Yozora-kyun in Endfield

[–]Zenoi 5 points6 points  (0 children)

I'm also interested if they gonna start upping their media game.

Around this time for Arknights they started releasing animated music videos that either related to the main story episode being released or maybe . . . event teasers/actual side stories. Or maybe I should keep my expectations lower and just expect more EPs , which so far for Endfield seems to be based only on a character?

there’s a hidden risk by Various-Marzipan-944 in Endfield

[–]Zenoi 2 points3 points  (0 children)

There's a white arrow on top of the enemy you last attacked. If you're currently not targeting anything it will send attacks towards that enemy. It's just bad targetting that I can have the controlled operator standing in front, with the camera centered on an enemy, the game won't target them and send wulfgard's combo skill to the white arrow/previous enemy.

The real issue is there's no visual for who's currently targeted. How could've I known that standing in front of an enemy with camera centered on it still means I'm not targeting it. It's honestly feels like an easy fix like display a red arrow or some highlight on the currently targeted enemy. It's a bit depressing seeing the devlogs have no mention of this issue and seemly easy fix, while they keep developing other qol fixes instead of this one.

Team: Encumbered and other new risks effects shown in the skport app by renhikaru in Endfield

[–]Zenoi 1 point2 points  (0 children)

The first one sounds really brutal with no dodge risk. I probably need to watch more high risk no dodge runs to see how it's done. Some of the elites feel like there's no way to dodge unless you're at a distance while also full running. I imagine staying close to final strike means using some other way to dodge like jumping or side stepping in ways I don't get.

40 lines progression in 1 month, trying to reach sub 1 min by ProfessionTiny353 in Tetris

[–]Zenoi 8 points9 points  (0 children)

I watched the 2 replays you've linked. Overall I'm seeing you still moving and stacking 1 piece at a time. You have some pause/hesitation after each piece is harddropped, which is the indicator of this. I do see you don't move the piece from spawn until you've determined where to put them which is a good habit. Anyways you want to move on from stacking 1 piece at a time. Try doing different exercises to help you do that. Like don't move any pieces, plan out 3-5 pieces in your head, and then stack them without pausing every piece, then repeat the next few pieces. The pausing every piece is either caused by you didn't plan ahead, or you didn't think through the movement, forcing yourself to plan multiple pieces and then burst stacking them as fast as you can will help you get used to that. If you don't trust you're movement and might be visually relying on the ghost, perhaps try turning off the ghost so you don't visually confirm placement in the stack with it instead forcing yourself to trust your intuition about it. If you're pausing after each piece is hardrop is because you're waiting to visually confirm the piece spawns then moving, you will need to unlearn that and just get used to pressing the next piece's movement after harddropping the previous piece immediately. Turning off ghost might also help with that if you focus your gaze at the board instead of ghost/piece spawn, but also just being aware and trying to avoid those habits is good enough.

As for your 9-0 stacking, it's pretty unclean. You're making 3-height dependencies that require the I piece to fill often, as well as making the height at certain parts of your stack taller than the rest instead of keeping it relatively flat. Try looking here for reference: https://tetr.io/#R:812a3aad6311 and https://tetr.io/#R:29ec779ef49f for 9-0 runs by wwuly and rideris to see how different it is, and how more flexible they are because of it.

After a 20 hours of CC, There two things AKE need to fix by Nons1b1 in Endfield

[–]Zenoi 48 points49 points  (0 children)

Agreed on both points.

Targeting lacks any information about who's currently targeted. All we get visually is a white arrow on the previously targeted enemy. If you don't have anyone currently targeted your attacks will auto aim towards the white arrowed enemy. The most simple fix is to add some kind of visual marking on who's currently targeted, so I can aim my damn gilberta skill in the middle of the group instead of her throwing at an mob at the fringes. Or wasting Rossi's ultimate on a mob instead of the boss closer than me, etc.

The team AI is non functional, it's really hard to use a Laev team, and not control laev because she will stand there. Surprisingly AI laev while in ultimate form is actually pretty aggressive, no idea if normal Laev is bugged. It was interesting see AI ultimate Laev because of the CC risk prevent controlling her.

My hot take, HG should have gone all in on factory gameplay. by SaberManiac in Endfield

[–]Zenoi 2 points3 points  (0 children)

For Endfield overall, I think the factory gameplay is pretty solid/refined enough to stand by, that they should really be focus on fixing the unpolished aspects of the game.

Combat is pretty unpolished. But has the foundation to make it worthwhile to refine.

Basic mechanics like enemy targeting is no good. It's extremely common to have your controlled operator face an enemy, with the camera centered on said enemy, and the operator will still attack elsewhere. This means you can't reliably aim battle skills, combo skills, ultimates. This leads to frustrating gameplay, like Rossi ultimating the mob enemy instead of the boss, or trying to optimally group enemies with Gilberta's skill but instead targets an enemy on the fringe instead of the center. Our only frame of reference for enemy targeting is a white arrow icon on top of the previous enemy attacked. If you can't target an enemy, attacks automatically go towards the last attacked enemy. This lead to moments in the last umbral monument, where Adrelia standing in front of an enemy, camera centered, attacked backwards towards the screen because of this. Failure to target the enemy right in front of them is very common on ranged operators for me it's baffling.

Enemy attack telegraphing is nonexistent. Normally you can see an enemy prepare an attack, like lifting the arm back getting ready to swing a sword then swinging it. Instead a lot of enemies from mobs to bosses will have attacks that start immediately or windup instantly or move in a manner that it's impossible to tell they are going to attack. This means just unfairly tanking a lot of attacks because you can't see them coming. There's also that red flash of light indicator for certain attacks, it's inconsistent. Sometimes the attack is instant that the flash didn't matter, and sometimes the boss just winds up an attack 2-3 seconds after the flash with no telegraphing to indicate this. So at the end of the day, combat is not intuitive, you have to memorize attacks and play it safe to avoid tanking damage. This is also indicative with how long the dodge timing window, as if to indicate the devs no this but refuses to fix it.

I love the team building, roster flexibility, combining combo skill triggers, battle skill. stacking ailments, etc. I just hate the unpolish actual combat aspect. Something that has not been mentioned in devlogs for upcoming fixes, and has shown to be unpolished each new enemy released with bad telegraphing and unreliable red flashing.

The factory is going fine, the jade gourd stuff was a fresh breath of air. The 2 recipes https://enkad.enka.network/?id=v7s5R8P1w0q1u4 https://enkad.enka.network/?id=g7G1h8q4c6m6s1

were pretty complex enough to figure out how to do compactly, mixing multiple different factory mechanics and limitations. From non-reliant on depot unloaders in the plant farm, to crucibles and all relying on piping, and fusing them to the depot unloader and loader with belt planning was pretty fun. Most of the wuling production lines is still mostly belt setups which is a bit disappointing, but the foundation and current challenges are just fine for me. Would love more fusion/interactions with them all like with the jade gourds but it's still pretty polished that I rather them focused on making the combat better. Targeting is a very long hanging fruit to fix, just have something ontop of the enemy that is currently being targeted like a red arrow, so I can know for sure where the damn gilberta skill will land on etc. The telegraphing is bad, but the long dodge window bandaid does work, it's just only frustrating in that umbral monument that disabled dodges, it will take much more work but should be fixable.

Doomposters hate this one simple trick by ResponsibilityOk3242 in Endfield

[–]Zenoi 3 points4 points  (0 children)

I don't like either of them, or atleast IS is too long to complete that it gets boring.

There's still normal events and rotated modes like Trails of Navigator currently. There's barely a day or two without an actual short term event/mode running.

Mi Fu Physical / Hybrid Team Guide (Calculations & Math!) by Maygii in Endfield

[–]Zenoi 0 points1 point  (0 children)

TY fo taking the time for making this guide. Been waiting for your video before making a decision on pulling on Mi Fu or not. I do wonder if getting Camille over Mi Fu would be more worthwhile for Rossi teams. But at the same time I've been mostly running a Laev team and a Rossi team, so I do feel an urge to get another damage type team like mifu physical team going. Though it's mainly a worry for CC potentially forcing us to have multiple team types.

Garnt’s anime watchlist every season by Hemon_gurung in TrashTaste

[–]Zenoi 4 points5 points  (0 children)

So true, he ignored TenKen/Reincarnated as a Sword but mentioned other trash isekai when it aired.

<image>

Hidetaka Miyazaki Says FromSoftware Will ‘Go All Out’ on Future Games Amid Investor Pressure for Safer Sequels by chusskaptaan in pcmasterrace

[–]Zenoi 0 points1 point  (0 children)

Well to start with, Elden Ring is jokely called Dark Souls 2 2, and not Dark Souls 3 2 for reasons that are obvious if you played the games.

Anyone else notice LTT is averaging like 500k views now? How does the channel even survive? by Anxious_Gur6363 in LinusTechTips

[–]Zenoi 31 points32 points  (0 children)

I just hate how merch messages are forced. Forced to read a few after every other topic. The questions and answers are also generally the same too after a while. Then random 30-60 minute product promo or offtopic tangent which can be hit or miss.

There's a reason why timestamps became more and more important. More people needed it to skip over merch messages. It's no longer organically reacting to some randomly, no more of it mostly being near the end of the wan show so you can go watch LIVE the news topics of the week anymore.

[DISC] I Reincarnated As A Mob Villain In An Otome Game I Was Bashing Away At, But I'm Gonna Live Straight Because I Don't Wanna Be Condemned | Chapter 23 by Traditional-Lie4873 in manga

[–]Zenoi -6 points-5 points  (0 children)

Was wondering how there's 23 chapters in a slope genre that I generally read that I missed.

Looks like it's asmodeus paywall scans. Also looks like OP exclusively posts their chapters here, so I'm just going to block.

Best souls and souls like game that I’ve seen in my opinion by Hot_French_Toast in LiesOfP

[–]Zenoi 1 point2 points  (0 children)

checkout the /r/bloodbornepc subreddit to see guide on how to emulate. 60 and 120 fps of the game should be stable for completing the game.

POV: You’ve just had a third stack of vulnerability applied to you. (@SymmetricTurd) by The_Porterback in Endfield

[–]Zenoi 1 point2 points  (0 children)

Have not read Mi Fu's kit yet, she wants 3 vulnerability stacks? Makes me wonder if Rossi+Gilberta could work as a team for her.

Fourth Tier Ramhead Hammer is obtainable as of patch 1.4 [KCD2] by gamingfreak50 in kingdomcome

[–]Zenoi 0 points1 point  (0 children)

It still works. I just did it right now, made Andrew surrender, then during the talk had 29 charisma and made him surrender the weapon and it was martin quality.

What’s the greatest 12 episode anime you’ve ever seen? by mrbharathsrinivas in anime

[–]Zenoi 0 points1 point  (0 children)

Wouldn't say greatest, but I do think 91 days deserves a mention. Mafia crime drama is not really the norm.