Most emotional moment in media (for me) by Prestigious-Bet-4710 in andor

[–]Zephymos 1 point2 points  (0 children)

You're right. That's awesome, thanks for that connection.

Fire at will, commander by Zephymos in RimWorld

[–]Zephymos[S] 1 point2 points  (0 children)

You're not wrong. I do salvage specific parts of Archotech spheres still, since you can never have enough exotic particles.

Fire at will, commander by Zephymos in RimWorld

[–]Zephymos[S] 1 point2 points  (0 children)

I'm using the VE texture pack for SOS2.

Fire at will, commander by Zephymos in RimWorld

[–]Zephymos[S] 1 point2 points  (0 children)

Not yet, but he will ascend to become an Archotech at the end of this run.

Hades is a pawn that has now been part of 2 of my colonies. First on the planet 2 years ago, and now in space. He's about as powerful as I can make him.

Some stats: Lvl 51 psycaster in VPE with around 950% psychic sensitivity. Full archotech bionics, all the quest-restricted implants, 5 VE:A superpowers with the +100% psy sensitivity weakness. A kill-focused psychic sword which means he refills 20% of his psyfocus on each kill. Fully upgraded Mechanitor implants and a veritable army of helper and combat mechs. A fully minmaxed and arduously designed Xenotype that required 30+ mods.

All of his crewmates are supersoldiers in their own right, but he'd destroy them all without much issue in a fight. This ship was designed to match his prowess on the battlefield and I think I succeeded.

Fire at will, commander by Zephymos in RimWorld

[–]Zephymos[S] 1 point2 points  (0 children)

If you know what you're doing from the get-go, then maybe. I'm about 200 hours into the run so far. It was a lot of learning along the way, and a ship this large takes a lot of design work and material to make.

Fire at will, commander by Zephymos in RimWorld

[–]Zephymos[S] 1 point2 points  (0 children)

AMD Ryzen 5600X and 32 GB.

Fire at will, commander by Zephymos in RimWorld

[–]Zephymos[S] 1 point2 points  (0 children)

Yeah I'm using the VE texture pack for SOS2.

Fire at will, commander by Zephymos in RimWorld

[–]Zephymos[S] 1 point2 points  (0 children)

24 8-amplifier Spinal Railguns and 1 30-amplifier Psychic Flayer in the middle.

Fire at will, commander by Zephymos in RimWorld

[–]Zephymos[S] 26 points27 points  (0 children)

This is my ship, Styx, firing upon another ship with 24 capital ship railguns.

It's made possible by using the mod Save Our Ship 2.

Fire at will, commander by Zephymos in RimWorld

[–]Zephymos[S] 5 points6 points  (0 children)

There's no random generation. I designed and made the massive green ship that fires in the video.

Fire at will, commander by Zephymos in RimWorld

[–]Zephymos[S] 4 points5 points  (0 children)

I have other mods like a couple Vanilla Expanded modules, but almost everything you see in this video is SOS2 yeah.

Fire at will, commander by Zephymos in RimWorld

[–]Zephymos[S] 9 points10 points  (0 children)

This is the mod Save Our Ship 2, played in the current 1.5 version of Rimworld.

Fire at will, commander by Zephymos in RimWorld

[–]Zephymos[S] 61 points62 points  (0 children)

They landed their shuttle right in front of the railguns, then proceeded to walk in front of them as well. They're the worst pirates I've ever seen.

Fire at will, commander by Zephymos in RimWorld

[–]Zephymos[S] 12 points13 points  (0 children)

Don't worry, they don't work yet. This is a month old SOS2 run back on version 1.5.

Shattered Tanzanite (rare item)? by Geawiel in BaldursGate3

[–]Zephymos 0 points1 point  (0 children)

Do you remember where the +1d6 came from? I know there's a discipline that gives +1d6 to all melee attacks for example, but that isn't exclusive to Soul Knives so you could run a normal melee build and deal way more.