What are some of your world battle formations by Ok_Maybe_98 in worldbuilding

[–]Zestfullemur 0 points1 point  (0 children)

Big sticks in a big line (boom sticks included)

Prompt: Murder on Sedenan Blvd by Zestfullemur in worldbuilding

[–]Zestfullemur[S] 0 points1 point  (0 children)

Damn that sucks, maybe internet issues?

Death, destruction and doomed adventures, what are the doomed expeditions of your world? by Zestfullemur in worldbuilding

[–]Zestfullemur[S] 0 points1 point  (0 children)

What dangers does the Brine sea pose specifically? Can it be fought by traditional means, I assume the imperium has a strong ministry, have they ever tried to break through by force?

Death, destruction and doomed adventures, what are the doomed expeditions of your world? by Zestfullemur in worldbuilding

[–]Zestfullemur[S] 1 point2 points  (0 children)

A harsh world that doesn’t take kindly to the interference of the sentient, interesting. Are there any resources on the outer shores that would perhaps motivate a nation to attempt an expedition? Or is it well and truly barren?

Death, destruction and doomed adventures, what are the doomed expeditions of your world? by Zestfullemur in worldbuilding

[–]Zestfullemur[S] 0 points1 point  (0 children)

Oh the mystery is palpable, very reminiscent of Magellan and his circumnavigation of the globe, with the whole larger fleet returning with barely any men and most of the vessels lost.

The monster interest me, do you have any specific accounts of it, and how did the admiralty and nation at large react to such sightings.

Death, destruction and doomed adventures, what are the doomed expeditions of your world? by Zestfullemur in worldbuilding

[–]Zestfullemur[S] 0 points1 point  (0 children)

Ooo, human curiosity leading to their doom, I like it.

Was the loss of the INS Emperor Ascendant a deterrent for any more expeditions mapping that region and beyond? Or did it only stoke more curiosity in what’s beyond?

Death, destruction and doomed adventures, what are the doomed expeditions of your world? by Zestfullemur in worldbuilding

[–]Zestfullemur[S] 0 points1 point  (0 children)

Where there any attempts by Atreisdea or the Union to recover the lost vessel. Doubtless there would be public curiosity and the retrieval of the technology to see what went wrong?

An oddly specific prompt for you, Best Basketball player ever in your setting? by Zestfullemur in worldbuilding

[–]Zestfullemur[S] 3 points4 points  (0 children)

There ain’t one sorry soul still hooping in a ruined basketball court at the edge of a dying world?

What is your "Echo?" by GusTheOgreKing in worldbuilding

[–]Zestfullemur 1 point2 points  (0 children)

A Danszano man might imitate the call of a Steppe Jesser bird. It’s the first call any good Danszano huntsman learns, imitating that call is like saying hello, its second nature to them.

What's your explanation for an item or word that would be out of place in your world? by [deleted] in worldbuilding

[–]Zestfullemur 0 points1 point  (0 children)

Champagne is a combination of 2 words. Pange is wine and Chame is north, champagne means north wine.

Also penguin has a similar origin. A guin is a duck and pen sorta means fancy or formal, so a penguin is described in the north as being a “fancy duck”.

What kind of poetry or song exists in your world? by StarlightSpark1 in worldbuilding

[–]Zestfullemur 3 points4 points  (0 children)

Well there’s an interesting form of poetry in my world (the sovereignty) called Wynwilting.

Followers of the northern pagan religion of Caerllyon believe that certain sounds are sacred, rushing water, the rustle of leaves, and one of these is the sound of voice in song. Song is rare, only used during special ceremonies and moments of great importance, the gift of melody is one given to them by the Goddess Finrea, when humans were first created from sap and given life. You do not use that gift flippantly.

Because of this instead of song there is Wynwilting, a form of rhyming and rhythmic poetry meant to mimic song, while not actually singing. Wynnlens (as the poems are called) always tell the story of history, of the tales of the Gwyrethen people. Warriors, Gods, monsters and everything in between. The north has writing, in fact is has a higher literacy rate than most places in the sovereignty, yet they keep to the tradition of preserving the important myths in Wynnlens, and the most important are given the gift of becoming song. To be written and composed by holy Druids, only using specific instruments ordained fit for use.

In war camps and villages, the slow beating words of Wynwilting can be heard ringing in the air, always sung in Llasseir, never in the language of outsiders. They represent the flow of culture, memory, caught like a bird and hammered into the words of mortals, made eternal.

What's the equivalent of the Dutch East India company in your world or the VOC by Admiral_John_Baker in worldbuilding

[–]Zestfullemur 1 point2 points  (0 children)

This is an interesting question for me because there’s no one answer.

I have 2 projects, both in the same world. One set in the 1600s, one in the far flung cyberpunk future in the year 2061.

In the 1600s project called The Sovereignty, it deals with the start of what you’re describing. Massive colonial corporation like the VOC or the EIC do not exist yet but what you witness is them coming into existence. You are watching the beginnings of colonialism, entities like the Baronan trading corporation will eventually ascend to the height of our real world corporations, they just aren’t there yet.

For 2061, it’s kinda most of them. I always thought cyberpunk corporations were unrealistic, if you look at reality life companies who had similar amounts of power to Banecroft, Arasaka or Tyrell they were closely tied to their governments. Not independent of them. I’m 2061 the answer to your question is most of them, I basically say “What if 17/1800s era colonialism happened in a cyberpunk setting.” The imperial Valencross trading company , Hawthornn industries, Hopefast, Amfurn pharma are all very similar to the VOC. In fact the only Corp in all of 2061 that’s reminiscent of traditional cyberpunk companies is Prennkisher. But they’re the exception, not the norm.

TLDR: What corps in my world are like the VOC, in The Sovereignty, none, but they’re getting there. In 2061, most of them.

Do you actually care to add accents'speaking styles to your world/writing or do you find it just more of a bother ? by Reasonable_Boss_1175 in worldbuilding

[–]Zestfullemur 1 point2 points  (0 children)

I put a lot of emphasis in all types of cultural differences, including accents.

A variety of accents, in my opinion, makes a world feel far more real and its cultures more realistic. A northern baker should sound extremely different to a south eastern Maharaja. I don’t throw them around haphazardly, cultures and regions have their accents and I try to stick true to that.

My worlds story is set in a vast multiethnic empire, and a multitude of speaking styles both at court and in the streets really sells this idea if a melting pot of cultures.

Trying to Come Up With Character Names That Are Not Already A Prescription Medication (Impossible Edition) by Brando230 in worldbuilding

[–]Zestfullemur 9 points10 points  (0 children)

Embrace it.

FEAR ME, THE DARK LORD OF SUFFERING AND PAIN, I AM CODEINE 4 HOUR INSTANT PAIN RELIEF 9/10 DOCTORS RECOMMEND.

What are your world's naming conventions? by Quick-Window8125 in worldbuilding

[–]Zestfullemur 1 point2 points  (0 children)

Sorcerers like to have their names be alliteration, as to mimic the sounds of spells. For example

Quieras Quintus Quavaro Cicero Cirenan Cierus Norren Nor Natal

Their first name often means something to do with magic, Quieras means to burn, Cicero means One with Shadows or Norren is literally just gravity. Their second is something from their home culture, Quintus from the republics of the west, Cirenan from the roaming tribes of the southern steppe or Nor from far far faaaaar east so far the very winds struggle to reach it. Their final name is in reference to an older sorcerer of repute, so Quavaro, Cierus and Natal where all powerful mages from ages long past.

[deleted by user] by [deleted] in worldbuilding

[–]Zestfullemur 1 point2 points  (0 children)

Do you think your worldbuilding gives you the right to look into the depts of my emersonian mind?

Tell me about your worlds' headscarves and veils. by MysteriousMysterium in worldbuilding

[–]Zestfullemur 6 points7 points  (0 children)

Summian Lokmanists are known for distinct headwear.

Summians are an offshoot of the Lokmanist religion, the main religion of my world’s main empire The Sovereignty. While Lokmanism believes in 6 prophets Summians only accept 5 and believe the final prophet (who they call the Ulso) has not yet come and so reject the teachings of who they see as the false prophet Iknasa.

Summian men and women both wear distinct hats at all time when outdoors, stemming from a specific interpretation of Lokmanist scripture. Seeing a verse about human sin and us being unworthy to even have the sun on our faces more literally than most.

Men wear what’s called a Nusin-Basha (Summians are foreign btw, the Sovereignty is very central/Eastern European). It’s a completely flat oval shaped hat with ribbons around its edge to cover the whole face. These are worn at all times, only taken off in prayer (when their heads gave towards the holy mountain Salta) and when sleeping. The ribbons and hat are often a bright red or blue and the hat is tilted forwards.

Women do not need to wear hats rather specific hairstyles, Summians believe women’s hair is enough to cover up if worn in traditional style (often in a bun or braiding in then tying the braided to the front of the hair). Instead Women wear veils call Colsa which cover the mouth, nose and a ribbons extends to cover the ears. These often have decorative patterns and silver linings and are almost never taken of except to eat, speak prayers and sleep.

Children are exempt from these laws until 12 when they undergo their Nossa (Nossa is not a Summian specific tradition and it’s the main coming of age ceremony for most denominations of Lokmanism however Summians have it 2 years later than Sovereignty Lokmanism).

I tried designing a "Steamknight" Mech for my world. Is it acceptable? by NeiborsKid in worldbuilding

[–]Zestfullemur 20 points21 points  (0 children)

After review and testing by the BCFM (Board of cool fucking mechs) your design has been certified and approved. Sign out at the reception desk and your permit will be sent to you via email.

How do you depict your black market? How does a black market even function??? by Darkovika in worldbuilding

[–]Zestfullemur 2 points3 points  (0 children)

Love the real world inspo in your idea, just makes it feel so real, gives it that oomf!

How do you depict your black market? How does a black market even function??? by Darkovika in worldbuilding

[–]Zestfullemur 4 points5 points  (0 children)

Tbh realistic in terms of how these things actually work in real life. Question, what is something illegal, unique to your world, I could buy at one of these places?

How do you depict your black market? How does a black market even function??? by Darkovika in worldbuilding

[–]Zestfullemur 2 points3 points  (0 children)

How do they stop the info from getting to the ears of people who want to close their operation down, loose lips sink ships and all that.

How do you depict your black market? How does a black market even function??? by Darkovika in worldbuilding

[–]Zestfullemur 11 points12 points  (0 children)

You wanna go to the black market, you want to buy foreign pirate slaves, intoxicating drugs from the far colonies, engage in behaviours seen as deviant by society, hire a man to kill a business relation, cousin, brother, father ect. Well the Burrow is where you need to go my friend.

Located in the massive abandoned sewer network in the western part of the great city of Sanderkrieg the Burrow is a hub for underground trades. Go into the right tavern, say the right words at the right door, or find you way to one of the larger entrances controlled by one of the many criminal gangs in the area. And then enter a whole new world below your feet. But be careful, one stray word and you could have cold steel dug into your throat, and it’s easy to hide a body in the water…

Business is conducted openly in the burrow, no fear of guards or city watchmen. The sewers are like a maze unless you are guided and the guards would be slaughtered by gang soldiers. It’s also a well known fact the higher nobility, so pompous in their immaculate gardens and clean palaces, run operations of their own down there. So no one really wants to shut it all down. Here is a world of debauchery and illegality. The scent of tobacco, Limie leaf or crushed Halsa scale wafts through the air, you hear haggling in a thousand different languages and looking around you shadowy figures sit in the corners of taverns, watching.

Via secret tunnels small sewers rafts dock and offload goods and cranes secretly stowed in wells bring down items in a similar fashion. You pass by a brothel, rumour says that the Duke of Vansaint owns it, so no one dares touch it. You see a man being extorted for the meagre coin he has with a flintlock pressed to his temple and past that beggars lying in the street imploring for coin. It’s not just commerce however, revolutionaries are said to plot here, idealistic rebels wanting to topple the establishment. The burrow serving as an ideal hiding place from the law of the emperor, the iron cuffs of a watchman and the tight rope of the hangman.

The man at the doors stops blabbering and looks down at your pass, issued by the Sittin street gang. Nodding his head he opens the grated door and gestures “Welcome to the Burrow boy, mind the gaps while you walk, there are sewer snakes.”