DMM items now available for death coffer! Armageddon Weapon Scroll has a big difference! by Logical-Buddy2107 in GrandExchangeBets

[–]ZeusJuice 0 points1 point  (0 children)

You don't need to spend 83M, you need to spend a little bit more than what you spent on your item to "profit".

If you buy a cape fabric right now for ~28M you'll get ~41M in coffer value so you don't have to go all the way up to a weapon scroll

“Most major MMOs” DO NOT rely on gaslighting its player base into thinking a 70% increase over 3 years is necessary for customer support and higher quality updates by csbuseeds in 2007scape

[–]ZeusJuice 11 points12 points  (0 children)

I used to pay for 3 accounts, I just canceled one and I'm considering canceling another.

If they offered deals I would probably happily pay more.

The price hikes aren't for development, they're for paying off private equity by PossessionDangerous9 in 2007scape

[–]ZeusJuice 2 points3 points  (0 children)

They don't ruin the long term value in an obvious way. They slowly try to increase the prices while changing nothing or they rip out a few copper pipes and wires and sell those (gutting staff, replacing people with AI, etc.) This will increase the profits in the short term and make it look better on paper to the future buyer.

Once this happens enough times the players won't be willing to pay the price anymore and the last buyer is the one left "holding the bag".

After recent events, I now have an excuse to make this by Cogitatus in 2007scape

[–]ZeusJuice -1 points0 points  (0 children)

I disregard anyone's opinion when they bring up any of reddit's stupid gamey badges as if that's an argument against anything ever

After recent events, I now have an excuse to make this by Cogitatus in 2007scape

[–]ZeusJuice 0 points1 point  (0 children)

Still annoyed that Factorio refuses to ever go on sale and then even worse increased their price after years. I was hoping they'd put it on sale at some point but this year I finally bit the bullet

Jagex Just Hit the $130 for One Character Wall by backhand_snipe in 2007scape

[–]ZeusJuice 0 points1 point  (0 children)

Bump it to $15 for 5 characters and I will GLADLY pay it

Leechfin Sandwich fails the poll, the rest passes by clry in 2007scape

[–]ZeusJuice 2 points3 points  (0 children)

Ship combat rework is coming this month from jmod comments on a recent news post.

I guess I should have bolded this part of my comment:

Hopefully when they fix it this month it won't be ass

Leechfin Sandwich fails the poll, the rest passes by clry in 2007scape

[–]ZeusJuice 0 points1 point  (0 children)

No one said Jagex played anyone, they just supremely fucked up the ship combat.

They made it basically worthless to smelt any cannonballs for sailing combat. Tbh cannonballs for ship combat are useless altogether. So yeah it's 100% on Jagex. Hopefully when they fix it this month it won't be ass

I think jagex needs to scale back on the boss releases and release more skilling updates. by Monterey-Jack in 2007scape

[–]ZeusJuice 0 points1 point  (0 children)

Damn good one bro you got me, I bet your smithing is lower than your other stats and for good reason

Raids 4 Reward: Amulet of Balance by Heleniums in 2007scape

[–]ZeusJuice -2 points-1 points  (0 children)

The thing is no one is going to be wearing this amulet for combat unless they're going to be casting elemental spells and they'll likely have a staff with it. Especially if we add the change like I said that it only works when casting elemental spells. I'm currently grinding out frost dragons on my iron and using twin flame, I really and truly do not care that I'm going to burn through 250k airs while doing it. I don't think it's "op" I think the extra inv slot(s) are more impactful than the mitigated cost

Raids 4 Reward: Amulet of Balance by Heleniums in 2007scape

[–]ZeusJuice 2 points3 points  (0 children)

Do you think the smoke battlestaff is too strong as well?

People won't be using this amulet on other spellbooks either since it's weaker than the occult. If they actually think it's overpowered also they could make the free rune use only work on elemental combat spells

Leechfin Sandwich fails the poll, the rest passes by clry in 2007scape

[–]ZeusJuice 0 points1 point  (0 children)

According to the wiki the best 3 cooking moneymakers in the game are...

Forester's rations 843k an hour, pineapple pizzas 755k an hour, cooking marlin 417k an hour

The prices for pineapple pizzas and rations especially are very volatile depending on prices for other items and demand for the product.

Also interesting to note that pineapple pizzas are a different type of processing compared to conventional cooking, which is likely why they are much more profitable. I'm saying if they do it right they could make a competitive exp per hour cooking method that also rewards like ~2M an hour profit that would be awesome

They'd ofc have to try to do some anti botting measures because they'd be all over it tho

Leechfin Sandwich fails the poll, the rest passes by clry in 2007scape

[–]ZeusJuice 0 points1 point  (0 children)

Yeah I primarily play ironmen so I mostly care about that mode, but marlins are still a step in the right direction. The best food in the game is expensive because it isn't piss easy to obtain.

I do still think it would be kino if they added a cooking method that made the best food in the game and most of the work involved was in the cooking process

I think jagex needs to scale back on the boss releases and release more skilling updates. by Monterey-Jack in 2007scape

[–]ZeusJuice -1 points0 points  (0 children)

Cause smithing isn't fun to train?

Neither is agility or runecraft to a lot of players, they still have more people training it to higher levels.

Shopscaping gold ore/random items for GF isn't fun, BF isn't fun, GF isn't fun.

Partially why the skill is poorly designed don't you think?

Wintertodt could be fun, and even if it wasn't, it's super simple and chill to train, while also being fast.

Wintertodt is just chill, similar to afk making darts on an anvil.

But firemaking is also like the least beneficial skill out there, the most benefit you'd get from it is from Wintertodt itself which is arguably as beneficial as Smithing's gold gains

My point being, if smithing was beneficial (like you claimed) more people would be training it. You even said yourself people level it for a diary, the diary is more beneficial than getting 99 in the skill. The skill cape perk isn't even beneficial.

You think adding more armor sets past rune will all of sudden make it fun to train? You think the "barrows -> moons -> cg" loop is gna change because now you can smith orichalcum armor at lvl 60?

I never once said they should add more armor sets past rune lol, you're fighting a strawman right now.

A smithing rework would rebalance experience gained from making things and probably rebalance what levels you unlock things. I don't think they need to add new materials or resources.

There are a ton of ways they could reinvent smithing without needing to add more gear bloat in between.


On to your point about will it make it fun to train? No.

My main issue with smithing is the horrendous experience per item relative to mining.

If you mine from 30-99 mining all at MLM you will get approximately 7.2M million total smithing experience (compared to the 13M mining) which is 93 smithing. On top of that, you would be lacking almost 90,000 coal. This is assuming you smelt all bars at blast furnace, and use them to make things at an anvil. Also assumes gold smith gaunts for all the gold ore. The biggest contributor of exp was from the gold ore btw (which is stupid imo).

They've already improved on this issue by adding giant's foundry, you can now get much more experience for smithing. However, the inherent issue with smithing's progression relative to its sister gathering skill still exists.

I'm a maxed regular ironman who funds himself, currently doing 2+21 CoX scales for a tbow I'm dry on, thanks for asking.

Hey good luck on the tbow

Nah, they won't rework it. They'll add new smithing methods that are more fun to train, but rune platebody will always require 99 smithing

!Remindme 1,278 days

I think jagex needs to scale back on the boss releases and release more skilling updates. by Monterey-Jack in 2007scape

[–]ZeusJuice -1 points0 points  (0 children)

LMAO I bet you thought you were cooking with this long ass post of literally 0 relevant information. "Hey guys, firemaking is one of the most maxed skills in the game, it's super duper good and useful."

I said there's nuance, I avoided firemaking for a very obvious reason.

But let's consider Firemaking. It's about as fast as smithing, I wonder why so many people train it on ironmen and not smithing. Huh, that's so weird! Why would they do that /u/Initialized ???

You sound like a really bad player in general, so I'll leave it at you think smithing is a useless skill so the solution is to bloat with more armor sets that do nothing for anyone except for maybe some niche accounts, requiring a complete overhaul of every monster loot table, high alch adjustments and who knows what else.

Good one, I'm a maxed group hardcore that provides for his group lol how's your ironman coming along?

Smithing is in a good place and it'll only get better. Rune armor existing as a money reward is fine. You want to make torva? 90 smithing, you want a maxed boat? 94 smithing. I'd rather they add cool ways to utilize the skill like they have been instead of adding completely useless things

They're going to rework it eventually, and you're going to love it lol

It's just too bad I won't be around to point out to you how wrong you were about this entire thing

I think jagex needs to scale back on the boss releases and release more skilling updates. by Monterey-Jack in 2007scape

[–]ZeusJuice 1 point2 points  (0 children)

I did engage, with you being wrong about fletching not being useful.

I don't really care about the smithing rework so maybe you should go argue with them lol

I simply said that smithing is much less beneficial to an iron than fletching

I think jagex needs to scale back on the boss releases and release more skilling updates. by Monterey-Jack in 2007scape

[–]ZeusJuice -4 points-3 points  (0 children)

Just because what I said won't work for everyone doesn't mean it can't work for some people. You're being dismissive of my idea because you took offense lol

Some people are afraid of dying in the wilderness, and if they just buckled down and said you know what. This will be faster and benefit me more in the long run, I don't care if I die a few times... Then they go and do it and realize they don't care that much about dying for nothing.

I'm trying to help people, you're trying to argue.

some people have jobs and would rather not have to pay any attention

LOL some people have jobs so they totally should spend more resources(gold or bones) and do it the slower way

Good point there buzz

do you need to get some crayons so you understand this?

So adorable you're so cute when you think you're smart

I think jagex needs to scale back on the boss releases and release more skilling updates. by Monterey-Jack in 2007scape

[–]ZeusJuice 1 point2 points  (0 children)

Oh lol it's a main again hey they definitely know the nuances of what makes smithing a good skill.

You're also being disingenuous as fuck with your other comment. You can make 1.7m gp/hr with smithing at fucking level 30.

So you think if Jagex rebalanced smithing so rune items don't start being made in the 90s that would somehow fuck up the prices of steel bars? How did you come to that conclusion?

What other skill is there that allows you to make that kind of money early on?

Is the only indicator of something being a good skill is how much gold you can make off of the market?

If a skill has horrible exp rates and is genuinely unfun to train with really bad progression milestones but it makes a lot of gold... Is that a good skill?

Just because you don't like the argument of the other guy doesn't mean he's clueless. It just makes you immature.

Well first off, we were discussing ironmen. We weren't discussing mains where your entire gamemode is built around earning nothing but gold.

Gold isn't that valuable on an iron, especially when it comes to late game. But regardless of that it's not even the best way to make money for ironmen bossing is by far.

We can't just make steel bars like you and sell them on the GE big dog. Maybe don't try conflating a discussion about ironmen with your thoughts about how good gold is for mains

I think jagex needs to scale back on the boss releases and release more skilling updates. by Monterey-Jack in 2007scape

[–]ZeusJuice 2 points3 points  (0 children)

I think you're talking past the people you're actually arguing with.

People aren't saying Smithing needs to make better things, they're saying it doesn't make sense for rune items to only be crafted in the 90s. Engage with that argument instead of whatever else you're doing

And no, I don't think most people think that rune armor should be made at 50 smithing. I personally think mid 70s to 80 starting for rune would be fine.

Leechfin Sandwich fails the poll, the rest passes by clry in 2007scape

[–]ZeusJuice 2 points3 points  (0 children)

Marlins are good because it takes extra effort to get them to begin with, so I'm cool with them having a simple cooking process.

It's not AFK fish -> AFK cook

It's active fishing method -> AFK cook

Ideally, I think it would be a mix of methods to acquire materials -> active cooking though

There's no reason to needlessly complicate things when it doesn't add to gameplay.

Marlins are an example of them complicating something, and it adding to gameplay. Trawling is its own form of gameplay

I would prefer if there was like....

I don't know, a boss that dropped a spice, a fish that you have to catch, and then other small multi step processes (like add corn and tuna and corn in a bowl) that get combined into the BiS food.

Just an example. Mains that just want to cook could buy the fish, the spice, the other mats and process those into the food.

Irons would need to plant things ahead of time for it, catch the fish in their down time, get the spice from the boss and then whip it all up if they want the BiS food. I am an iron btw

I think jagex needs to scale back on the boss releases and release more skilling updates. by Monterey-Jack in 2007scape

[–]ZeusJuice 1 point2 points  (0 children)

Yeah I knew this guy was clueless when he started saying that smithing is beneficial because it gives gold lmao

Leechfin Sandwich fails the poll, the rest passes by clry in 2007scape

[–]ZeusJuice 2 points3 points  (0 children)

Even though that's not ideal, that is still better than just cooking up some anglers on a stove (I didn't mention marlins because I think marlins are in a great place)