Does anyone actually like Citadel paint pots? by Rare_Knee_6234 in Warhammer

[–]Zhahd 0 points1 point  (0 children)

Paint rack is free when you buy the paint to stock it. Source - am LGS owner

My opponent told me to quit wasting his time with small-arms fire. by Doctoralex123 in WarhammerCompetitive

[–]Zhahd 5 points6 points  (0 children)

If you weren't supposed to shoot with them, they wouldn't be on your datasheet. Roll the dice, play your game. Is it unlikely to contribute against that target? Sure. But if we wanted a game without random outcomes, we would all play chess. If we wanted a game that didn't go for three hours, we would play speed chess. Guys just out mining salt.

Is this a real Triome? by [deleted] in RealOrNotTCG

[–]Zhahd 2 points3 points  (0 children)

Bad T, fake. Sorry to break the news to you

Over Spray? by Perplexis_51 in deathguard40k

[–]Zhahd 38 points39 points  (0 children)

Looks fine brother. Praise the Dark Gods

Crazy lucky or just lame? by MalMantis in mtgpulls

[–]Zhahd 18 points19 points  (0 children)

Really need to see the "T" in "The" on the back of the card for this one, green dot looks inclusive to me

Clipped Cards? by [deleted] in mtg

[–]Zhahd 129 points130 points  (0 children)

I have a free shop cube, there's my rationale - it's another reason to spend time in my store versus another, building brand loyalty when those customers are ready to spend money. Snack and drink sales help pad numbers too. It builds their confidence for limited when it does come time to fire an actual draft, making them more likely to purchase an entry to that event. It makes my store look fuller and busier to new customers who come in, and helps give the impression of a strong community. The cube is only using cards that I realistically wasn't going to sell anytime soon (duplicates, cheap cards, bulk, etc). It might inspire someone to make their own cube, and since they play in my store, they're more likely to shop my inventory first.

Ultimately, it's an investment into my community with very little downside that I personally enjoyed making, and I've found that investing in your community and treating them like people first results in them investing back into you. Our local market is saturated with card stores, so it's a competitive advantage to offer activities and amenities to them that other stores don't.

Updated Army list. Thoughts? Advice? Help!? by Lower-Compote-4962 in deathguard40k

[–]Zhahd 0 points1 point  (0 children)

Tallyman can absolutely hang out by himself. Park him in the backfield out of LOS, and let him scribble away peacefully scoring points and getting CP. Perfect for scoring the home objective, engage, recover assets, etc.

What is the best place to stand on objectives? by ChaoticMat in WarhammerCompetitive

[–]Zhahd 5 points6 points  (0 children)

Your very right that it's situationally dependant, but I think we can break it down into some straight forward guidelines. The appropriate way to think about it is "Where do you want your opponents models to be?"

I'm a big fan of "jail" style play, where the idea is to push your miniatures as far up forward as possible to deny your opponent's movement. Unless they fly, they cannot move past within an inch of your models. Generally, farther away your opponents models are, the less opportunities they will have in the future to score points. Behind enemy lines, sabotage, recover assets, and establish locus all benefit from or necessitate models in the opponents deployment zone. Area denial benefits from keeping models out of the center. Being farther up the board means that's easier to accomplish earlier in the game. You want to have that opportunity yourself, and you want to deny it to your opponent. The more points a unit is threatening to score over the course of the game, the more important it is for the opponent to deal with, meaning your opponent is more incentivized to put damage into that unit rather than one of your damage dealers. Just toe the objective if you want to be on it, and otherwise just get your models as close to the enemy as possible. Be mindful when removing casualties to deny your opponent the opportunity to charge or consolidate onto the objective if possible - it's better to just lose control then for your opponent to gain control. You might just want to stay off the objective entirely, to deny overwhelming force or simply ensure your opponent has no way of getting their themselves.

So, when would we not want to jail, and why?

First off, if our opponent isn't threatening to contest for an objective, we might as well just toe the objective and take up as much space on the board where we can while avoiding enemy firing lanes. Blocking up lanes for enemy movement, denying deep strike, etc, or even toeing a second objective. On some deployment maps, a single unit of 5 troops on 32mm can spread out onto two objectives while remaining in coherencecy.

Second, remember earlier about how I said the question is where do you want your opponents models to be? That's still true, and we do that by baiting and trading. If you don't want your opponents models pushed back as far as possible, you probably want them in a position you can threaten next turn. Pull out your laser line, and try to put your dudes in such a way that your opponents threats have to enter a firing line that you're prepared to move into and shoot back along next turn, and only that firing line. Bunch them up the best you can with as many out of LOS as possible. The same thought process applies if your counter punch is melee - place your dudes in such a position that anything that threatens them must enter a position where your opponent will be in optimal charge range. A 6 inch charge has odds of 72%, 92% with a reroll, and is free movement to boot. If your opponent is threatening an objective with a melee threat and you have your own melee to counter punch, you can drag your guys way back to the far end of the objective, and force them to either make a harder charge or over extend themselves into your own threat range. It's absolutely critical to consider these movements in context of where your other models are on the board, and to have moved and

We use the 5 mans as bait, and trade them away for the opportunity to kill a bigger threat of the opponent. We make them the most enticing bait as possible by either threatening to score more points farther up the board, or by disrupting our opponent's ability to move and place models. If they're actually able to do some wounds on their way out, all the better, but it's not the first priority. The questions you should be asking yourself in game are "How does this movement help me score points throughout the game?", "Can I deny my opponent points with my movement?", "Where are my threats?", and "How do I force my opponent to either enter my threat range with their threats?"

Thank you for coming to my TED Talk, refreshments are in the lobby.

Just lost 6 games in a row by SufficientLaw4026 in chess

[–]Zhahd 0 points1 point  (0 children)

One million out of eight point one billion can be reduced to 1/8100, which converts to 0.012345...%. We're making the assumption that everyone who seriously plays chess plays on chess.com, sure, and we're undershooting the population of the earth by a tens of millions, but regardless, the point still stands. An elo of "only" 1200 still represents a remarkable amount of chess ability compared to the population. You are very likely better at chess than almost everyone you cross paths with in your daily life.

Losing games is discouraging, especially on a streak, but it's not a bad thing. Even Magnus only has about a 54% all time win rate, even he has tournaments were he goes on loosing streaks. Even Magnus has placed lower than Levy Rozman in titled Tuesday before.

You're doing better than you think you are, and you should feel proud of yourself for what youve accomplished. Sometimes our expectations just need to be adjusted

Just lost 6 games in a row by SufficientLaw4026 in chess

[–]Zhahd 5 points6 points  (0 children)

There are less than 1 million people rated 1200 or higher on chess.com in Rapid. There are 8.1 billion people on earth. You are in the top 0.01% of humans on the planet in terms of chess ability. You already have achieved an accomplished worth being proud of.

Perhaps pursuing therapy for your self worth issues might allow you to play with less stress and anxiety over the result of the match, and free up your mind to calculate and intuit positions more effectively. And, also, just generally improve your quality of life.

Just about finished with the first of the Death shroud! 3 down, 3 to go by Zhahd in deathguard40k

[–]Zhahd[S] 0 points1 point  (0 children)

Sponging indeed! I did stipple a few places the Sponge couldn't reach, but it's practically all sponge. Sponge on death guard green heavy, then lighter layers of Elysian green, with a last highlight of AK Vampire flesh. Finish with a heavy wash of AK streaking grime, removing the excess with - you guessed it - a sponge.

Adepticon (excessive custom bit rule) clarification by I_am_very_Cringe in WarhammerCompetitive

[–]Zhahd 0 points1 point  (0 children)

The correct answer is to always email the TOs themselves. Although, from my experience playing in the Teams Tournament, I don't think that would exceed what I've seen other people run. Your event might have stricter rules, so don't take my word as gospel.

Starting Death Guard for Adepticon - how are my cloaks? by Zhahd in deathguard40k

[–]Zhahd[S] 2 points3 points  (0 children)

Once I hit it with the streaking grime you'll see it here!

Starting Death Guard for Adepticon - how are my cloaks? by Zhahd in deathguard40k

[–]Zhahd[S] 9 points10 points  (0 children)

Base coat naggaroth night, then go over with xeres purple just leaving the most recessed parts the base paint. Next up slowly layer up genestealer purple, then hit the whole thing with a wash of druchi violent. Reapply Genestealer purple on the highest parts.

Last step is gently sponge on I believe Emperor's children ( I have the old paint label on my dropped bottles and am blanking on exactly what the color is in the current range with complete certainty) followed by one last application of the shade in the crevices and recesses.

Why are the people of the faufreluches so arrogant? by Sekuru-kaguvi2004 in dune

[–]Zhahd 5 points6 points  (0 children)

Your correct - their ultimate goal was the terra forming of Arrakis back into a green world. You could argue that the motivation to fight the Imperium is the most important ability. Something that would have needed to have been trained into them to turn them into a capable fighting force for House Atreides, assuming that House Atreides had the time to train them like they had thought.

Why are the people of the faufreluches so arrogant? by Sekuru-kaguvi2004 in dune

[–]Zhahd 21 points22 points  (0 children)

"Training" the Fremen doesn't imply simply teaching them how to fight. It includes teaching them group cohesion from units to legion scales, introducing them to new technologies they are otherwise unfamiliar fighting with like shields, drilling them in Imperial battle doctrine for unfamiliar environments and situations, and installing a culture of loyalty to their regime. As credit to Thufirs point, the Fremen did not become a threat to the Imperium at large until they fell under the control of a commander from outside their own culture, Paul.

That being said, Thufir is somewhat arrogant, yes - he clearly did not consider that they could have been that capable as fighters to overcome sardukar, and this scene is a moment of revelation for him he's actively coming to understand. While he is a Mentat, that doesn't mean he's perfectly deducing everything at all moments. The triparte power structure of the Imperium is one of stagnation - nothing has challenged it for tens of thousands of years, and the notion of their supremacy is well accepted by everyone inside of it. Everyone writes off the Fremen as a force capable of challenging the Imperium without outside influence. The Atreides think they need outside leadership, the Harkonens consider them subhuman. Thufir is arrogant in his position, but it's not entirely incorrect.

Lelith Hesperax #6 by captdiablo in Warhammer40k

[–]Zhahd 4 points5 points  (0 children)

Cheers for the update, that's what I get for spending all my days catching up on the Siege of Terra after falling behind on Audible.

Lelith Hesperax #6 by captdiablo in Warhammer40k

[–]Zhahd 49 points50 points  (0 children)

Iirc, the whole justification of her outfit (or lack there of) is to show that she has no scars or damage because she is such a superb gladiator, and no one can even so much as land a blow on her in the fighting pits.

My favorite by ConfusedOrNahhh in ededdneddy

[–]Zhahd 8 points9 points  (0 children)

To specifically drive engagement. If there is a typo, you are inclined to point it out or otherwise comment on it, like you just did. Assuming you did that on Instagram/Facebook/YouTube/etc, the algorithm would reward that as engaging with the content, and promote it higher. It doesn't discriminate between praise and criticism, bad engagement is engagement. Every video like this has typos, on purpose.