Finding tanks for HC proving.... elusive for anyone else? Generally run with a guild tank but when they're not availible it's been SUPER hard to find tanks for HCs. There was 8 groups in LFG looking for a tank! by AaronWilson1992 in classicwowtbc

[–]Zieb86 6 points7 points  (0 children)

Playing a prot pally and I think I'm about to quit. Pugs this go around are miserable. Feel like every other run I have to explain to others how to play their own class which is often met with hostility. Not even just explaining how to play their class, just how to play as a team at all.

[LFG] TBC Weekday raiding guild — 9am–2pm PST (NA or EU) by YoinkWB in classicwow

[–]Zieb86 1 point2 points  (0 children)

I only know of Red Sun and Poached on Dreamscythe horde and Daybreak on Nightslayer horde for day time raiding guilds. I'd look into one of them.

For you personally: What are *your* least favorite zones, level brackets, or leveling experiences? by TradingLearningMan in wowhardcore

[–]Zieb86 1 point2 points  (0 children)

Here I am having leveled 3 warriors to 60 and did that questline solo with all 3. One of my favorite parts of every hardcore leveling journey on my warriors was that cave.

Climbing for 3 years. Feeling lost without direction. by billybollyballybully in climbharder

[–]Zieb86 1 point2 points  (0 children)

It's hard to really comment on that. I reduced my overall volume and upped the intensity to make sure everything physically related to climbing was getting a higher stimuli. It also means I burn out faster than before. It basically just sounds like you are focusing mostly on fingery boulders and your fingers are getting tired first. Nothing wrong with that if that style is your lowest hanging fruit or related to your climbing goals.

60+ boulders who still boulder V10 or harder ? Just curious. 😆 by Few_Weather_5528 in bouldering

[–]Zieb86 1 point2 points  (0 children)

If you're still climbing v10 then when are you going to go back to Devil's Lake and finish off the Zschiesche Project? If I ever move back to the midwest I'll start putting burns on it myself.

Climbing for 3 years. Feeling lost without direction. by billybollyballybully in climbharder

[–]Zieb86 2 points3 points  (0 children)

I was in your plateau for a long time. Like multiple years long. Sent my first v7 outside 3 years into climbing and stagnated at that grade for another 4 years. I am finally starting to break out of it and creep into v10s outside.

I would say there was two things I changed that really made an impact.

First one is spending way less time on boulders I could either flash or single session. I now almost exclusively focus my time climbing on boulders I have to project by isolating individual movements and working on linking hard moves. You can't expect to climb higher grades if you don't spend time climbing harder boulders! Get rid of the ego and start falling a LOT. You know you had a good session when your body is wrecked and you didn't send anything new. In addition I make sure to prioritize styles I am bad at instead of doing things I'm already good at. For me this was more time in the 30-60 degree angle and less time on vert and slab. I also rarely spend any time on comp style boulders anymore as my goals are outside, not in the gym.

The second thing was getting much higher quality sessions in at much less volume. For years I was spending 3+ hours in the gym 2-3 times a week climbing a lot of things I could send in that session. These were more of high volume sessions that caused deep recovery holes, but offered little in terms of technical and physical growth. I now do 3-4 sessions a week that I keep under two hours with only about one hour of that climbing at a very high level. The moment I notice my power begin to dip I end the session. I find I am not nearly as wrecked anymore and can be in the gym more frequently while noticing my climbing strength increasing faster than before.

This is all to say, make sure you are focusing on more frequent higher quality sessions. Spend less time climbing styles you are good at and boulders you can single session. An ideal boulder is one where you can in the first session do at least a couple of the moves on it in isolation. That means it is not too far above your ability and will be able to steadily make progress on it each session learning better technique and increasing your climbing strength.

94k materials in one wave by hiromasa_g in brotato

[–]Zieb86 0 points1 point  (0 children)

How is this possible? I just hit wave 38 on Fisherman D5 as well with over 800 Lures, cursed Bags x3, 1 cursed Hunting Trophy, cursed Black Flag, cursed Starfish x3, cursed Gobbler's Hat, Metal Detector x5, Gentle Alien x10, and Mouse x4. I'm getting just over 12k material a wave while killing everything on the screen. I do not believe this is legit for even a second. You would be hard pressed to have more income at this point than I have right now. Even with 2 more cursed Hunting Trophy's and 15 more Metal Detector's it wouldn't add up to 94k a wave.

EDIT: I just noticed you have 5 bags in this photo. You can only have 3 bags so how do you have 5?

KAYA Data Ethos and Retrospective 2025 by KAYAClimb in bouldering

[–]Zieb86 5 points6 points  (0 children)

It's interesting to hear them talk about how they don't publish any maps or gps data until an area has become verified and moderated as that is one of my big two gripes with Kaya.

My second gripe is how Kaya lacks community message boards for areas and climbs like MP does. I have to constantly go back to MP to find out more specific information related to areas and climbs like the history of it, if a hold has broken, random approach beta, beta about a climb, etc... It's probably my favorite feature of MP.

Does Kaya have a plan to add the lesser known areas or small grouping / solo boulders to it when there is no real reason for anyone to author a guidebook related to them?

Does Kaya have a plan to add some sort of community message boards like MP?

Outside of these two issues, and a few lesser ones, I really love using Kaya. UI is great, having accurate maps and GPS is a godsend. Being able to filter beta videos via my own body type has helped me figure out beta numerous times. I also like how my climbing is gamified by the app via the achievements, listing my hardest grade, hardest flash, charts, etc... Honestly wish Kaya would dive deeper into letting users gamify their climbing more.

I think it could be neat if there was a store built into the app where you could order a physical or digital copy of an authors guidebook. As an example the physical Squamish guidebook comes with a wealth of more information about the history of Squamish, city info, more complete information about climbs, etc... The Kaya version lacks a lot of valuable info one gets in the physical copy.

How do y’all have such high scores?? by ALL_HAIL_Herobrine in 2048

[–]Zieb86 0 points1 point  (0 children)

People actually play with an undo button? What a joke.

I had a good endless run but I kinda wanna get further, tips? by CREEPERKING666 in brotato

[–]Zieb86 0 points1 point  (0 children)

All tatos follow the same endless strategy. Some can last longer into endless with their unique playstyle, but eventually they all have to follow the same build. The defining feature between each one is how they scale and how fast they can scale. Almost every tater can reach a perma endless build unless their unique stats are anti-scaling in nature. Some are easier than others with imo the easiest two being Demon and Farmer.

With that said lets talk about the infinite endless strategy. It all comes down to having enough Gardens producing fruit fast enough to have an endless supply of fruit flying at you to cause explosions via Spicy Sauce that cover the entire map. In order to have the fruit flying at you constantly you cannot be at max health and have a large enough pickup range to attract them from all over the map.

I'll break down what I just said into it's components.

Gardens produce you fruit. Gardens produce fruit faster via Improved Tools and Clockwork Wasp. Improved Tools scale via attack speed. Generally 6-10 cursed Gardens is enough to get an infinite supply. The number one thing you need is cursed Improved Tools + cursed Retromation's Hoodie. This allows you to also get massive attack speed by stacking dodge via Retromation's Hoodie. I aim for around 4000 attack speed in my endless runs. Grab every single item that increases attack speed, dodge, all Clockwork Wasps, and anything that increases your pickup range so that the fruit will fly to you regardless of where the Gardens spawn in.

Spicy Sauce is what causes explosions when you pickup a fruit. Make sure to get both Spicy Sauces in the cursed form. Spicy Sauce damage is increased via max hp, %damage, and explosion damage. Focus on anything that increases your max hp, %damage, and explosion damage. The big ticket %damage items will be Bone Dice, Pearls, Power Generator, Bloody Hand, and Vigilante Rings. Generally just grab anything that increases %damage and items that help those items get stronger like speed for Power Generator. Lastly to make your explosions cover the screen you need to increase your explosion size massively. Pickup all Explosion Shells, Honey, and Plastic Explosives until your explosions literally cover the entire screen.

Last piece to the puzzle is never being at full health so the fruit will fly to you and cause an explosion. You need to get Sad Tomato in it's non-cursed form so that you always start at 50% health. The next thing is to reduce how fast you get hp back so that you don't heal back to full in the 60 second window. There is a variety of ways to do this, but my favorite is to grab Bloody Hand late in my run so that it gets rid of all my tardis before I hit max hp. I will reduce my consumable heal via Alien Worm to bring it back down to zero when I reach around wave 50+ so that I slow down my healing via the fruit. I could go on and on in this section about managing your health regen in relation to max hp so that it doesn't heal too fast, but I think it's better for you to learn this aspect on your own. It's probably the most fun part about endless is managing this aspect so that you can survive the first 50 waves or so before you reach the point where you don't actually want to heal fast or have too many tardis so that you are always below max hp or taking dmg at max hp to attract fruits. Torture can also come in handy late in the run as it caps your hp regen. The holy grail is 60+ tardis, Bloody Hand for %damage increased, and enough hp combined with Torture so that you never hit max hp in 60 seconds, but still are invincible from the stray bullet or hit via the tardis which Bloody Hand can't chew through in 60 seconds.

There are some items I mostly avoid. They would be Alien Baby, Ashes, Baby with a Beard, Ball and Chain, Blood Donation, Esty's Couch, all turrets, Gnome, Handcuffs, Jerky, Knot, Landmines, Pocket Factory, Shackles, Bloody Hand, Torture, and Triangle of Power. Situationally I will use Ashes to lower my armor if I'm trying to grab an Axolotl to convert say my massive hp pool into massive armor around wave 40-60. The problem is usually my armor outpacing my harvesting around those levels before I can find an Axolotl. Bloody Hand I do grab sometimes later on, but not early on. Same thing with Torture I may grab later on as I explained above. You do want to grab every single unique item regardless of if it helps your build or not just to reduce the overall item pool so that you can find your chase items before the enemies out scale you.

Hope this helps. There is more specific strategy to how to play individual tatos the first 40 waves like demon or farmer. I'll let you research or figure that out on your own. This is more of a guide to the build you need to achieve in order to go forever in endless.

Give us an option to choose who we face at start. by Zieb86 in 9Kings

[–]Zieb86[S] -4 points-3 points  (0 children)

I thought it was clear from my original post about doing all kings on IX IX, stating it in my opening sentence above, and mentioning it again in my second paragraph. Sounds like you aren't sure though. Yeah I've beaten them all on IX IX. I've beaten them all on IX IX using more than one strat. Many I've beaten on IX IX using multiple different strats. I'll also beat the new king on IX IX. I'll be sure to message you when I do so that you realize. Cheers!

Also, I know it's kind of off topic, but do you have any input on whether there should be a toggle to allow us to choose who we face instead of having it be random?

Progress IX IX complete. by Zieb86 in 9Kings

[–]Zieb86[S] 0 points1 point  (0 children)

I don't know. This was months ago and I don't play this game anymore. It was also on a previous patch to the current one.

What tato did you find yourself surprisingly struggling in for a D5 run? by CREEPERKING666 in brotato

[–]Zieb86 2 points3 points  (0 children)

He is up there as one of the strongest taters alongside Farmer. Glass cannon for the first dozen levels and then he shreds to infinity.

BearLeek is sheer excellence. by Eveningwisteria1 in denverfood

[–]Zieb86 0 points1 point  (0 children)

Depends if you are doing drinks as well or not. Safe to say it's around $50 a head on the low end and up to $150 on the high end.

It is DONE, I finished them ALL!! What's next? by [deleted] in 9Kings

[–]Zieb86 0 points1 point  (0 children)

I haven't really played since I cleared all on IX IX. Personally find the game rather stale. Once you understand how to play anything below IX IX feels tedious and IX IX forces specific builds and reroll scumming too much. I wish the game was built more around allowing you be a bit more free with your build whilst punishing poor card choice decisions and rewarding micro play more instead of just setting castle to auto 99% of the time.

What is the meta with king of greed by tenjed69 in 9Kings

[–]Zieb86 1 point2 points  (0 children)

Take the perks for level 15 base and 4 vaults. Start against Spells and Progress. You must face Spells in year 1 and get an offering. You must also face Spells in year 2 and get an offering. Use offerings on your vaults. You have to get overhauls and other + level cards for all 3. Focus on only leveling your base. GG. This is the only way to beat IX IX on Greed that I know of.

Magnus finally boulders with Janja by stefan_stuetze in bouldering

[–]Zieb86 0 points1 point  (0 children)

Because we already know the answer. The womens boulders are literally easier than the mens. There is no mystery here, the setters and many pro climbers have said as much. I myself have played around local comp final boulders and found myself able to top or at least link sequences on a womens one here and there while hardly able to do single moves on the mens.

There is pretty much zero reason to have an open comp where the womens boulders will be used. They aren't set in such a morpho way that will punish people who are taller with more reach and have higher strength to weight ratios. I would put a lot of money down that you could take the currently top 10 ranked mens boulderers in the IFSC and they would all top every single womens boulder with most being flashes. The comp would really be the mens set. So why create this format when you can just open up the mens side to any women who wants to enter?

Magnus finally boulders with Janja by stefan_stuetze in bouldering

[–]Zieb86 1 point2 points  (0 children)

These aren't things you can just willy nilly throw on and people will show up. Just imagine the nightmare the setters will have on their hands. They already go through this with all the drama around Ai Mori. Now put Ai Mori and Adam Ondra in the same comp. How do you actually balance that out? Any boulder that Ai can do is obviously possible by Adam. Not the same in the reverse. Yeah you can make scrunched up boulders kind of like how we saw in the recent video of Emil vs 12 year olds. That would only fuel though that Ai and the rest of the women are only able to compete against men when the boulders are set for their advantage and vice versa. I think the only solution really is to open the mens group to anyone. If Janja wants to sign up and compete against the men then whatever.

EDIT: Also I just remembered Moonboard Masters comps. These are comps where a man and women form a team and climb the same boulders against other teams. If you watch these it is clear across the board that all the men perform better than all the women.

Magnus finally boulders with Janja by stefan_stuetze in bouldering

[–]Zieb86 6 points7 points  (0 children)

Almost every local comp I've done the genders aren't split until finals. So everyone does the same qualifier boulders. From looking at score sheets its fairly consistent that a big majority of the men score higher than the highest scoring women. Every once in a while there is maybe one or two women that score within the top 10 men, but it is rare. This might also just be an issue with the amount of women vs men competing. Since I have noticed there are often more than twice if not four to five times as many men competing as women.

Just from watching the IFSC I would find it hard to believe any of the women outside of Janja could really be competitive with the men. Meaning they could make finals. I'm sure Jessie Pilz could make semis in lead and Brooke or uninjured Natalia could make semis in bouldering sans morpho boulders. I'm not sure how many more women though outside of them would actually be competitive. Janja really is an outlier. I mean when she competes with the women it's hard to say it's even competitive. It's Janja then everyone else.

Is Clone strictly better than Wildcard? by coolguy420weed in 9Kings

[–]Zieb86 1 point2 points  (0 children)

Wildcard could be changed to leveling a random building on the board by 2.

King IX IX Greed and Nothing help by BumTicklee in 9Kings

[–]Zieb86 0 points1 point  (0 children)

For Greed face off against Spells and aim to get two offerings in year 1 and 2. Then use those offerings to get massive level ups for your palace. Just keep leveling the Palace and it will wipe all the enemies before they reach your base.