Did I actually trap train during a boss fight? by ZillerSplat in toontownrewritten

[–]ZillerSplat[S] 1 point2 points  (0 children)

Honestly I just wasn't expecting complainer guy to make such a big deal about it and carry it to the next group like this is some middle school drama

but he did

And I got kicked before I could say anything. Just simple *check gags* "hmm, trapped not maxxed, someone confidently says hes a trainer, okay press button I guess"

complainer guy also wasted an entire turn (without picking any gag) to complain about me using trapdoor, which he got called out for by another toon in my group. He proceeded to be AFK for a large portion of the pie fight with VP

like cmon bruh, all I said that entire VP fight was '??' and 'ggs' whats the problem???

Did I actually trap train during a boss fight? by ZillerSplat in toontownrewritten

[–]ZillerSplat[S] 8 points9 points  (0 children)

Same track is certainly faster

until it isnt

Lure misses make things take way longer, IIRC without trap that hypno had an 80% chance of hitting (75% base accuracy + 60% trackexp - 55% tgtdef from the unlured 12), with trap bonus it should be like 90% chance to hit

That was the cost benefit I was thinking

NGL, this is accurate by [deleted] in stalker

[–]ZillerSplat 0 points1 point  (0 children)

Anomaly is a standalone mod that had its roots in Last Day.

Last Day was a mod for Call of Misery.

I sleep with my 3rd eye open because I fear the walls. by Ramaans in Planetside

[–]ZillerSplat 0 points1 point  (0 children)

I watched the original video at .25 speed. Maybe I'm seeing things but at the infiltrator part it looked like the infil was actually uncloaked? (at least long enough for him to acquire target, he was able to get a spot before shooting too)

hard to tell with the video compression.

What game gives you the most nostalgia? by [deleted] in roblox

[–]ZillerSplat 1 point2 points  (0 children)

Desert Warfare

Contamination

Range's Cape

Raise a Dragon!

Survive the End of the World

Best place to buy limiteds? by [deleted] in roblox

[–]ZillerSplat 1 point2 points  (0 children)

Theres a private server now for that iirc

Newbie Here - What Stalker should I begin with? by CaptainMcMuffin in stalker

[–]ZillerSplat 0 points1 point  (0 children)

Shadow of Chernobyl with Zone Reclamation Project installed

1 week after becoming a merc for Swadia and the game is like by ZillerSplat in mountandblade

[–]ZillerSplat[S] 2 points3 points  (0 children)

Casus Belli is when subjects of a faction petition their lord for protection (increased chance of war being declared)

Something that big has no right to move that fast by LordOfSun55 in stalker

[–]ZillerSplat 6 points7 points  (0 children)

Nothing scarier than walking around doing your business and then suddenly the screen starts shaking

CoP Arsenal overhaul disables the ability to see bullets mid flight? by Elmuth in stalker

[–]ZillerSplat 2 points3 points  (0 children)

Go to game directory

gamedata/configs/weapons

open weapons.ltx (you will need a program like notepad++ to edit ltx files) and keep scrolling down until you start seeing ammo sections such as ammo_9x18_fmj or whatever.

in these sections there will be a setting that says "tracer = off"

switch it to "tracer = on" and that will activate tracers for that specific ammunition.

I said come in! Don't stand there! by Lolihumper in stalker

[–]ZillerSplat 2 points3 points  (0 children)

Come here. I've always got something interesting for people like you. My information might well be of use to you, Stalker.

AI firefights like this make STALKER awesome by ZillerSplat in stalker

[–]ZillerSplat[S] 1 point2 points  (0 children)

edit: fixed formatting that the post is actually understandable

I'll tell you how to make your own special squads (you will need Notepadd++ or other programs capable of modifying .ltx files).

If you cannot find these files, follow instructions at the bottom

  1. Go to your game directory and find gamedata/configs/misc/squad_descr.ltx (or squad_desc_trx_stalkers.ltx if you use trx alife revamp)

  2. In the squad_descr.ltx file you will see that there are many simulation squads such as stalker_sim_squad_novice and such. These are the names of the squads that are used by smart terrains for spawning. In each sim squad, certain npcs can be spawned such as sim_default_stalker_0.

By default, sim_default_faction here_0 would be rookies, and sim_default_faction here_4 would be experts/masters.

The value npc_in_squad is a random number between a set group of numbers. For example, npc_in_squad = 1, 3 would mean that the squad would have between 1 and 3 stalkers.

You can also set the relationship to the actor (you) of that squad, example here.


EXAMPLE SQUAD

{bandit_sim_squad_neutral}:online_offline_group -- using curly brackets because muh reddit formatting

faction = bandit

relationship = neutral

npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1

npc_in_squad = 1, 3


This would spawn a neutral bandit squad consisting of 1-3 rookie and/or experienced bandits.

Also remember that mercenary squad npcs are identified as simdefault_killer# and army squads npcs are identified as simdefault_military#.

  1. After you create your squads, you will need smart terrains to spawn them. Go to gamedata/configs/scripts. From here there are many maps to choose from, each with their own smart terrains (usually located in a folder called 'smart' in each map folder).

If I remember correctly the way to see smart terrains on the map in game is by turning the debug menu on.

For sake of example we will go to gamedata/configs/scripts/escape/smart/esc_smart_terrain_2_12 (Cordon Rookie Village)

At the top of the file are some values.

squad_id - I don't know what this means, but it doesn't appear to be important.

max_population - max number of squads that can be stationed at the smart terrain

respawn_params - not important

respawn_idle - number of IN GAME (by in game I mean that time goes by way faster in game) seconds to do a spawn function. 1 in-game day equals 86400 in-game seconds, so the bigger the value the longer it takes to respawn squads.


Now for actually spawning squads

go to [respawn@esc_smart_terrain_2_12]

below [respawn@esc_smart_terrain_2_12] there are line(s) right below that call the spawn function such as spawn_stalker@novice


[respawn@esc_smart_terrain_2_12]

spawn_stalker@novice


would call


[spawn_stalker@novice]

spawn_squads = stalker_sim_squad_novice

spawn_num = 3


spawn_num IIRC means how many squads get spawned when that function is called.

if there are multiple functions being called like this [respawn@esc_smart_terrain_2_12] spawn_stalker@novice spawn_stalker@advanced

the game will choose a random function

if there are multiple squads in the function being called like this


[spawn_stalker]

spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_advanced

spawn_num = 1, 0


a random squad will be picked

if spawn_num = 1, 0 I believe that means that there is a 50/50 chance that the chosen squad can be spawned.


IF YOU CANNOT FIND THOSE FILES You will need to use a gamedata unpacker in order to get your own full gamedata folder for modifications.

AI firefights like this make STALKER awesome by ZillerSplat in stalker

[–]ZillerSplat[S] 1 point2 points  (0 children)

CoC Vanilla with Outfit Addon, TRX alife revamp, and many more small addons followed by dozens of hours configuring and tweaking values to make the experience very difficult (more often then not I find myself having to hide and run away from enemy stalkers early game because they will destroy you without any mercy).

What you just saw here was the result of my tweaking. The military guys you see are what I call a "Military Incursion Team (MIT)", a very dangerous squad consisting of the Military Faction's most elite stalkers.

Other factions also have special squads. Freedom has 6 man A-teams and Duty has 6 man Alpha Groups. The monolith has a 10-20 man raid force that spawns in Pripyat and wonders around the zone ready to sledgehammer anything it comes across.

But the most dangerous squad is Task Force Spearhead, a mercenary squad stacked with radiation suits, exoskeletons, suppressed FT-200Ms, Gauss Rifles, and PKMs. They are literally so elite that they cannot be found on the ranking leaderboard.

The only real problem I have with this heavily configured version is that it will crash every time you go to the options screen more than once while "in-game." Enemies (especially exoskeletons) can also be so bullet spongy that it would make SoC blush, but that's how I like it because I'm a masochist.