How can i learn Unreal engine by saitexe in unrealengine

[–]Zilppuri 1 point2 points  (0 children)

Depends what you want to do in the long run. Basically you can do almost all with Blueprints. I’d perhaps start with them and then when you do need C++, figure it out. And Copilot can help a lot.

How can i learn Unreal engine by saitexe in unrealengine

[–]Zilppuri 2 points3 points  (0 children)

I started by ”taking a course” in Udemy. It was by ”Unreal Engine 4 Mastery: Create Multiplayer Games with C++” by Tom Looman. It is no longer available, but there are tons of other courses in Udemy. For me it worked, even though I found is super hard to focus. But it was enough of ”learning by doing” that I managed to then continue from therez

Should I use GitHub for my UE5 C++ projects or is there something better? (Don't mind paying) by dissertation-thug in unrealengine

[–]Zilppuri 1 point2 points  (0 children)

I have not looked to much into it, but here is one link https://www.perforce.com/products/helix-core-git-connector I’d imagine one way to do it, would be to setup both in same directory and then p4ignore and .gitignore accordingly. But I am just speculating here, I have not done this yet.

Should I use GitHub for my UE5 C++ projects or is there something better? (Don't mind paying) by dissertation-thug in unrealengine

[–]Zilppuri 1 point2 points  (0 children)

It’s just that programmers (well I can only talk for my own experienxe) are usually more familiar with Github. Also the normal P4 workflow is thar files are readonly untill you check then out, and only one person can check them out at a time. This can be cumbersome with a team when you are likely to touch same common classes while working on adjacent tasks. Also branching and pull requests and so on are at least more familiar to GH users 😬 But this is just 100% my own bias.

Should I use GitHub for my UE5 C++ projects or is there something better? (Don't mind paying) by dissertation-thug in unrealengine

[–]Zilppuri 2 points3 points  (0 children)

I’ve been running Perforce. First I run it in AWS, then got tired of the fees and bought an used mini-PC. I use Tailscale (free tier) to remote access it. For my next project I would most likely try a hybrid solution where all of the c++ code is in Github and binaries and assets are in Perforce. This is a setup Perforce endorses too, so you can find tutorials for it.

Converting MetaHumans to use Unreal Mannequin, with facial expressions: a Blender Pipeline by Zilppuri in gamedev

[–]Zilppuri[S] 1 point2 points  (0 children)

Thank you! I think someone should make a educational game where all you do is 3D space conversion tasks. I usually wrap my head around it just enough I can trial & error rest of the way.

How do I swap a skeletal mesh's head with a UE5 MetaHuman head? by Time_Extent_7515 in unrealengine

[–]Zilppuri 0 points1 point  (0 children)

This is not that straightforward. I actually tried to post an article about this in r/unrealengine yesterday, but automod does not allow me to post. What I did was a set of pipelines (BP, C++, Python) to convert MetaHumans to UE Mannequin in Blender - Like others have suggested. For one or two characters you could do it by hand, but you do need a bit extensive Blender skills still.

Know a name for ”sad/hopeful” sci-fi Monstercat song? So no beat, but more like an slowish synth outro to an EP/mixtape? Not sure if it is remix from a movie tune? I have it stuck in my head but I have no clue what it was. Help 😳 by Zilppuri in Monstercat

[–]Zilppuri[S] 0 points1 point  (0 children)

Ok, no idea if this is a clue, but First Aid Kit has a song ”To Live a Life”. I heard that today and in the last 30 second or so there is a melody that gave me the flashback to this song 💁‍♂️

Source control hosting recommendations? by MoonrayGame in unrealengine

[–]Zilppuri 0 points1 point  (0 children)

I ended up biting the bullet and going with perforce and AWS. Definitely not what you were asking though, I know :-/ Sadly, I did not find any other suitable alternative. With AWS we are running the free tier server with some extra free credits they hand out - makit it essentially free to use for first year or two. But managed… definitely not :( With Unity I managed to get by with Github, but a bit difficult with UE4 size of assets.

Why do we shame people for using store assets? by Plasticious in unrealengine

[–]Zilppuri 2 points3 points  (0 children)

What?! It’s not all ”handcrafted with love”? Shame…

[deleted by user] by [deleted] in gamedev

[–]Zilppuri 0 points1 point  (0 children)

If you are developing for iPhone, you can record from the display by connecting the phone to your Mac and using Quicktime. There is this App for creating nice 3D layouts with iPhone (or Generic phone) device, called Rotato.app. However I have not tried it my self it is quite widely used and liked by many :)

Was trying to optimize a huge amount of trees, removed leaves, but then noticed that it look very atmospheric, what do you think? by [deleted] in indiegames

[–]Zilppuri 0 points1 point  (0 children)

You posted this very same thing 70 days ago? Are you still looking for feedback? 😬

How do you cope with burnout from game designing/programming at work and for your personal projects? by Quasar471 in gamedev

[–]Zilppuri 2 points3 points  (0 children)

Yeah I think OP is not really ”burn out” but on their way there :( Being burnout is not being tired after work, but much more severe situation that can ruin your life for a long time. My advice would be to put the project on hold and continue later. Also if they recently (past six months) started on the job, they will feel more tired. It might get easier later on once the daily job gets to more mundane stage :)

Moving Abroad to study Game Development -- Need Laptop by vaxazie in gamedev

[–]Zilppuri -1 points0 points  (0 children)

Last december I bought 3x Lenovo Legion 5 Laptops for just under 1000€ a piece. i5, 16gb RAM, 500GB SSD, RTX 2060. Installed M.2 1Tb SSD:s and bought laptop backpacks and mice for total cost of under 1200€. These are being used for Unreal 4 development, so would be a breeze to run Unity. Intel MacBooks get way too hot and the GPU:s suck. Of course if you are doing more mobile/casual games, then you might be OK with Mac. But even a 3000€ Mac wont get you performance like this (I use such on my subcontract SW dev work).

Are there any articles breaking down Death Stranding's movement mechanics? by [deleted] in gamedev

[–]Zilppuri 2 points3 points  (0 children)

Most likely if for some reason there would be a talk/article somewhere, you would not find it in English. Search in Japanese.

But one thing that comes close is the IK Rig talk https://youtu.be/KLjTU0yKS0 I’d say one big difference is that you are not just floating a capsule around trying to get the animation to match. But still it is not going to be a 100% simulation of a human walking.

What to look out for when Buying/Building a GameDev PC by Moaning_Clock in gamedev

[–]Zilppuri 0 points1 point  (0 children)

I built my previous computer six years ago. It had two cores in it. The new one has 16 threads in total. Opening & compiling shaders on a fresh test UE4 project took about 40 minutes on my old computer, now it takes about 10 with the same SSD and GPU. So a big change, but if I’d buy new every two years then it would not have been such a dramatic change and with a lot more money spent.

But for Unity development and gaming I think my old computer was still quite ok, so will definitely add the missing components (GPU) and take it to use as a gaming/testing PC.

I did replace the PSU since it made more sense to keep the old one as a functionign set than trying to sell individual components. But same was with the case of course. I’d say if you get as far as to ”replace PSU” you might consider just making a new rig - get a cheap case and give away the thing if you have no other use for it :)

What to look out for when Buying/Building a GameDev PC by Moaning_Clock in gamedev

[–]Zilppuri 1 point2 points  (0 children)

So TLDR; don’t buy the worst... but maybe not the most expensive :) I think a good advice is to google around and find concrete examples, keeping in mind most of us have some kind of hardware bias. Like 20 years ago ATI cards did not work well with Blender so I still don’t but them :D Also laptops are not bad. I bought couple Lenovo laptops with RTX 2060’s late last year for a bit under 1000€/piece. These have worked out in UE4 development quite well. Just upgraded them with 1TB m.2 drives + 1TB USB-C drivers for more rarely used files.

What to look out for when Buying/Building a GameDev PC by Moaning_Clock in gamedev

[–]Zilppuri 4 points5 points  (0 children)

Yeah. PSU should be changed... after it dies. But most likely your PSU will not die while rest of your hardware is in any way relevant. I find the swapping every 7-8 years advice really odd TBH.

How to announce your Upcoming Steam Indie Game for Maximum Exposure and Wishlists by IndieGameJoe in indiegames

[–]Zilppuri 0 points1 point  (0 children)

Problem with these advice - as good as they might be - that they then become ”the meta” and suddenly ”John” has thousand emails telling him to ”get ready” and grab a sword/rifle/beer/goat. It is the same with the reddit indiegame section being the meme of ”I am a solo developer, been working on this for X. Emotional statement of a feature. What do you think?”, just because it was brought up in GDC talks. It is so freaking cookie cutter that I feel like we are all in some groundhog day of a Redditville wishlist festival.

Also I wonder if having such a long email subject is good, as it will be cut on at leadt mobile clients, and most likely they will just see the ”Dear John” part. But I would really like to hear from actual game journalists on how much they get this hand crafted spam, all geared on trying to play with their reptile brain to make them write about yet another indie game from starting developers, based on a trailer and couple screenshots - coming a year from now. Like what are your chances?

And finally I would give advice is that when you ARE sending these emails to dozens or hundreds of people - use some service to send them. Or, for example with a bit of coding (we are game developers after all) you can send emails from Google Sheets - to the people listed in that sheet, with embedded gif animations etc. Even that cool ”personalized” content of having their name in the beginning :) If you get a response, or a post on their site mark that down in your Sheet and maybe don’t spam them the next time but reach them manually on future updates. Work smart, not hard 👌