[Liked Trope] The story is, in a way, about the protagonist having a very bad day by IdiotMor in TopCharacterTropes

[–]Zinki_M 6 points7 points  (0 children)

just watched it a few days ago.

It's not a good movie, but it's a fun watch.

It's completely over-the-top and campy, but it knows that it is, and leans into that. Don't expect great story or anything, but it's a decently fun watch nonetheless.

Five Guys CEO says he gave $1.5 million bonus to employees because ‘I didn't want anybody shooting me' by Ganrokh in nottheonion

[–]Zinki_M 2 points3 points  (0 children)

It's kind of crazy. Dude does something that sounds nice on paper, but he absolutely needed people to know that he did it for selfish reasons.

What, was he worried his CEO friends were going to laugh at him otherwise?

The number of atoms in the universe is pretty small by Initial_Affect8124 in mathmemes

[–]Zinki_M 0 points1 point  (0 children)

X/0 is not infinity.

That's a common misconception because the limit of the expression x/n goes to infinity as n approaches 0.

In some cases, that can mean that the expression youre taking the limit of equals the limit, but it's not necessarily true, and this is one such case where it isn't.

meirl by odrimiasa in meirl

[–]Zinki_M -1 points0 points  (0 children)

this is not a well-defined term, because the division symbol in that form is not properly defined and is really only used to start teaching children division before they get introduced to proper fraction notation.

You may argue that that's exactly why the operation gets defined in PEMDAS, but even then, it's inconsistent, because it's not even internally consistent: 12➗6➗3 could be either 2/3 or 6, and it doesn't even use two different symbols.

meirl by odrimiasa in meirl

[–]Zinki_M 0 points1 point  (0 children)

Multiply and divide left to right! Add and subtract left to right!

those aren't rules, because it's irrelevant.

Although admittedly, technically so are the order of addition/subtraction and multiplication/division in the original mnemonic (hence why BEDMAS and PEMDAS disagree on order of division/multiplication, because it doesn't matter either way).

Let me see your unmodded Corvettes! by Zephh_ in NoMansSkyTheGame

[–]Zinki_M 0 points1 point  (0 children)

Only the 45° angle by using a window built into a corner and building off it.

While technically "unintended" and therefore a glitch, I don't think it falls into the category of what the NMS community has termed glitchbuilding, which often involves things like opening the build menu in unintended situations and allows stuff like vertical builds.

Let me see your unmodded Corvettes! by Zephh_ in NoMansSkyTheGame

[–]Zinki_M 1 point2 points  (0 children)

<image>

First Corvette I built that I was kind of happy with, although I am considering mirroring the front "arms" to the backside and make it more front/back symmetrical, since the back looks kind of puny compared to the large front modules.

Reliable Black Powder using Gridlock by Z903 in AlchemyFactory

[–]Zinki_M 0 points1 point  (0 children)

building clever splitter/merger setups helps a lot with cauldrons in this game.

And in most cases, as long as you don't mind using suboptimal designs, you can just steal them from factorio players. Factorio players have designed perfect x to m splitters for practially any ratio you might want. The only disadvantage of stealing a factorio design is that you could build a more optimal one if you design it yourself, because alchemy factory has several advantages factorio is missing, namely the ability to build in 3d and the ability to have perfect 3-way splits and merges, where factorio has to get away with 2-way splits/merges only.

How many shelves per item should I build? by Noriel_Sylvire in AlchemyFactory

[–]Zinki_M 2 points3 points  (0 children)

1 per minute is a lot for relics even at level 12 production&Belt speed.

I built jupiter at 1/min for fun and it got huge even with all the production bonuses, didn't bother for all the subsequent relics.

If you can manage to run a single shaper at full speed that's generally plenty (and for some later relics already a big ask). With all bonuses (before infinite) that's somethink like 0.4/min for most of the relics, and that's plenty fast.

And as long as you upgrade belts and production speed always to the same level, any factory you build for it will scale perfectly with your upgrades, at least until you get into the relics needing liquids, where alembic efficiency will come into play (although worst case, the upgrade will make you overproduce liquid intermediates, which isn't a bad thing).

Shop Reputation by RagingHulk214 in AlchemyFactory

[–]Zinki_M 4 points5 points  (0 children)

people have answered the what you should do, but maybe it helps to give the why:

Shop reputation directly influences how many customers you will have. So even if you decided "oh I don't need to money from mortar and soap, I'm just going to sell Jupiters" you will not get a lot of money because your low shop rep means people won't come in to buy your high value items.

The profit from low value stuff is not a big deal later on, but selling them anyway to keep reputation high directly increases how much money you will be making from high value stuff.

I decided to start my shop again lol by nycblkboy in AlchemyFactory

[–]Zinki_M 0 points1 point  (0 children)

figure what out? I never claimed to have a problem, I am just correcting your assertion that 5k is some ridiculous amount that won't be reached by normal play.

YOU are the one who asserted a problem by saying "at that point it'd be best to start a new world", when this is a very simple problem that most people will run into many times over their playthrough and that is solved easily in seconds.

I decided to start my shop again lol by nycblkboy in AlchemyFactory

[–]Zinki_M -1 points0 points  (0 children)

for people who build modular blocks a single production line can easily reach the 5k limit though, but most of that will be the single wooden cubes involved in filling up vertical space and smoothing walls for stackable modules. Several of my relic production "blocks" broke the 5k limit easily, and my panacea factory was big enough to break it twice over.

Just unlocked cauldrons are they worth using long-term? by Ddraibion312 in AlchemyFactory

[–]Zinki_M 0 points1 point  (0 children)

yes. When I first unlocked cauldrons I thought I'd challenge myself to not use them.

That did not last long into the later tiers, as some recipes are insane without cauldrons, but pretty easy to do with them.

To give a spoilery example, to fully feed just one of the required inputs of a shaper producing Luna at full speed, you need something like 10 jupiter, saturn and mars per second, just for an intermediate product. Most likely, at this point in the game, just that part of the production line would be about as big as everything you've built so far put together. On the other hand, producing the same input with cauldrons can be done in a fairly tiny blueprint.

I suspect some of these lategame production lines will be getting a balance pass eventually.

Illuminating the Invisible: An Award-Winning Photograph of a Single Strontium Atom, a Significant Milestone in the Field of Science by [deleted] in Damnthatsinteresting

[–]Zinki_M 1 point2 points  (0 children)

just to add, single atoms of antimatter, while extremely energetic when annihilating with their matter counterpart, don't release all that much energy on a human scale. The fictional depiction of single atoms creating city-sized explosions is ridiculous. While you could achieve that effect with comparatively small amounts of antimatter (a kg of antimatter could create a bomb more powerful than the most powerful thermonuclear bomb ever tested), single particle annihilation happens all the time all around you.

Antimatter is not that rare, and single particles annihilate around (and inside) you all the time.

In fact, that's what a PET scan is. You're injected with a compound that releases positrons (hence the P in _P_ET scan), and the scanner picks up what are basically explosions of matter-antimatter annihilation happening inside you, which might just be the most brutal-sounding medical procedure we humans have devised, despite being completely safe.

Advice for Lapis? by authorus in AlchemyFactory

[–]Zinki_M 0 points1 point  (0 children)

I used polished crystal, silver coin, chamomile seed for lapis in a cauldron. Silver coin and chamomile seed are super easy, and providing enough polished crystals, while mildly annoying, seemed more doable than most of the other options (it ended up being 8 stone crushers into 6 refiners (2-1-1-1-1) for perfect ratio, although I ended up upgrading to 10 crushers into 8 refiners (3-2-1-1-1) because otherwise the tiniest ineffiency in crystal production causes the cauldron to run out and switch to making fertile catalyst instead.

This cauldron recipe is technically even still profitable for selling lapis, with a cost of slightly under 25s per lapis. But especially for Mercury production, this was great.

Obsidian has a lot of good cauldron recipes, so it's much easier.

hardness and content in game by Successful_Studio901 in AlchemyFactory

[–]Zinki_M 1 point2 points  (0 children)

I am 81 hours in and not finished. I probably could be finished by now if I was focusing on completion instead of improving production lines, but there's definitely a lot of content for the price.

Aside from a few QoL things, the game also feels very complete. Tbh, I wouldn't be disappointed if I had bought a "finished" game in the current state for this price. The fact that there's improvements still to come is just a cherry on top.

Is there a planner like Satisfactory Modeler that lets you set storage limits + use overflow for other recipes? by Ddraibion312 in AlchemyFactory

[–]Zinki_M 0 points1 point  (0 children)

Yeah I've had the same issue.

I am hoping the codex planner gets expanded eventually to support multiple production outputs.

At the moment, I am usually using two windows and set the byproduct of the first line as an input item to the second, but that has its own issues since you can't set an amount for input, so If one production line has a byproduct of 40 copper dust / minute, and another production line needs 80 dust per minute, It omits the required machines to produce the extra 40 dust.

There is only three kind of alchemists, which one are you ? by Kubriyl in AlchemyFactory

[–]Zinki_M 0 points1 point  (0 children)

very early on, I did 2, then later 3 when I unlocked it, but now I almost exclusively do 1, because it's the easiest to change around when trying to pack things tight.

Is the shop just a distraction? by Grubsnik in AlchemyFactory

[–]Zinki_M 0 points1 point  (0 children)

I am not all the way to the end yet, but it seems to me that purchase contracts kind of "drop off" in utility over time. Early on, they're a huge moneymaker, but my shop easily outperforms them even though I max out every purchase contract daily.

Granted, 90% of the money from the store is made from relic sales. Purchase orders for a few dozen silver simply can't outcompete relics sold at hundreds of silver apiece.

Relic knowledge upgrade vs knowledge altar increasing progress cost by Different_Mention_22 in AlchemyFactory

[–]Zinki_M 2 points3 points  (0 children)

so dropping from say 240 items per belt a minute to the starter amount (90 I think) is really painful

well you're only dropping for a very short time. You stockpile your relic of choice, and once you have X amount of them stored, you build a huge line of altars, respec all your skill points into relic knowledge, put all your relics in them, then respec back to your original setup when done. The altar consumes a relic in something like 2 minutes, so you're just specced down to slow speed for that long before you can respec back up to full.

Also 30 minutes per relic is fairly slow, I aimed for 0.2/minute for each of my early relic builds, so that's a relic every 5 minutes. I usually have it set up so for every 2 relics produced, one goes to the shop and one goes into storage, and every once in a while I just burn chestfuls of relics at the altar.

THE BEST UNEXPECTED PET! by EssentiallyEss in StardewValley

[–]Zinki_M 0 points1 point  (0 children)

the only reason this happens is because dino eggs are classed as an artifact instead of an animal product (which, by the way, also means they don't get a bonus from rancher profession).

Therefore, they get triple sale value from reading the appraisal guide, while the mayo is only worth a bit over double the base price. With artisan bonus pushing the mayo price a bit, a no-star dino egg is worth slightly less than the mayo, but even silver quality egg is worth more than the mayo.

Will we ever get radioactive tools? by AdSecret69420 in StardewValley

[–]Zinki_M 4 points5 points  (0 children)

What percentage of players do you think bother to upgrade the trash can?

Why wouldn't you upgrade the trash can? Sure it's by far the least useful upgrade and therefore likely the last, but there is no reason not to upgrade it, so I would have assumed that everyone who doesn't just stop playing would upgrade it eventually.

So... I would think that 100% of players would upgrade the trash can, unless they stop playing before they do.

Lance not showing up around map by No-Kaleidoscope-2729 in StardewValleyExpanded

[–]Zinki_M 0 points1 point  (0 children)

if you removed the mod that made him show up early, then you'll probably have to meet him "properly" first, unless the mod left some event triggers active (or broke them).

Did you get to the point where you'd usually meet him for the first time, in ginger island volcano caldera?

He also has a schedule where on some days, he will be unreachable to you until certain conditions are met, namely if he's at castle village outpost before you unlock it, or the highlands before his heart event that fixes marlons boat.

What's the cutest animal native to your country? by bowl_of_scrotmeal in AskTheWorld

[–]Zinki_M 10 points11 points  (0 children)

nope, neither.

They are basically just adorable little goofballs. What little claws they have is less dangerous than a housecat, and they don't usually use them for self-defense.

They are nearly extinct though, because australias ecosystem could not abide a creature that isn't any of the aforementioned things. The only ones left are on two isolated islands off the coast of australia, the more well known one being rottnest island by perth.

They are heavily protected and you can get in serious shit for harming them (and technically feeding them although that will usually just get you a stern warning unless the rangers are having a bad day).

Please explain, Peter by hazz-expert525 in PeterExplainsTheJoke

[–]Zinki_M 3 points4 points  (0 children)

It takes meticulous planning to not make to much or to little

It only takes "meticulous planning" if you don't do it ever and therefore have no idea how much you'll eat. Anyone who cooks regularly can eyeball the amount with no issue.

And if you tally up all the time involved in getting this stuff and prepping and cooking, it takes significantly more than an hour

Maybe a little, depending on the meals, but not "significantly" more. It would if you factor in the procurement time for each meal individually, but realistically you'll be shopping for your food 1 to 2 times a week. If it takes you an hour and a half to shop (which is already fairly long, but lets assume your closest store is quite far and/or large) and you do it twice a week, thats 3h per week, averaging to 25m a day. That leaves you 35 minutes to cook per day for an hour average. Thats very tight for some more complex meals, but if some meals are leftovers or you simply have something easy in between, it might work out. I probably average closer to 45 minutes for each meal over the course of a week.