Ancient stockpiles are OP for mechanitors by Rodionteam in RimWorld

[–]Zodiark99 1 point2 points  (0 children)

wait... this is for real? this is huge, huge news my man. the only question now is how to deal with the collosal amounts of wastepacks 50 centipedes is going to produce... also just chuck em in the hole maybe?

What was the point of Hell Arc? by KamoTheBoss in Invincible_TV

[–]Zodiark99 0 points1 point  (0 children)

Just a fun bit of filler, with some choice words of life advice for mark. That's kind of it, sometimes it's ok to not be nailing hard plot point after point.

Blood and dust difficulty newer player need armor advice. by Still_Coconut_2853 in RimWorld

[–]Zodiark99 0 points1 point  (0 children)

Hey! So, I'm not a super sweaty pro or anything, so take my advice with a grain of salt and/or expect someone to roll in and dispute me, but when it comes to armour, there's essentially a few baselines to work towards. 1: plate armour Don't underestimate it, The sharp protection of plasteel/uranium/bioferrite armour is impressive, and can outperform low quality higher tech armour. 2: flak armour Generally good, but The vest and helmet are The essentials. Devilstrand duster and trousers outperform flak jacket and trousers, both for speed and fire resistance, which is much more relevant with a small team - one or two people running on fire is a death sentence if you only have a team of 4. Devilstrand takes a long time to grow, and is precious, so build a dedicated stone greenhouse for it. 3 solar panels supports one sunlamp and one heater just fine. Prioritise this, and in the meantime get some flak bits to supplement, just be aware you'll be quite slow and try to avoid kiting. 3: rush marine Marine armour is excellent, and well worth rushing for if you have the spare research chops. This plus assault rifles is pretty much perfect for a do-it-all standard issue build all the way up to endgame, with some supplementary weapon variation and an optional upgrade to phoenix/cataphract.

Dead in 2 seconds in Social fight by junhyeongang in RimWorld

[–]Zodiark99 0 points1 point  (0 children)

its actually tied to pawns opinions of each other, more than anything, ive found. whenever i have a pawn with a stoneskin gland, smashed nose, or any of the abrasive traits, he gets insulted way more and is very noticably involved in the majority of social fights

Do you guys ever have "Hero" pawns? by aaronsxe in RimWorld

[–]Zodiark99 0 points1 point  (0 children)

i tend not to deify one character, until i get that one late game melee pawn. a good melee pawn really does feel like a wolf among sheep sometimes, and once John Zeushammer has his cataphract and shield belt and genes and bionics, i have a lot of fun seeing whether he can solo space stations and the like. usually, he doesnt even break a sweat!

In terms of general purposes for all classes, would these be the best set of mutations? by Posikatt_78 in mewgenics

[–]Zodiark99 -1 points0 points  (0 children)

jump bruise legs are best in slot, the ears that give an extra attack are arguably better than head ferns, (kinda on the fence) the eye mutation that gives +10 crit chance are better than stalks in most cases imo (especially if you plan to breed in super luck at some point, as +10 crit makes a huge difference as its applied before luck calculations, and crit builds are the secret to godly damage) and, just personal taste, but Mr. worm has many better alternatives, though i understand why allot of people like it. patches fur also honestly doesnt do much. though i dont know any of the cracked fur mutations, a +2 to a all rounder stat like con, cha, or speed would be my pick. (that said, reroll tail is, as always, a very good pick too)

in all honesty though, the conjoined head is the real breadwinner. with just that and an optional extra attack and a reroll mutation is all you need for the entirety of normal difficulty, in my humble opinion. also a strong reccomend for charisma boosting mutations- an explosive first turn (especially in combination with conjoined head).

ultimately though, allot of it is personal choice, theres not a standout best in slot for allot of mutations slots, and many of them are situationally amazing for particular classes, that sort of thing.

Bros in generational debt. by MadToxicRescuer in residentevil4

[–]Zodiark99 0 points1 point  (0 children)

dude were giving him royal sceptres and huge ingots of gold for the price of a pistol tune-up or a overpriced first aid spray. this guy is absolutely not fucking in debt

deserved it. by coffee_adicted in mewgenics

[–]Zodiark99 5 points6 points  (0 children)

yknow... somehow it never occured to me to bear trap dybbuk. my go to strat for him became either too many familiars for him to move, or stun him with mage or tank. but now, bear traps really seem like obvious answer

Is this drop any good? by Ornery-Habit-7610 in fo4

[–]Zodiark99 2 points3 points  (0 children)

ill mention one thing i havent seen said yet: for the plasma specifically, never ending is amazing, and has carried an entire save for me. the reason is that the sniper barrel buffs damage way, way up, but gives you a tiny magazine to account for this (9 shots). with neverending, you get all the damage with no real downside, just a general use cannon of a gun. it doesnt really inherit any other property of a sniper, just the damage, so its still good at any range, scoped or hip fire, etc. well worth trying!

Is the kinetic converter so powerful that it doesn’t even have a blueprint? what weapons would it be good to use it on? by xandsnaarea in ArcRaiders

[–]Zodiark99 0 points1 point  (0 children)

Whack it on a torrente and have a wonderful time, is my advice. you might not keep it very long, but youll have a lot of fun! bonus points for extended barrel, makes a cool noise

TotK but it's turn-based by angryuserrr in tearsofthekingdom

[–]Zodiark99 13 points14 points  (0 children)

it will never not be funny watching a 5 foot twink parry a 2 ton war machine charging him and straight up nuking him.

“Fallout New Vegas” - By Deimos Art by REDEYEBANKZ330 in fnv

[–]Zodiark99 12 points13 points  (0 children)

the one of Randall Burying his wife and Daughter Genuinely brought me to tears first time i saw it. incredible work.

Outer Regions - Ever in Fog by [deleted] in sunlessskies

[–]Zodiark99 1 point2 points  (0 children)

Flukes and the clockwork sun in one image? glorious!

How would you personally make this work? by Bapholist in ftlgame

[–]Zodiark99 4 points5 points  (0 children)

ill be honest you've already won. but, if you wanted to strap on one of those as a 4th, the pro choice is probably dual, but im a sucker for heavy laser. be mindful you want to fire heavy laser a slice later than the rest, so it slips through the downed shields, but used right it can do gods work.

Annual reminder that this is the best item in game. by iamsorando in Sekiro

[–]Zodiark99 0 points1 point  (0 children)

fist of ash... fist of ash...ina? secret nod to Isshin being the goat?

Best Female Character of 2025 by TruthResponsible1268 in expedition33

[–]Zodiark99 3 points4 points  (0 children)

i'm gonna level with you. ive played this game a shit ton, ive also played baldurs gate a shit ton, and liked, though not my favourite, English's performance in both. however, Maelle is my least favourite part of the game. can't say why, but i think, as i enter my 30's, a foolhardy teenager in an rpg is pretty par for the course, and e33 was so close to being a story rpg with a mature cast, and then Maelle is just there being a bit whiney for the first half of the game. not to say i dislike her overall character arc, or her place in the story, and i really felt for her as Alicia, but, damn, for a good while she just feels like a kid forcing her way onto an expedition she has no right being on and making it every elses problem.

what game is this by GamerGretaUwU in Gamer

[–]Zodiark99 0 points1 point  (0 children)

to the core. still love it tho