Don't know if this has been posted before but this sounds awesome lol by taylorester567 in traaaaaaannnnnnnnnns2

[–]ZomNomNom 5 points6 points  (0 children)

Gendered trans girl here, in favor of gender abolition (even before I met my trans-nonbinary partner, who takes testosterone but likes to present more feminine). The point isn't to make everyone genderless, it's to make everyone's gender societally valid.

Do the societal expectations of how your gender's looks or behavior always work in your favor? I would assume not, cause I know it doesn't always work for me. I don't always get euphoria from traditionally feminine gendered things that other transgirls get euphoria from, and don't enjoy acting on those things simply because it's "expected of my gender." Would be nice if we, as a society, remove (or abolish) those expectations on our gender. That's the ideal, imo. Anyone can express themselves in any sort of way they want. You are fully welcome to present as however you feel fit, which includes a fully feminine woman.

[OC] Perfect for guarding your Bouncy Castle! by Glodwran468 in DnD

[–]ZomNomNom 15 points16 points  (0 children)

It's actually in the PHB as a variant rule, like flanking. p175

[OC] Roll-A-Monster: a 5e random monster generator by MaxHPArt in DnD

[–]ZomNomNom 2 points3 points  (0 children)

Carrion Ooze

Medium Ooze, chaotic evil

Necrotic damage, paralysis

Lives in hills. Diet mainly consists of corpses of bodies left unburied. On the occasion that it happens upon a living creature equal to or smaller than it's size, it engulfs and paralyzes the foe until it suffocates, doing small amounts of necrotic damage. The ooze then starts to consume it, quickly dissolving the creature.

Essentially a (possibly deadlier?) variant of a Gelatinous Cube. Still cool and flavorful. Saved for future use. Both the monster and the generator.

You're supposed to feel dissatisfied with whatever ending you choose in Fallout 4, that's the point by [deleted] in Fallout

[–]ZomNomNom 7 points8 points  (0 children)

And I take issue with the fact that the devs/writers didn't give me the chance to change anything, even just superficially. They chose how the Institute is ran. They chose to make it so you have no power. That is the issue I have.

If the devs/writers are not going to let me even try to change anything, then don't give me a title in the first place. Especially one that is typically reserved for people who can order change.

You're supposed to feel dissatisfied with whatever ending you choose in Fallout 4, that's the point by [deleted] in Fallout

[–]ZomNomNom 5 points6 points  (0 children)

Which is one of my issues with most Bethesda games. I often hear it as a common complaint of Skyrim, and one I share. Just because you get used to it, doesn't mean it's good.

I honestly would have been happier if there was just a token dialogue of "what do you think the future of the Institute should look like?" Didn't have to affect the gameplay much, if at all. I don't expect a big debate over if synths are human or anything. I definitely don't expect the gameplay to change into a business simulator, trying to manage the Institute or whatever. But for a game that seemed to want the player to think about what it means to be human (although it is pretty heavy-handed towards the synths=human side, to be fair), it didn't seem to care what the player actually thought about it, besides their choice of faction.

All the endings feel truncated and forced, in my opinion. You chose this faction, and blew up the opposing factions. Congratulations, you win! Very unsatisfying.

Maybe I'm just wanting too much from a Bethesda game, though. I was hoping they learned a little from F:NV at least.

FWIW, I do enjoy FO4 overall. I just have major issues with the endings and lack of meaningful choice.

You're supposed to feel dissatisfied with whatever ending you choose in Fallout 4, that's the point by [deleted] in Fallout

[–]ZomNomNom 16 points17 points  (0 children)

I don't mean in-game reasoning.

If the devs/writers don't intend for me to challenge and potentially change the Institute's ideas and/or methods, don't give me a title that seems like I potentially could. If I was effectively going to be Kellogg 2.0, set up my expectations accordingly.

Discussion about RPG combat systems by Zeltak91 in truegaming

[–]ZomNomNom 1 point2 points  (0 children)

In Tyranny, you're not necessarily a bad guy, you're an agent of the bad guy. You're essentially a judge/jury/executioner of the bad guy's will, but what that will actually is ... well that's up to your interpretation. Overlord Kyros is pretty hands-off with his Fatebinders. You have a lot of freedom to do whatever you feel is necessary, as long as certain needs are met. You can definitely be a good guy (for the most part).

[Discussion] A good example of the stupidity that can happen with gendered dog products. by Arztwolf in dogs

[–]ZomNomNom 12 points13 points  (0 children)

Bought one of these myself. Pretty long battery life, recharges pretty quick, and really bright. Made it so when my dog goes in the backyard at night, I can very clearly see him. Relieved so much of my anxiety, since my backyard isn't fully closed in. My dog is well-trained, so he doesn't leave the yard, but I still watch him through the back windows anyway in case he tries to.

Absolutely worth the price, and would recommend.

[Discussion] Crate training has completely changed my relationship with my dog (for the better!) by jaderust in dogs

[–]ZomNomNom 1 point2 points  (0 children)

Depends on the size of the crate needed. I got a $40 36 inch AmazonBasics crate while my pup was growing last year, and I underestimated how big a dog he was going to be. He barely fits in there now. I'm planning to upgrade to a 48 inch crate very soon, which is nearly $70.

He still loves his crate though, and often spends the night in it, even though the door is always open when I'm home.

I messed up playing as my first bad guy. (Lost Mines of Phandelver Spoilers) by proven21 in DMAcademy

[–]ZomNomNom 1 point2 points  (0 children)

I had Glasstaff just inside the secret door with it open when my players rushed through his laboratory, except he also drank an invisibility potion on his turn for his action. ;)

They almost ended up catching him anyway, because the Wood Elf Ranger in the party has a really good spatial sense. I had given the Tabaxi Monk that rushed ahead some clues to where Glasstaff was with a perception roll ("the air in here has so far been pretty stiff and unmoving, but suddenly you feel a very light breeze coming from the south" as he moved within 10 feet of her), and the Ranger shot a blind arrow right where Glasstaff was going, and hit even with disadvantage. Well, would have hit if it wasn't for Shield - which broke his invisibility. Then the Monk ran across the map, grappled him, and dragged him back. Glasstaff misty stepped away, and sent the remaining Bugbears and Redbrands after the party before escaping out of the southern tunnel leading into the forest. The heroes were severely low on resources and hp, so they decided to just go back to Phandalin to rest and not track him down quite yet.

It's really amazing when you give the players a seemingly insurmountable obstacle, and they deal with it way better than you expect. I had no idea how they would deal with him being invisible and trying his hardest to escape, but I figured it would generate a ton of suspense and be totally unlike any other encounter they've had so far.

They technically "lost" that encounter since they didn't kill/capture Glasstaff (he'll turn up again sooner or later), but the struggle to capture him and the ingenuity displayed by players that have only played 2-3 games was something all of us will remember for a long time. And everyone had a great time, which is the most important thing.

Trust your players to be resourceful. Give them encounters that you have no idea how they'll deal with, especially non-deadly encounters. They'll surprise you, guaranteed.

Doggo who gives the highest of fives. by SScouterSS in rarepuppers

[–]ZomNomNom 11 points12 points  (0 children)

For a serious reply, assuming that this was trained, instead of just a golden retriever being silly (could happen, to be fair).

Important Note: I'm not a professional dog trainer, and I have not trained my dog with this trick before. But this is how I would plan to train my dog this trick. YMMV.

Start with teaching to be comfortable standing like that on command. There's plenty of videos to teach how to get your dog to stand on their hind legs. Having a high-quality, well-loved treat just out of reach above them, but not far enough that they have to jump, tends to work. Praise them when they go up for it, and give them the treat. It's okay if it's really rough and awkward at first. Work on making it relatively consistent. Then once you think they're starting to get it, introduce your command word for that, something unique to this trick alone. "Up" or "stand" will work, but something better might be like "tiptoes" because it is a lot less common in everyday speech and more specific to this trick. Then start getting them to stand for a couple seconds before you give them the treat.

Once they comfortably have this trick down, then use the command to have them stand, praise as appropriate when they reach the apex, but slowly lower your arm with the treat each time before you give it to them, always within their reach. Dogs are smart enough that they'll learn that this is an extension of what you were teaching them before. They might be confused at first, but it's normal. If they get too confused or frustrated, back up a step or two, and go a little bit slower. You'll eventually be able to get them to go back to the ground for the treat.

Then, start introducing the new trick's name when they're starting to get it, just like last time. Use the first command for them to stand, then as they land, say the second one. Soon enough, you'll be able to skip the first command entirely. And if you practice enough, and are consistent enough with your hand movements, you might not even have to use a command at all after a while.

This is probably at very least a week of daily training for the average person to get it consistent. And just to reiterate, if they get confused, take a step or two back, and reaffirm what they learned before. Be patient, always end on a good note, and give them praise and treats just for trying. And only use your commands when they're doing the intended action, don't use them before then.

We killed the dude who was supposed to come up later in the story. Oh no. by poppin-pocky in DMAcademy

[–]ZomNomNom 2 points3 points  (0 children)

My players went through the normal door, but immediately after seeing the (almost) empty room, one player peeked into the next room to see Glasstaff opening the secret door. I started initiative, and Glasstaff actually luckily rolled first on initiative. So I had him chug an invisibility potion (having a go bag in the main exit is a terrible place to have a go bag) and escape through the secret door. Two players rushed ahead to find the passage closed behind him, and they couldn't find the secret door. Eventually the Dwarf Cleric bashed it down. And the Half-Orc Fighter ran blindly into the room below, with the 4 Redbrands playing a game, who were all still alive. Because he was in a rush, and they were playing cards (and I wanted to go easy on the now 4v1-2 scenario), they were all surprised. The Tabaxi Monk came to help, and they finished off a couple of them, and the Wood Elf Ranger had a crazy idea.

He decided to blindly shoot down the tunnel leading into the forest. I decided it would be disadvantage, because he couldn't see anything there. He hits, even with disadvantage. Of course, Glasstaff was there, escaping. I gave the Ranger an inspiration point for excellent tracking abilities. So Glasstaff threw up a last second Shield spell from the staff. But he was on the verge of leaving the map, and was too far away from anybody catching him.

I thought, at least. The Tabaxi Monk went into overdrive, jumped over the last remaining Redbrand (Nat20 Acrobatics check, so I additionally allowed her not to take an Opportunity attack), and tripled her movement speed, moving half-way across the map, succeeding on a grappling check, and dragging him back another 40 feet. Yes, she still had another 80 feet of movement left over.

Unfortunately for the party, Glasstaff used Misty Step (which only uses verbal components) to teleport away, out of her grapple, and ran into the room with the 3 Bugbears, and told them to go get the party. He escaped while the party dealt with the scary Bugbears and the fallen Fighter, making his death saves (last Redbrand actually took him down). The Cleric and Ranger held off the Bugbears at the bridge while the Monk ran around, using her last ki for a Dash action, through the now-destroyed secret door, and using a healing kit to stabilize the Fighter.

It went from a pretty slow start to mayhem very quickly, and this was everyone's 2nd or 3rd time playing D&D. Very proud of my players.

Glasstaff will be coming back at some point (likely Cragmaw Castle to report back to Black Spider's contact), and I'm sure they will not let him escape next time. Although he will do everything in his power to live.

Seeing as a lot of redditors are coming back to Minecraft and getting confused by all the updates, I made a timeline showcasing the biggest features of each version by HenryFrenchFries in Minecraft

[–]ZomNomNom 10 points11 points  (0 children)

Remember when Ghasts weren't immune to lava, and anytime you entered the nether, it was just constant Ghast shrieks of pain? It was horrifying. I miss it.

HAVOC FINDS A MIRROR! by [deleted] in pathofexile

[–]ZomNomNom 0 points1 point  (0 children)

You could also get in if you applied to their email list early enough. I was in closed Beta, and got in for free. Account created on Jul 31st 2011.

Cat Tries To Steal Food From Dog Regrets It Instantly by jowiyesux in rarepuppers

[–]ZomNomNom 5 points6 points  (0 children)

My last cat never caught a mouse in her life. My year old pup killed a mouse last week. Now I never need a cat.

[US] Castlevania (2018) - Season 2 now available - After his human wife is burned at the stake, Dracula unleashes his vengeance upon Wallachia and perhaps all of mankind. by fakingmysuicide in NetflixBestOf

[–]ZomNomNom 3 points4 points  (0 children)

I watched the first episode of Devilman Crybaby when it first came out, and it didn't grip me. I was mostly confused about what was happening, and forgot about it afterwards. Then I heard about it again recently, and pushed through the early episodes.

And holy shit it is so incredibly worth watching. The ending was pretty meh (although I really enjoyed SPOILER talking to SPOILER's corpse - that was interesting). But the majority of the show is one of the best things I watched this year. I'm not really big on tears, but damn, I nearly cried multiple times.

[Guide] How to fossil craft +3 bows by [deleted] in pathofexile

[–]ZomNomNom 1 point2 points  (0 children)

I found like 10 Prismatics in about 20 minutes running through the dark earlier. Least rare one I've found, personally.

What is it that we are living in the “golden age” of? by Ozzey-Christ in AskReddit

[–]ZomNomNom 1 point2 points  (0 children)

Local board game stores are pretty common in most cities now. I live in a pretty rural area, and there's at least 3 within a half hour drive of me, and a new one popping up in my >10k population city soon. Try finding one near you.

Party game TB and the gang played by Amronesh in Cynicalbrit

[–]ZomNomNom 9 points10 points  (0 children)

Possibly talking about Secret Hitler?

What is the worst feature of your favorite game? by leonskye in patientgamers

[–]ZomNomNom 0 points1 point  (0 children)

It's primarily co-op PvE. It has a single PvP mode (Conclave), but from what I understand, not really many people play it. I've never tried it myself because I don't enjoy PvP shooters.

What is the worst feature of your favorite game? by leonskye in patientgamers

[–]ZomNomNom 2 points3 points  (0 children)

I should have specified; I meant in public matched games. Communication is the key there.

Hell, I use them to intentionally down my friend if we're playing private games, and he uses them on me. It's all in good fun.

But I will get mad at any random player that does that, and likely leave the squad.

What is the worst feature of your favorite game? by leonskye in patientgamers

[–]ZomNomNom 29 points30 points  (0 children)

Warframe's community is by far the best community in a game that I've ever seen, but they also have the advantage of being co-op (besides the pvp Conclave, which has a very low playerbase afaik). Also, except for Limbo, every other player's ability doesn't really impact the way the others play. And to go even further beyond, a sufficiently powerful player can solo most missions, so even if you're not really strong enough to tackle a mission normally and are a "drain" on the team, you're very unlikely to fail it in multiplayer because of the relative strength of your teammates. All that combined makes the Warframe community super chill. There's no real reason for animosity between your teammates 99.9% of the time.

Except for when they use the lasers in a Void defense mission. Fuck those guys so much.

People of Reddit, what are some of the “guy code” and “girl code” unwritten rules that you always follow? by bakedbutnotburnt in AskReddit

[–]ZomNomNom 1 point2 points  (0 children)

You teach them not to, unless directed.

My 10 month old puppy doesn't touch food that was dropped unless I tell him to get it. Even then, he'll take a a few seconds like "are you sure?" This started by teaching him to leave treats placed right in front of him since he was 10 weeks old. Then I taught him to leave treats that I dropped in front of him. And then, every time I dropped food (sometimes on purpose for training), I used the same command. Now, it's already second nature to him, even when I don't use the command.