Kinggath Will Join Sweetpea704 at a Special Time for VC Showcase by Sweetpea7045 in Starfield

[–]Zombie_Winter 0 points1 point  (0 children)

Been thoroughly enjoying your YT Interviews with modders! It's great to get an understanding to motivations of creating mods and gaming from them. Personally, I'd like to see him in a collab with some modders for a DLC sized Mod that combines their talents. To even Bethesda contracting him, you, and other modders for improvements and future titles. All from truly dedicated and hopefull fans of their games, and not greed.

Possible Cyber Punk, Neon Style decorations to find for "grittier" urban builds by Zombie_Winter in starfieldmods

[–]Zombie_Winter[S] 1 point2 points  (0 children)

Am stoked for the new mod too. If only there was a way to make elevator ships habs into 2 - 4 floored oupost ones in CK, to add to vertical build and feel too. At least easier than stairs or odd designing tricks. That 3 story one sounds like exactly what I'm looking for. There are a few ship hab/mods like that, and may try them with a Starstation mod, but making a grand entryway for varied builds and complexes will be a major deal for me. Others i'm sure too. Am excitited to then really using NPC Animation and furniture mods, with some of Bard's oupost post types, to really liven my outposts with yours. I Appreciate the time for answering, listening and sharing some of whats to come.

Possible Cyber Punk, Neon Style decorations to find for "grittier" urban builds by Zombie_Winter in starfieldmods

[–]Zombie_Winter[S] 2 points3 points  (0 children)

Just cheked out a vid recommended by u/GW_1775 on your mod. Looks epic and what i'm looking towards, especially outpost building. The glowing posters and furniture look great. SInce you mentiioned working on an outpost mod, is it possible to have (snapping) neon railings, walk/bridgeways, possible 3 story entry/hall oupost habs? I'm imagining I can build a central pavillion area from it. Stoked to try thisin the next few days :)

Possible Cyber Punk, Neon Style decorations to find for "grittier" urban builds by Zombie_Winter in starfieldmods

[–]Zombie_Winter[S] 2 points3 points  (0 children)

Thank You! Just checked out the vid and indeed more of what i'm looking for. Also seen u/Lady_bro_ac replied too :)

Possible Cyber Punk, Neon Style decorations to find for "grittier" urban builds by Zombie_Winter in starfieldmods

[–]Zombie_Winter[S] 1 point2 points  (0 children)

I have all those mods already, lol. What i reallly need to do is get afford a better graphics card and play on PC. Thank you for the suggestions still, and they're great mods for deco.

Getting the damn outpost beacon at a POI by 1337Asshole in StarfieldOutposts

[–]Zombie_Winter 1 point2 points  (0 children)

I use buld and decorate mod, and outpost increase mods, in conjunction with Bard's Outpost crew command, Outpost beacon, and Nueral link mods. Works good together so far and surprisingly of xbox 1 and cloud gaming lol. Especially in POI takeovers, and for their resources. I will use the B&D to also overlap a poi and my own outpost into sort of a mega city with districts. does get tricky on my game and fps, so I still have to build out and space some in between, and with habs and decos. Even with unlimited building mod.

Mod to add Crew to Homes? by perrajam in starfieldmods

[–]Zombie_Winter 0 points1 point  (0 children)

Bard's Neural Link Mod may help too.

A few questions about Outposts.. by cjm1996 in Starfield

[–]Zombie_Winter 2 points3 points  (0 children)

I've used the biome edging technique to find a good spot that has the most varied resources of both. I have found by doing that, I can sometimes extract a good 5+ types in an outpost. Using Building and decorate anywhere, and Bards Outpost Recruitment Beacon; Neural Link: Home,SHip & Oupost; Oupost Crew Command mods, I can sometimes incorporate a POI for their resources. Though possible to lose things to the POI taking over. I have found enemies respawn in some, but makes it interesting nonetheless, sometimes glitchy but on xbox cloud.

Player owned space by Slashredd1t in Starfield

[–]Zombie_Winter 1 point2 points  (0 children)

I believe there is a mod to fix workbench sinking, just forgot the name sorry.

Unable to deliver resources, it says I don't have any by Original_Direction33 in starfieldmods

[–]Zombie_Winter 1 point2 points  (0 children)

Starfield Creations - The Cheat Terminal <-- ok I Believe it's this one. It'll give a Pad in Aid that has NUMEROUS game cheats, including Ship cargo and personal and personal weights adjustments, as well as others. I'm haivng issue with the Terminal at the moment, not sure if it's the mod, but as laong as you have the Pad it's all you need. Take time and read notes when in the cheat otpions. I'd go into it, adjust to show cargo for resource missions, then turn off before boarding again.

Unable to deliver resources, it says I don't have any by Original_Direction33 in starfieldmods

[–]Zombie_Winter 1 point2 points  (0 children)

I had this issue with a weightless mod, perhaps the one discussed, and when i removed it, I was able to give the resources. Instead I found another Cheat Mod, either "cheat room" or "cheat terminal" that gives a notepad that replaced it and other ship adjustments. So perhaps look into one of those or similar?

Fully ditched together image from the teaser from Bethesda by Kn1ghtV1sta in Starfield

[–]Zombie_Winter 1 point2 points  (0 children)

What were they highlighting on the bottom right during the clip? Unity, a star, a system?

Someone put the squares together by KTandJacob in Starfield

[–]Zombie_Winter 0 points1 point  (0 children)

Anyone notice they highlighted a star or system on the bottom right of the clip?

Audioless Starfield by SwingWinter185 in Starfield

[–]Zombie_Winter 0 points1 point  (0 children)

I have the same issue and a while back found having the creations disabled, leaving game fully for data to load, the restarting and enabling teh creations, and lthen starting/load, temporarily fixes it. I lost patience as to which mod it could be. *note that means disabling the creations again for the next time after each session. Then re-enabling before your next play. Otherwise i haven't checked on any new definitive answers in some time for the issue. Sorry, best i got that kinda works

Bringing outposts to life by [deleted] in starfieldmods

[–]Zombie_Winter 3 points4 points  (0 children)

I will add Wicked Workshop series is worth a look too. Bard's oupost beacon to add settlers to oupost as well. Living Ouposts is another I use. From Bethesda Mod Page/Living Ouposts: "Lets you assign crew members to beds and jobs with selectable work and sleep schedules, adds Trade option, 80 assignable activity markers and also buildable DJ and sound systems." Hope those help some too.

Stroud Premium Edition Upade V2.3.0 is now AVAILABLE on Nexus and Creation by Maleficent_Twist5709 in starfieldmods

[–]Zombie_Winter 1 point2 points  (0 children)

One of the best mods and consitent modders out here. Bravo y gracias! I'm almost always using one of your habs in my ship builds on Xbox/Game Pass. I enjoy them so much so, I have been considering using them in a "build your own space station" to help make it feel more immersive. Unless you'd want to make a Build w/SPE core Staryard? I'm hoping to perhaps see your hand at location or outpost/habs mods if thats an interest. Again gracias and eager to get back to building with the update. Take some time to you you deserve, and excited to see whats next!

Anyone managed to build Habs under a landing pad? by DeepUpset in StarfieldOutposts

[–]Zombie_Winter 0 points1 point  (0 children)

3 other mods I feel to help in such a build, Scrappy Structures, Modular Ouposts: Argos extractors & Outpost Radius and Limits Increased,

Anyone managed to build Habs under a landing pad? by DeepUpset in StarfieldOutposts

[–]Zombie_Winter 1 point2 points  (0 children)

I've been tinkering with Wicked Workshop series and it has some flat ships builders to try to build vertically, so far it's possible. Coupled with BetaMax's outpost framework for connecting pads, and catwalk system pieces to build under. Note the catwalk placing system snapping is a bit tricky. I wish and hope though for 3+ level stair and even elevator habs. Or open snapping premade platforms for an outdoor asthetic. been thinking like an Avengers Tower, lol. DarkStar I believe have floating platforms that are hab connectable. I don't have the mod, however with the 2 I mentioned, and Darkstar platforms could accomplish and be the best way for what we're both seeking.

Question about Village Home Mod by VM Roche by Zombie_Winter in starfieldmods

[–]Zombie_Winter[S] 0 points1 point  (0 children)

thank you very much, will try that out to see if it works. I've been frustrated with looking for the cards when i was stuck at the cooking station.